* May 24, 2013, 03:29:29 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 2 3 4 [All]   Go Down
  Print  
Author Topic: Ingar's NetRadiant packages [Updated 2012-07-05]  (Read 38522 times)
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« on: May 08, 2007, 09:47:35 PM »

Ingar's custom NetRadiant packages

NetRadiant is a fork of the well known GtkRadiant 1.5 editor. I do NOT write this program:
I download the source code, build executables, add some documentation, game packs and useability
tweaks. My goal is to provide a package that is easy to install and use.

You can find more information on the following websites:

Ingar's NetRadiant page (thanks to maci for the webspace):
http://ingar.satgnu.net/gtkradiant
The NetRadiant website:
http://dev.alientrap.org/wiki/netradiant

Downloads

Windows
netradiant-20120705-win32.zip

Ubuntu Linux 12 - 32 bit
netradiant-20120705-ubuntu12-x86.tar.bz2

Ubuntu Linux 12 - 64 bit
netradiant-20120705-ubuntu12-x86_64.tar.bz2

Source code
netradiant-20120705-src.tar.bz2

Tremulous support files
(You need these on any operating system)
netradiant-support-tremulous.zip

MacOS users: unfortunatly, I no longer have access to a Mac and can not provide the latest build for MacOS. You can download the previous build below.

MacOS 10.6 (intel only)
netradiant-20110309-macos-10.6.tar.bz2

MacOS 10.5 (intel only)
netradiant-20110309-macos-10.5.tar.bz2

Installation

Unzip the support files to your tremulous base/ directory. The file data-radiant-1.1.0.pk3 should be in the same directory as the file data-1.1.0.pk3.

Unzip the NetRadiant package to a directory of your choice and run the radiant executable.

The MacOS zip file contains an application bundle you can drag to Applications.

You can find detailed installation instructions on my website.

Notes
Settings are saved in /home/user/.netradiant on Linux,
and in C:\Documents and Settings\User\Application Data\NetRadiantSettings on windows.

If you are upgrading and experiencing strange problems,
remove this directory and try again.

NetRadiant gamepacks are compatible with GtkRadiant 1.5,
but you can not use gamepacks made for ZeroRadiant, GtkRadiant 1.4 or any older version of GtkRadiant.

Tutorials on GtkRadiant 1.5 still apply to NetRadiant.

History

2012-07-05: updated to the 2012-07-05 GIT build
- made Gtk themes work on win32

2011-03-09: updated to the 2011-03-09 GIT build
- corrected a segfault in q3map2
- added Ubuntu Linux builds

2011-02-20: updated to the 2011-02-20 GIT build
- added MacOS builds

2010-02-14: updated to the 2010-02-14 GIT build
- Linux build links with libpng 1.4

2009-08-30: updated win32 build
- Better performance on win32

2009-08-13: updated to SVN revision 395
- Better performance on linux
- corrects Wolf:ET file bsp version

2009-07-26: updated to SVN revision 392
- Fixed broken build menu on x86_64
- Improved Tremulous build menu options

2009-03-15: updated to SVN revision 219

« Last Edit: September 01, 2012, 12:57:22 PM by Ingar » Logged

Caveman


Turrets: +93/-192
Posts: 2286


WWW
« Reply #1 on: May 08, 2007, 10:51:36 PM »

Nice, thank you Ingar.

could a mod sticky this?
Logged

Aliens' | Humans' | Wrath Public-CW

All other *wrath-server are copycats and not affiliated with us.

News/Status/Forum/Patches: http://wraths.dyndns.org
Taiyo.uk

*
*

Turrets: +222/-191
Posts: 2309


WWW
« Reply #2 on: May 09, 2007, 02:09:45 AM »

*Taiyo.uk is happy.
Logged
Lava Croft
Guest
« Reply #3 on: May 09, 2007, 05:49:11 AM »

*Lava Croft huggles Ingar
Logged
f0rqu3
Guest
« Reply #4 on: May 09, 2007, 06:59:06 AM »

good job
Logged
Survivor

*

Turrets: +164/-159
Posts: 1661


« Reply #5 on: May 09, 2007, 07:57:31 AM »

Do you mind if I add the links and instructions to the mapping wiki ingar?
Logged

I’m busy. I’ll ignore you later.
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #6 on: May 09, 2007, 08:24:49 AM »

Quote from: "Survivor"
Do you mind if I add the links and instructions to the mapping wiki ingar?

