Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« on: March 03, 2007, 10:18:57 PM » |
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-- FinalI put the final version of the Sirius Complex online. The most significant change is the human base, I've added a more viable base spot and some decoration. If no more serious bugs pop up, I consider this project closed. A big thank you to everyone who has contributed to this map, and thank you gareth for encouraging people to release finals -- Beta 1I have updated the sirius website with beta 1, changes include: improved human base, locations, more sounds, decorations and a few special effects. -- Alpha 1The layout of my second map is finally complete, so I present to you: The Sirius Complex. This map is a whole lot smaller than my previous one, and has (hopfully) no unconquerable camping spots :wink: Screenshots and download of the final version can be found here: http://users.telenet.be/ingar/tremulous/sirius.html
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vcxzet
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« Reply #1 on: March 03, 2007, 10:57:02 PM » |
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gj btw unconquerable is inevitable on funzone
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Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
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« Reply #2 on: March 04, 2007, 12:03:42 AM » |
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That map is up to Unreal Engine standard!!! FUCKING AWSOME!!!
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Thou canst not kill that which doth not live, but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie... 
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TRaK
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Posts: 442
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« Reply #3 on: March 04, 2007, 03:07:26 AM » |
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Looks quite good, and gameplay seems to have a lot of potential. It reminds me of nexus6. Great work. I would call this a beta, definately. I don't like is the skybox much, but that may just be me. Aside from that, look forward to playing this 
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Odin
Spam Killer

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Posts: 1764
omgwtfbbq
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« Reply #4 on: March 04, 2007, 03:57:05 AM » |
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GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day...
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Lava Croft
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« Reply #5 on: March 04, 2007, 04:57:10 AM » |
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<3 Ingar
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Pacra
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Posts: 123
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« Reply #6 on: March 04, 2007, 06:13:10 AM » |
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Looks great, I would definitely call this a beta too.
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url=http://sga.jconserv.net]  [/url]
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Baxter
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Posts: 182
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« Reply #7 on: March 04, 2007, 08:41:30 AM » |
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GAAH! Every time I see an incredible map, it makes me think my current maps suck so horribly they shouldn't even see the light of day... Same... 
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Sometimes soon,maybe.] 
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #8 on: March 04, 2007, 11:12:33 AM » |
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Great work! I'm looking forward to playing it. Spotted a few bugs though: Missing texture inside a door frame:  Should the black/yellow stripes align here?  The border between each plane in the glass roof is visible: 
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #9 on: March 04, 2007, 01:37:35 PM » |
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Great work! I'm looking forward to playing it. Spotted a few bugs though:
Missing texture inside a door frame:
Should the black/yellow stripes align here?
OhNoZ! Didn't see those, thanks for spotting. I'll check the other doors as well. The border between each plane in the glass roof is visible
It's pretty obvious so I didn't really miss it  . I have to replace the window brushes with patches without molesting the fps too much. On the TODO list. Thanks for the comments everybody!
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gareth
Turrets: +38/-89
Posts: 710
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« Reply #10 on: March 04, 2007, 06:28:21 PM » |
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nice map, both in looks i think it should play nicely too.
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Warrior
Turrets: +2/-0
Posts: 230
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« Reply #11 on: March 04, 2007, 10:52:20 PM » |
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One of the best new maps! (One more big map though. (How can Ingar make such a complex map in three months only?)) Those bugs are features  lol
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
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« Reply #12 on: March 06, 2007, 01:59:58 AM » |
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Actually, the black/yellow hazard stripes usually do not line up, so that one may see the definite edge more clearly.
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I'm playing Tremulous on a Mac! MGDev fan-club member Techhead||TH /"/""\"\ \"\""/"/ \\:.V.:// Copy and paste Granger into your signature!
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_Equilibrium_
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« Reply #13 on: March 06, 2007, 03:31:47 AM » |
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so pretty!
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KOsAD
Turrets: +0/-0
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« Reply #14 on: March 08, 2007, 10:27:34 PM » |
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Once again, very nice work. I feel like when trem became standalone, and discovering his atmosphere  Just some visibilty problem, but I guess you already know it   The same from the observation deck.
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whitebear
Turrets: +35/-20
Posts: 659
Pornstar
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« Reply #15 on: March 09, 2007, 11:22:10 AM » |
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great map... although i intend to lose my way around it too often ^^
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #16 on: May 19, 2007, 01:29:14 PM » |
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Official Bumpdozer.
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #17 on: May 19, 2007, 07:22:22 PM » |
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Map looks really, very nice, I'm sure I'm going to get lost in it the first couple hundred times though... :eek:
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
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« Reply #18 on: May 19, 2007, 09:42:23 PM » |
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This almost wins my award for "Most Awesome Item of Today" It comes in second place after Starcraft 2.
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I'm playing Tremulous on a Mac! MGDev fan-club member Techhead||TH /"/""\"\ \"\""/"/ \\:.V.:// Copy and paste Granger into your signature!
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #19 on: May 20, 2007, 12:02:42 AM » |
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The border between each plane in the glass roof is visible:  I kind of like it that way... Looks cooler IMO.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Death On Ice
Turrets: +126/-141
Posts: 1287
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« Reply #20 on: May 20, 2007, 06:27:24 AM » |
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Starcraft 2 = /Me would kill for
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #21 on: September 05, 2007, 07:17:01 PM » |
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I bump for final. A somewhat limited number of changes, but a few nice touches On to the next map.
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dks
Turrets: +0/-0
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« Reply #22 on: September 05, 2007, 08:48:41 PM » |
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Great work Ingar, as always 
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url=http://www.thcteam.org]{tHc}[/url]
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Lava Croft
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« Reply #23 on: September 07, 2007, 06:58:27 AM » |
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Download this map and come play it on SatGNU!
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gareth
Turrets: +38/-89
Posts: 710
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« Reply #24 on: September 07, 2007, 09:08:30 AM » |
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nice to see its final  now just need nano-final  when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #25 on: September 07, 2007, 11:10:24 AM » |
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when i put it in my regular trem install i got some missing textures, but that seems to be due to some wierdness with other existing maps - no missing textures when i tryed it in clean 1.1 install.
it's probably a version clash with beta1. For some reason the engine prefers the beta1 shaderfile over the final one and doesn't find the new shaders. Removing sirius-beta1 from your base folder should solve this. Maybe I can prevent this in the future by adding the release name to the shader path. (eg textures/sirius-beta1/funkyshader)
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n00b pl0x
Turrets: +54/-168
Posts: 2415
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« Reply #26 on: September 07, 2007, 09:14:43 PM » |
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mg seems to hate this map
the latest version they have is alpha
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will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
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m0wlwurf
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« Reply #27 on: September 08, 2007, 12:41:39 PM » |
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misaligned Patch found: 
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Mexel
Turrets: +7/-3
Posts: 94
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« Reply #28 on: September 08, 2007, 08:33:29 PM » |
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Ingar, LOVE this map!! After testing it myself, i decided to put MORE time into my current map "Factory" As i seen that my map was mostly "naked". So Those awaiting my next map. Wait another month or 2. I'm not rushing anymore.
A spatula + Love = SWEET MAP!
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #29 on: September 09, 2007, 08:25:45 AM » |
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misaligned Patch found OhNoZ, I hadn't noticed that before but it doesn't look like something to build a new release for.
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