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Author Topic: New Mod Idea? Look here first  (Read 14685 times)
techhead


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« on: April 16, 2007, 08:15:44 PM »

If you have a new idea for something to add to a mod, think up answers to at least some of these questions.
Modder put serious time and effort into their work, so don't ask for frivolous mods that might take hours to code. If you can supply code, modeling, or animations, then you will probably be looked at much more seriously.
However, do not be discouraged if you cannot answer all of these, but a well though out idea will go farther than a 4-line post.

General:
Is it possible/feasible to code?
Is it a trivial mod, not worth a 500kb client-side download?
Why do we need or want it?
Does it fit in with the theme of Tremulous?
Is it balanced?

Buildables:
How many Bp?
How big?
What does it do?
Does an existing building already carry out that function?
How is it unique from existing buildings?
Who is supplying the models and/or animations?
If it does damage, how much damage, and how does it carry it out?

Weapons, Equipment, and Classes:
How much does it cost?
What does it do, primarily?
Does an existing item already carry out that function?
How is it unique from existing items?
Who is supplying the models and/or animations?
If a class, how big is it?
If it is a weapon or class, how much damage does it do, and how does it carry it out?
If it is a weapon, how much ammo and what type?
If it is human armor, what sort of protection does it do?

Other Gameplay mechanics or features:
What does it do?
If it modifies or augments an above feature, look in that section for questions.
Is it balanced?

Server-side or client-side features
What does it do?
If it is an admin feature, how could it possibly be abused?

Has someone else suggested this previously? The search button is your friend.
Also, please do not post your ideas in this topic. Make your own.
« Last Edit: February 22, 2008, 01:55:54 AM by techhead » Logged

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Paradox

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« Reply #1 on: April 16, 2007, 10:04:42 PM »

Stuck because this is really useful.
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techhead


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« Reply #2 on: April 17, 2007, 08:09:37 PM »

Removed request for sticky from original post.
If anyone has any additions to this list of questions, mention it and I'll see what I can do.
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Risujin


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« Reply #3 on: April 18, 2007, 12:31:56 AM »

Add this:

Don't ask for boring mods. If it can already be done in Tremulous or only requires a few small changes to the code, chances are it's too boring to bother.
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benmachine

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« Reply #4 on: April 18, 2007, 03:56:47 PM »

Quote from: "Risujin"
Add this:

Don't ask for boring mods. If it can already be done in Tremulous or only requires a few small changes to the code, chances are it's too boring to bother.

If it can already be done - I see your point.
But when a small few changes are involved, then that's another matter entirely. Besides, too complicated is much more often the problem than too simple, so let's not encourage "I need to make this more difficult for the coders".
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benmachine
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« Reply #5 on: April 18, 2007, 04:16:10 PM »

pm your mod ideas to risujin for a review
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whitebear


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« Reply #6 on: April 18, 2007, 04:22:46 PM »

Risujin seem to become our offical trem moder. Sending pm to risujin is too direct imo... To get risujin mod idea of yours, you just need to hint somehow that it is somehow connected to UT some wierd way. ^^
you could add a guide how to seduce risujin to mod your idea.
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Undeference
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« Reply #7 on: April 18, 2007, 04:23:45 PM »

How simple or complicated or possible or impossible is not really all that important. How good the idea is or whether you're going to do all the work is.
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Risujin


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« Reply #8 on: April 18, 2007, 04:36:46 PM »

Quote from: "Undeference"
How simple or complicated or possible or impossible is not really all that important. How good the idea is or whether you're going to do all the work is.

Well I see a lot of mods ideas that just want to set humans S3 at the start or add a new gun or something very limited like that. Keep in mind that for a lot of these mods, you will end up forcing a client download. Why should people go to your server, download your 1/2mb PK3, to get stock Tremulous with a tiny modification?

Besides, crazy mods are more fun. Cool
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Undeference
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« Reply #9 on: April 18, 2007, 06:34:17 PM »

Quote from: "Risujin"
Well I see a lot of mods ideas that just want to set humans S3 at the start or add a new gun or something very limited like that.
As long as it's actual code and not whining "someone should do this" (and worse, expecting anyone to care), I don't have a problem with it. Hell, someone might write some actually useful code.

Quote from: "Risujin"
Keep in mind that for a lot of these mods, you will end up forcing a client download. Why should people go to your server, download your 1/2mb PK3, to get stock Tremulous with a tiny modification?
That's a question that the authors of the code have to address, not me. Currently, the mods with the most use and man hours are Balance and TremX. I don't know if that indicates whether they are any good or not since the closest I came to playing either was spending a few minutes on Yaknet Balance to talk to robug. So I'm not a good indication of whether the mods are playable. But I have glanced at the code.
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Risujin


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« Reply #10 on: April 18, 2007, 10:40:57 PM »

Quote from: "Undeference"
Currently, the mods with the most use and man hours are Balance and TremX.