Please feel free to do so Survivor, though it might not be a bad idea to mirror
the files somewhere. I have a rather limited amount of webspace, and I might
have to move the files in the future.
I'll keep in mind to announce new builds here.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #7 on: June 09, 2007, 12:45:54 PM »

New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?
Logged

Lava Croft
Guest
« Reply #8 on: June 09, 2007, 12:46:39 PM »

This deserves a Sticky. Way to go Ingar!
Logged
Survivor

*

Turrets: +164/-159
Posts: 1661


« Reply #9 on: June 09, 2007, 04:08:36 PM »

Quote from: "Ingar"
New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?


Will do next chance i get.
Logged

I’m busy. I’ll ignore you later.
Death On Ice


Turrets: +126/-141
Posts: 1287


« Reply #10 on: June 27, 2007, 08:42:12 PM »

Links are broken?  :O
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #11 on: June 28, 2007, 10:59:24 AM »

Quote from: "Death On Ice"
Links are broken?  :O

Oops, fixed now. Thanks for noticing  Smiley
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #12 on: December 23, 2007, 05:40:15 PM »

I've updated the build to svn revision 191 and linked with gtk 2.12. Reports (working or not) are welcome.
Logged

Circle


Turrets: +8/-13
Posts: 93


« Reply #13 on: January 03, 2008, 06:07:38 AM »

There is a bug where when you adjust the width of the grid and design that Ubuntu freezes. To fix this go to Visual Effects and set the option to None.
Logged
Caveman


Turrets: +93/-192
Posts: 2286


WWW
« Reply #14 on: January 03, 2008, 10:25:50 AM »

Not Ubuntu freezes, Compiz does.
And Compiz is a no go here, anyhows.
Logged

Aliens' | Humans' | Wrath Public-CW

All other *wrath-server are copycats and not affiliated with us.

News/Status/Forum/Patches: http://wraths.dyndns.org
Rhez


Turrets: +3/-4
Posts: 46


« Reply #15 on: April 05, 2008, 03:21:04 AM »

both addresses ain't existed or right or typed right?Huh?? All they did was took me to this page http://dm.bbn.com.cn/response.asp?MT=ingar.soliter.org&srch=&prov=&l=y
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #16 on: April 05, 2008, 05:38:19 PM »

I moved the page to http://ingar.satgnu.net/gtkradiant and updated the post. Thanks to maci for the webspace.

You can find the files here: http://ingar.satgnu.net/gtkradiant/files
Logged

mykro


Turrets: +0/-0
Posts: 2


« Reply #17 on: May 27, 2008, 11:25:31 AM »

(initially posted as a question, modified with my own answer)

I found I needed a small trick to getting it working with Ubuntu, so I thought I'd post my steps.

Ingar's GtkRadiant 1.5.0 with Ubuntu Hardy
--------------------------------------------------------

A default synaptic install of Tremulous 1.1.0-4 places files in the following locations:

    /usr/games/tremulous        # a 637 byte "launcher" executable
    /usr/lib/tremulous               # a 1.4mb executable
    /usr/share/games/tremulous/base/     # the data, vms, default map pk3s and a ui directory are here

You'll notice after playing on a few servers that some directories get created under your home directory, containing downloaded maps.

    ~/.tremulous/base
    ~/.tremulous/base2
    ~/.tremulous/tremx-kor

I followed the instructions given to install Ingar's Gtkradiant, and modified trem.game with:

    enginepath_linux="/usr/games/"

However, if you just leave it at that, you'll find that radiant runs fine, but it only seems to be drawing textures from your downloaded maps.  The default map textures and entities are not available as you'll discover when following the tutorial and right-click to place a reactor, radiant reports: Model load failed: "models/buildables/reactor/reactor.md3"

This also didn't work for me:

    enginepath_linux="/usr/share/games/tremulous/"

The trick that worked for me is to copy all the default pk3 files to a new user directory:

    $ mkdir ~/.tremulous/default
    $ cp /usr/share/games/tremulous/base/*.pk3 ~/.tremulous/default

And modify gtkradiant/games/trem.game thus:

    enginepath_linux="/usr/share/games/tremulous/"
    prefix=".tremulous"
    basegame="default"

It now picks up all the default textures and entities, AND somehow it makes all your downloaded map entities available as well.  Note that the value of enginepath_linux doesn't appear to have any effect... it seems all data is taken from the directories under ~/.tremulous.

