Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« on: May 08, 2007, 09:47:35 PM » |
|
Ingar's custom NetRadiant packagesNetRadiant is a fork of the well known GtkRadiant 1.5 editor. I do NOT write this program: I download the source code, build executables, add some documentation, game packs and useability tweaks. My goal is to provide a package that is easy to install and use. You can find more information on the following websites: Ingar's NetRadiant page (thanks to maci for the webspace): http://ingar.satgnu.net/gtkradiantThe NetRadiant website: http://dev.alientrap.org/wiki/netradiantDownloadsWindowsnetradiant-20120705-win32.zipUbuntu Linux 12 - 32 bitnetradiant-20120705-ubuntu12-x86.tar.bz2Ubuntu Linux 12 - 64 bitnetradiant-20120705-ubuntu12-x86_64.tar.bz2Source codenetradiant-20120705-src.tar.bz2Tremulous support files(You need these on any operating system) netradiant-support-tremulous.zipMacOS users: unfortunatly, I no longer have access to a Mac and can not provide the latest build for MacOS. You can download the previous build below. MacOS 10.6 (intel only)netradiant-20110309-macos-10.6.tar.bz2MacOS 10.5 (intel only)netradiant-20110309-macos-10.5.tar.bz2InstallationUnzip the support files to your tremulous base/ directory. The file data-radiant-1.1.0.pk3 should be in the same directory as the file data-1.1.0.pk3. Unzip the NetRadiant package to a directory of your choice and run the radiant executable. The MacOS zip file contains an application bundle you can drag to Applications. You can find detailed installation instructions on my website. NotesSettings are saved in /home/user/.netradiant on Linux, and in C:\Documents and Settings\User\Application Data\NetRadiantSettings on windows. If you are upgrading and experiencing strange problems, remove this directory and try again. NetRadiant gamepacks are compatible with GtkRadiant 1.5, but you can not use gamepacks made for ZeroRadiant, GtkRadiant 1.4 or any older version of GtkRadiant. Tutorials on GtkRadiant 1.5 still apply to NetRadiant. History2012-07-05: updated to the 2012-07-05 GIT build - made Gtk themes work on win32 2011-03-09: updated to the 2011-03-09 GIT build - corrected a segfault in q3map2 - added Ubuntu Linux builds 2011-02-20: updated to the 2011-02-20 GIT build - added MacOS builds 2010-02-14: updated to the 2010-02-14 GIT build - Linux build links with libpng 1.4 2009-08-30: updated win32 build - Better performance on win32 2009-08-13: updated to SVN revision 395 - Better performance on linux - corrects Wolf:ET file bsp version 2009-07-26: updated to SVN revision 392 - Fixed broken build menu on x86_64 - Improved Tremulous build menu options 2009-03-15: updated to SVN revision 219
|
|
|
|
« Last Edit: September 01, 2012, 12:57:22 PM by Ingar »
|
Logged
|
|
|
|
Caveman
Turrets: +93/-192
Posts: 2286
|
 |
« Reply #1 on: May 08, 2007, 10:51:36 PM » |
|
Nice, thank you Ingar.
could a mod sticky this?
|
|
|
|
|
Logged
|
Aliens' | Humans' | Wrath Public-CW All other *wrath-server are copycats and not affiliated with us. News/Status/Forum/Patches: http://wraths.dyndns.org
|
|
|
Taiyo.uk

Turrets: +222/-191
Posts: 2309
|
 |
« Reply #2 on: May 09, 2007, 02:09:45 AM » |
|
*Taiyo.uk is happy.
|
|
|
|
|
Logged
|
|
|
|
|
Lava Croft
Guest
|
 |
« Reply #3 on: May 09, 2007, 05:49:11 AM » |
|
*Lava Croft huggles Ingar
|
|
|
|
|
Logged
|
|
|
|
|
f0rqu3
Guest
|
 |
« Reply #4 on: May 09, 2007, 06:59:06 AM » |
|
good job
|
|
|
|
|
Logged
|
|
|
|
Survivor
Turrets: +164/-159
Posts: 1661
|
 |
« Reply #5 on: May 09, 2007, 07:57:31 AM » |
|
Do you mind if I add the links and instructions to the mapping wiki ingar?
|
|
|
|
|
Logged
|
I’m busy. I’ll ignore you later.
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #6 on: May 09, 2007, 08:24:49 AM » |
|
Do you mind if I add the links and instructions to the mapping wiki ingar? Please feel free to do so Survivor, though it might not be a bad idea to mirror the files somewhere. I have a rather limited amount of webspace, and I might have to move the files in the future. I'll keep in mind to announce new builds here.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #7 on: June 09, 2007, 12:45:54 PM » |
|
New revision, more gamepacks, updated instructions, included manual, new webpage.
Survivor, can you update the mapping wiki too?
|
|
|
|
|
Logged
|
|
|
|
|
Lava Croft
Guest
|
 |
« Reply #8 on: June 09, 2007, 12:46:39 PM » |
|
This deserves a Sticky. Way to go Ingar!
|
|
|
|
|
Logged
|
|
|
|
Survivor
Turrets: +164/-159
Posts: 1661
|
 |
« Reply #9 on: June 09, 2007, 04:08:36 PM » |
|
New revision, more gamepacks, updated instructions, included manual, new webpage.
