Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« on: May 08, 2007, 09:47:35 PM » |
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Ingar's custom NetRadiant packagesNetRadiant is a fork of the well known GtkRadiant 1.5 editor. I do NOT write this program: I download the source code, build executables, add some documentation, game packs and useability tweaks. My goal is to provide a package that is easy to install and use. You can find more information on the following websites: Ingar's NetRadiant page (thanks to maci for the webspace): http://ingar.satgnu.net/gtkradiantThe NetRadiant website: http://dev.alientrap.org/wiki/netradiantDownloadsWindowsnetradiant-20120705-win32.zipUbuntu Linux 12 - 32 bitnetradiant-20120705-ubuntu12-x86.tar.bz2Ubuntu Linux 12 - 64 bitnetradiant-20120705-ubuntu12-x86_64.tar.bz2Source codenetradiant-20120705-src.tar.bz2Tremulous support files(You need these on any operating system) netradiant-support-tremulous.zipMacOS users: unfortunatly, I no longer have access to a Mac and can not provide the latest build for MacOS. You can download the previous build below. MacOS 10.6 (intel only)netradiant-20110309-macos-10.6.tar.bz2MacOS 10.5 (intel only)netradiant-20110309-macos-10.5.tar.bz2InstallationUnzip the support files to your tremulous base/ directory. The file data-radiant-1.1.0.pk3 should be in the same directory as the file data-1.1.0.pk3. Unzip the NetRadiant package to a directory of your choice and run the radiant executable. The MacOS zip file contains an application bundle you can drag to Applications. You can find detailed installation instructions on my website. NotesSettings are saved in /home/user/.netradiant on Linux, and in C:\Documents and Settings\User\Application Data\NetRadiantSettings on windows. If you are upgrading and experiencing strange problems, remove this directory and try again. NetRadiant gamepacks are compatible with GtkRadiant 1.5, but you can not use gamepacks made for ZeroRadiant, GtkRadiant 1.4 or any older version of GtkRadiant. Tutorials on GtkRadiant 1.5 still apply to NetRadiant. History2012-07-05: updated to the 2012-07-05 GIT build - made Gtk themes work on win32 2011-03-09: updated to the 2011-03-09 GIT build - corrected a segfault in q3map2 - added Ubuntu Linux builds 2011-02-20: updated to the 2011-02-20 GIT build - added MacOS builds 2010-02-14: updated to the 2010-02-14 GIT build - Linux build links with libpng 1.4 2009-08-30: updated win32 build - Better performance on win32 2009-08-13: updated to SVN revision 395 - Better performance on linux - corrects Wolf:ET file bsp version 2009-07-26: updated to SVN revision 392 - Fixed broken build menu on x86_64 - Improved Tremulous build menu options 2009-03-15: updated to SVN revision 219
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« Last Edit: September 01, 2012, 12:57:22 PM by Ingar »
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Caveman
Turrets: +93/-192
Posts: 2286
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« Reply #1 on: May 08, 2007, 10:51:36 PM » |
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Nice, thank you Ingar.
could a mod sticky this?
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Aliens' | Humans' | Wrath Public-CW All other *wrath-server are copycats and not affiliated with us. News/Status/Forum/Patches: http://wraths.dyndns.org
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #2 on: May 09, 2007, 02:09:45 AM » |
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*Taiyo.uk is happy.
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Lava Croft
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« Reply #3 on: May 09, 2007, 05:49:11 AM » |
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*Lava Croft huggles Ingar
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f0rqu3
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« Reply #4 on: May 09, 2007, 06:59:06 AM » |
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good job
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Survivor
Turrets: +164/-159
Posts: 1661
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« Reply #5 on: May 09, 2007, 07:57:31 AM » |
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Do you mind if I add the links and instructions to the mapping wiki ingar?
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I’m busy. I’ll ignore you later.