I haven't used radiant long enough to find out if there are any other problems with this approach, but I thought I would post the trick anyway.

mykro
« Last Edit: May 27, 2008, 01:00:32 PM by mykro » Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #18 on: May 27, 2008, 12:08:38 PM »

 enginepath_linux should point to the path where the game data is
Code:
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.
Logged

mykro


Turrets: +0/-0
Posts: 2


« Reply #19 on: May 27, 2008, 12:49:12 PM »

enginepath_linux should point to the path where the game data is
Code:
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.


Thanks Ingar - I had tried that without success.  I found a solution in the end and went back to modify my previous post - wasn't expecting anyone to reply so quickly Smiley
Logged
Unanimated


Turrets: +2/-0
Posts: 18


« Reply #20 on: October 26, 2008, 04:34:06 PM »

Where can I find gtkglext and libmhash? They're not in the Ubuntu repos, and due to a catastrophic error a few months ago, I'm a little afraid of compiling things.
Logged

My in game name is Maggot.
I usually play on DretchStorm, but I also sometimes play on DretchTsunami and uBP.
Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #21 on: October 26, 2008, 06:20:20 PM »

They are both in the ubuntu repo.
Logged

Flex
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #22 on: November 02, 2008, 12:38:42 PM »

Updated to NetRadiant SVN rev 121. This takes care of the crash with gtk 2.14 and removes the libmhash dependency.

Update: Added windows build.
« Last Edit: November 02, 2008, 06:09:56 PM by Ingar » Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #23 on: January 22, 2009, 11:20:45 PM »

ever gonna be a Mac build?  Undecided
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #24 on: January 23, 2009, 06:28:01 PM »

ever gonna be a Mac build?  Undecided

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.
Logged

Red.Beard.IV


Turrets: +1/-2
Posts: 18


« Reply #25 on: January 28, 2009, 06:13:08 AM »

Hey. i don't really know much about Linux machines at the minute but really don't have to use my Vista partition for doing stuff like this as I'm fed up with that OS. Smiley
Can someone help me with this though.

So far, I had to move the file I downloaded which was given to my /home/ryan folder as it kept saying there was no such file or folder where I was typing in the terminal, and after this it began to work slightly but then it went through all the files in the tar and said "No such file exists"

Apart from one, I think it said cannot mkdir. Sad


It says this for nearly all of them:
Quote
tar: netradiant-1.5/plugins/brushexport.so: Cannot open: No such file or directory
tar: Error exit delayed from previous errors
ryan@ubuntu:/usr/local/games$
[\quote]
« Last Edit: January 28, 2009, 06:19:13 AM by Red.Beard.IV » Logged
Archangel
Guest
« Reply #26 on: January 28, 2009, 08:05:14 AM »

cause you aren't root, Ryan.
Logged
Red.Beard.IV


Turrets: +1/-2
Posts: 18


« Reply #27 on: January 28, 2009, 08:12:56 PM »

I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.
Logged
Odin
Spam Killer
*
*

Turrets: +113/-204
Posts: 1764

omgwtfbbq


WWW
« Reply #28 on: January 28, 2009, 08:23:17 PM »

You can run gtkradiant from anywhere. It does not have to be in /usr/local. You can extract it to your home directory if you like.
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #29 on: January 29, 2009, 01:17:18 AM »

ever gonna be a Mac build?  Undecided

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.

*raises hand*

as long as i dont get TOO confused along the way i think i can help.
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #30 on: January 30, 2009, 06:12:35 PM »

I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.


There are 2 situations that usually result in this kind of errors.

1) radiant is not in your PATH. The PATH variable contains a list of directories that
are searched for commands, and radiant is somewhere else.

Solution:
Code:
cd /dir/where/you/installed/netradiant
./radiant.x86

Clicking it in a file manager should work too.

2) if this still doesnt work, you might be missing one more libraries. If you have the program 'ldd' installed
(I think it is in the bintools package) you can easily check this:

Code:
cd /dir/where/you/installed/netradiant
ldd radiant.x86
        linux-vdso.so.1 =>  (0x00007fffad5ff000)                                                                   
        libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fcda506a000)                                                     
        libdl.so.2 => /lib/libdl.so.2 (0x00007fcda4e66000)   
....

if you see something like
Code:
libz.so.1 => Not found

it means the library libz.so.1 could not be found on your system.
Maybe you don't have it installed or it has a different name.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #31 on: March 15, 2009, 02:04:04 PM »

I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code:
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code:
devmap atcs

If you get this error:
Code:
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
data-radiant-1.1.0.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code:
set sv_pure 0
devmap trembox
« Last Edit: July 26, 2009, 06:54:22 PM by Ingar » Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #32 on: March 17, 2009, 12:05:29 AM »

I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code:
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code:
devmap atcs

If you get this error:
Code:
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
common-spog.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code:
set sv_pure 0
devmap trembox



i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #33 on: March 17, 2009, 05:57:00 PM »

i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.