Survivor, can you update the mapping wiki too? Will do next chance i get.
|
|
|
|
|
Logged
|
I’m busy. I’ll ignore you later.
|
|
|
|
Death On Ice
Turrets: +126/-141
Posts: 1287
|
 |
« Reply #10 on: June 27, 2007, 08:42:12 PM » |
|
Links are broken? :O
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #11 on: June 28, 2007, 10:59:24 AM » |
|
Links are broken? :O Oops, fixed now. Thanks for noticing 
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #12 on: December 23, 2007, 05:40:15 PM » |
|
I've updated the build to svn revision 191 and linked with gtk 2.12. Reports (working or not) are welcome.
|
|
|
|
|
Logged
|
|
|
|
|
Circle
Turrets: +8/-13
Posts: 93
|
 |
« Reply #13 on: January 03, 2008, 06:07:38 AM » |
|
There is a bug where when you adjust the width of the grid and design that Ubuntu freezes. To fix this go to Visual Effects and set the option to None.
|
|
|
|
|
Logged
|
|
|
|
Caveman
Turrets: +93/-192
Posts: 2286
|
 |
« Reply #14 on: January 03, 2008, 10:25:50 AM » |
|
Not Ubuntu freezes, Compiz does. And Compiz is a no go here, anyhows.
|
|
|
|
|
Logged
|
Aliens' | Humans' | Wrath Public-CW All other *wrath-server are copycats and not affiliated with us. News/Status/Forum/Patches: http://wraths.dyndns.org
|
|
|
|
|
|
|
|
mykro
Turrets: +0/-0
Posts: 2
|
 |
« Reply #17 on: May 27, 2008, 11:25:31 AM » |
|
(initially posted as a question, modified with my own answer)
I found I needed a small trick to getting it working with Ubuntu, so I thought I'd post my steps.
Ingar's GtkRadiant 1.5.0 with Ubuntu Hardy --------------------------------------------------------
A default synaptic install of Tremulous 1.1.0-4 places files in the following locations:
/usr/games/tremulous # a 637 byte "launcher" executable /usr/lib/tremulous # a 1.4mb executable /usr/share/games/tremulous/base/ # the data, vms, default map pk3s and a ui directory are here
You'll notice after playing on a few servers that some directories get created under your home directory, containing downloaded maps.
~/.tremulous/base ~/.tremulous/base2 ~/.tremulous/tremx-kor
I followed the instructions given to install Ingar's Gtkradiant, and modified trem.game with:
enginepath_linux="/usr/games/"
However, if you just leave it at that, you'll find that radiant runs fine, but it only seems to be drawing textures from your downloaded maps. The default map textures and entities are not available as you'll discover when following the tutorial and right-click to place a reactor, radiant reports: Model load failed: "models/buildables/reactor/reactor.md3"
This also didn't work for me:
enginepath_linux="/usr/share/games/tremulous/"
The trick that worked for me is to copy all the default pk3 files to a new user directory:
$ mkdir ~/.tremulous/default $ cp /usr/share/games/tremulous/base/*.pk3 ~/.tremulous/default
And modify gtkradiant/games/trem.game thus:
enginepath_linux="/usr/share/games/tremulous/" prefix=".tremulous" basegame="default"
It now picks up all the default textures and entities, AND somehow it makes all your downloaded map entities available as well. Note that the value of enginepath_linux doesn't appear to have any effect... it seems all data is taken from the directories under ~/.tremulous.
I haven't used radiant long enough to find out if there are any other problems with this approach, but I thought I would post the trick anyway.
mykro
|
|
|
|
« Last Edit: May 27, 2008, 01:00:32 PM by mykro »
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #18 on: May 27, 2008, 12:08:38 PM » |
|
enginepath_linux should point to the path where the game data is enginepath_linux="/usr/share/games/tremulous" basegame="base"
Note that the ubuntu tremulous package is a notoriously non-default installation.
|
|
|
|
|
Logged
|
|
|
|
|
mykro
Turrets: +0/-0
Posts: 2
|
 |
« Reply #19 on: May 27, 2008, 12:49:12 PM » |
|
enginepath_linux should point to the path where the game data is enginepath_linux="/usr/share/games/tremulous" basegame="base"
Note that the ubuntu tremulous package is a notoriously non-default installation. Thanks Ingar - I had tried that without success. I found a solution in the end and went back to modify my previous post - wasn't expecting anyone to reply so quickly 
|
|
|
|
|
Logged
|
|
|
|
|
Unanimated
Turrets: +2/-0
Posts: 18
|
 |
« Reply #20 on: October 26, 2008, 04:34:06 PM » |
|
Where can I find gtkglext and libmhash? They're not in the Ubuntu repos, and due to a catastrophic error a few months ago, I'm a little afraid of compiling things.
|
|
|
|
|
Logged
|
My in game name is Maggot. I usually play on DretchStorm, but I also sometimes play on DretchTsunami and uBP.
|
|
|
Thorn
Turrets: +409/-60
Posts: 1237
|
 |
« Reply #21 on: October 26, 2008, 06:20:20 PM » |
|
They are both in the ubuntu repo.
|
|
|
|
|
Logged
|
Flex
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #22 on: November 02, 2008, 12:38:42 PM » |
|
Updated to NetRadiant SVN rev 121. This takes care of the crash with gtk 2.14 and removes the libmhash dependency.
