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Author Topic: Random Dev. Shots  (Read 509235 times)
Fluxflashor
Guest
« Reply #30 on: February 21, 2007, 08:51:51 PM »

Quote from: "Ingar"
Quote from: "DoDFlux"
@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.


The brick texture was made by me (Gareth, correct me if I'm wrong  :wink: ), I gimped it from a picture of the wall of my parents house.  

I've put it a pk3 file here:
http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3
It contains the bricks, some concrete and the glass shaders I use.

From time to time, the glass shader can causes clipping problems,
so if you use it, make sure your windows properly block players.

Free encouragement for everybody!


Thanks Ingar for the textures Smiley Downloading as im typing wait done Smiley
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Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #31 on: February 21, 2007, 09:16:45 PM »

lol, it's me and [tycho] working on the map. I'm going to update with some ingame screenshots of the SGC, keep in mind that I have yet to add detail to the halls so they're really plain, but wallwalkers love 'em!
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U R A Q T
Hydra


Turrets: +1/-1
Posts: 170


« Reply #32 on: February 22, 2007, 09:05:50 PM »

heres a few shots of my 'room' (room, lol) with lights, any good?




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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]
_Equilibrium_


Turrets: +96/-89
Posts: 1845


« Reply #33 on: February 22, 2007, 09:16:50 PM »

kinda dark, but looks cool.
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TinMan


Turrets: +49/-70
Posts: 1020


WWW
« Reply #34 on: February 23, 2007, 12:42:40 AM »

@Hydra - I like the posters.   Smiley
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Code:
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg
Fluxflashor
Guest
« Reply #35 on: February 24, 2007, 01:54:33 AM »

Damn hydra i see some adverts in there hope ur getting paid for them Tongue

looks amazing
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Baxter


Turrets: +1/-2
Posts: 182


WWW
« Reply #36 on: February 26, 2007, 08:07:00 PM »

Yes like our plan to advertise xfire.
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Sometimes soon,maybe.]
gareth


Turrets: +38/-89
Posts: 710


« Reply #37 on: February 26, 2007, 09:31:01 PM »

nice work ppl, hydra lighting looks fine to me, i think it would look better with some additive blending and slightly emittive lighting with  the stuff in the vending machine.

another sewers shot:


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Karvajalka


Turrets: +11/-0
Posts: 193


WWW
« Reply #38 on: February 26, 2007, 10:39:22 PM »

Link to pic
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SatGNU <3
Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #39 on: February 27, 2007, 02:36:40 AM »

Quote from: "Karvajalka"
Link to pic

I likes that.
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KOsAD


Turrets: +0/-0
Posts: 27


« Reply #40 on: March 02, 2007, 05:38:39 PM »

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Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #41 on: March 03, 2007, 09:16:44 AM »

That'll make too many never-ending games as all the players would spend their time trying to look suave and sophisticated at the cocktail bar, and how many credits do the drinks cost?
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gareth


Turrets: +38/-89
Posts: 710


« Reply #42 on: March 07, 2007, 03:22:41 PM »

the upstairs to the sewers will be an outpost located on the same planet as niveus.




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stalefries


Turrets: +2/-0
Posts: 169


WWW
« Reply #43 on: March 07, 2007, 04:38:47 PM »

What's with the skeleton egg? Texture hax?
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color=green]:[/color]nac:stalefries
My boring website that you hate | GRAAAAGHH!
_Equilibrium_


Turrets: +96/-89
Posts: 1845


« Reply #44 on: March 07, 2007, 09:02:17 PM »

lots of server have their eggs like that now. ok, maybe not lots, but it's not new.

oh, and nice shadowing in that map.
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 541


Doomsday device you say?


WWW
« Reply #45 on: March 07, 2007, 10:15:14 PM »


 :wink:
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gareth


Turrets: +38/-89
Posts: 710


« Reply #46 on: March 07, 2007, 11:30:36 PM »

dunno why the egg looks like that, i get some error in the console, it works fine when i run tremulous normally rather than gtkradient running it after compile.
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Lava Croft
Guest
« Reply #47 on: March 07, 2007, 11:47:51 PM »

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TRaK


Turrets: +94/-21
Posts: 442


WWW
« Reply #48 on: March 12, 2007, 04:28:25 AM »



The map's called Hideout, and it's supposed to be a secret underground human base on some planet. Don't worry, It'll get improved, as this is a very preliminary shot Smiley
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p0m


Turrets: +1/-0
Posts: 86

A high post count does not a valuable member make.


« Reply #49 on: March 12, 2007, 11:51:04 AM »



Stairway to Heaven?
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
n00b pl0x


Turrets: +55/-168
Posts: 2415



« Reply #50 on: March 12, 2007, 10:12:19 PM »

Quote from: "Ingar"

 :wink:


dont nurf the balcony Sad
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will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
_Equilibrium_


Turrets: +96/-89
Posts: 1845


« Reply #51 on: March 12, 2007, 10:41:04 PM »

Quote from: "KOsAD"
Just what we need: drunk soldiers fighting for the survival of the human race.
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CATAHA


Turrets: +8/-18
Posts: 539


WWW
« Reply #52 on: March 13, 2007, 04:22:07 PM »

Guess what =]
Part of our huge historical realistic map. Lights still need correction. =]
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #53 on: March 13, 2007, 04:59:15 PM »

*Taiyo.uk likes that.
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gareth


Turrets: +38/-89
Posts: 710


« Reply #54 on: March 13, 2007, 08:55:29 PM »

CATAHA, that looks awesome Smiley
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_Equilibrium_


Turrets: +96/-89
Posts: 1845


« Reply #55 on: March 13, 2007, 10:26:23 PM »

gas chamber at Auschwitz concentration camp?
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Nagato


Turrets: +0/-0
Posts: 102


« Reply #56 on: March 13, 2007, 11:41:49 PM »

Looks really nice those maps.  But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven.
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img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img]
"Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot"
Lightning Strikers Leader: <LS>Nagato
Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #57 on: March 14, 2007, 02:24:14 AM »

Quote from: "Nagato"
Looks really nice those maps.  But I really have to say that you might want to put the roof down a bit, cause to me it seems like jettard haven.

Well... So long as they're in pounce range, or the ceiling is wallwalkable... Besides they're not a big problem when they're out of ammo and just blasterspamming.
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Lava Croft
Guest
« Reply #58 on: March 15, 2007, 12:32:19 AM »

Oh noes, a jettard! Let us take 3 Advanced Dragoons, 6 Dretches and 2 Tyrants and run around aimlessly while trying to get the jettard with the depleted ammo down!
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Nagato


Turrets: +0/-0
Posts: 102


« Reply #59 on: March 15, 2007, 12:43:58 AM »

LOL, not all jettards are noobs at it.  I kinda a jettard at times, use to always be when I started, and my death ratio in the air is 1 death for every 10 times I go out flying.  And if you shoot cautiously your ammo can last you a long time.
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img]http://i83.photobucket.com/albums/j293/strikefreedm/burstsig2.jpg[/img]
"Destiny... you have the skills.. but Kira and Strike Freedom have the hax and aimbot"
Lightning Strikers Leader: <LS>Nagato
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