Kai so here's what i'm using for my window shader;
rgbGen const ( 0.1 0.1 0.1 )
blendfunc gl_dst_color gl_src_alpha
Works fine and all, with one exception. what do i modify to make the window appear "less see-through" see i'm using this window to hides a few pipes and whatnot, and they're a tad too transparent fo my liking. So if i could, i'd like to lessen the transparency by about 50-60%.