Update: Added windows build.
|
|
|
|
« Last Edit: November 02, 2008, 06:09:56 PM by Ingar »
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #23 on: January 22, 2009, 11:20:45 PM » |
|
ever gonna be a Mac build? 
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #24 on: January 23, 2009, 06:28:01 PM » |
|
ever gonna be a Mac build?  I don't have a Mac, but I am not opposed to offering an OSX version. If someone is able and willing to do the compiling we could look into it.
|
|
|
|
|
Logged
|
|
|
|
|
Red.Beard.IV
Turrets: +1/-2
Posts: 18
|
 |
« Reply #25 on: January 28, 2009, 06:13:08 AM » |
|
Hey. i don't really know much about Linux machines at the minute but really don't have to use my Vista partition for doing stuff like this as I'm fed up with that OS.  Can someone help me with this though. So far, I had to move the file I downloaded which was given to my /home/ryan folder as it kept saying there was no such file or folder where I was typing in the terminal, and after this it began to work slightly but then it went through all the files in the tar and said "No such file exists" Apart from one, I think it said cannot mkdir.  It says this for nearly all of them: tar: netradiant-1.5/plugins/brushexport.so: Cannot open: No such file or directory tar: Error exit delayed from previous errors ryan@ubuntu:/usr/local/games$ [\quote]
|
|
|
|
« Last Edit: January 28, 2009, 06:19:13 AM by Red.Beard.IV »
|
Logged
|
|
|
|
|
Archangel
Guest
|
 |
« Reply #26 on: January 28, 2009, 08:05:14 AM » |
|
cause you aren't root, Ryan.
|
|
|
|
|
Logged
|
|
|
|
|
Red.Beard.IV
Turrets: +1/-2
Posts: 18
|
 |
« Reply #27 on: January 28, 2009, 08:12:56 PM » |
|
I've done it so far but I've tried running it from the terminal and it says "Command not found"
Have I done it properly then? I've followed all of these instructions to do so, so far too.
|
|
|
|
|
Logged
|
|
|
|
Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
|
 |
« Reply #28 on: January 28, 2009, 08:23:17 PM » |
|
You can run gtkradiant from anywhere. It does not have to be in /usr/local. You can extract it to your home directory if you like.
|
|
|
|
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #29 on: January 29, 2009, 01:17:18 AM » |
|
ever gonna be a Mac build?  I don't have a Mac, but I am not opposed to offering an OSX version. If someone is able and willing to do the compiling we could look into it. *raises hand* as long as i dont get TOO confused along the way i think i can help.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #30 on: January 30, 2009, 06:12:35 PM » |
|
I've done it so far but I've tried running it from the terminal and it says "Command not found"
Have I done it properly then? I've followed all of these instructions to do so, so far too.
There are 2 situations that usually result in this kind of errors. 1) radiant is not in your PATH. The PATH variable contains a list of directories that are searched for commands, and radiant is somewhere else. Solution: cd /dir/where/you/installed/netradiant ./radiant.x86
Clicking it in a file manager should work too. 2) if this still doesnt work, you might be missing one more libraries. If you have the program 'ldd' installed (I think it is in the bintools package) you can easily check this: cd /dir/where/you/installed/netradiant ldd radiant.x86 linux-vdso.so.1 => (0x00007fffad5ff000) libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fcda506a000) libdl.so.2 => /lib/libdl.so.2 (0x00007fcda4e66000) ....
if you see something like libz.so.1 => Not found
it means the library libz.so.1 could not be found on your system. Maybe you don't have it installed or it has a different name.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #31 on: March 15, 2009, 02:04:04 PM » |
|
I made an experimental NetRadiant build for OS X leopard. It's a universal binary for intel and powerpc, but I could only test it on intel. You can download it here: http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M) Note: ~/ means your home directory. When this text says ~/.tremulous/base, it means something like /Users/ingar/.tremulous/base. The map compiler saves its file to a different location then Tremulous expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulousto ~/.tremulouscd ln -s "Library/Application Support/Tremulous" .tremulous
Check your installation, make sure you can start a local game. Use the console to load one of the default maps: devmap atcs
If you get this error: recursive error after: G_ParseSpawnVars: found / when expecting {
then download this package: http://dl.trem-servers.com/vms-1.1.t971.pk3and copy it to ~/.tremulous/base. Download the tremulous support files for radiant: http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zipUnzip the archive, the files inside should be copied into the base/ directory of your application bundle. Open Finder in Applications and right click on Tremulous, select Show Package Contents. The files from the support archive should go into Contents/MacOS/base, data-radiant-1.1.0.pk3 should be in the same directory as data-1.1.0.pk3. Start X11.app and start NetRadiant. It will ask you to select a game. Choose Tremulous. Next it will ask you where it can find the game data. Select /Applications/Tremulous.app/Contents/MacOS. Check if the editor can find the common shaders (caulk, noclip), make a trembox and compile it using the build menu. Start Tremulous and test your map: set sv_pure 0 devmap trembox
