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Author Topic: Ingar's NetRadiant packages [Updated 2012-07-05]  (Read 38302 times)
Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #30 on: January 30, 2009, 06:12:35 PM »

I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.


There are 2 situations that usually result in this kind of errors.

1) radiant is not in your PATH. The PATH variable contains a list of directories that
are searched for commands, and radiant is somewhere else.

Solution:
Code:
cd /dir/where/you/installed/netradiant
./radiant.x86

Clicking it in a file manager should work too.

2) if this still doesnt work, you might be missing one more libraries. If you have the program 'ldd' installed
(I think it is in the bintools package) you can easily check this:

Code:
cd /dir/where/you/installed/netradiant
ldd radiant.x86
        linux-vdso.so.1 =>  (0x00007fffad5ff000)                                                                   
        libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fcda506a000)                                                     
        libdl.so.2 => /lib/libdl.so.2 (0x00007fcda4e66000)   
....

if you see something like
Code:
libz.so.1 => Not found

it means the library libz.so.1 could not be found on your system.
Maybe you don't have it installed or it has a different name.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #31 on: March 15, 2009, 02:04:04 PM »

I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code:
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code:
devmap atcs

If you get this error:
Code:
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
data-radiant-1.1.0.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code:
set sv_pure 0
devmap trembox
« Last Edit: July 26, 2009, 06:54:22 PM by Ingar » Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #32 on: March 17, 2009, 12:05:29 AM »

I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code:
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code:
devmap atcs

If you get this error:
Code:
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
common-spog.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code:
set sv_pure 0
devmap trembox



i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.
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Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #33 on: March 17, 2009, 05:57:00 PM »

i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.

No reason to quote the entire text though.

Just for the kicks: could you try running it from a Terminal.app and see if it gives any errors?

Code:
/Applications/NetRadiant.app/Contents/MacOS/install
./radiant.ub

(make sure you have X11.app running)
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #34 on: March 18, 2009, 03:39:01 AM »

alright thanks. ill try that. but most likely wont work. damn old mac Sad
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nathan736


Turrets: +2/-12
Posts: 28


« Reply #35 on: April 10, 2009, 03:36:19 PM »

note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU Tyrant Tyrant Tyrant Tyrant Tyrant Tyrant Angry Angry Angry Angry Angry Angry Grin
Logged
Syntac


Turrets: +118/-104
Posts: 841

Void Website Developer


WWW
« Reply #36 on: April 10, 2009, 04:24:21 PM »

note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU Tyrant Tyrant Tyrant Tyrant Tyrant Tyrant Angry Angry Angry Angry Angry Angry Grin
What the shit?
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #37 on: May 02, 2009, 03:14:18 PM »

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip
This link is down for me, I'm getting a 404.  Do you mind re-hosting this file or sending it to me, thanks.
- Kiwi
Logged

Bissig


Turrets: +103/-131
Posts: 1309


« Reply #38 on: May 02, 2009, 11:07:15 PM »

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip
This link is down for me, I'm getting a 404.  Do you mind re-hosting this file or sending it to me, thanks.
- Kiwi

Looky here:

http://ingar.satgnu.net/gtkradiant/files/

Result:

http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #39 on: May 03, 2009, 12:09:26 PM »

Thank you very much... GAHHH I should remember my internet navigation skills  Shocked
Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #40 on: June 04, 2009, 12:29:38 AM »

on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? Tyrant
« Last Edit: June 04, 2009, 12:31:54 AM by x234r » Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #41 on: June 04, 2009, 12:35:11 AM »

on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? Tyrant

sinc?
porgam?

HI KENNY!!!!!

Cheesy
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x234r


Turrets: +0/-6
Posts: 13


« Reply #42 on: June 04, 2009, 01:29:55 AM »

yah wetever

Hi ANDREW!!!
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ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #43 on: June 04, 2009, 03:37:26 AM »

Will this work on a 10.4 mac?

I only have a mac with Tiger, and I have NO access to a mac with Leopard.

