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Read May 08, 2007, 09:47:35 PM #0
Ingar

Ingar's NetRadiant packages

Ingar's custom NetRadiant packages

NetRadiant is a fork of the well known GtkRadiant 1.5 editor. I do NOT write this program:
I download the source code, build executables, add some documentation, game packs and usability
tweaks. My goal is to provide a package that is easy to install and use.

You can find more information on the following websites:

Ingar's NetRadiant page (thanks to maci for the webspace):
http://ingar.satgnu.net/gtkradiant
The NetRadiant website:
http://dev.alientrap.org/wiki/netradiant
The NetRadiant forum:
http://alientrap.org/forum/viewforum.php?f=23

Downloads

Windows
netradiant-20100214-win32.zip

Linux
netradiant-20100214-x86.tar.bz2
netradiant-20100214-x86_64.tar.bz2
Note: if you get PNG related errors and your linux distribution still uses libpng 1.3, try the 395 release in the files section

OS X 10.5
netradiant-219-osx.zip

Tremulous support files
netradiant-tremulous-support.zip

Installation

Unzip the support files to your tremulous base/ directory. The file data-radiant-1.1.0.pk3 should be in the same directory as the file data-1.1.0.pk3.

Unzip the NetRadiant package to a directory of your choice and run the radiant executable.

You can find detailed installation instructions on my website.

Notes
Settings are saved in /home/user/.netradiant on Linux,
and in C:\Documents and Settings\User\Application Data\NetRadiantSettings on windows.

If you are upgrading and experiencing strange problems,
remove this directory and try again.

NetRadiant gamepacks are compatible with GtkRadiant 1.5,
but you can not use gamepacks made for ZeroRadiant, GtkRadiant 1.4 or any older version of GtkRadiant.

Tutorials on GtkRadiant 1.5 still apply to NetRadiant.

History

2010-03-14: updated to the 2010-02-14 GIT build
- Linux build links with libpng 1.4

2009-08-30: updated win32 build
- Better performance on win32

2009-08-13: updated to SVN revision 395
- Better performance on linux
- corrects Wolf:ET file bsp version

2009-07-26: updated to SVN revision 392
- Fixed broken build menu on x86_64
- Improved Tremulous build menu options

2009-03-15: updated to SVN revision 219

« Last Edit: March 14, 2010, 09:47:15 AM by Ingar »

 
Read May 08, 2007, 10:51:36 PM #1
Caveman

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Nice, thank you Ingar.

could a mod sticky this?


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All other *wrath-server are copycats and not affiliated with us.

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Read May 09, 2007, 02:09:45 AM #2
Taiyo.uk

Ingars GtkRadiant 1.5.0 linux 32/64 builds

*Taiyo.uk is happy.
 
Read May 09, 2007, 05:49:11 AM #3
Lava Croft

Ingars GtkRadiant 1.5.0 linux 32/64 builds

*Lava Croft huggles Ingar
 
Read May 09, 2007, 06:59:06 AM #4
f0rqu3

Ingars GtkRadiant 1.5.0 linux 32/64 builds

good job
 
Read May 09, 2007, 07:57:31 AM #5
Survivor

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Do you mind if I add the links and instructions to the mapping wiki ingar?


I’m busy. I’ll ignore you later.
 
Read May 09, 2007, 08:24:49 AM #6
Ingar

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Quote from: "Survivor"
Do you mind if I add the links and instructions to the mapping wiki ingar?

Please feel free to do so Survivor, though it might not be a bad idea to mirror
the files somewhere. I have a rather limited amount of webspace, and I might
have to move the files in the future.
I'll keep in mind to announce new builds here.
 
Read June 09, 2007, 12:45:54 PM #7
Ingar

Ingars GtkRadiant 1.5.0 linux 32/64 builds

New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?
 
