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mod suggestion
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Topic: mod suggestion (Read 1887 times)
darthdumbo
Turrets: +0/-0
Posts: 3
mod suggestion
«
on:
March 20, 2007, 03:52:27 AM »
I've ot an idea for a mod that I think would be cool
Plan: add AI for humans, add assimilators that can take control of the human AI.
Assimilators(or something easier to remember) will look like sludge and are hard for humans to see them.
OK, yes I realize that this is a 1-sided mod
btw, how long would this take?
Logged
quot;Everything is remarkable, because everything can have a remark made about it"-me
"He is a bug, therefore he must die"-Me again xD
sleekslacker
Turrets: +10/-35
Posts: 409
mod suggestion
«
Reply #1 on:
March 20, 2007, 11:52:05 AM »
Quake Wars anyone ?
Logged
y last name is Jones, the family motto is "Jones' never give up!"
Currently ignoring all of your spams.
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
mod suggestion
«
Reply #2 on:
March 21, 2007, 05:55:50 AM »
OK!
Please do it. Do not post until you have some progress and some patches to release!
Thanks!
Khalsa
Logged
}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
darthdumbo
Turrets: +0/-0
Posts: 3
mod suggestion
«
Reply #3 on:
March 21, 2007, 08:17:08 PM »
Quote from: "khalsa"
OK!
Please do it. Do not post until you have some progress and some patches to release!
Thanks!
Khalsa
dude. this was a suggestion!! I don't have any idea how to mod, the most I have ever modded was the units on SWBF2!!! I can do a little bit of hex-editing, but I don't think it would apply to this.
Logged
quot;Everything is remarkable, because everything can have a remark made about it"-me
"He is a bug, therefore he must die"-Me again xD
Risujin
Turrets: +33/-13
Posts: 740
mod suggestion
«
Reply #4 on:
March 22, 2007, 01:21:42 PM »
Quote from: "darthdumbo"
Quote from: "khalsa"
OK!
Please do it. Do not post until you have some progress and some patches to release!
Thanks!
Khalsa
dude. this was a suggestion!! I don't have any idea how to mod, the most I have ever modded was the units on SWBF2!!! I can do a little bit of hex-editing, but I don't think it would apply to this.
LOL it was so ez, all it took was some hex editing, here is
the patch
gg
Logged
optear
Turrets: +0/-0
Posts: 67
mod suggestion
«
Reply #5 on:
March 22, 2007, 02:32:03 PM »
Quote from: "Risujin"
Quote from: "darthdumbo"
Quote from: "khalsa"
OK!
Please do it. Do not post until you have some progress and some patches to release!
Thanks!
Khalsa
dude. this was a suggestion!! I don't have any idea how to mod, the most I have ever modded was the units on SWBF2!!! I can do a little bit of hex-editing, but I don't think it would apply to this.
LOL it was so ez, all it took was some hex editing, here is
the patch
gg
you can actually hexedit qvm's ; just bytecode
Logged
quote]if timbo is the father of tremulous, norfenstein - mother, and overflow, jex, stannum, tjw, ... children. I am the grandfather. Because I created NS. [/quote]
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