And so far, MacRadiant isn't working right...


Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #44 on: June 04, 2009, 04:31:34 AM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade
« Last Edit: June 04, 2009, 05:23:25 PM by x234r » Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #45 on: June 04, 2009, 10:46:54 PM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade

I was going to show you today, but nooooooooooooo.............
Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #46 on: June 04, 2009, 10:57:11 PM »


I was going to show you today, but nooooooooooooo.............
[/quote]

you show me tommarrow and we will do it, ill try to do the mod thing   Hive
Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
ailmanki


Turrets: +0/-0
Posts: 1


« Reply #47 on: June 09, 2009, 11:39:22 PM »

q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #48 on: June 13, 2009, 09:40:02 AM »

q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!

The credit goes to the netradiant-devs (I just make the packages), but I'll pass it along.
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #49 on: June 13, 2009, 09:58:41 AM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade

I was going to show you today, but nooooooooooooo.............

doesnt work bro, just tried it.


and get to work on fixing that #define in NomX nao!
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #50 on: July 26, 2009, 06:57:10 PM »

New packages based on NetRadiant revision 392. See first post.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #51 on: July 26, 2009, 07:37:48 PM »

* CreatureofHell praises Ingar!
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Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #52 on: August 13, 2009, 12:56:18 PM »

Updated to revision 395. Linux users are strongly encouraged to update: the general performance of this build should be much better then rev 392.
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #53 on: August 30, 2009, 10:24:06 AM »

I made a new build of the windows package: there are no functional changes but the exe and every DLL has
been recompiled with gcc 4.4.0. This build runs a lot smoother than the previous one and windows users
are encouraged to give it at try.

Direct download link:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32.zip
The previous build is still available as:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32-gcc3.zip
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Evoc


Turrets: +13/-12
Posts: 127


« Reply #54 on: August 31, 2009, 04:15:35 AM »

EDIT 2: Pastebin of console.

Hey Ingar, first off, thanks for the Mac Netradiant package. Smiley

But, I can't seem to get any textures or models or anything to show up. I can put down a Reactor, for instance, but it's just a box. Absolutely no textures show up. Could you please clarify what I have to do to get it to work?

Thanks!

EDIT:

« Last Edit: August 31, 2009, 04:24:49 AM by Evoc » Logged

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your_face: rofl
Thorn: the less places you can say anything the better
Archangel
Guest
« Reply #55 on: August 31, 2009, 06:12:01 AM »

set your radiant data path to point to where trem's base folder is
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KonkilA


Turrets: +0/-0
Posts: 3

The anarchist formerly known as chips XD


« Reply #56 on: August 31, 2009, 11:09:53 AM »

I have a similar problem, I cannot see the textures, or ANY team object. It may have the same solution, but i don't think so, because my data-radiant file is in the same directory as my data file (applications/tremulous/base), but nothing has changed. at the bottom of the netradiant page, if i try to load an object, I get a message saying "Model load failed: "models/buildables/reactor/reactor.md3" , and some mentioning textures: "Texture load failed: "textures/" and "Unable to find default tag file /Applications/NetRadiant.app/Contents/MacOS/install/trem.game/shadertags.xml. No tag support."

Please help Sad
« Last Edit: August 31, 2009, 05:37:42 PM by KonkilA » Logged

>>>>>>>>>>-=KONKILA=-<<<<<<<<<<
Evoc


Turrets: +13/-12
Posts: 127


« Reply #57 on: August 31, 2009, 08:40:34 PM »

set your radiant data path to point to where trem's base folder is

I've of course done that. Should I point it to the Application Support base or the base within the .app file rather than just pointing to the .app file itself? Will that work? Ingar, help pl0x.
Logged

Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better
Archangel
Guest
« Reply #58 on: August 31, 2009, 09:12:30 PM »

WITHIN the .app. the .app is just a folder.
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #59 on: August 31, 2009, 09:35:53 PM »

I haven't been on OS X for a while, but the notes I made when I tested the package
are here.
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