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #6 on: May 09, 2007, 08:24:49 AM » |
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Do you mind if I add the links and instructions to the mapping wiki ingar? Please feel free to do so Survivor, though it might not be a bad idea to mirror the files somewhere. I have a rather limited amount of webspace, and I might have to move the files in the future. I'll keep in mind to announce new builds here.
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #7 on: June 09, 2007, 12:45:54 PM » |
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New revision, more gamepacks, updated instructions, included manual, new webpage.
Survivor, can you update the mapping wiki too?
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Lava Croft
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« Reply #8 on: June 09, 2007, 12:46:39 PM » |
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This deserves a Sticky. Way to go Ingar!
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Survivor
Turrets: +164/-159
Posts: 1661
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« Reply #9 on: June 09, 2007, 04:08:36 PM » |
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New revision, more gamepacks, updated instructions, included manual, new webpage.
Survivor, can you update the mapping wiki too? Will do next chance i get.
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I’m busy. I’ll ignore you later.
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Death On Ice
Turrets: +126/-141
Posts: 1287
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« Reply #10 on: June 27, 2007, 08:42:12 PM » |
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Links are broken? :O
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #11 on: June 28, 2007, 10:59:24 AM » |
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Links are broken? :O Oops, fixed now. Thanks for noticing 
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #12 on: December 23, 2007, 05:40:15 PM » |
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I've updated the build to svn revision 191 and linked with gtk 2.12. Reports (working or not) are welcome.
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Circle
Turrets: +8/-13
Posts: 93
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« Reply #13 on: January 03, 2008, 06:07:38 AM » |
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There is a bug where when you adjust the width of the grid and design that Ubuntu freezes. To fix this go to Visual Effects and set the option to None.
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Caveman
Turrets: +93/-192
Posts: 2286
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« Reply #14 on: January 03, 2008, 10:25:50 AM » |
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Not Ubuntu freezes, Compiz does. And Compiz is a no go here, anyhows.
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Aliens' | Humans' | Wrath Public-CW All other *wrath-server are copycats and not affiliated with us. News/Status/Forum/Patches: http://wraths.dyndns.org
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mykro
Turrets: +0/-0
Posts: 2
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« Reply #17 on: May 27, 2008, 11:25:31 AM » |
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(initially posted as a question, modified with my own answer)
I found I needed a small trick to getting it working with Ubuntu, so I thought I'd post my steps.
Ingar's GtkRadiant 1.5.0 with Ubuntu Hardy --------------------------------------------------------
A default synaptic install of Tremulous 1.1.0-4 places files in the following locations:
/usr/games/tremulous # a 637 byte "launcher" executable /usr/lib/tremulous # a 1.4mb executable /usr/share/games/tremulous/base/ # the data, vms, default map pk3s and a ui directory are here
You'll notice after playing on a few servers that some directories get created under your home directory, containing downloaded maps.
~/.tremulous/base ~/.tremulous/base2 ~/.tremulous/tremx-kor
I followed the instructions given to install Ingar's Gtkradiant, and modified trem.game with:
enginepath_linux="/usr/games/"
However, if you just leave it at that, you'll find that radiant runs fine, but it only seems to be drawing textures from your downloaded maps. The default map textures and entities are not available as you'll discover when following the tutorial and right-click to place a reactor, radiant reports: Model load failed: "models/buildables/reactor/reactor.md3"
This also didn't work for me:
enginepath_linux="/usr/share/games/tremulous/"
The trick that worked for me is to copy all the default pk3 files to a new user directory:
$ mkdir ~/.tremulous/default $ cp /usr/share/games/tremulous/base/*.pk3 ~/.tremulous/default
And modify gtkradiant/games/trem.game thus:
enginepath_linux="/usr/share/games/tremulous/" prefix=".tremulous" basegame="default"
It now picks up all the default textures and entities, AND somehow it makes all your downloaded map entities available as well. Note that the value of enginepath_linux doesn't appear to have any effect... it seems all data is taken from the directories under ~/.tremulous.