No reason to quote the entire text though.

Just for the kicks: could you try running it from a Terminal.app and see if it gives any errors?

Code:
/Applications/NetRadiant.app/Contents/MacOS/install
./radiant.ub

(make sure you have X11.app running)
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #34 on: March 18, 2009, 03:39:01 AM »

alright thanks. ill try that. but most likely wont work. damn old mac Sad
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
nathan736


Turrets: +2/-12
Posts: 28


« Reply #35 on: April 10, 2009, 03:36:19 PM »

note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU Tyrant Tyrant Tyrant Tyrant Tyrant Tyrant Angry Angry Angry Angry Angry Angry Grin
Logged
Syntac


Turrets: +118/-104
Posts: 841

Void Website Developer


WWW
« Reply #36 on: April 10, 2009, 04:24:21 PM »

note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU Tyrant Tyrant Tyrant Tyrant Tyrant Tyrant Angry Angry Angry Angry Angry Angry Grin
What the shit?
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #37 on: May 02, 2009, 03:14:18 PM »

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip
This link is down for me, I'm getting a 404.  Do you mind re-hosting this file or sending it to me, thanks.
- Kiwi
Logged

Bissig


Turrets: +103/-131
Posts: 1309


« Reply #38 on: May 02, 2009, 11:07:15 PM »

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip
This link is down for me, I'm getting a 404.  Do you mind re-hosting this file or sending it to me, thanks.
- Kiwi

Looky here:

http://ingar.satgnu.net/gtkradiant/files/

Result:

http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #39 on: May 03, 2009, 12:09:26 PM »

Thank you very much... GAHHH I should remember my internet navigation skills  Shocked
Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #40 on: June 04, 2009, 12:29:38 AM »

on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? Tyrant
« Last Edit: June 04, 2009, 12:31:54 AM by x234r » Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #41 on: June 04, 2009, 12:35:11 AM »

on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? Tyrant

sinc?
porgam?

HI KENNY!!!!!

Cheesy
Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #42 on: June 04, 2009, 01:29:55 AM »

yah wetever

Hi ANDREW!!!
Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #43 on: June 04, 2009, 03:37:26 AM »

Will this work on a 10.4 mac?

I only have a mac with Tiger, and I have NO access to a mac with Leopard.

And so far, MacRadiant isn't working right...


Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #44 on: June 04, 2009, 04:31:34 AM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade
« Last Edit: June 04, 2009, 05:23:25 PM by x234r » Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
infestor1


Turrets: +6/-28
Posts: 142

o_O


WWW
« Reply #45 on: June 04, 2009, 10:46:54 PM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade

I was going to show you today, but nooooooooooooo.............
Logged

x234r


Turrets: +0/-6
Posts: 13


« Reply #46 on: June 04, 2009, 10:57:11 PM »


I was going to show you today, but nooooooooooooo.............
[/quote]

you show me tommarrow and we will do it, ill try to do the mod thing   Hive
Logged

ME!!!!!!!!! Grenade + Tyrant =BOOOMMQ!!!!!
Hovel Save the hovel!! Hovel
ailmanki


Turrets: +0/-0
Posts: 1


« Reply #47 on: June 09, 2009, 11:39:22 PM »

q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #48 on: June 13, 2009, 09:40:02 AM »

q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!

The credit goes to the netradiant-devs (I just make the packages), but I'll pass it along.
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #49 on: June 13, 2009, 09:58:41 AM »

well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem Grenade

I was going to show you today, but nooooooooooooo.............

doesnt work bro, just tried it.


and get to work on fixing that #define in NomX nao!
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #50 on: July 26, 2009, 06:57:10 PM »

New packages based on NetRadiant revision 392. See first post.
Logged

CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulûk, Ash Nazg Gimbatul.


WWW
« Reply #51 on: July 26, 2009, 07:37:48 PM »

* CreatureofHell praises Ingar!
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #52 on: August 13, 2009, 12:56:18 PM »

Updated to revision 395. Linux users are strongly encouraged to update: the general performance of this build should be much better then rev 392.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #53 on: August 30, 2009, 10:24:06 AM »

I made a new build of the windows package: there are no functional changes but the exe and every DLL has
been recompiled with gcc 4.4.0. This build runs a lot smoother than the previous one and windows users
are encouraged to give it at try.