Read June 09, 2007, 12:46:39 PM #8
Lava Croft

Ingars GtkRadiant 1.5.0 linux 32/64 builds

This deserves a Sticky. Way to go Ingar!
 
Read June 09, 2007, 04:08:36 PM #9
Survivor

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Quote from: "Ingar"
New revision, more gamepacks, updated instructions, included manual, new webpage.

Survivor, can you update the mapping wiki too?


Will do next chance i get.


I’m busy. I’ll ignore you later.
 
Read June 27, 2007, 08:42:12 PM #10
Death On Ice

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Links are broken?  :O
 
Read June 28, 2007, 10:59:24 AM #11
Ingar

Ingars GtkRadiant 1.5.0 linux 32/64 builds

Quote from: "Death On Ice"
Links are broken?  :O

Oops, fixed now. Thanks for noticing  Smiley
 
Read December 23, 2007, 05:40:15 PM #12
Ingar

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

I've updated the build to svn revision 191 and linked with gtk 2.12. Reports (working or not) are welcome.
 
Read January 03, 2008, 06:07:38 AM #13
Circle

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

There is a bug where when you adjust the width of the grid and design that Ubuntu freezes. To fix this go to Visual Effects and set the option to None.
 
Read January 03, 2008, 10:25:50 AM #14
Caveman

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

Not Ubuntu freezes, Compiz does.
And Compiz is a no go here, anyhows.


Aliens' | Humans' | Wrath Public-CW

All other *wrath-server are copycats and not affiliated with us.

News/Status/Forum/Patches: http://wraths.dyndns.org
 
Read April 05, 2008, 03:21:04 AM #15
Rhez

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

both addresses ain't existed or right or typed right?Huh?? All they did was took me to this page http://dm.bbn.com.cn/response.asp?MT=ingar.soliter.org&srch=&prov=&l=y
 
Read April 05, 2008, 05:38:19 PM #16
Ingar

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

I moved the page to http://ingar.satgnu.net/gtkradiant and updated the post. Thanks to maci for the webspace.

You can find the files here: http://ingar.satgnu.net/gtkradiant/files
 
Read May 27, 2008, 11:25:31 AM #17
mykro

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

(initially posted as a question, modified with my own answer)

I found I needed a small trick to getting it working with Ubuntu, so I thought I'd post my steps.

Ingar's GtkRadiant 1.5.0 with Ubuntu Hardy
--------------------------------------------------------

A default synaptic install of Tremulous 1.1.0-4 places files in the following locations:

    /usr/games/tremulous        # a 637 byte "launcher" executable
    /usr/lib/tremulous               # a 1.4mb executable
    /usr/share/games/tremulous/base/     # the data, vms, default map pk3s and a ui directory are here

You'll notice after playing on a few servers that some directories get created under your home directory, containing downloaded maps.

    ~/.tremulous/base
    ~/.tremulous/base2
    ~/.tremulous/tremx-kor

I followed the instructions given to install Ingar's Gtkradiant, and modified trem.game with:

    enginepath_linux="/usr/games/"

However, if you just leave it at that, you'll find that radiant runs fine, but it only seems to be drawing textures from your downloaded maps.  The default map textures and entities are not available as you'll discover when following the tutorial and right-click to place a reactor, radiant reports: Model load failed: "models/buildables/reactor/reactor.md3"

This also didn't work for me:

    enginepath_linux="/usr/share/games/tremulous/"

The trick that worked for me is to copy all the default pk3 files to a new user directory:

    $ mkdir ~/.tremulous/default
    $ cp /usr/share/games/tremulous/base/*.pk3 ~/.tremulous/default

And modify gtkradiant/games/trem.game thus:

    enginepath_linux="/usr/share/games/tremulous/"
    prefix=".tremulous"
    basegame="default"

It now picks up all the default textures and entities, AND somehow it makes all your downloaded map entities available as well.  Note that the value of enginepath_linux doesn't appear to have any effect... it seems all data is taken from the directories under ~/.tremulous.