|
|
|
|
« Last Edit: July 26, 2009, 06:54:22 PM by Ingar »
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #32 on: March 17, 2009, 12:05:29 AM » |
|
I made an experimental NetRadiant build for OS X leopard. It's a universal binary for intel and powerpc, but I could only test it on intel. You can download it here: http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M) Note: ~/ means your home directory. When this text says ~/.tremulous/base, it means something like /Users/ingar/.tremulous/base. The map compiler saves its file to a different location then Tremulous expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulousto ~/.tremulouscd ln -s "Library/Application Support/Tremulous" .tremulous
Check your installation, make sure you can start a local game. Use the console to load one of the default maps: devmap atcs
If you get this error: recursive error after: G_ParseSpawnVars: found / when expecting {
then download this package: http://dl.trem-servers.com/vms-1.1.t971.pk3and copy it to ~/.tremulous/base. Download the tremulous support files for radiant: http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zipUnzip the archive, the files inside should be copied into the base/ directory of your application bundle. Open Finder in Applications and right click on Tremulous, select Show Package Contents. The files from the support archive should go into Contents/MacOS/base, common-spog.pk3 should be in the same directory as data-1.1.0.pk3. Start X11.app and start NetRadiant. It will ask you to select a game. Choose Tremulous. Next it will ask you where it can find the game data. Select /Applications/Tremulous.app/Contents/MacOS. Check if the editor can find the common shaders (caulk, noclip), make a trembox and compile it using the build menu. Start Tremulous and test your map: set sv_pure 0 devmap trembox
i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #33 on: March 17, 2009, 05:57:00 PM » |
|
i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.
No reason to quote the entire text though. Just for the kicks: could you try running it from a Terminal.app and see if it gives any errors? /Applications/NetRadiant.app/Contents/MacOS/install ./radiant.ub
(make sure you have X11.app running)
|
|
|
|
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #34 on: March 18, 2009, 03:39:01 AM » |
|
alright thanks. ill try that. but most likely wont work. damn old mac 
|
|
|
|
|
Logged
|
|
|
|
|
nathan736
Turrets: +2/-12
Posts: 28
|
 |
« Reply #35 on: April 10, 2009, 03:36:19 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
Syntac
Turrets: +118/-104
Posts: 841
Void Website Developer
|
 |
« Reply #36 on: April 10, 2009, 04:24:21 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #37 on: May 02, 2009, 03:14:18 PM » |
|
This link is down for me, I'm getting a 404. Do you mind re-hosting this file or sending it to me, thanks. - Kiwi
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #39 on: May 03, 2009, 12:09:26 PM » |
|
Thank you very much... GAHHH I should remember my internet navigation skills 
|
|
|
|
|
Logged
|
|
|
|
|
x234r
Turrets: +0/-6
Posts: 13
|
 |
« Reply #40 on: June 04, 2009, 12:29:38 AM » |
|
on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? 
|
|
|
|
« Last Edit: June 04, 2009, 12:31:54 AM by x234r »
|
Logged
|
ME!!!!!!!!!  +  =BOOOMMQ!!!!!  Save the hovel!!  
|
|
|
infestor1
Turrets: +6/-28
Posts: 142
o_O
|
 |
« Reply #41 on: June 04, 2009, 12:35:11 AM » |
|
on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem?  sinc? porgam? HI KENNY!!!!! 
|
|
|
|
|
Logged
|
|
|
|
|
x234r
Turrets: +0/-6
Posts: 13
|
 |
« Reply #42 on: June 04, 2009, 01:29:55 AM » |
|
yah wetever
Hi ANDREW!!!
|
|
|
|
|
Logged
|
ME!!!!!!!!!  +  =BOOOMMQ!!!!!  Save the hovel!!  
|
|
|
infestor1
Turrets: +6/-28
Posts: 142
o_O
|
 |
« Reply #43 on: June 04, 2009, 03:37:26 AM » |
|
Will this work on a 10.4 mac?
I only have a mac with Tiger, and I have NO access to a mac with Leopard.
And so far, MacRadiant isn't working right...
|
|
|
|
|
Logged
|
|
|
|
|
x234r
Turrets: +0/-6
Posts: 13
|
 |
« Reply #44 on: June 04, 2009, 04:31:34 AM » |
|
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem 
|
|
|
|
« Last Edit: June 04, 2009, 05:23:25 PM by x234r »
|
Logged
|
ME!!!!!!!!!  +  =BOOOMMQ!!!!!  Save the hovel!!  
|
|
|
infestor1
Turrets: +6/-28
Posts: 142
o_O
|
 |
« Reply #45 on: June 04, 2009, 10:46:54 PM » |
|
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem  I was going to show you today, but nooooooooooooo.............
|
|
|
|
|
Logged
|
|
|
|
|
x234r
Turrets: +0/-6
Posts: 13
|
 |
« Reply #46 on: June 04, 2009, 10:57:11 PM » |
|
I was going to show you today, but nooooooooooooo.............[/quote] you show me tommarrow and we will do it, ill try to do the mod thing 
|
|
|
|
|
Logged
|
ME!!!!!!!!!  +  =BOOOMMQ!!!!!  Save the hovel!!  
|
|
|
|
ailmanki
Turrets: +0/-0
Posts: 1
|
 |
« Reply #47 on: June 09, 2009, 11:39:22 PM » |
|
q3map2 has support for enemy-territory, yet it has the wrong bsp version number, (bsp file version), it has 46, should be 47. Else compiled maps can't be opened.
