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Common base locations (and their names)
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Topic: Common base locations (and their names) (Read 85493 times)
Norfenstein
Turrets: +81/-77
Posts: 628
Re: Common base locations (and their names)
«
Reply #90 on:
January 04, 2007, 11:19:27 PM »
Quote from: "KamikOzzy"
Yep, thats our window room. Actually never heard it called the side room, but if I do, I'll now know what they mean.
Edited the main post to reflect common usage.
Probably a lot more I should edit too, but... yea, lazy...
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Stof
Turrets: +1/-1
Posts: 1344
Common base locations (and their names)
«
Reply #91 on:
January 04, 2007, 11:25:13 PM »
BTW, another popular human spout on Niveus is what you call the potroom, except that it's called the garden now. If humans can place a base there, aliens stand practicaly no chance to take them out, and the room is a great HUB to access the rest of the map. Not counting the fact that it's very close to the favorite alien base spot and which makes it one of the best way to attack aliens then.
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urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.
kozak6
Turrets: +20/-26
Posts: 1089
Common base locations (and their names)
«
Reply #92 on:
January 05, 2007, 02:23:11 AM »
Very interesting. I've never seen a base there.
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cp blast
Turrets: +0/-0
Posts: 156
Common base locations (and their names)
«
Reply #93 on:
January 05, 2007, 06:18:21 AM »
Quote from: "kozak6"
Very interesting. I've never seen a base there.
Very common base, in the servers i play in anyway. I must agree that humans who successfully move there end up winning 75% of the time.
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I'm a Mexican who likes eating tacos and nachos. Are you?
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Common base locations (and their names)
«
Reply #94 on:
January 06, 2007, 02:26:21 AM »
Quote from: "Stof"
Myself, I used to call it the deathtrap room. As in, "Aliens are moving to the deathtrap room". I have yet to see the aliens win a game while on that room and facing real human oposition
really? i've won there at least as many times as a lost while facing equal human competition. I agree it can be a death trap, if you dont have a good builder. I can build a pretty darn good base in the window room. You need at least 2 trappers. Usually 3 or 4.
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Jaradcel
Turrets: +1/-0
Posts: 147
Common base locations (and their names)
«
Reply #95 on:
January 19, 2007, 03:01:34 PM »
Humans in that cross-style garden? *whistles* I've seen only ONE build in there and it was horrific. I'd like to see some shots to learn from that one!
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TOP DRETCHING THE ENGINEER!!!! =(
And fer christsake, DON'T BUILD IF YOU DON'T HAVE A CLUE!
Stof
Turrets: +1/-1
Posts: 1344
Common base locations (and their names)
«
Reply #96 on:
January 19, 2007, 05:15:41 PM »
I have never lost a game after a successful move to that spot
Properly defended, that spot is terrific, big aliens cannot get in range of the base without facing heavy chaingun/pulse fire. And since there are 3 exits for that room, aliens have a much much harder time pinning the humans in their base. This is the best base spot ever I say
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urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.
IJsje
Turrets: +1/-1
Posts: 58
Common base locations (and their names)
«
Reply #97 on:
January 19, 2007, 06:13:19 PM »
It's easy to move there. First move reactor to left front corner in original base and build some defense. Now you can build in lamer spot. Move the reactor there, then you can build in plant room.
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Vector_Matt
Turrets: +2/-1
Posts: 732
Common base locations (and their names)
«
Reply #98 on:
January 19, 2007, 06:56:25 PM »
Quote from: "IJsje"
It's easy to move there. First move reactor to left front corner in original base and build some defense. Now you can build in lamer spot. Move the reactor there, then you can build in plant room.
That's 3 reactor moves, if aliens let you do that they are really lousy.
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jal
Turrets: +8/-7
Posts: 249
Common base locations (and their names)
«
Reply #99 on:
January 20, 2007, 09:56:33 AM »
Quote from: "Jaradcel"
Humans in that cross-style garden? *whistles* I've seen only ONE build in there and it was horrific. I'd like to see some shots to learn from that one!