I haven't used radiant long enough to find out if there are any other problems with this approach, but I thought I would post the trick anyway.

mykro
« Last Edit: May 27, 2008, 01:00:32 PM by mykro »
 
Read May 27, 2008, 12:08:38 PM #18
Ingar

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

 enginepath_linux should point to the path where the game data is
Code:
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.
 
Read May 27, 2008, 12:49:12 PM #19
mykro

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

enginepath_linux should point to the path where the game data is
Code:
enginepath_linux="/usr/share/games/tremulous"
basegame="base"

Note that the ubuntu tremulous package is a notoriously non-default
installation.


Thanks Ingar - I had tried that without success.  I found a solution in the end and went back to modify my previous post - wasn't expecting anyone to reply so quickly Smiley
 
Read October 26, 2008, 04:34:06 PM #20
Unanimated

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

Where can I find gtkglext and libmhash? They're not in the Ubuntu repos, and due to a catastrophic error a few months ago, I'm a little afraid of compiling things.


My in game name is Maggot.
I usually play on DretchStorm, but I also sometimes play on DretchTsunami and uBP.
 
Read October 26, 2008, 06:20:20 PM #21
Thorn

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

They are both in the ubuntu repo.


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Read November 02, 2008, 12:38:42 PM #22
Ingar

Re: Ingars GtkRadiant 1.5.0 linux 32/64 builds

Updated to NetRadiant SVN rev 121. This takes care of the crash with gtk 2.14 and removes the libmhash dependency.

Update: Added windows build.
« Last Edit: November 02, 2008, 06:09:56 PM by Ingar »

 
Read January 22, 2009, 11:20:45 PM #23
fleash eater

Re: Ingar's GtkRadiant 1.5.0 builds

ever gonna be a Mac build?  Undecided


for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
 
Read January 23, 2009, 06:28:01 PM #24
Ingar

Re: Ingar's GtkRadiant 1.5.0 builds

ever gonna be a Mac build?  Undecided

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.
 
Read January 28, 2009, 06:13:08 AM #25
Red.Beard.IV

Re: Ingar's GtkRadiant 1.5.0 builds

Hey. i don't really know much about Linux machines at the minute but really don't have to use my Vista partition for doing stuff like this as I'm fed up with that OS. Smiley
Can someone help me with this though.

So far, I had to move the file I downloaded which was given to my /home/ryan folder as it kept saying there was no such file or folder where I was typing in the terminal, and after this it began to work slightly but then it went through all the files in the tar and said "No such file exists"

Apart from one, I think it said cannot mkdir. Sad


It says this for nearly all of them:
Quote
tar: netradiant-1.5/plugins/brushexport.so: Cannot open: No such file or directory
tar: Error exit delayed from previous errors
ryan@ubuntu:/usr/local/games$
[\quote]
« Last Edit: January 28, 2009, 06:19:13 AM by Red.Beard.IV »
 
Read January 28, 2009, 08:05:14 AM #26
Archangel

Re: Ingar's GtkRadiant 1.5.0 builds

cause you aren't root, Ryan.
 
Read January 28, 2009, 08:12:56 PM #27
Red.Beard.IV

Re: Ingar's GtkRadiant 1.5.0 builds

I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.
 
Read January 28, 2009, 08:23:17 PM #28
Odin

Re: Ingar's GtkRadiant 1.5.0 builds

You can run gtkradiant from anywhere. It does not have to be in /usr/local. You can extract it to your home directory if you like.


 
Read January 29, 2009, 01:17:18 AM #29
fleash eater

Re: Ingar's GtkRadiant 1.5.0 builds

ever gonna be a Mac build?  Undecided

I don't have a Mac, but I am not opposed to offering an OSX version.
If someone is able and willing to do the compiling we could look into it.

*raises hand*

as long as i dont get TOO confused along the way i think i can help.


for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
 
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