Nice 12b, it fixed all the mentioned problems above
Though, there are still a few minor problems.
1. Evolving/De-evolving gives you full hp instantly.
2. Breaker relic seems unable to eject teammate when friendly fire is off.
3. There is a bug in the overflow system that sometimes you will receive a message saying you have received donation from the opposite team players, like alien receiving credits.
The push force of push relic is too strong. See how a human with push relic pushes a goon to no end and uses luci jump to evade all trappers in an alien base. But this relic is almost useless for alien..
The time for a relic to disappear itself is too long IMO and can lead to situations which relics are everywhere on the map but not on any relic founts. I think relics should disappear themselves in about every 20-30 seconds to refill the relic founts more rapidly, making it more rewardable to visit them.
Also, when I build a relic fount on the ceiling, the relic will drop on the floor when spawned, is there any ways to make the spawning relic hang on the fount instead?
The DP "nobuild" area of RC/OM needs to be a lot larger, but not extend through walls. It is really sad to see that a human team tries to abuse the range as hard as possible to build near a DP every games.
About the UI, maybe you should make your own custom HUD too, most of the players nowadays more or less use a custom HUD and they can't see the new font. Just a simple yet powerful HUD like chomper's would do