Direct download link:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32.zip
The previous build is still available as:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32-gcc3.zip
Logged

Evoc


Turrets: +13/-12
Posts: 127


« Reply #54 on: August 31, 2009, 04:15:35 AM »

EDIT 2: Pastebin of console.

Hey Ingar, first off, thanks for the Mac Netradiant package. Smiley

But, I can't seem to get any textures or models or anything to show up. I can put down a Reactor, for instance, but it's just a box. Absolutely no textures show up. Could you please clarify what I have to do to get it to work?

Thanks!

EDIT:

« Last Edit: August 31, 2009, 04:24:49 AM by Evoc » Logged

Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better
Archangel
Guest
« Reply #55 on: August 31, 2009, 06:12:01 AM »

set your radiant data path to point to where trem's base folder is
Logged
KonkilA


Turrets: +0/-0
Posts: 3

The anarchist formerly known as chips XD


« Reply #56 on: August 31, 2009, 11:09:53 AM »

I have a similar problem, I cannot see the textures, or ANY team object. It may have the same solution, but i don't think so, because my data-radiant file is in the same directory as my data file (applications/tremulous/base), but nothing has changed. at the bottom of the netradiant page, if i try to load an object, I get a message saying "Model load failed: "models/buildables/reactor/reactor.md3" , and some mentioning textures: "Texture load failed: "textures/" and "Unable to find default tag file /Applications/NetRadiant.app/Contents/MacOS/install/trem.game/shadertags.xml. No tag support."

Please help Sad
« Last Edit: August 31, 2009, 05:37:42 PM by KonkilA » Logged

>>>>>>>>>>-=KONKILA=-<<<<<<<<<<
Evoc


Turrets: +13/-12
Posts: 127


« Reply #57 on: August 31, 2009, 08:40:34 PM »

set your radiant data path to point to where trem's base folder is

I've of course done that. Should I point it to the Application Support base or the base within the .app file rather than just pointing to the .app file itself? Will that work? Ingar, help pl0x.
Logged

Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better
Archangel
Guest
« Reply #58 on: August 31, 2009, 09:12:30 PM »

WITHIN the .app. the .app is just a folder.
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #59 on: August 31, 2009, 09:35:53 PM »

I haven't been on OS X for a while, but the notes I made when I tested the package
are here.
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #60 on: August 31, 2009, 10:43:00 PM »

right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Evoc


Turrets: +13/-12
Posts: 127


« Reply #61 on: August 31, 2009, 11:27:39 PM »

I haven't been on OS X for a while, but the notes I made when I tested the package
are here.


Yes, I followed those exactly.
Logged

Quote from: ...lying to people about being banned...
Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better
KonkilA


Turrets: +0/-0
Posts: 3

The anarchist formerly known as chips XD


« Reply #62 on: September 01, 2009, 07:17:30 AM »

I have now moved the support files to the base folder inside my ".tremulous" folder (just search for it), and I can see machine gun turrets, but no luck with anything else.

Any ideas?

This is the console bit that may help you solve it:

Texture load failed: "textures/"
Model load failed: "models/buildables/reactor/reactor.md3"
Model load failed: "models/buildables/telenode/telenode.md3"
Model load failed: "models/buildables/arm/arm.md3"
Loaded Model: "models/buildables/mgturret/mgturret.md3"
Texture load failed: "models/buildables/mgturret/turret_base"
Texture load failed: "models/buildables/mgturret/turret_shiny"
Loaded Texture: "models/buildables/mgturret/turret_coil2"
Texture load failed: "models/buildables/mgturret/turret_barrel"
Texture load failed: "models/buildables/mgturret/turret_top"
Model load failed: "models/buildables/overmind/overmind.md3"
Model load failed: "models/buildables/eggpod/eggpod.md3"
Model load failed: "models/buildables/acid_tube/acid_tube.md3"
Model load failed: "models/buildables/medistat/medistat.md3"
Logged

>>>>>>>>>>-=KONKILA=-<<<<<<<<<<
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #63 on: September 04, 2009, 04:56:03 PM »

right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version

If you want to to compile NetRadiant on OS X, you can build it using fink or macports.
The makefile was written to use Fink but I use macports because it's more up-to-date
and looks more like linux, which is easier for me.

