FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 24, 2013, 05:47:59 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Mods
>
Mod Releases
>
Non-Gameplay Changing
>
Lakitu7's Tremulous 1.1 QVM
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: Lakitu7's Tremulous 1.1 QVM (Read 28258 times)
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Lakitu7's Tremulous 1.1 QVM
«
Reply #60 on:
May 31, 2007, 04:56:57 PM »
I haven't messed with any of that. It's got to be bugs in svn.
I'm not a big fan of passing the buck, but at the same time I don't know how to fix it. Does it sound like this bug:
https://bugzilla.icculus.org/show_bug.cgi?id=3096
?
I've not had a problem with kick/ban myself or had anyone report it. Any sort of information about reproducing it you might be able to give would help us. Hell, at this point, it'd help everyone, since we could write a fix for svn.
In the worst case, I can fix it by reverting the g_admin_ban function to pre-910. Although the old version had some known bugs fixed in the new version (
https://bugzilla.icculus.org/show_bug.cgi?id=3052
), if the fixes introduced issues that are more severe than the old ones, then that'd be an acceptable solution until it's all truly fixed.
Logged
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Lakitu7's Tremulous 1.1 QVM
«
Reply #61 on:
May 31, 2007, 09:48:22 PM »
Okay, they confirmed that it's definitely 3096.
I am going to "fix" this by reverting the ban code to what it was pre-910, because the old bug (banning when two people have the same IP doesn't kick both of them, causing the need for the second to be kicked manually) is a far lesser evil than the new bug (people who are votekicked/banned shortly, then come back, cannot be re-banned.
I'm also going to fix a bug in !l1 that causes all kinds of wacky behavior when people have characters in their names that I didn't test for.
Expect this update tonight or tomorrow morning at the latest.
On another note, I plan on adding a g_canDeconDeadStructs or something to allow the pre-SVN behavior (the new one was introduced with g_markdeconstruct) of letting you decon structures that are about to explode, thus avoiding the explosion damage.
Logged
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Lakitu7's Tremulous 1.1 QVM
«
Reply #62 on:
May 31, 2007, 10:07:03 PM »
how about this cvar g_deconDead
Logged
∧OMG ENTROPY∧
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Lakitu7's Tremulous 1.1 QVM
«
Reply #63 on:
June 01, 2007, 02:09:40 AM »
Released. Fixed the bugs in l1 (my mistake) and kick/ban (not my mistake).
Also added g_deconDead
Logged
KamikOzzy
Turrets: +317/-172
Posts: 733
Lakitu7's Tremulous 1.1 QVM
«
Reply #64 on:
June 01, 2007, 08:48:56 AM »
Is there no layout, or am I just too stupid to work this kind of layout? I know you can save a layout with !layoutsave...but how can I load it? Also, !layout edit not included?
Notorious for being the "fusion" qvm, but with that problem solved, has everything (provided I can figure out layout) you could ever want in a qvm. Currently two AoD servers as well as DarkLurker's Lair are using your excellent qvm.
Logged
|AoD|Ozzyshka at your service.
Still using Windows XP
and still playing 1.1
click this:
http://cornersrocks.shop-pro.jp/?pid=16232798
benmachine
Turrets: +99/-76
Posts: 915
Lakitu7's Tremulous 1.1 QVM
«
Reply #65 on:
June 01, 2007, 12:18:41 PM »
This is tjw's layout system. Layouts are made in devmap mode, saved, then loaded at the beginning of every map - use !map atcs layout3 or !restart nodefence to load them. Layouts cannot be loaded in-game due to the bugs that arise when a player is where a buildable needs to be. You lose the restore-after-decon functionality but in return get a system that actually works consistently.
Logged
b
en
machine
Rabbitt
Turrets: +13/-27
Posts: 535
I'm Da Shit
Lakitu7's Tremulous 1.1 QVM
«
Reply #66 on:
June 01, 2007, 02:11:16 PM »
So lak youve updated this again.
The decondead should be defaulted to yes im taking it ?
Logged
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Lakitu7's Tremulous 1.1 QVM
«
Reply #67 on:
June 01, 2007, 05:42:38 PM »
Quote from: "Rabbitt"
So lak youve updated this again.
The decondead should be defaulted to yes im taking it ?
Your choice, really. It just depends on whether you're more used to playing on servers with newer or older qvms and thus what you're used to. I'd leave it off, myself, because you're probably better off getting used to what's in SVN than trying to fight it.
Logged
benmachine
Turrets: +99/-76
Posts: 915
Lakitu7's Tremulous 1.1 QVM
«
Reply #68 on:
June 01, 2007, 07:31:28 PM »
http://www.bandstand.org.uk/~benm/trem/paradox-svn910-2.zip
What I did for SST, based on this.
In a rush so explain later
Logged
b
en
machine
player1
Turrets: +527/-401
Posts: 3062
ohaider!
AoD is t3h place 2 b!
«
Reply #69 on:
June 01, 2007, 08:46:58 PM »
Quote from: "KamikOzzy"
Is there no layout, or am I just too stupid to work this kind of layout? I know you can save a layout with !layoutsave...but how can I load it? Also, !layout edit not included?