Thanks a very lot for netradiant!
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #48 on: June 13, 2009, 09:40:02 AM » |
|
q3map2 has support for enemy-territory, yet it has the wrong bsp version number, (bsp file version), it has 46, should be 47. Else compiled maps can't be opened.
Thanks a very lot for netradiant!
The credit goes to the netradiant-devs (I just make the packages), but I'll pass it along.
|
|
|
|
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #49 on: June 13, 2009, 09:58:41 AM » |
|
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem  I was going to show you today, but nooooooooooooo.............doesnt work bro, just tried it. and get to work on fixing that #define in NomX nao!
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #50 on: July 26, 2009, 06:57:10 PM » |
|
New packages based on NetRadiant revision 392. See first post.
|
|
|
|
|
Logged
|
|
|
|
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulûk, Ash Nazg Gimbatul.
|
 |
« Reply #51 on: July 26, 2009, 07:37:48 PM » |
|
* CreatureofHell praises Ingar!
|
|
|
|
|
Logged
|
 <Timbo> posting on the trem forums rarely results in anything good
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #52 on: August 13, 2009, 12:56:18 PM » |
|
Updated to revision 395. Linux users are strongly encouraged to update: the general performance of this build should be much better then rev 392.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Evoc
Turrets: +13/-12
Posts: 127
|
 |
« Reply #54 on: August 31, 2009, 04:15:35 AM » |
|
EDIT 2: Pastebin of console.Hey Ingar, first off, thanks for the Mac Netradiant package.  But, I can't seem to get any textures or models or anything to show up. I can put down a Reactor, for instance, but it's just a box. Absolutely no textures show up. Could you please clarify what I have to do to get it to work? Thanks! EDIT: 
|
|
|
|
« Last Edit: August 31, 2009, 04:24:49 AM by Evoc »
|
Logged
|
Evoc: I JUST GOT BANNED FROM THE FORUMS Amanieu: lolwut Thorn: nice your_face: rofl Thorn: the less places you can say anything the better
|
|
|
|
Archangel
Guest
|
 |
« Reply #55 on: August 31, 2009, 06:12:01 AM » |
|
set your radiant data path to point to where trem's base folder is
|
|
|
|
|
Logged
|
|
|
|
|
KonkilA
Turrets: +0/-0
Posts: 3
The anarchist formerly known as chips XD
|
 |
« Reply #56 on: August 31, 2009, 11:09:53 AM » |
|
I have a similar problem, I cannot see the textures, or ANY team object. It may have the same solution, but i don't think so, because my data-radiant file is in the same directory as my data file (applications/tremulous/base), but nothing has changed. at the bottom of the netradiant page, if i try to load an object, I get a message saying "Model load failed: "models/buildables/reactor/reactor.md3" , and some mentioning textures: "Texture load failed: "textures/" and "Unable to find default tag file /Applications/NetRadiant.app/Contents/MacOS/install/trem.game/shadertags.xml. No tag support." Please help 
|
|
|
|
« Last Edit: August 31, 2009, 05:37:42 PM by KonkilA »
|
Logged
|
>>>>>>>>>>-=KONKILA=-<<<<<<<<<<
|
|
|
|
Evoc
Turrets: +13/-12
Posts: 127
|
 |
« Reply #57 on: August 31, 2009, 08:40:34 PM » |
|
set your radiant data path to point to where trem's base folder is
I've of course done that. Should I point it to the Application Support base or the base within the .app file rather than just pointing to the .app file itself? Will that work? Ingar, help pl0x.
|
|
|
|
|
Logged
|
Evoc: I JUST GOT BANNED FROM THE FORUMS Amanieu: lolwut Thorn: nice your_face: rofl Thorn: the less places you can say anything the better
|
|
|
|
Archangel
Guest
|
 |
« Reply #58 on: August 31, 2009, 09:12:30 PM » |
|
WITHIN the .app. the .app is just a folder.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #59 on: August 31, 2009, 09:35:53 PM » |
|
I haven't been on OS X for a while, but the notes I made when I tested the package are here.
|
|
|
|
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #60 on: August 31, 2009, 10:43:00 PM » |
|
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version
|
|
|
|
|
Logged
|
|
|
|
|
Evoc
Turrets: +13/-12
Posts: 127
|
 |
« Reply #61 on: August 31, 2009, 11:27:39 PM » |
|
I haven't been on OS X for a while, but the notes I made when I tested the package are here. Yes, I followed those exactly.
|
|
|
|
|
Logged
|
Evoc: I JUST GOT BANNED FROM THE FORUMS Amanieu: lolwut Thorn: nice your_face: rofl Thorn: the less places you can say anything the better
|
|
|
|
KonkilA
Turrets: +0/-0
Posts: 3
The anarchist formerly known as chips XD
|
 |
« Reply #62 on: September 01, 2009, 07:17:30 AM » |
|
I have now moved the support files to the base folder inside my ".tremulous" folder (just search for it), and I can see machine gun turrets, but no luck with anything else.