You haven't played any current mods. Wink
I've made not one, but two full mods in that time span. IMHO, they are each more fun than Balance.
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Undeference
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« Reply #11 on: April 18, 2007, 11:26:59 PM »

Quote from: "Risujin"
You haven't played any current mods. Wink
I also haven't played any non-current mods. I said that.
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Need help? Ask intelligently. If you find a solution on your own, please share it so others can benefit.

Thats what we need, helpful players, not more powerful admins.
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Risujin


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« Reply #12 on: April 19, 2007, 03:06:59 PM »

Quote from: "Undeference"
Quote from: "Risujin"
You haven't played any current mods. Wink
I also haven't played any non-current mods. I said that.

Then kindly GTFO the Mods section kthx. Cool
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KobraKaine


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« Reply #13 on: April 19, 2007, 04:19:49 PM »

Quote from: "Risujin"
Quote from: "Undeference"
Quote from: "Risujin"
You haven't played any current mods. Wink
I also haven't played any non-current mods. I said that.

Then kindly GTFO the Mods section kthx. Cool


Hahaha, +1.
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whitebear


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« Reply #14 on: April 19, 2007, 09:01:55 PM »

+1

Someone lost his cool.  :roll:
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techhead


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« Reply #15 on: April 20, 2007, 07:49:31 PM »

Updated with general category.
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Risujin


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« Reply #16 on: April 21, 2007, 01:02:09 AM »

Quote from: "techhead"
Updated with general category.

Actually, for the record:
Game VM = no download
Client VM = 250 kb
Client + UI VM = 500 kb

It is necessary to modify the UI VM to add things to, say, the buildables menu.
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Undeference
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« Reply #17 on: April 22, 2007, 03:25:27 AM »

I get 312KB for a pk3 from svn 931 containing the ui directory, cgame.qvm and ui.qvm, the patch, a copy of the GPL, and a tiny README.
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f0rqu3
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« Reply #18 on: April 22, 2007, 03:42:08 AM »

what are those numbers... I use rar anyway
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RedGuff


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« Reply #19 on: April 28, 2007, 12:29:09 PM »

Hello. Smiley
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.
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mooseberry
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« Reply #20 on: April 29, 2007, 07:52:40 PM »

Quote from: "RedGuff"
Hello. Smiley
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.


So do it.
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doomagent13


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« Reply #21 on: May 10, 2007, 03:33:05 AM »

Could the hit box be scrapped after the initial spawning?  It would make things more interesting as an actual hit on the model would be required to do damage.  Might require a new cgame, though, and would have serious problems if certain building glitches remained, mainly the turret in a box and other times when the hitbox and model split.
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kevlarman

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« Reply #22 on: May 10, 2007, 03:36:36 AM »

Quote from: "doomagent13"
Could the hit box be scrapped after the initial spawning?  It would make things more interesting as an actual hit on the model would be required to do damage.  Might require a new cgame, though, and would have serious problems if certain building glitches remained, mainly the turret in a box and other times when the hitbox and model split.
it would require a lot more than a new cgame...
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Tarhead


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« Reply #23 on: June 09, 2007, 07:29:00 PM »

Also for each new thing for one team give the other team something so the humans get a lot of stuff but the aliens just get modified, But this is what i think.
(annoyed from some mods that humans got alot but aliens don't)
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UniqPhoeniX
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« Reply #24 on: November 30, 2007, 09:20:42 PM »

Quote from: RedGuff
Hello. Smiley
I'd like a mod where you can buy some build points with credits or evolution  points.
Thanks.

So do it.
It's actually a very good idea. I hope someone will consider this. The fact that someone has a suggestion, doesn't mean they can code.
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EmilyS


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« Reply #25 on: February 10, 2008, 07:39:31 AM »

i think at alien need some better that tyran new creature....maby small but powerfull....and humans maby gun who shot faster that las gun but do smalles damage that that....if that imposoble Tongue
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techhead


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« Reply #26 on: February 11, 2008, 08:06:55 PM »

Random Mod Idea
I don't think you even read my original post.
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deathvirus


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« Reply #27 on: February 17, 2008, 09:19:29 PM »

wtf? how  do you get mods,wen i clik mods it shows a blank list. Cry
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thirdstreettito

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« Reply #28 on: February 17, 2008, 09:33:33 PM »

Download them from mercenariesguild.net
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Plague Bringer


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« Reply #29 on: February 20, 2008, 12:17:19 AM »

Looking at the title of this sticky, it occurred to me that perhaps it would be wise to have an organized list of all mod ideas, and suggestions, along with links to them. I'd be happy to do it if I can get some support for the idea.
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