Notorious for being the "fusion" qvm, but with that problem solved, has everything (provided I can figure out layout) you could ever want in a qvm. Currently
two
AoD servers as well as DarkLurker's Lair are using your excellent qvm.
@
Ozzy
: btw, thx 4 ur server
my ping is 34 there!
and it's not empty, luckily
great place to get schooled
anytime I think
I'm any good
get my ass handed to me
regularly
that's what happens when one wanders onto t3h local
clanserver
(
on topic
):
what is/are t3h other one(s)?
(
off again
)
lol
l8z
@
OP
: Lakitu7
I looked up some of the acronyms you guys use regularly
but the Q3a/Trem community has a different usage
than the strict wikipedia definition
I see that svn is software version number
and qvm is quake virtual machine
but coders seem to use them as terms for a certain compilation or build
can you explain just a teensy bit for the few
who can't quite follow along with the home version of the game
my machine doesn't really have the capacity
to be a great server
so I haven't tried any server-side stuff yet at all
played shooters since Unreal1
but haven't messed with files a lot lately
haven't even made keybinds yet :roll:
not until I get the backup computer
what do you mean by qvm & svn?
sorry (I still play in tutorial mode)
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
doomagent13
Turrets: +18/-18
Posts: 506
Lakitu7's Tremulous 1.1 QVM
«
Reply #70 on:
June 01, 2007, 09:29:53 PM »
SVN is the official svn repository. It contains the features that will most likely make Trem 2. It can be found
here
.
QVM is the file that the server runs. It defines what should happen when certain circumstances occur.
A SVN QVM is a QVM built from the most recent SVN version. The term SVN is used to diferentiate between QVMs built strictly from SVN versions and custom QVMs built off of older SVN versions with other patches.
Logged
player1
Turrets: +527/-401
Posts: 3062
ohaider!
thanks!!!
«
Reply #71 on:
June 01, 2007, 09:36:36 PM »
Quote from: "doomagent13"
SVN is the official svn repository. It contains the features that will most likely make Trem 2. It can be found
here
.
QVM is the file that the server runs. It defines what should happen when certain circumstances occur.
A SVN QVM is a QVM built from the most recent SVN version. The term SVN is used to diferentiate between QVMs built strictly from SVN versions and custom QVMs built off of older SVN versions with other patches.
My brain just got bigger. As we say in the islands, Mahalo, and thank you for your Kokua.
That's weird. I took out your quotation marks and the link still won't work. Hrm... :-?
http://svn.icculus.org/tremulous/trunk/
Still works this way, though.
Thanks again for the explanation. I just went:
:eek:
"
o
i
c
!
".
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
n00b pl0x
Turrets: +54/-168
Posts: 2415
Lakitu7's Tremulous 1.1 QVM
«
Reply #72 on:
June 01, 2007, 09:55:16 PM »
dude youre so weird
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Lakitu7's Tremulous 1.1 QVM
«
Reply #73 on:
June 01, 2007, 10:13:39 PM »
Quote from: "player1"
That's weird. I took out your quotation marks and the link still won't work. Hrm... :-?
Try enabling the bb code check box. Then add http://
Logged
∧OMG ENTROPY∧
player1
Turrets: +527/-401
Posts: 3062
ohaider!
oopsie!
«
Reply #74 on:
June 01, 2007, 10:23:23 PM »
Quote from: "Paradox"
Quote from: "player1"
That's weird. I took out your quotation marks and the link still won't work. Hrm... :-?
Try enabling the bb code check box. Then add http://
dar...
:oops:
oh no worries
BBCode
is always
ON
XD
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Lakitu7's Tremulous 1.1 QVM
«
Reply #75 on:
June 01, 2007, 10:24:25 PM »
Quote from: "player1"
BBCode
is always
ON
Unless the poster checks the "Disable BB Code in this post box"
Logged
∧OMG ENTROPY∧
player1
Turrets: +527/-401
Posts: 3062
ohaider!
Tru-Dat, Word Up, and You Know You Right...
«
Reply #76 on:
June 01, 2007, 10:25:34 PM »
Quote from: "Paradox"
Quote from: "player1"
BBCode
is always
ON
Unless the poster checks the "Disable BB Code in this post box"
I meant at my house, but yes thanks...
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
Anonymous
Guest
Lakitu7's Tremulous 1.1 QVM
«
Reply #77 on:
June 03, 2007, 01:01:07 PM »
Quote from: "SexyGhost"
or a nasty hack
yes?
Logged
benmachine
Turrets: +99/-76
Posts: 915
Lakitu7's Tremulous 1.1 QVM
«
Reply #78 on:
June 03, 2007, 07:19:06 PM »
I suppose I'd better release this:
http://www.bandstand.org.uk/~benm/trem/paradox-svn910-3.zip
Version 4.16 with the following additions:
[*]!slap
[*]Phil Bordelon's
flood protection
(in place of Lakitu7's)
[*]Admin commands in alphabetical order
[*]Credit overflow
[*]Risujin's itemgun command (useless but requested)
[*]A much more (but perhaps not completely) functional g_suddenDeath cvar
[/list]
Two patches are included in the zip: an svn diff, and a diff between Lakitu7's QVM and this one. I've also included a couple of info files, but thinking about it now info-credits may be a little out of date.
