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Music for Tremulous
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Topic: Music for Tremulous (Read 12596 times)
DiViNiTY
Turrets: +0/-0
Posts: 8
Music for Tremulous
«
on:
March 23, 2007, 02:59:26 PM »
Hi, i'm a music artist and i have some music for Tremulous.
All files are free for use and made by DiViNiTY.
(Everyone can use or modify my music). A credit would be nice.
Listen to
Divinity_44
Divinity_55
Divinity_60
Divinity_61
DiVinity_74
Divinity_75
Divinity_76
Divinity_78 -> (maybe new main theme)
and all other stuff.
Here is the Link:
http://uploaded.to/?id=r287jw
~ 142 MB
Logged
IJsje
Turrets: +1/-1
Posts: 58
Music for Tremulous
«
Reply #1 on:
March 23, 2007, 03:08:12 PM »
If it wasn't a 142 MB download I might have thought about downloading a single song to see if it is crap or not.
Logged
Glunnator
Turrets: +5/-6
Posts: 871
Music for Tremulous
«
Reply #2 on:
March 23, 2007, 03:13:32 PM »
/agree
Logged
Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT!
DiViNiTY
Turrets: +0/-0
Posts: 8
Music for Tremulous
«
Reply #3 on:
March 23, 2007, 03:26:22 PM »
2 Tracks for Download: Divinity_74 & Divinity_78
http://uploaded.to/?id=xnxii1
11.3 MB
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Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Music for Tremulous
«
Reply #4 on:
March 23, 2007, 03:36:44 PM »
Good to see people working on this. If you would email me the files, i could put them up on Tremmods.
Logged
∧OMG ENTROPY∧
DiViNiTY
Turrets: +0/-0
Posts: 8
Music for Tremulous
«
Reply #5 on:
March 26, 2007, 12:36:39 PM »
I have encoded my music files with a better Encoder. The Package is now 47.51 MB. It contains the same files as in the 142 MB Package!!!
http://uploaded.to/?id=pu8j20
I think for Tremulous fits: Divinity_44, 46, 54, 55, 56, 60, 61, 74, 75, 76 and 78.
Logged
gerglewerx
Guest
Music for Tremulous
«
Reply #6 on:
March 26, 2007, 02:50:52 PM »
Interesting, the music fits the game.
Logged
polish farmer boy
Guest
Music for Tremulous
«
Reply #7 on:
March 26, 2007, 03:58:11 PM »
agree
if they ever make "game over u are dead" screen it would boost depressing feelings
good job
Logged
SithLord
Turrets: +0/-0
Posts: 45
Music for Tremulous
«
Reply #8 on:
March 26, 2007, 05:10:07 PM »
It's screwed up. Cannot find server. Crap
Logged
quot;Man is the only creature to spend all of its time pumping sewage into the sea and then swimming in it!"
Viktrua
Goliath
Turrets: +0/-0
Posts: 3
Music for Tremulous
«
Reply #9 on:
March 26, 2007, 06:42:39 PM »
it's nice but for me it doesn't make the mood ;]
Logged
quot; Game over man! GAME OVER! "
optear
Turrets: +0/-0
Posts: 67
Music for Tremulous
«
Reply #10 on:
March 26, 2007, 07:45:02 PM »
depressing
btw:
http://tremulous.net/phpBB2/viewtopic.php?t=2697&highlight=soundtrack
Logged
quote]if timbo is the father of tremulous, norfenstein - mother, and overflow, jex, stannum, tjw, ... children. I am the grandfather. Because I created NS. [/quote]
DiViNiTY
Turrets: +0/-0
Posts: 8
Music for Tremulous
«
Reply #11 on:
March 27, 2007, 10:23:04 AM »
Question @ Paradox:
Can you make a Music Addon and put it on Tremmods, so you can decide if you want some ingame Music or not. I don't knew if this is possible with the modified Quake 3 engine Tremulous uses.
Logged
DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
Music for Tremulous
«
Reply #12 on:
March 27, 2007, 01:10:56 PM »
I'm going to check them out for tremradio.
Logged
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0¤cy_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8]
[/url]
rdizzle
Turrets: +1/-1
Posts: 187
Music for Tremulous
«
Reply #13 on:
March 27, 2007, 04:48:14 PM »
What? Trem should should have my puppy pirates as the start up song.
http://virb.com/ilovejen
Logged
DiViNiTY
Turrets: +0/-0
Posts: 8
Music Addon
«
Reply #14 on:
April 08, 2007, 02:12:24 PM »
Can someone make a "Music Addon" and put it on the Tremulous Web-Site or on Tremmods (
http://sourceforge.net/projects/tremmods)?
So you can download ingame Music if you want some.
I don't knew if this is possible with the modified Quake 3 engine Tremulous 1.1 uses.
Here is the Link to the Music files: 47,51 MB in OGG format, All files
http://uploaded.to/?id=pu8j20
Music files in WAV format (Tremulous 1.1 uses wav) - 96,08 MB
Only the best files: Divinity_44, 46,52,55,56,60,61,74,75,76,78,Unreleased 01
http://uploaded.to/?id=iierlt
Logged
Diggs
Turrets: +5/-11
Posts: 322
Music for Tremulous
«
Reply #15 on:
April 08, 2007, 02:36:37 PM »
I only listened to the two tracks you posted as the download speed was really low.
All I heard was some looping. Am I missing something?