Any ideas?
This is the console bit that may help you solve it:
Texture load failed: "textures/" Model load failed: "models/buildables/reactor/reactor.md3" Model load failed: "models/buildables/telenode/telenode.md3" Model load failed: "models/buildables/arm/arm.md3" Loaded Model: "models/buildables/mgturret/mgturret.md3" Texture load failed: "models/buildables/mgturret/turret_base" Texture load failed: "models/buildables/mgturret/turret_shiny" Loaded Texture: "models/buildables/mgturret/turret_coil2" Texture load failed: "models/buildables/mgturret/turret_barrel" Texture load failed: "models/buildables/mgturret/turret_top" Model load failed: "models/buildables/overmind/overmind.md3" Model load failed: "models/buildables/eggpod/eggpod.md3" Model load failed: "models/buildables/acid_tube/acid_tube.md3" Model load failed: "models/buildables/medistat/medistat.md3"
|
|
|
|
|
Logged
|
>>>>>>>>>>-=KONKILA=-<<<<<<<<<<
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #63 on: September 04, 2009, 04:56:03 PM » |
|
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version
If you want to to compile NetRadiant on OS X, you can build it using fink or macports. The makefile was written to use Fink but I use macports because it's more up-to-date and looks more like linux, which is easier for me. You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk or just grub the copy from my website. - You need X11 and XCode - Install macports (read the instructions on the website etc...) - Open a terminal and install the necessary dependencies: sudo port -v install gtk2 sudo port -v install gtkglext
(I might be missing a few here) - Unzip the netradiant source code somewhere and go to the directory: cd tar xjf netradiant-395-src.tar.bz2 cd netradiant-395-src
- Edit the file Makefile.conf and add the following lines: BUILD=release RADIANT_ABOUTMSG=Custom build EXE=bin CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/ LDFLAGS=-L/usr/X11/lib -L/opt/local/lib
- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh. On the following line, write: exit 0
- Compile the code: make
If all goes well, it will create a directory called installcontaining an application bundle. You probably can not start radiant by clicking on the bundle, you will have to look inside the bundle and find radiant.bin (make sure you have X11 running). Good luck.
|
|
|
|
|
Logged
|
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #64 on: September 07, 2009, 10:35:57 PM » |
|
Hey, I'm very new to NetRadiant and GTKRadiant. I installed NetRadiant on my mac, but when I create anything in NetRadiant, it doesn't display the textures. I think I might have listshaders.txt in the wrong place, but I've put it everywere. I'm not sure what else to do. Any help would be greatly appreciated, Thanks
|
|
|
|
|
Logged
|
|
|
|
|
Chomps123
Turrets: +4/-15
Posts: 339
|
 |
« Reply #65 on: September 07, 2009, 11:22:27 PM » |
|
1st select trem.1.1 then select the trem. folder and you should have all the texures.
|
|
|
|
|
Logged
|
Don't just live life with work. Find some time every day to have some fun. 
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #66 on: September 07, 2009, 11:28:14 PM » |
|
1st select trem.1.1 then select the trem. folder and you should have all the texures.
I did all that, but the textures still don't show.
|
|
|
|
|
Logged
|
|
|
|
|
Chomps123
Turrets: +4/-15
Posts: 339
|
 |
« Reply #67 on: September 07, 2009, 11:39:11 PM » |
|
works fine for me.
sry cant help ya
|
|
|
|
|
Logged
|
Don't just live life with work. Find some time every day to have some fun. 
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #68 on: September 07, 2009, 11:51:50 PM » |
|
ok, thanks. Any other ideas?
|
|
|
|
|
Logged
|
|
|
|
|
Kiwi
Turrets: +29/-9
Posts: 859
|
 |
« Reply #69 on: September 11, 2009, 08:31:46 PM » |
|
Ok, I've been able to place textures in my tremulous.app/base (after making that folder) and getting netRadiant to work with those few textures. Is there a way I can point NetRadient to the right directory to get all these by itself? Or would I be better off copying all the textures I want into this new base folder?