Logged
b
en
machine
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Lakitu7's Tremulous 1.1 QVM
«
Reply #79 on:
June 03, 2007, 07:55:04 PM »
I should say that I plan to include all of those but slap and overflow officially in my next version as well. I'm just a bit too busy doing code for my real job to do things that aren't OMG CRITICAL bugfixes at the moment.
Logged
Evlesoa
Guest
Lakitu7's Tremulous 1.1 QVM
«
Reply #80 on:
June 03, 2007, 10:18:44 PM »
Quote from: "benmachine"
I suppose I'd better release this:
http://www.bandstand.org.uk/~benm/trem/paradox-svn910-3.zip
Version 4.16 with the following additions:
!slap
Phil Bordelon's
flood protection
(in place of Lakitu7's)
Admin commands in alphabetical order
Credit overflow
Risujin's itemgun command (useless but requested)
A much more (but perhaps not completely) functional g_suddenDeath cvar
Two patches are included in the zip: an svn diff, and a diff between Lakitu7's QVM and this one. I've also included a couple of info files, but thinking about it now info-credits may be a little out of date.
Does this include... !layout edit and !layout remove and that shit? Cuz... lak... damn man, your QVM just... *closes his mouth* it... doesnt suit our needs... I prefer Balance Lite, as its more... not more options but it is so flexible.. your QVM just kills the game >.>
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
Lakitu7's Tremulous 1.1 QVM
«
Reply #81 on:
June 03, 2007, 10:23:01 PM »
Quote from: "Evlesoa"
Does this include... !layout edit and !layout remove and that shit? Cuz... lak... damn man, your QVM just... *closes his mouth* it... doesnt suit our needs... I prefer Balance Lite, as its more... not more options but it is so flexible.. your QVM just kills the game >.>
even risujin no longer supports the g_admin version of layout, you won't be getting any updates if you insist on using that version.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Risujin
Turrets: +33/-13
Posts: 740
Lakitu7's Tremulous 1.1 QVM
«
Reply #82 on:
June 03, 2007, 10:45:58 PM »
Quote from: "kevlarman"
even risujin no longer supports the g_admin version of layout, you won't be getting any updates if you insist on using that version.
I still like it better though.
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
Lakitu7's Tremulous 1.1 QVM
«
Reply #83 on:
June 03, 2007, 10:48:44 PM »
Quote from: "Risujin"
Quote from: "kevlarman"
even risujin no longer supports the g_admin version of layout, you won't be getting any updates if you insist on using that version.
I still like it better though.
a bindable command that can turn on sv_cheats for a split second without anyone noticing is a
very bad
thing.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Evlesoa
Guest
Lakitu7's Tremulous 1.1 QVM
«
Reply #84 on:
June 04, 2007, 03:12:58 AM »
who cares... i love the shit...
Layout = DA SHIT!
Logged
n00b pl0x
Turrets: +54/-168
Posts: 2415
Lakitu7's Tremulous 1.1 QVM
«
Reply #85 on:
June 04, 2007, 04:24:03 AM »
paradox killed layout for all of us
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
doomagent13
Turrets: +18/-18
Posts: 506
Lakitu7's Tremulous 1.1 QVM
«
Reply #86 on:
June 04, 2007, 05:46:18 PM »
Quote from: "kevlarman"
even risujin no longer supports the g_admin version of layout, you won't be getting any updates if you insist on using that version.
I support it...
And I happen to have made my own changes to it...
It is more fully integrated...
You can do "/callvote map atcs default", meaning a layout named default on atcs...
You can also do "!restart default", meaning to restart with the layout named default...
And some other things...
Such as "!listlayouts <mapname>"...
Oh...
All the default stuff is there as well...
With a little better documentation in "!layout".
Logged
Warrior
Turrets: +2/-0
Posts: 230
Lakitu7's Tremulous 1.1 QVM
«
Reply #87 on:
June 04, 2007, 07:20:29 PM »
Aliens can still block spawns (telenodes) even with the g_antiSpawnBlock.
Logged
Warrior
n00b pl0x
Turrets: +54/-168
Posts: 2415
Lakitu7's Tremulous 1.1 QVM
«
Reply #88 on:
June 05, 2007, 03:05:00 AM »
warrior: uhm DUH.
p.s.
doomagent: release the patch pl0x
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
doomagent13
Turrets: +18/-18
Posts: 506
Lakitu7's Tremulous 1.1 QVM
«
Reply #89 on:
June 06, 2007, 11:30:54 PM »
Quote from: "n00b pl0x"
warrior: uhm DUH.
p.s.
doomagent: release the patch pl0x
I dont know how to make a patch...
I COULD modify Risujin's patch file, and I guess I will. I should have it done by next week. If you want it sooner, go ahead and pm me to death, but I have final exams right now.
Logged
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...