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Author Topic: Ingar's NetRadiant packages [Updated 2012-07-05]  (Read 38721 times)
Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #90 on: March 09, 2011, 04:37:07 PM »

Official bump, the bug is corrected, the packages updated and there a is new package for Ubuntu Linux.
Have fun.
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flames


Turrets: +0/-0
Posts: 1


« Reply #91 on: March 11, 2011, 09:51:03 PM »

I have a Gentoo Linux installation here, and if I compile netradiant, it works, but clicking any of the compile map buttons causes it to immediately crash leaving behind no explanation. Any ideas on what to do? How should I go about figuring out what is actually happening? I ask here because you seem like one of the few people left who actually still works on netradiant.

Other than that, beautiful work, thanks for the nice OSX builds and fixing that q3map2 bug(I got that a few times)

EDIT:
Program received signal SIGSEGV, Segmentation fault.
0x0000000000646e11 in WINS_Init () at libs/l_net/l_net_berkley.c:177
177      myAddr = *(int *)local->h_addr_list[0];
(gdb)

I am a crappy programmer, but I will see if I can get anywhere

EDIT2: Fixed, didn't have my hostname in /etc/hosts, that was an easy fix, but there should really be a check in the code for if gethostbyname() returns null
« Last Edit: March 11, 2011, 10:31:36 PM by flames » Logged
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #92 on: March 19, 2011, 08:55:06 PM »

Loaded your newest version of NetRadiant few weeks ago. All went so far, until this problem popped up. Sometimes, without prompt, or console text, it doesn't respond, and after while, it closes. And there is nothing that tells what the error is. And using Win7.
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c4


Turrets: +9/-22
Posts: 554


« Reply #93 on: March 20, 2011, 01:15:31 PM »

And using Win7.

Problem spotted
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
ilikepie641


Turrets: +0/-0
Posts: 1


« Reply #94 on: June 10, 2012, 02:22:58 PM »

Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena...

http://imgur.com/868bu

anyone know a fix?
everything else seems to work well (unlike the last time i tried netradient >.>) its just that it seems im missing a file somewhere in netradient's oa.game folder
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #95 on: June 22, 2012, 05:02:32 PM »

Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena...

YOU CAN NOT OPEN .BSP FILES IN NETRADIANT.
« Last Edit: June 22, 2012, 06:23:53 PM by Ingar » Logged

ULTRA Random ViruS


Turrets: +4/-94
Posts: 722


« Reply #96 on: June 23, 2012, 03:25:26 PM »

You can reverse-compile bsp-s right? using the i<3q3 console or something... i cant remember how i did it last time, it fked up atcs. I ended up only getting the skybox without texture.
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The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #97 on: June 30, 2012, 09:02:29 AM »

You can use q3map2 to decompile a .bsp back to a .map, but the results are usually not pretty. Lights are lost, brushes with weird shapes, ...
This is why I encourage every mapper to include the source .map file when distributing a map.

You have to run a command similar to this:

Code:
q3map2 -v -game tremulous -fs_basepath c:\games\tremulous -fs_game base -convert -format map c:\games\tremulous\base\maps\thebspfile.bsp
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #98 on: July 05, 2012, 08:22:53 PM »

I've uploaded a new netradiant build, if you'd like to test it you can download it here:

netradiant-20120705-ubuntu12-x86.tar.bz2
netradiant-20120705-ubuntu12-x86_64.tar.bz2
netradiant-20120705-win32.zip
netradiant-20120705-src.tar.bz2

Before I update the main post and the installation instructions, I'd like to offer the following remarks:

* I can do Ububtu 10 and 11 builds if someone requires them.

* Currently, the 64-bit version for windows crashes on startup, it's not ready for prime time.

* I do not have access to a Mac any more. I can not do a new OS X build and I can't explain somoene else how to do it, because that would require access to a Mac  Lips Sealed
« Last Edit: July 05, 2012, 08:40:04 PM by Ingar » Logged

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