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Author Topic: Advanced Tactical Combat Simulator III  (Read 8437 times)
Lava Croft
Guest
« on: March 01, 2007, 07:32:47 PM »

Dear jex,

I released Advanced Tactical Combat Simulator III, just because I can't count. Get the map here. Have fun with it!

<3 Lava
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Survivor

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Turrets: +164/-159
Posts: 1661


« Reply #1 on: March 01, 2007, 07:45:17 PM »

atcsulous?
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I’m busy. I’ll ignore you later.
E-Mxp


Turrets: +27/-10
Posts: 722


« Reply #2 on: March 01, 2007, 08:17:37 PM »

I like it Cheesy. But.... in shot 3 the reactor is placed right next to the OM. If a human puts a turret between the pillars, the aliens will die. Seems fixed in shot 11 and 12.
I really like it Cheesy. Keep up the good work!
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Shadowgandor


Turrets: +61/-66
Posts: 826


« Reply #3 on: March 01, 2007, 09:07:09 PM »

Wow, nice work, love the look of it Smiley
Is the name of this map acts III or is it called something else?
I've added it to the list of maps.
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TRaK


Turrets: +94/-21
Posts: 442


WWW
« Reply #4 on: March 02, 2007, 03:44:43 AM »

Looks quite good, and the gameplay looks interesting.

The floor texture looks like it could be scaled down a little, but that's just my opinion. Looks fine anyways, and I look forward to playing this Smiley

Oh, and the lighting kinda reminds me of my map medusa CTM Smiley
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Lava Croft
Guest
« Reply #5 on: March 15, 2007, 04:40:19 AM »

Take a look around on http://trem.maci.ws/atcs3/map-atestcs3-4.pk3
MG-Domination has it in the cycle, complete with freshly added campspots, er dompoints.
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tuple

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Turrets: +97/-80
Posts: 834



« Reply #6 on: March 15, 2007, 04:09:12 PM »

This map is also on }MG{MercenariesGuild Server and is available to be voted on.

Also, the map can be found at http://mercenariesguild.net/base for local exploration or if other servers want to try it out (and have www downloads to MG work Wink )
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Lava Croft
Guest
« Reply #7 on: March 16, 2007, 08:13:24 PM »

I know I am breaking my 1337 amount of posts, but I just have to bummp this in order to get your attention and make you read the first post in this thread!
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tuple

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Turrets: +97/-80
Posts: 834



« Reply #8 on: March 16, 2007, 08:35:20 PM »

Newest version is in the }MG{ map repository

http://mercenariesguild.net/base/map-atcs3.pk3
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Smokey


Turrets: +23/-58
Posts: 793

orly?


WWW
« Reply #9 on: March 17, 2007, 01:53:06 AM »

lmfao, "sick" map.
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KOsAD


Turrets: +0/-0
Posts: 27


« Reply #10 on: March 18, 2007, 05:16:57 PM »

Another Team Camp and Spam ? :p
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n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #11 on: March 18, 2007, 06:22:05 PM »

because its what the tremulous players truely want
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will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
Lava Croft
Guest
« Reply #12 on: March 18, 2007, 11:13:10 PM »

Quote from: "KOsAD"
Another Team Camp and Spam ? :p

You can Camp and Spam just fine on any map. Camp and Spam is not caused by the map, but by the players.
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KOsAD


Turrets: +0/-0
Posts: 27


« Reply #13 on: March 18, 2007, 11:43:47 PM »

Yep, I was just joking about the acronym ^^
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #14 on: March 19, 2007, 12:09:28 AM »

OH! I SEE IT NOW A-nother T-eam C-amp S-pam!
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U R A Q T
Lava Croft
Guest
« Reply #15 on: March 19, 2007, 05:07:00 PM »

Quote from: "KOsAD"
Yep, I was just joking about the acronym ^^

I'm real bad with jokes... :roll:
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DarkRogue


Turrets: +0/-0
Posts: 308


« Reply #16 on: March 19, 2007, 07:27:17 PM »

nice shiney metal shader. Though have to ask: What's the point of the lava hole?
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n game name: Xiane
Lava Croft
Guest
« Reply #17 on: March 19, 2007, 07:58:09 PM »

Quote from: "DarkRogue"
nice shiney metal shader. Though have to ask: What's the point of the lava hole?

What would be the point of a lava pit in a map created by Lava Croft?
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #18 on: March 19, 2007, 08:47:37 PM »

okay, so it's your signature, nonetheless it's still random and unneeded/unwanted.
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U R A Q T
p0m


Turrets: +1/-0
Posts: 86

A high post count does not a valuable member make.


« Reply #19 on: March 19, 2007, 08:51:04 PM »

Quote from: "Plague Bringer"
okay, so it's your signature, nonetheless it's still random and unneeded/unwanted.


Dude, pull your head out of your ass. It adds character to the map.
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
Lava Croft
Guest
« Reply #20 on: March 19, 2007, 09:01:01 PM »

Quote from: "Plague Bringer"
okay, so it's your signature, nonetheless it's still random and unneeded/unwanted.

Let us not start a discussion that includes the words map, unneeded and unwanted, because that would be very gruesome.
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TRaK


Turrets: +94/-21
Posts: 442


WWW
« Reply #21 on: March 19, 2007, 11:43:50 PM »

I think that the lava pit adds a level of strategy and complexity to the map. To be a successful mapper, you need to make gameplay varied enough so as not to be boring. I'd go so far as to say that that is the hardest part of mapping.

Nevertheless, I would be very frustrated to see my tyrant/lucy fall into the pit accidentally  Tongue

Great work lava  Smiley
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Lava Croft
Guest
« Reply #22 on: March 20, 2007, 02:23:56 AM »

Quote from: "TRaK"
Nevertheless, I would be very frustrated to see my tyrant/lucy fall into the pit accidentally

Which is all the more reason to add a lava pit, don't you think?  Cool
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