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Fluxflashor
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« Reply #30 on: February 21, 2007, 08:51:51 PM » |
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@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it. The brick texture was made by me (Gareth, correct me if I'm wrong :wink: ), I gimped it from a picture of the wall of my parents house. I've put it a pk3 file here: http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3It contains the bricks, some concrete and the glass shaders I use. From time to time, the glass shader can causes clipping problems, so if you use it, make sure your windows properly block players. Free encouragement for everybody!Thanks Ingar for the textures  Downloading as im typing wait done 
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Plague Bringer
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Posts: 3812
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« Reply #31 on: February 21, 2007, 09:16:45 PM » |
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lol, it's me and [tycho] working on the map. I'm going to update with some ingame screenshots of the SGC, keep in mind that I have yet to add detail to the halls so they're really plain, but wallwalkers love 'em!
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U R A Q T
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Hydra
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« Reply #32 on: February 22, 2007, 09:05:50 PM » |
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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img] 
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_Equilibrium_
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Posts: 1845
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« Reply #33 on: February 22, 2007, 09:16:50 PM » |
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kinda dark, but looks cool.
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TinMan
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« Reply #34 on: February 23, 2007, 12:42:40 AM » |
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@Hydra - I like the posters. 
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Fluxflashor
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« Reply #35 on: February 24, 2007, 01:54:33 AM » |
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Damn hydra i see some adverts in there hope ur getting paid for them  looks amazing
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Baxter
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« Reply #36 on: February 26, 2007, 08:07:00 PM » |
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Yes like our plan to advertise xfire.
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Sometimes soon,maybe.] 
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gareth
Turrets: +38/-89
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« Reply #37 on: February 26, 2007, 09:31:01 PM » |
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nice work ppl, hydra lighting looks fine to me, i think it would look better with some additive blending and slightly emittive lighting with the stuff in the vending machine. another sewers shot: 
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Karvajalka
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« Reply #38 on: February 26, 2007, 10:39:22 PM » |
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SatGNU <3
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KOsAD
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« Reply #40 on: March 02, 2007, 05:38:39 PM » |
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Taiyo.uk

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« Reply #41 on: March 03, 2007, 09:16:44 AM » |
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That'll make too many never-ending games as all the players would spend their time trying to look suave and sophisticated at the cocktail bar, and how many credits do the drinks cost?
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gareth
Turrets: +38/-89
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« Reply #42 on: March 07, 2007, 03:22:41 PM » |
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the upstairs to the sewers will be an outpost located on the same planet as niveus.  
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stalefries
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« Reply #43 on: March 07, 2007, 04:38:47 PM » |
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What's with the skeleton egg? Texture hax?
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_Equilibrium_
Turrets: +96/-89
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« Reply #44 on: March 07, 2007, 09:02:17 PM » |
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lots of server have their eggs like that now. ok, maybe not lots, but it's not new.
oh, and nice shadowing in that map.
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #45 on: March 07, 2007, 10:15:14 PM » |
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 :wink:
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gareth
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« Reply #46 on: March 07, 2007, 11:30:36 PM » |
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dunno why the egg looks like that, i get some error in the console, it works fine when i run tremulous normally rather than gtkradient running it after compile.
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Lava Croft
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« Reply #47 on: March 07, 2007, 11:47:51 PM » |
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TRaK
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« Reply #48 on: March 12, 2007, 04:28:25 AM » |
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 The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot 
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p0m
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A high post count does not a valuable member make.
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« Reply #49 on: March 12, 2007, 11:51:04 AM » |
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 Stairway to Heaven?
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
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n00b pl0x
Turrets: +54/-168
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« Reply #50 on: March 12, 2007, 10:12:19 PM » |
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 :wink: dont nurf the balcony 
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will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
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_Equilibrium_
Turrets: +96/-89
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« Reply #51 on: March 12, 2007, 10:41:04 PM » |
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Just what we need: drunk soldiers fighting for the survival of the human race.
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CATAHA
Turrets: +8/-18
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« Reply #52 on: March 13, 2007, 04:22:07 PM » |
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Guess what =] Part of our huge historical realistic map. Lights still need correction. =] 
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Taiyo.uk

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« Reply #53 on: March 13, 2007, 04:59:15 PM » |
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*Taiyo.uk likes that.
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gareth
Turrets: +38/-89
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« Reply #54 on: March 13, 2007, 08:55:29 PM » |
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CATAHA, that looks awesome 
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_Equilibrium_
Turrets: +96/-89
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« Reply #55 on: March 13, 2007, 10:26:23 PM » |
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gas chamber at Auschwitz concentration camp?
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Nagato
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« Reply #56 on: March 13, 2007, 11:41:49 PM » |
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Looks really nice those maps. But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven.
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img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img] "Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot" Lightning Strikers Leader: <LS>Nagato
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Taiyo.uk

Turrets: +222/-191
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« Reply #57 on: March 14, 2007, 02:24:14 AM » |
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Looks really nice those maps. But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven. Well... So long as they're in pounce range, or the ceiling is wallwalkable... Besides they're not a big problem when they're out of ammo and just blasterspamming.
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Lava Croft
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« Reply #58 on: March 15, 2007, 12:32:19 AM » |
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Oh noes, a jettard! Let us take 3 Advanced Dragoons, 6 Dretches and 2 Tyrants and run around aimlessly while trying to get the jettard with the depleted ammo down!
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Nagato
Turrets: +0/-0
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« Reply #59 on: March 15, 2007, 12:43:58 AM » |
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LOL, not all jettards are noobs at it. I kinda a jettard at times, use to always be when I started, and my death ratio in the air is 1 death for every 10 times I go out flying. And if you shoot cautiously your ammo can last you a long time.
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img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img] "Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot" Lightning Strikers Leader: <LS>Nagato
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