I haven't used radiant long enough to find out if there are any other problems with this approach, but I thought I would post the trick anyway.
mykro
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« Last Edit: May 27, 2008, 01:00:32 PM by mykro »
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #18 on: May 27, 2008, 12:08:38 PM » |
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enginepath_linux should point to the path where the game data is enginepath_linux="/usr/share/games/tremulous" basegame="base"
Note that the ubuntu tremulous package is a notoriously non-default installation.
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mykro
Turrets: +0/-0
Posts: 2
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« Reply #19 on: May 27, 2008, 12:49:12 PM » |
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enginepath_linux should point to the path where the game data is enginepath_linux="/usr/share/games/tremulous" basegame="base"
Note that the ubuntu tremulous package is a notoriously non-default installation. Thanks Ingar - I had tried that without success. I found a solution in the end and went back to modify my previous post - wasn't expecting anyone to reply so quickly 
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Unanimated
Turrets: +2/-0
Posts: 18
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« Reply #20 on: October 26, 2008, 04:34:06 PM » |
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Where can I find gtkglext and libmhash? They're not in the Ubuntu repos, and due to a catastrophic error a few months ago, I'm a little afraid of compiling things.
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My in game name is Maggot. I usually play on DretchStorm, but I also sometimes play on DretchTsunami and uBP.
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Thorn
Turrets: +409/-60
Posts: 1237
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« Reply #21 on: October 26, 2008, 06:20:20 PM » |
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They are both in the ubuntu repo.
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Flex
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #22 on: November 02, 2008, 12:38:42 PM » |
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Updated to NetRadiant SVN rev 121. This takes care of the crash with gtk 2.14 and removes the libmhash dependency.
Update: Added windows build.
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« Last Edit: November 02, 2008, 06:09:56 PM by Ingar »
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fleash eater
Turrets: +25/-33
Posts: 408
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« Reply #23 on: January 22, 2009, 11:20:45 PM » |
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ever gonna be a Mac build? 
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #24 on: January 23, 2009, 06:28:01 PM » |
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ever gonna be a Mac build?  I don't have a Mac, but I am not opposed to offering an OSX version. If someone is able and willing to do the compiling we could look into it.
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Red.Beard.IV
Turrets: +1/-2
Posts: 18
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« Reply #25 on: January 28, 2009, 06:13:08 AM » |
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Hey. i don't really know much about Linux machines at the minute but really don't have to use my Vista partition for doing stuff like this as I'm fed up with that OS.  Can someone help me with this though. So far, I had to move the file I downloaded which was given to my /home/ryan folder as it kept saying there was no such file or folder where I was typing in the terminal, and after this it began to work slightly but then it went through all the files in the tar and said "No such file exists" Apart from one, I think it said cannot mkdir.  It says this for nearly all of them: tar: netradiant-1.5/plugins/brushexport.so: Cannot open: No such file or directory tar: Error exit delayed from previous errors ryan@ubuntu:/usr/local/games$ [\quote]
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« Last Edit: January 28, 2009, 06:19:13 AM by Red.Beard.IV »
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Archangel
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« Reply #26 on: January 28, 2009, 08:05:14 AM » |
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cause you aren't root, Ryan.
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Red.Beard.IV
Turrets: +1/-2
Posts: 18
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« Reply #27 on: January 28, 2009, 08:12:56 PM » |
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I've done it so far but I've tried running it from the terminal and it says "Command not found"
Have I done it properly then? I've followed all of these instructions to do so, so far too.
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #28 on: January 28, 2009, 08:23:17 PM » |
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You can run gtkradiant from anywhere. It does not have to be in /usr/local. You can extract it to your home directory if you like.
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fleash eater
Turrets: +25/-33
Posts: 408
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« Reply #29 on: January 29, 2009, 01:17:18 AM » |
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ever gonna be a Mac build?  I don't have a Mac, but I am not opposed to offering an OSX version. If someone is able and willing to do the compiling we could look into it. *raises hand* as long as i dont get TOO confused along the way i think i can help.
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