Thanks, Kiwi
|
|
|
|
|
Logged
|
|
|
|
|
fleash eater
Turrets: +25/-33
Posts: 408
|
 |
« Reply #70 on: September 28, 2009, 03:14:05 AM » |
|
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version
If you want to to compile NetRadiant on OS X, you can build it using fink or macports. The makefile was written to use Fink but I use macports because it's more up-to-date and looks more like linux, which is easier for me. You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk or just grub the copy from my website. - You need X11 and XCode - Install macports (read the instructions on the website etc...) - Open a terminal and install the necessary dependencies: sudo port -v install gtk2 sudo port -v install gtkglext
(I might be missing a few here) - Unzip the netradiant source code somewhere and go to the directory: cd tar xjf netradiant-395-src.tar.bz2 cd netradiant-395-src
- Edit the file Makefile.conf and add the following lines: BUILD=release RADIANT_ABOUTMSG=Custom build EXE=bin CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/ LDFLAGS=-L/usr/X11/lib -L/opt/local/lib
- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh. On the following line, write: exit 0
- Compile the code: make
If all goes well, it will create a directory called installcontaining an application bundle. You probably can not start radiant by clicking on the bundle, you will have to look inside the bundle and find radiant.bin (make sure you have X11 running). Good luck. ill post my results, for some reason GTKradiant has an error where i cant move my 3D window 
|
|
|
|
|
Logged
|
|
|
|
|
Plague Bringer
Turrets: +147/-187
Posts: 3811
|
 |
« Reply #71 on: January 06, 2010, 03:28:44 AM » |
|
Ingar, I'm not sure what you did, but you fixed my horrible framerate performance in camera view when having a model selected. ♥
|
|
|
|
|
Logged
|
U R A Q T
|
|
|
|
PhysicsX
Turrets: +0/-0
Posts: 3
|
 |
« Reply #72 on: January 30, 2010, 09:34:58 PM » |
|
hey i have a big big problem could some1 help me plz well 1st i dlaoded gtkradiant but i cant use it cosue i use vista sp2 and then changed 2 netradaint but i found out that netradiant is not for wolfenstein enemy terreotry and i already tryed ur patchbut it is not included cosue u plz make a patch for et or could some1 help me btw i already tryed 2 put the gtkradaint 1.5 et.game file into netradaint worked well but somehow i cant use triggers spawns and stuff i cna only use worldspawn  (((((((((((((( plzplzplz help me
|
|
|
|
|
Logged
|
|
|
|
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
|
 |
« Reply #73 on: January 31, 2010, 06:19:46 PM » |
|
Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?
|
|
|
|
|
Logged
|
|
|
|
|
PhysicsX
Turrets: +0/-0
Posts: 3
|
 |
« Reply #74 on: February 01, 2010, 12:00:45 AM » |
|
Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?
nope it can find the folder couse i see the textures btw i always get a stacktrace error its maybe cosued of that and im not the only one witht hat error my friend alos have that error  i hope for help plz
|
|
|
|
|
Logged
|
|
|
|
|
commander scrooge
Turrets: +1/-9
Posts: 187
|
 |
« Reply #75 on: April 14, 2010, 02:14:01 AM » |
|
I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it! At first I suspected my mouse but I force quitted netradiant and all was well. This has now happened for the third time to me and decided I had better report it in case it wasnt known.
|
|
|
|
|
Logged
|
Pathbot every thing you need here
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #76 on: April 15, 2010, 04:29:55 PM » |
|
I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it! At first I suspected my mouse but I force quitted netradiant and all was well. This has now happened for the third time to me and decided I had better report it in case it wasnt known.
Unfortunately it's a known problem: I usually save, quit and restart. The easiest way is by using alt+F to open the File menu.
|
|
|
|
« Last Edit: April 15, 2010, 08:03:36 PM by Ingar »
|
Logged
|
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #77 on: June 26, 2010, 06:50:13 PM » |
|
I can't seem to set the Misc>Colors>Selected Brush color. It's stuck on red. D:
|
|
|
|
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
|
Gregstein
Turrets: +2/-1
Posts: 64
|
 |
« Reply #78 on: July 23, 2010, 04:43:18 PM » |
|
I'm using mac and I did as Ingar wrote, but I still cannot view textures. How can I fix it?
|
|
|
|
|
Logged
|
I'm not rude. This is heavy sarcasm.
|
|
|
|
Gregstein
Turrets: +2/-1
Posts: 64
|
 |
« Reply #79 on: July 23, 2010, 04:56:38 PM » |
|
I can't seem to set the Misc>Colors>Selected Brush color. It's stuck on red. D:
You see the color wheel, around triangle(colorful). there's small line click anywhere on wheel to change colour
|
|
|
|
|
Logged
|
I'm not rude. This is heavy sarcasm.
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #80 on: July 23, 2010, 09:08:36 PM » |
|
Yes, everything works except for Selected Brush color.
|
|
|
|
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
|
|
|
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
|
 |
« Reply #82 on: February 20, 2011, 04:56:43 PM » |
|
Yesss!  Gonna download them as soon as possible, I am bit busy in real life...
|
|
|
|
|
Logged
|
|
|
|
|
BumbullBee
Turrets: +2/-1
Posts: 19
|
 |
« Reply #83 on: February 21, 2011, 07:12:40 AM » |
|
Thank you Ingar! Never before have I managed to get my shaders working on Mac. Now with 10.6 it works perfectly!
EDIT: New problem, none of my team models show up?
|
|
|
|
« Last Edit: February 21, 2011, 07:15:43 AM by BumbullBee »
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #84 on: February 21, 2011, 05:03:06 PM » |
|
EDIT: New problem, none of my team models show up?
Do you mean the reactor and acid tubes and such ?
|
|
|
|
|
Logged
|
|
|
|
|
Kasofa
Turrets: +5/-2
Posts: 69
/Sarcasm
|
 |
« Reply #85 on: February 21, 2011, 09:32:41 PM » |
|
Three cheers for ingar! I will download immediately, and I will attempt to produce something worthwhile.
-K
|
|
|
|
|
Logged
|
|
|
|
|
BumbullBee
Turrets: +2/-1
Posts: 19
|
 |
« Reply #86 on: February 22, 2011, 04:30:27 AM » |
|
Do you mean the reactor and acid tubes and such ?