I've seen it only a pair of times, tbh, but worked well, and the bases weren't extremely well built (reactor was more protected than armory and defcomp, as if reactor was any weak). I'd say it can work great with a more sensitive building.
BTW, How about arachnid?
In the servers I play there is the habit of doing upstairs and building reactor behind boxes. Some guys like moving to the upper pipes (I hate every base where I can't get back for healing with my battery pack), and under stairs is generally considered a very bad move.
I myself, changed my mind recently about under stairs. Some days ago a under stairs desperate move produced a so much awful base that I decided to tweak it a bit. It resulted in the reactor on front, just behind a column. Armory behind reactor, and behind both of them defcomp + tesla + turret (protecting the hole). This is everything at one side, with medi at front of armory, ofc. Surrounding reactor (everything inside the understairs space) typical tesla + turrets combo. And, at the other side of the under-stairs-place 2 nodes.
It standed very well, even on SD. I won't try to say it's unbreakable, but stands much better than the upper stairs base uses to do for sure.
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daenyth
Turrets: +21/-26
Posts: 230
Common base locations (and their names)
«
Reply #100 on:
February 01, 2007, 08:04:02 PM »
Quote from: jal
Quote from: "Jaradcel"
BTW, How about arachnid?
I myself, changed my mind recently about under stairs. Some days ago a under stairs desperate move produced a so much awful base that I decided to tweak it a bit. It resulted in the reactor on front, just behind a column. Armory behind reactor, and behind both of them defcomp + tesla + turret (protecting the hole). This is everything at one side, with medi at front of armory, ofc. Surrounding reactor (everything inside the understairs space) typical tesla + turrets combo. And, at the other side of the under-stairs-place 2 nodes.
It standed very well, even on SD. I won't try to say it's unbreakable, but stands much better than the upper stairs base uses to do for sure.
Can I see some screens of that? I'm having a little trouble visualizing that.
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Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.
Survivor
Turrets: +164/-159
Posts: 1661
Common base locations (and their names)
«
Reply #101 on:
February 01, 2007, 09:01:11 PM »
Something along the lines of this I think. He might have meant for all the defences to be around reac but all non-defence buildings are as he described.
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I’m busy. I’ll ignore you later.
kozak6
Turrets: +20/-26
Posts: 1089
Common base locations (and their names)
«
Reply #102 on:
February 01, 2007, 09:04:02 PM »
I don't know...
Bases under the stairs generall don't do too well.
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Common base locations (and their names)
«
Reply #103 on:
February 01, 2007, 10:07:25 PM »
The best defensive base is definitely in the pipe junction.
The best offensive is probably in the bend of one of the corridors between the alien base and the box room.
Can't remember which bend, though...
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I'm playing Tremulous on a Mac!
MGDev fan-club member
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DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
Common base locations (and their names)
«
Reply #104 on:
February 05, 2007, 10:23:11 AM »
Quote from: "Stof"
Myself, I used to call it the deathtrap room. As in, "Aliens are moving to the deathtrap room". I have yet to see the aliens win a game while on that room and facing real human oposition
Lately, I've just been calling it the window room since it is what most people use.
I just call it the "no-exit" room, because if one human with bsuit stands in the door (after nading / lucying all defenses), no granger can escape anymore.
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Plague Bringer
Turrets: +147/-187
Posts: 3812
Common base locations (and their names)
«
Reply #105 on:
February 05, 2007, 02:12:19 PM »
orly? it depends how suckish that bsuit is, one egrengar can run it's ass off (if they have asses....), and while the bsuit chases that grengar another leaves the room, turns left, and goes up through the hole in the ceiling, waits for teh bsuit to leave, and then jumps down and begins to eggspam.....or they can get someone to uberly battlegrengar pwn the bsuit
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U R A Q T
DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
Common base locations (and their names)
«
Reply #106 on:
February 05, 2007, 02:14:55 PM »
Nope. If a bsuit stands in the door, there's no space for any anything bigger than a dretch to get out.
