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Author Topic: Sirius Complex [Final]  (Read 18457 times)
Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« on: March 03, 2007, 10:18:57 PM »

-- Final
I put the final version of the Sirius Complex online.  The most significant change is the human base, I've added a more viable base spot and some decoration. If no more serious bugs pop up, I consider this project closed.

A big thank you to everyone who has contributed to this map,
and thank you gareth for encouraging people to release finals Wink

-- Beta 1
I have updated the sirius website with beta 1, changes include:
improved human base, locations, more sounds, decorations and a few special effects.

-- Alpha 1
The layout of my second map is finally complete,
so I present to you: The Sirius Complex.

This map is a whole lot smaller than my previous one,
and has (hopfully) no unconquerable camping spots :wink:

Screenshots and download of the final version can be found here:
http://users.telenet.be/ingar/tremulous/sirius.html
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vcxzet
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« Reply #1 on: March 03, 2007, 10:57:02 PM »

gj
btw unconquerable is inevitable on funzone
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Kaleo


Turrets: +176/-220
Posts: 2098

Abata Ankh t Chet


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« Reply #2 on: March 04, 2007, 12:03:42 AM »

That map is up to Unreal Engine standard!!! FUCKING AWSOME!!!
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TRaK


Turrets: +94/-21
Posts: 442


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« Reply #3 on: March 04, 2007, 03:07:26 AM »

Looks quite good, and gameplay seems to have a lot of potential. It reminds me of nexus6. Great work. I would call this a beta, definately. I don't like is the skybox much, but that may just be me.

Aside from that, look forward to playing this  Smiley
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Odin
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omgwtfbbq


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« Reply #4 on: March 04, 2007, 03:57:05 AM »

GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...
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Lava Croft
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« Reply #5 on: March 04, 2007, 04:57:10 AM »

<3 Ingar
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Pacra


Turrets: +1/-1
Posts: 123


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« Reply #6 on: March 04, 2007, 06:13:10 AM »

Looks great, I would definitely call this a beta too.
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url=http://sga.jconserv.net][/url]
Baxter


Turrets: +1/-2
Posts: 182


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« Reply #7 on: March 04, 2007, 08:41:30 AM »

Quote from: "Odin"
GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...

Same... Sad
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Sometimes soon,maybe.]
Taiyo.uk

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« Reply #8 on: March 04, 2007, 11:12:33 AM »

Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:


Should the black/yellow stripes align here?


The border between each plane in the glass roof is visible:
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #9 on: March 04, 2007, 01:37:35 PM »

Quote from: "Taiyo.uk"
Great work! I'm looking forward to playing it. Spotted a few bugs though:

Missing texture inside a door frame:

Should the black/yellow stripes align here?


OhNoZ! Didn't see those, thanks for spotting. I'll check the other doors as well.

Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible

It's pretty obvious so I didn't really miss it Cool. I have to replace the window brushes with patches without molesting the fps too much.
On the TODO list.

Thanks for the comments everybody!
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gareth


Turrets: +38/-89
Posts: 710


« Reply #10 on: March 04, 2007, 06:28:21 PM »

nice map, both in looks i think it should play nicely too.
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Warrior


Turrets: +2/-0
Posts: 230


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« Reply #11 on: March 04, 2007, 10:52:20 PM »

One of the best new maps! (One more big map though. (How can Ingar make such a complex map in three months only?))
Those bugs are features Tongue lol
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techhead


Turrets: +77/-73
Posts: 1496

I like playing Tremulous, but who here doesn't???


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« Reply #12 on: March 06, 2007, 01:59:58 AM »

Actually, the black/yellow hazard stripes usually do not line up, so that one may see the definite edge more clearly.
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I'm playing Tremulous on a Mac!
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_Equilibrium_


Turrets: +96/-89
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« Reply #13 on: March 06, 2007, 03:31:47 AM »

so pretty!
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KOsAD


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Posts: 27


« Reply #14 on: March 08, 2007, 10:27:34 PM »

Once again, very nice work. I feel like when trem became standalone, and discovering his atmosphere Smiley

Just some visibilty problem, but I guess you already know it Wink



The same from the observation deck.
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whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #15 on: March 09, 2007, 11:22:10 AM »

great map...  although i intend to lose my way around it too often ^^
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Ingar
Tremulous Developers
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Turrets: +302/-7
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Doomsday device you say?


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« Reply #16 on: May 19, 2007, 01:29:14 PM »

Official Bumpdozer.
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mooseberry
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Hello.


« Reply #17 on: May 19, 2007, 07:22:22 PM »

Map looks really, very nice, I'm sure I'm going to get lost in it the first couple hundred times though...  :eek:
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techhead


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I like playing Tremulous, but who here doesn't???


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« Reply #18 on: May 19, 2007, 09:42:23 PM »

This almost wins my award for "Most Awesome Item of Today"
It comes in second place after Starcraft 2.
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I'm playing Tremulous on a Mac!
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Techhead||TH
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mooseberry
Community Moderators
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Hello.


« Reply #19 on: May 20, 2007, 12:02:42 AM »

Quote from: "Taiyo.uk"

The border between each plane in the glass roof is visible:


I kind of like it that way... Looks cooler IMO.
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Death On Ice


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« Reply #20 on: May 20, 2007, 06:27:24 AM »

Starcraft 2 = /Me would kill for
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #21 on: September 05, 2007, 07:17:01 PM »

I bump for final. A somewhat limited number of changes, but a few nice touches Wink
On to the next map.
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dks


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Posts: 3


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« Reply #22 on: September 05, 2007, 08:48:41 PM »

Great work Ingar, as always Smiley
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Lava Croft
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« Reply #23 on: September 07, 2007, 06:58:27 AM »

Download this map and come play it on SatGNU!
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gareth


Turrets: +38/-89
Posts: 710


« Reply #24 on: September 07, 2007, 09:08:30 AM »

nice to see its final Smiley now just need nano-final Cheesy

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


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« Reply #25 on: September 07, 2007, 11:10:24 AM »

Quote from: "gareth"

when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.


it's probably a version clash with beta1. For some reason the engine prefers the beta1 shaderfile over the final one and doesn't find the new shaders. Removing sirius-beta1 from your base folder should solve this.

Maybe I can prevent this in the future by adding the release name to the shader path. (eg textures/sirius-beta1/funkyshader)
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n00b pl0x


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« Reply #26 on: September 07, 2007, 09:14:43 PM »

mg seems to hate this map

the latest version they have is alpha
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m0wlwurf
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« Reply #27 on: September 08, 2007, 12:41:39 PM »

misaligned Patch found:

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Mexel


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« Reply #28 on: September 08, 2007, 08:33:29 PM »

Ingar, LOVE this map!!  After testing it myself, i decided to put MORE time into my current map "Factory" As i seen that my map was mostly "naked". So Those awaiting my next map. Wait another month or 2. I'm not rushing anymore.

A spatula + Love = SWEET MAP!
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #29 on: September 09, 2007, 08:25:45 AM »

Quote from: "m0wlwurf"
misaligned Patch found


OhNoZ, I hadn't noticed that  before Sad
but it doesn't look like something to build a new release for.
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