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Author Topic: Random Dev. Shots  (Read 520864 times)
sleekslacker


Turrets: +10/-35
Posts: 409


« Reply #60 on: March 15, 2007, 04:31:52 AM »

Jettards are all noobs, hence the 'tards. You are not a jettard if you use the jetpack to kill an egg. You're not a jettard if you actually use it to chase the aliens (an high places). Jettards are cowards who don't chase the enemies. They float around in an area hoping to get a kill (with close to 0% probability) with 0 risk and then drop back to base when their ammo is finished. Might as well not play the game imho.
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y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.
n00b pl0x


Turrets: +55/-168
Posts: 2415



« Reply #61 on: March 16, 2007, 02:44:41 AM »

Quote from: "Nagato"
LOL, not all jettards are noobs at it.  I kinda a jettard at times, use to always be when I started, and my death ratio in the air is 1 death for every 10 times I go out flying.  And if you shoot cautiously your ammo can last you a long time.



u r 2 l33t 4 me
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HOW DO I SORTED SIG?
gareth


Turrets: +38/-89
Posts: 710


« Reply #62 on: April 10, 2007, 06:19:05 PM »

just keeping this thread alive :wink:

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Nagato


Turrets: +0/-0
Posts: 102


« Reply #63 on: April 10, 2007, 07:23:14 PM »

One more to go
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Pacra


Turrets: +1/-1
Posts: 123


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« Reply #64 on: April 10, 2007, 10:58:43 PM »

Nagato, how is that a dev shot?
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url=http://sga.jconserv.net][/url]
Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #65 on: April 10, 2007, 11:01:28 PM »

Hey, nice map, looks a bit like this one called ATCS though, BAH! who cares? there's a tonne of ATCS clones :roll:
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U R A Q T
gareth


Turrets: +38/-89
Posts: 710


« Reply #66 on: April 16, 2007, 05:41:32 PM »

this is a potential-alien-base-room, its too near the default alien base to make it very usefull at the start for humans. it is meant to be some sort of cooling radiater system.

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TRaK


Turrets: +94/-21
Posts: 442


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« Reply #67 on: June 12, 2007, 12:46:07 AM »

bumpy Smiley

From my newest map, Eden Corp. Marine Cloning Facility.
It's a high-tech facility dedicated to cloning a new more powerful set of marines, and the aliens have infested the incubator life-support systems.

Still a WIP.


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gareth


Turrets: +38/-89
Posts: 710


« Reply #68 on: June 12, 2007, 10:55:54 AM »

looking good trak, i like the idea that it is an actaul place rather than just some random industrial base.

heres a wip im working on.

Its a secret government base, created in case of nuclear war, but that is 1000s of years ago now, it has been infested by aliens since then.

the water for the facility is purified from underground rivers:


underwater - looking towards a tunnel:
[/img]
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kaziorvb


Turrets: +19/-43
Posts: 227


Nothing here is required.


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« Reply #69 on: June 12, 2007, 12:51:52 PM »

looks impressin gareth Smiley
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Evlesoa
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« Reply #70 on: June 12, 2007, 01:23:43 PM »

Quote from: "TRaK"


The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot Smiley


Reminds me of halo...
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David
Spam Killer
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Turrets: +249/-273
Posts: 3543

David


« Reply #71 on: June 12, 2007, 01:59:15 PM »

What is it with you and halo?
Play halo, and stop bitching about how trem should be more halo-like.

Looks very nice TRaK.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.
TRaK


Turrets: +94/-21
Posts: 442


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« Reply #72 on: June 12, 2007, 02:21:56 PM »

Quote from: "Evlesoa"
Quote from: "TRaK"

The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot Smiley


Reminds me of halo...


That map is dead. It wasn't turning out the way I wanted. I just recycled the layout and used it in Cerberus.
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krom

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Turrets: +0/-0
Posts: 56


« Reply #73 on: June 13, 2007, 10:17:00 PM »

Hi there lots of very cool works on this thread (these Marines tanks are very trippy).
With another Trem player: Diksa, we are toying with the concept of 'live' map like being inside the carcass of a leviathan, some kind of huge creature able to transport swarms of aliens trough the galaxies.
Here trying to make sense with some Marine equipment digging in the bodyfluid of the creature to extract  some 'lumen cellls'

some texture work to depict cell flow
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TinMan


Turrets: +49/-70
Posts: 1020


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« Reply #74 on: June 13, 2007, 10:28:23 PM »

Ew!!! Cool.  Cool
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Taiyo.uk

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Turrets: +222/-191
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« Reply #75 on: June 13, 2007, 10:40:52 PM »

gareth, TRaK, your maps are looking good, though I fear that a cloning facility map is just the excuse for not including any new human models in future versions Wink The submerged fog looks great.

krom: I like the concept, and the lumen cell tubes look cool. Do the cells flow?
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krom

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Turrets: +0/-0
Posts: 56


« Reply #76 on: June 13, 2007, 10:49:27 PM »

@Taiyo: thx and yes it does flows with some slight distortion to south the cylindrical effect.
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PFB
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« Reply #77 on: June 13, 2007, 10:54:44 PM »

Quote from: "gareth"
looking good trak, i like the idea that it is an actaul place rather than just some random industrial base.

heres a wip im working on.