You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk
or just grub the copy from my website.

- You need X11 and XCode
- Install macports (read the instructions on the website etc...)
- Open a terminal and install the necessary dependencies:
Code:
sudo port -v install gtk2
sudo port -v install gtkglext
(I might be missing a few here)

- Unzip the netradiant source code somewhere and go to the directory:
Code:
cd
tar xjf netradiant-395-src.tar.bz2
cd netradiant-395-src

- Edit the file Makefile.conf and add the following lines:
Code:
BUILD=release
RADIANT_ABOUTMSG=Custom build
EXE=bin
CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/
LDFLAGS=-L/usr/X11/lib -L/opt/local/lib

- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh.
On the following line, write:
Code:
exit 0

- Compile the code:
Code:
make

If all goes well, it will create a directory called install
containing an application bundle.
You probably can not start radiant by clicking on the bundle, you will have to look
inside the bundle and find radiant.bin (make sure you have X11 running).

Good luck.
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #64 on: September 07, 2009, 10:35:57 PM »

Hey, I'm very new to NetRadiant and GTKRadiant.  I installed NetRadiant on my mac, but when I create anything in NetRadiant, it doesn't display the textures.  I think I might have listshaders.txt in the wrong place, but I've put it everywere.  I'm not sure what else to do.
Any help would be greatly appreciated,
Thanks
Logged

Chomps123


Turrets: +4/-15
Posts: 339


« Reply #65 on: September 07, 2009, 11:22:27 PM »

1st select trem.1.1 then select the trem. folder and you should have all the texures.
Logged

Don't just live life with work.
Find some time every day to have some fun. Wink
Kiwi


Turrets: +29/-9
Posts: 859


« Reply #66 on: September 07, 2009, 11:28:14 PM »

1st select trem.1.1 then select the trem. folder and you should have all the texures.
I did all that, but the textures still don't show.
Logged

Chomps123


Turrets: +4/-15
Posts: 339


« Reply #67 on: September 07, 2009, 11:39:11 PM »

works fine for me.

sry cant help ya
Logged

Don't just live life with work.
Find some time every day to have some fun. Wink
Kiwi


Turrets: +29/-9
Posts: 859


« Reply #68 on: September 07, 2009, 11:51:50 PM »

ok, thanks.  Any other ideas?
Logged

Kiwi


Turrets: +29/-9
Posts: 859


« Reply #69 on: September 11, 2009, 08:31:46 PM »

Ok, I've been able to place textures in my tremulous.app/base (after making that folder) and getting netRadiant to work with those few textures.  Is there a way I can point NetRadient to the right directory to get all these by itself?  Or would I be better off copying all the textures I want into this new base folder?

Thanks,
Kiwi
Logged

fleash eater


Turrets: +25/-33
Posts: 408


« Reply #70 on: September 28, 2009, 03:14:05 AM »

right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version

If you want to to compile NetRadiant on OS X, you can build it using fink or macports.
The makefile was written to use Fink but I use macports because it's more up-to-date
and looks more like linux, which is easier for me.

You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk
or just grub the copy from my website.

- You need X11 and XCode
- Install macports (read the instructions on the website etc...)
- Open a terminal and install the necessary dependencies:
Code:
sudo port -v install gtk2
sudo port -v install gtkglext
(I might be missing a few here)

- Unzip the netradiant source code somewhere and go to the directory:
Code:
cd
tar xjf netradiant-395-src.tar.bz2
cd netradiant-395-src

- Edit the file Makefile.conf and add the following lines:
Code:
BUILD=release
RADIANT_ABOUTMSG=Custom build
EXE=bin
CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/
LDFLAGS=-L/usr/X11/lib -L/opt/local/lib

- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh.
On the following line, write:
Code:
exit 0

- Compile the code:
Code:
make

If all goes well, it will create a directory called install
containing an application bundle.
You probably can not start radiant by clicking on the bundle, you will have to look
inside the bundle and find radiant.bin (make sure you have X11 running).