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noobzweiyerer
Turrets: +0/-0
Posts: 31
Common base locations (and their names)
«
Reply #107 on:
February 05, 2007, 08:46:06 PM »
has anyone tried building in that little hole near the alien base, I did once but we ended up losing because the maras kept attacking the turrets, and ended upo killing off the spawns
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ttp://12.47.45.83/rendered/cooltext55082930.gif
+LORD+ Frigguss
Survivor
Turrets: +164/-159
Posts: 1661
Common base locations (and their names)
«
Reply #108 on:
February 05, 2007, 11:32:19 PM »
Quote from: "noobzweiyerer"
has anyone tried building in that little hole near the alien base, I did once but we ended up losing because the maras kept attacking the turrets, and ended upo killing off the spawns
Ah yes, ask gryf if you see him. He's taken to that spot lately. Very campy stuff, hard to win hard to lose.
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I’m busy. I’ll ignore you later.
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Common base locations (and their names)
«
Reply #109 on:
February 06, 2007, 02:36:25 AM »
little hole near the alien base???
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jal
Turrets: +8/-7
Posts: 249
Common base locations (and their names)
«
Reply #110 on:
February 06, 2007, 10:06:15 AM »
Quote from: "Survivor"
Something along the lines of this I think. He might have meant for all the defences to be around reac but all non-defence buildings are as he described.
Yep, that's it. It's with all defenses around reactor, but one behind the other side column. That's just details anyway
, the key point is the armory.
I insist that it isn't any kind of unbreakable base. I just say upstairs is very overrated imo and this one is stronger.
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kozak6
Turrets: +20/-26
Posts: 1089
Common base locations (and their names)
«
Reply #111 on:
February 06, 2007, 05:31:34 PM »
Quote from: "_Equilibrium_"
little hole near the alien base???
Yeah...
Can we get a screenshot?
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Plague Bringer
Turrets: +147/-187
Posts: 3812
Common base locations (and their names)
«
Reply #112 on:
February 06, 2007, 06:20:17 PM »
Quote from: "DASPRiD"
Nope. If a bsuit stands in the door, there's no space for any anything bigger than a dretch to get out.
bsuit bbox is the same as a naked human. and if the aliens move there and they have a bsuit standing outside they better be S2, a grengar can just wallwalk out
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U R A Q T
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Common base locations (and their names)
«
Reply #113 on:
February 06, 2007, 08:27:31 PM »
Quote from: "kozak6"
Quote from: "_Equilibrium_"
little hole near the alien base???
Yeah...
Can we get a screenshot?
please. i wanna know what you're talking about.
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Plague Bringer
Turrets: +147/-187
Posts: 3812
Common base locations (and their names)
«
Reply #114 on:
February 06, 2007, 08:54:13 PM »
I think that he's talking about the vents above the alien's base....
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U R A Q T
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Common base locations (and their names)
«
Reply #115 on:
February 06, 2007, 11:13:52 PM »
oh...
wouldn't have "vents" been a much better description than "little hole" then?
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noobzweiyerer
Turrets: +0/-0
Posts: 31
Common base locations (and their names)
«
Reply #116 on:
February 08, 2007, 03:42:48 PM »
hey I have a interesting idea, anyone try to build on the ledge above the original alien base?
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ttp://12.47.45.83/rendered/cooltext55082930.gif
+LORD+ Frigguss
kozak6
Turrets: +20/-26
Posts: 1089
Common base locations (and their names)
«
Reply #117 on:
February 08, 2007, 05:23:36 PM »
That might be interesting. The problem, though, is that the aliens have to move out of that area first, which they almost never do.
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David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Common base locations (and their names)
«
Reply #118 on:
February 08, 2007, 06:42:03 PM »
Quote from: "noobzweiyerer"
hey I have a interesting idea, anyone try to build on the ledge above the original alien base?
Done a lot, but its not great.
Hard to do (dretch lift or mile walk), and hummies can shoot the fuck out of it real easy.
just egg spam.
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I am not a dev. Nothing I say counts for anything.
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Common base locations (and their names)
«
Reply #119 on:
February 08, 2007, 09:57:52 PM »
i think there is some confusion over whether we are talking about aliens building there, or humans building there.
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