Its a secret government base, created in case of nuclear war, but that is 1000s of years ago now, it has been infested by aliens since then.

the water for the facility is purified from underground rivers:


trem needs caustics badly
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Groove


Turrets: +0/-0
Posts: 32


« Reply #78 on: July 04, 2007, 04:35:16 AM »

Heavily doom-inspired.


Different level, quite a nice hallway.

A bit more surreal stuff.

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TinMan


Turrets: +49/-70
Posts: 1020


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« Reply #79 on: July 04, 2007, 05:01:25 AM »

I can't see it well, but if it's Doom inspired then I'll love it.
Keep it Doom I & II with addon wads, Doom III was the biggest letdown out of any gaming experience in my life.
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Kaleo


Turrets: +176/-220
Posts: 2098

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« Reply #80 on: July 04, 2007, 07:17:15 AM »

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epsy


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« Reply #81 on: July 04, 2007, 10:18:47 AM »

Quote from: "Kaleo"
...

that makes me think of a descent level xD

/me hides  Hovel
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Taiyo.uk

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Turrets: +222/-191
Posts: 2309


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« Reply #82 on: July 04, 2007, 11:04:36 AM »

@Groove: That's some nice mappage there. Needs a little work on the textures IMO, but it still looks good. Keep it up.
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Kaleo


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« Reply #83 on: July 07, 2007, 04:45:07 AM »





Suck it blue...
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #84 on: July 07, 2007, 06:22:41 PM »

Oh, god, Kaleo.

That looks like..

SOKOLOV'S SPACE

Quickly, delete that map and start over, or atleast make sure it's balanced. That's one thing Lava seems to have a problem with.
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U R A Q T
TRaK


Turrets: +94/-21
Posts: 442


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« Reply #85 on: July 07, 2007, 07:20:22 PM »

Quote from: "Plague Bringer"
Oh, god, Kaleo.

That looks like..

SOKOLOV'S SPACE

Quickly, delete that map and start over, or atleast make sure it's balanced. That's one thing Lava seems to have a problem with.


Plague, while Sokolov may be a bit of a broken map, it's many, many, many times more playable than anything you have released. And it looks much much better, too.

Honestly, someone who released a map like skycastle shouldn't be lecturing others on balance.

Kaleo, looks good. Keep it up Smiley.
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Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #86 on: July 07, 2007, 07:55:52 PM »

Skycastle was a map to test the balance of an open map utilizing jumppads to get from platform to platform. With the release of that map I learned how to balance such a map, but have yet to make and release one. While Sokolov may look nice, it plays like absolute shit, the same can be said about ATCS3. I honestly don't see how Lava has made a respected place in the mapping community if he's only good at texturing, and flaming new mappers because their work will obviously be more playable then anything he's released.

Now, let us discontinue this particular argument.
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U R A Q T
Lava Croft
Guest
« Reply #87 on: July 08, 2007, 05:17:23 AM »

Quote from: "Plague Bringer"
While Sokolov may look nice, it plays like absolute shit, the same can be said about ATCS3.

Sokolov's Space is a novelty map like Skycastle (only infinitely better) where the Humans have a great disadvantage over the Aliens, making for rather amusing gameplay, depending on the people you play with. Maybe you should look for other people to play with...
ATCS3 is my interpretation of the endless ATCS campgames, by creating bases that you can barely defend and lots of wide open spaces. While it may not play like ATCS, it certainly does not play like Skycastle.

Quote from: "Plague Bringer"
I honestly don't see how Lava has made a respected place in the mapping community

Maybe it's because I actually created maps, instead of just running my mouth all the time about how things should be done, without any proof of my own competence. I'll not mention Skycastle as your proof of competence, because that would be a real inconvenient truth.

Quote from: "Plague Bringer"
if he's only good at texturing, and flaming new mappers because their work will obviously be more playable then anything he's released.

Help me out, what mappers and what maps are we talking about here?

Oh btw, here is a totally random devshot.
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Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #88 on: July 08, 2007, 05:37:10 AM »

Why, I'm referring to Paradox, Xiane's ports, and other mappers you've discouraged.

Quote
Now, let us discontinue this particular argument.


Not in the mood to fight with stubborn people, it's 2:36 am, and quite frankly, I'm tired. I've been ironing out my trigger_buildable elevators all day. Not that anything good will come of that, anyway, right?

Right?

I pray you never make a map like the one in your devshot for Tremulous, however, it does look quite nice.

ATCS3 is majorly unbalanced for aliens, however it favors humans with the large, wide open spaces. Meh, I guess it balances out Sokolov's.
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U R A Q T
Lava Croft
Guest
« Reply #89 on: July 08, 2007, 07:27:14 AM »

Quote from: "Plague Bringer"
Why, I'm referring to Paradox, Xiane's ports, and other mappers you've discouraged.

Paradox has talked about Fusion for ages, only to give us a screenshot of a hollowed cube.
Xiane, who actually does know how to work with GtkRadiant, just created two absolutely horrible maps, there just isn't anything positive about his mapping work for Tremulous, apart from the fact that it seems he quit making maps.
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