Good luck.


ill post my results, for some reason GTKradiant has an error where i cant move my 3D window Sad
Logged

for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #71 on: January 06, 2010, 03:28:44 AM »

Ingar, I'm not sure what you did, but you fixed my horrible framerate performance in camera view when having a model selected.
Logged

U R A Q T
PhysicsX


Turrets: +0/-0
Posts: 3


« Reply #72 on: January 30, 2010, 09:34:58 PM »

hey i have a big big problem could some1 help me plz

well 1st i dlaoded gtkradiant but i cant use it cosue i use vista sp2

and then changed 2 netradaint

but i found out that netradiant is not for wolfenstein enemy terreotry

and i already tryed ur patchbut it is not included

cosue u plz make a patch for et

or could some1 help me


btw

i already tryed 2 put the gtkradaint 1.5 et.game file into netradaint worked well but somehow i cant use triggers spawns and stuff i cna only use worldspawn

Sad(((((((((((((( plzplzplz help me
Logged
UniqPhoeniX
Spam Killer
*

Turrets: +66/-32
Posts: 1376


« Reply #73 on: January 31, 2010, 06:19:46 PM »

Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?
Logged

PhysicsX


Turrets: +0/-0
Posts: 3


« Reply #74 on: February 01, 2010, 12:00:45 AM »

Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?

nope it can find the folder couse i see the textures
btw i always get a stacktrace error its maybe cosued of that
and im not the only one witht hat error
my friend alos have that error

Sad i hope for help plz
Logged
commander scrooge


Turrets: +1/-9
Posts: 187


« Reply #75 on: April 14, 2010, 02:14:01 AM »

I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it!  At first I suspected my mouse but I force quitted netradiant and all was well.  This has now happened for the third time to me and decided I had better report it in case it wasnt known.
Logged

Pathbot every thing you need here
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #76 on: April 15, 2010, 04:29:55 PM »

I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it!  At first I suspected my mouse but I force quitted netradiant and all was well.  This has now happened for the third time to me and decided I had better report it in case it wasnt known.
Unfortunately it's a known problem: I usually save, quit and restart. The easiest
way is by using alt+F to open the File menu.
« Last Edit: April 15, 2010, 08:03:36 PM by Ingar » Logged

your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #77 on: June 26, 2010, 06:50:13 PM »

I can't seem to set the Misc>Colors>Selected Brush color.  It's stuck on red. D:
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Gregstein


Turrets: +2/-1
Posts: 64


« Reply #78 on: July 23, 2010, 04:43:18 PM »

I'm using mac and I did as Ingar wrote, but I still cannot view textures. How can I fix it?

Logged

I'm not rude. This is heavy sarcasm.
Gregstein


Turrets: +2/-1
Posts: 64


« Reply #79 on: July 23, 2010, 04:56:38 PM »

I can't seem to set the Misc>Colors>Selected Brush color.  It's stuck on red. D:
You see the color wheel, around triangle(colorful). there's small line
click anywhere on wheel to change colour

Logged

I'm not rude. This is heavy sarcasm.
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #80 on: July 23, 2010, 09:08:36 PM »

Yes, everything works except for Selected Brush color.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #81 on: February 20, 2011, 02:45:49 PM »

Official bump. Updated packages and new MacOS builds. I still have to update my website but you can grab the files and test the release.

netradiant-20110220-win32.zip
netradiant-20110220-x86.tar.bz2
netradiant-20110220-x86_64.tar.bz2
netradiant-20110220-macos-10.6.zip
netradiant-20110220-macos-10.5.zip

netradiant-tremulous-support.zip

The MacOS 10.5 package was built on 10.5.8, the 10.6 package on 10.6.6. Please report here if it does or doesn't work for you.
« Last Edit: February 20, 2011, 02:54:47 PM by Ingar » Logged

CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #82 on: February 20, 2011, 04:56:43 PM »

Yesss! Grin

Gonna download them as soon as possible, I am bit busy in real life...
Logged

BumbullBee


Turrets: +2/-1
Posts: 19


« Reply #83 on: February 21, 2011, 07:12:40 AM »

Thank you Ingar! Never before have I managed to get my shaders working on Mac. Now with 10.6 it works perfectly!

EDIT: New problem, none of my team models show up?
« Last Edit: February 21, 2011, 07:15:43 AM by BumbullBee » Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #84 on: February 21, 2011, 05:03:06 PM »

EDIT: New problem, none of my team models show up?

Do you mean the reactor and acid tubes and such ?
Logged

Kasofa


Turrets: +5/-2
Posts: 69

/Sarcasm


« Reply #85 on: February 21, 2011, 09:32:41 PM »

Three cheers for ingar! I will download immediately, and I will attempt to produce something worthwhile.

-K
Logged

BumbullBee


Turrets: +2/-1
Posts: 19


« Reply #86 on: February 22, 2011, 04:30:27 AM »

Do you mean the reactor and acid tubes and such ?