Yes, but I fixed it. All is good, not tried the Map compiler yet, as on my old laptop it always used to crash.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #87 on: February 22, 2011, 04:59:34 PM » |
|
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will have to make new builds. This only effects the map compiler, the editor works fine.
|
|
|
|
|
Logged
|
|
|
|
|
BumbullBee
Turrets: +2/-1
Posts: 19
|
 |
« Reply #88 on: February 24, 2011, 05:50:00 AM » |
|
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will have to make new builds. This only effects the map compiler, the editor works fine.
I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now?
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #89 on: February 24, 2011, 12:27:04 PM » |
|
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will have to make new builds. This only effects the map compiler, the editor works fine.
I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now? It is possibly it works for your map, It does crash on mine. I saw the bug in code, so I know it's there.
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #90 on: March 09, 2011, 04:37:07 PM » |
|
Official bump, the bug is corrected, the packages updated and there a is new package for Ubuntu Linux. Have fun.
|
|
|
|
|
Logged
|
|
|
|
|
flames
Turrets: +0/-0
Posts: 1
|
 |
« Reply #91 on: March 11, 2011, 09:51:03 PM » |
|
I have a Gentoo Linux installation here, and if I compile netradiant, it works, but clicking any of the compile map buttons causes it to immediately crash leaving behind no explanation. Any ideas on what to do? How should I go about figuring out what is actually happening? I ask here because you seem like one of the few people left who actually still works on netradiant.
Other than that, beautiful work, thanks for the nice OSX builds and fixing that q3map2 bug(I got that a few times)
EDIT: Program received signal SIGSEGV, Segmentation fault. 0x0000000000646e11 in WINS_Init () at libs/l_net/l_net_berkley.c:177 177 myAddr = *(int *)local->h_addr_list[0]; (gdb)
I am a crappy programmer, but I will see if I can get anywhere
EDIT2: Fixed, didn't have my hostname in /etc/hosts, that was an easy fix, but there should really be a check in the code for if gethostbyname() returns null
|
|
|
|
« Last Edit: March 11, 2011, 10:31:36 PM by flames »
|
Logged
|
|
|
|
|
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
|
 |
« Reply #92 on: March 19, 2011, 08:55:06 PM » |
|
Loaded your newest version of NetRadiant few weeks ago. All went so far, until this problem popped up. Sometimes, without prompt, or console text, it doesn't respond, and after while, it closes. And there is nothing that tells what the error is. And using Win7.
|
|
|
|
|
Logged
|
|
|
|
|
c4
Turrets: +9/-22
Posts: 554
|
 |
« Reply #93 on: March 20, 2011, 01:15:31 PM » |
|
And using Win7.
Problem spotted
|
|
|
|
|
Logged
|
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
|
|
|
|
ilikepie641
Turrets: +0/-0
Posts: 1
|
 |
« Reply #94 on: June 10, 2012, 02:22:58 PM » |
|
Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena... http://imgur.com/868buanyone know a fix? everything else seems to work well (unlike the last time i tried netradient >.>) its just that it seems im missing a file somewhere in netradient's oa.game folder
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #95 on: June 22, 2012, 05:02:32 PM » |
|
Hey i got a weird error when i tried to open up a .bsp file extracted from a .pk3 from openarena...
YOU CAN NOT OPEN .BSP FILES IN NETRADIANT.
|
|
|
|
« Last Edit: June 22, 2012, 06:23:53 PM by Ingar »
|
Logged
|
|
|
|
|
ULTRA Random ViruS
Turrets: +4/-94
Posts: 720
|
 |
« Reply #96 on: June 23, 2012, 03:25:26 PM » |
|
You can reverse-compile bsp-s right? using the i<3q3 console or something... i cant remember how i did it last time, it fked up atcs. I ended up only getting the skybox without texture.
|
|
|
|
|
Logged
|
The new wave of feeding ULTRA Random ViruS' has come. Youtube- Tremulous + Various Stuff
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #97 on: June 30, 2012, 09:02:29 AM » |
|
You can use q3map2 to decompile a .bsp back to a .map, but the results are usually not pretty. Lights are lost, brushes with weird shapes, ... This is why I encourage every mapper to include the source .map file when distributing a map. You have to run a command similar to this: q3map2 -v -game tremulous -fs_basepath c:\games\tremulous -fs_game base -convert -format map c:\games\tremulous\base\maps\thebspfile.bsp
|
|
|
|
|
Logged
|
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #98 on: July 05, 2012, 08:22:53 PM » |
|
I've uploaded a new netradiant build, if you'd like to test it you can download it here: netradiant-20120705-ubuntu12-x86.tar.bz2netradiant-20120705-ubuntu12-x86_64.tar.bz2netradiant-20120705-win32.zipnetradiant-20120705-src.tar.bz2Before I update the main post and the installation instructions, I'd like to offer the following remarks: * I can do Ububtu 10 and 11 builds if someone requires them. * Currently, the 64-bit version for windows crashes on startup, it's not ready for prime time. * I do not have access to a Mac any more. I can not do a new OS X build and I can't explain somoene else how to do it, because that would require access to a Mac 
|
|
|
|
« Last Edit: July 05, 2012, 08:40:04 PM by Ingar »
|
Logged
|
|
|
|
|