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Author Topic: Common base locations (and their names)  (Read 101540 times)
mooseberry
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Hello.


« Reply #150 on: April 29, 2007, 08:16:13 AM »

What about on any of the newer maps? Anyone have building stratefy things for those?
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mooseberry
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Hello.


« Reply #151 on: May 30, 2007, 04:21:36 AM »

Well here is a base that I made for humans on UTCS.

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« Reply #152 on: May 30, 2007, 07:17:52 PM »

Quote from: "mooseberry"
Well here is a base that I made for humans on UTCS.



that base looks worse than default. no offense. much easier for adv goons to snipe IMO.
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Jaradcel


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Posts: 147


« Reply #153 on: July 27, 2007, 03:26:38 AM »

I'd have to agree. That base is a deathtrap for humans. Not enough room to maneuver for humans, and the turrets will block each other more often then not. It's also probably snipeable.
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« Reply #154 on: July 27, 2007, 03:34:59 AM »

how about atcs bases
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Jaradcel


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« Reply #155 on: July 27, 2007, 06:07:50 PM »

Those are horrors to build. Everything is snipeable in ATCS. Everything.

The best base I can think of is one in the middle base - If you place it right, only your base defenses are snipeable. However, this leaves it very easy for aliens to rest up (They just jump upstairs) and too easy for a tyrant rush.

The original base for ATCS is a hell to defend because of the side corridor and long distance from armory to main entrance unless you start camping the long corridor - which is generally a bad idea.

The side hatch is snipeable from either side no matter where you build, but can be do-able I suppose. Never actually tried though.

If you move to the anteroom in your main original base, this can work for awhile, but is again, sniper bait, and aliens can just use your old base or hte top of the middle base to regen.
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daenyth


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« Reply #156 on: December 10, 2007, 12:25:41 PM »

I will write some stuff up later. Maybe post some decent base designs.
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« Reply #157 on: January 10, 2008, 03:12:51 PM »

Those are horrors to build. Everything is snipeable in ATCS. Everything.

The best base I can think of is one in the middle base - If you place it right, only your base defenses are snipeable. However, this leaves it very easy for aliens to rest up (They just jump upstairs) and too easy for a tyrant rush.

The original base for ATCS is a hell to defend because of the side corridor and long distance from armory to main entrance unless you start camping the long corridor - which is generally a bad idea.

The side hatch is snipeable from either side no matter where you build, but can be do-able I suppose. Never actually tried though.

If you move to the anteroom in your main original base, this can work for awhile, but is again, sniper bait, and aliens can just use your old base or hte top of the middle base to regen.
i disagree:

1.) the middle base is NOT the best. 1 entrance = death trap
2.) default is your best choice if you build it right.
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Bizarre


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How Bizarre


« Reply #158 on: January 10, 2008, 05:33:16 PM »

Agreed.
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Unarmed


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« Reply #159 on: July 13, 2008, 01:27:22 PM »

Excuse my being a newb, because I haven't seen ANY reactor moves so far, but on Tremor, has anyone thought of moving the humans downstairs? Humans can go in and out by 3 ladders, I'm pretty sure that aliens can't climb up (I've tried it wall-walking as a dretch. not fun.) Haven't seen it anywhere so far, so I have no idea whether or not it would help. Plus it should confuse the aliens a lot.
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Bissig


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« Reply #160 on: July 13, 2008, 10:46:28 PM »

Excuse my being a newb, because I haven't seen ANY reactor moves so far, but on Tremor, has anyone thought of moving the humans downstairs? Humans can go in and out by 3 ladders, I'm pretty sure that aliens can't climb up (I've tried it wall-walking as a dretch. not fun.) Haven't seen it anywhere so far, so I have no idea whether or not it would help. Plus it should confuse the aliens a lot.

You will note that such a base is faaaaaaar to cramped and can not be defended well without damaging teammates and/or structures.
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claftota


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« Reply #161 on: July 29, 2008, 12:55:41 PM »

I love Tremor when I'm humans, because the aliens are usually made up of retards who ove their base to the box room in s1. The grangers cannot climb, so eggs and OM are easy to kill, acid tubes are pointless.  Although I must admit I have seen aliens s3 use it effectively at times, but humans buildin downstairs. Well I think 'downstairs, is just for getting around easier, building a base there is really gay because it is easy to snipe!
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Lava Croft
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« Reply #162 on: July 29, 2008, 01:28:07 PM »

I love Tremor when I'm humans, because the aliens are usually made up of retards who ove their base to the box room in s1. The grangers cannot climb, so eggs and OM are easy to kill, acid tubes are pointless.  Although I must admit I have seen aliens s3 use it effectively at times, but humans buildin downstairs. Well I think 'downstairs, is just for getting around easier, building a base there is really gay because it is easy to snipe!
I think you play on retarded servers.
I also think that homosexuality and basebuilding are not related to each other, so please don't confuse yourself.
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St. Vrayne
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« Reply #163 on: August 08, 2008, 05:40:42 AM »

how about atcs bases

I have a guide for ATCS building that Ozzy and I working that is rather extensive, including screenshots and demos with explanation "scenes" in them on how to build each base.  There are bases for every stage, and sometimes more than one base for one stage.  It will be done soon.  So hang tight.
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your face
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really your face here


WWW
« Reply #164 on: August 08, 2008, 04:28:51 PM »

That was over a year ago.  Cheesy
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St. Vrayne
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« Reply #165 on: August 08, 2008, 04:40:10 PM »

I realize that.  I'm still making one.  I also have two others guides in the making for Nexus and Karith.
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Kronos


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WWW
« Reply #166 on: September 02, 2008, 11:33:45 PM »

I cant find any hummy base locationz on karith
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St. Vrayne
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« Reply #167 on: September 03, 2008, 01:37:08 PM »

Here is a thread about stuff like that.  These locations are not the best on Karith, as are any of them for humans.  No matter what, they usually get torn apart, except for the base inside the elevator room.  That room is highly despised however, because it just turns a game into a camp-fest.

Go here for some tips.
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Venkman


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"Marauder? I hardly KNOW her!"


« Reply #168 on: May 11, 2010, 06:28:27 AM »

First of all the worste place for the human base is in the U shaped hallway.  It's a pathetic move and EASILY sniped from both sides.  Now the best spot on that map is the in the junction on the pipes outside the box room.  It's not an easy move but I have never seen it fail once it was up.  Can't remember who started that one but it's Tyrant proof which helps a great deal to start with.  Anyplace around the human default base is not a really great area if there is any feeding going on.  Now if there is nearly zero feeding, under the stairs or upstairs is a fine place but that's not an event that happens all too often.

That sounds like a terrifying base for aliens. Shit... I'm glad I've never seen it.
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42


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« Reply #169 on: May 09, 2012, 09:17:49 PM »

Here's an interesting base on vega (there's an egg above the far door in the first picture that's kinda hard to see.  This is a nice spot, since that door doesn't open all the way):



« Last Edit: May 09, 2012, 09:19:28 PM by 42 » Logged

JOURNEYMAN


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« Reply #170 on: May 10, 2012, 01:07:23 PM »

As I recall this base failed at the end. 
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42


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« Reply #171 on: May 11, 2012, 02:24:00 AM »

Hm, it might have.  I think that was mainly because of bad defense, but I can't really vouch for anything, since it's been a few days. 
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42


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« Reply #172 on: May 19, 2012, 04:59:55 PM »

I made a base on atcs the other day; critiques please?  (The trapper just outside the OM ledge was later removed for another hive near the first one)





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