Yes, but I fixed it. All is good, not tried the Map compiler yet, as on my old laptop it always used to crash.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #87 on: February 22, 2011, 04:59:34 PM »

I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.
Logged

BumbullBee


Turrets: +2/-1
Posts: 19


« Reply #88 on: February 24, 2011, 05:50:00 AM »

I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.

I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now?
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #89 on: February 24, 2011, 12:27:04 PM »

I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.

I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now?

It is possibly it works for your map, It does crash on mine. I saw the bug in code, so I know it's there.
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #90 on: March 09, 2011, 04:37:07 PM »

Official bump, the bug is corrected, the packages updated and there a is new package for Ubuntu Linux.
Have fun.
Logged

flames


Turrets: +0/-0
Posts: 1


« Reply #91 on: March 11, 2011, 09:51:03 PM »

I have a Gentoo Linux installation here, and if I compile netradiant, it works, but clicking any of the compile map buttons causes it to immediately crash leaving behind no explanation. Any ideas on what to do? How should I go about figuring out what is actually happening? I ask here because you seem like one of the few people left who actually still works on netradiant.

Other than that, beautiful work, thanks for the nice OSX builds and fixing that q3map2 bug(I got that a few times)

EDIT:
Program received signal SIGSEGV, Segmentation fault.
0x0000000000646e11 in WINS_Init () at libs/l_net/l_net_berkley.c:177
177      myAddr = *(int *)local->h_addr_list[0];
(gdb)

I am a crappy programmer, but I will see if I can get anywhere

EDIT2: Fixed, didn't have my hostname in /etc/hosts, that was an easy fix, but there should really be a check in the code for if gethostbyname() returns null
« Last Edit: March 11, 2011, 10:31:36 PM by flames » Logged
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #92 on: March 19, 2011, 08:55:06 PM »

Loaded your newest version of NetRadiant few weeks ago. All went so far, until this problem popped up. Sometimes, without prompt, or console text, it doesn't respond, and after while, it closes. And there is nothing that tells what the error is. And using Win7.
Logged

c4


Turrets: +9/-22
Posts: 554


« Reply #93 on: March 20, 2011, 01:15:31 PM »

And using Win7.

Problem spotted
Logged

eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
ilikepie641


Turrets: +0/-0
Posts: 1


« Reply #94 on: June 10, 2012, 02:22:58 PM »

Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena...

http://imgur.com/868bu

anyone know a fix?
everything else seems to work well (unlike the last time i tried netradient >.>) its just that it seems im missing a file somewhere in netradient's oa.game folder
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #95 on: June 22, 2012, 05:02:32 PM »

Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena...

YOU CAN NOT OPEN .BSP FILES IN NETRADIANT.
« Last Edit: June 22, 2012, 06:23:53 PM by Ingar » Logged

ULTRA Random ViruS


Turrets: +4/-94
Posts: 720


« Reply #96 on: June 23, 2012, 03:25:26 PM »

You can reverse-compile bsp-s right? using the i<3q3 console or something... i cant remember how i did it last time, it fked up atcs. I ended up only getting the skybox without texture.
Logged

The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #97 on: June 30, 2012, 09:02:29 AM »

You can use q3map2 to decompile a .bsp back to a .map, but the results are usually not pretty. Lights are lost, brushes with weird shapes, ...
This is why I encourage every mapper to include the source .map file when distributing a map.

You have to run a command similar to this:

Code:
q3map2 -v -game tremulous -fs_basepath c:\games\tremulous -fs_game base -convert -format map c:\games\tremulous\base\maps\thebspfile.bsp
Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #98 on: July 05, 2012, 08:22:53 PM »

I've uploaded a new netradiant build, if you'd like to test it you can download it here:

netradiant-20120705-ubuntu12-x86.tar.bz2
netradiant-20120705-ubuntu12-x86_64.tar.bz2
netradiant-20120705-win32.zip
netradiant-20120705-src.tar.bz2

Before I update the main post and the installation instructions, I'd like to offer the following remarks:

* I can do Ububtu 10 and 11 builds if someone requires them.

* Currently, the 64-bit version for windows crashes on startup, it's not ready for prime time.

* I do not have access to a Mac any more. I can not do a new OS X build and I can't explain somoene else how to do it, because that would require access to a Mac  Lips Sealed
« Last Edit: July 05, 2012, 08:40:04 PM by Ingar » Logged

Pages: 1 2 3 4 [All]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!