Logged
続けてゲーム
Evlesoa
Guest
Music for Tremulous
«
Reply #16 on:
April 08, 2007, 07:09:27 PM »
40 KB a second... wow thats slow as hell... Next time use mediafire.com that shit pwns at 400 KB a second thats 10 times faster
If you can upload all your songs to mediafire, id download em and listen, cuz i like them, too bad they are WAYYYYY to repetative lol XD
Logged
erisco
Turrets: +0/-0
Posts: 35
Music for Tremulous
«
Reply #17 on:
April 09, 2007, 08:48:33 PM »
I never play tremulous with the sound on.. it is terrible. Any improvement would turn my speakers back on!
Logged
n00b pl0x
Turrets: +54/-168
Posts: 2415
Music for Tremulous
«
Reply #18 on:
April 09, 2007, 10:46:19 PM »
i agree the music is very repetative. but i leave the sound on so i can, you know, hear whats going on around me (wtf?)
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
TriedtoDestroyMetal
Turrets: +0/-1
Posts: 123
Music for Tremulous
«
Reply #19 on:
April 09, 2007, 11:07:05 PM »
Hey man I appreciate the effort, and it sounds pretty cool actually, but
LET'S GET SOME HARDCORE METAL IN THIS B****!!!!!!
Or at least some pounding techno or something!
Logged
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]
Howitzer
Turrets: +0/-1
Posts: 269
Music for Tremulous
«
Reply #20 on:
April 10, 2007, 04:34:32 PM »
Indeed.
Maybe something like Warsow has (Marc A. Pullen, think Quake 2 music)
Playing as an alien means adrenaline, rush, speed, "terror".
Non-vocal speed metal would do just fine :p
Logged
player1
Turrets: +527/-401
Posts: 3062
ohaider!
what the people want is the loud and screaming guitars
«
Reply #21 on:
April 10, 2007, 05:54:09 PM »
exactly
Humans = Metal (Finnish Death Metal, ftw! Swedish Sleaze!!!111!!!)
Aliens = industrial electronica goth glam punk garage dark and screeching or instrumental horror flick music (synthesizers thru marshall amps)
Music should emanate from main structure (reactor/OM) when it is at 100% health
Volume should decrease with structure's health and distance from it
Then the enemy could never hide their base
And campers would never move ("They're playing Tool/Korn/Pantera, man. We can't move, now.") :roll:
But seriously, which team you choose to be on could influence which music you are listening to. Humans could listen to Metal. Aliens could listen to Punk/Electronica/Industrial/Goth mix. Players listen to music, and game sounds, in clientside interface with game volume and music volume selectable at options menu. Humans get one mix; Aliens a different mix. Rockers v. Mods, anyone?
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
rdizzle
Turrets: +1/-1
Posts: 187
Music for Tremulous
«
Reply #22 on:
April 10, 2007, 06:00:19 PM »
music in tremulous would suck ass.
unless it's part of the map. e.g. the intercom message in metro.
i like to hear where shit is at and music just drowns things out.
Logged
Howitzer
Turrets: +0/-1
Posts: 269
Music for Tremulous
«
Reply #23 on:
April 10, 2007, 09:43:54 PM »
The thing about good game-music is that it immersifies but doesn't distract.
Listen to the Oblivion, Morrowind(especially the menu song) or Guild Wars soundtrack and you'll know what i mean.
Logged
erisco
Turrets: +0/-0
Posts: 35
Music for Tremulous
«
Reply #24 on:
April 10, 2007, 09:58:51 PM »
rdizzle, this is why the game as both music and sound effect volume controls.
Logged
player1
Turrets: +527/-401
Posts: 3062
ohaider!
I know what you mean
«
Reply #25 on:
April 10, 2007, 10:03:57 PM »
Quote from: "Howitzer"
The thing about good game-music is that it immersifies but doesn't distract.
Listen to the Oblivion, Morrowind(especially the menu song) or Guild Wars soundtrack and you'll know what i mean.
Or the original Unreal....
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
TriedtoDestroyMetal
Turrets: +0/-1
Posts: 123
Music for Tremulous
«
Reply #26 on:
April 13, 2007, 08:16:36 PM »
I recommend
Konono No. 1
for your tremulous games... it's ridiculously appropriate.
Logged
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]
DiViNiTY
Turrets: +0/-0
Posts: 8
Re: Music for Tremulous
«
Reply #27 on:
November 23, 2007, 07:27:58 AM »
Hi, i'm back. Got a new set of music for Tremulous. This time it is only free for private use. (Do not use in any commercial or public project)
Use your favourite music player in background and play Tremulous. (all in mp3 format)
Have Fun!
http://uploaded.to/?id=k7cqip
or
http://www.mediafire.com/?fm2sbgnyakq
~21 MB
«
Last Edit: November 23, 2007, 07:39:40 AM by DiViNiTY
»
Logged
DexTop_Uncle
Turrets: +2/-0
Posts: 2
Music for Tremulous
«
Reply #28 on:
September 14, 2008, 09:10:27 PM »
Hello. I'm [PTA]ZioDex.
I make this music for lol
http://www.mediafire.com/?sharekey=ed6620a8b1be96dcd2db6fb9a8902bda
modify:
new topic created: LoL Music - Tremulous Obsession
«
Last Edit: September 14, 2008, 09:30:00 PM by DexTop_Uncle
»
Logged
Snake
Turrets: +43/-110
Posts: 541
1.1 > 1.2
Re: Music for Tremulous
«
Reply #29 on:
September 14, 2008, 09:14:01 PM »
Why dont start a new thread for it?
Necro ftl
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