Author Topic: Random Dev. Shots  (Read 659837 times)

gareth

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Random Dev. Shots
« on: February 16, 2007, 09:49:18 PM »
Put you random wip map shots here:

« Last Edit: December 10, 2010, 04:38:41 PM by Ingar »

Plague Bringer

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« Reply #1 on: February 16, 2007, 09:54:25 PM »
(GATE IS NOW TEXTURED)
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Taiyo.uk

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Re: Random Dev. Shots
« Reply #2 on: February 17, 2007, 12:03:10 AM »
Quote from: "gareth"
Put you random wip map shots here:

http://gs.javaunlimited.net/imgpost/index.php?show=3

Is that a map that you're working on? Looks good so far :D

Hydra

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« Reply #3 on: February 18, 2007, 06:53:58 PM »
Facility-Gamma:
just 1 room atm


img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

TinMan

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« Reply #4 on: February 18, 2007, 08:34:35 PM »
OMG! Someone do a mock up of F.E.A.R.'s Cafeteria!
Quote

<TinMan> Enemy Sighted!
<DeFAulT> Roger, what is your position?
<TinMan> I'm in the cafeteria
<DeFAulT> SO AM I! WHERE R U!?!?!
<TinMan> I'm in the other cafeteria.
<DeFAulT> Fsck! The whole goddamn map is a cafeteria!
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

pluto soldier

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« Reply #5 on: February 18, 2007, 09:13:49 PM »




Plague Bringer

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« Reply #6 on: February 18, 2007, 10:08:29 PM »
pretty....reminds me of Halo for some reason
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a Turret

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« Reply #7 on: February 18, 2007, 10:23:50 PM »
Quote from: "Plague Bringer"
(GATE IS NOW TEXTURED)


OMG STARGATE FTW!!!!!!!

Plague Bringer

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« Reply #8 on: February 18, 2007, 10:24:41 PM »
Quote from: "a Turret"
Quote from: "Plague Bringer"
(GATE IS NOW TEXTURED)


OMG STARGATE FTW!!!!!!!


:D there's a thread about it too
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TRaK

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« Reply #9 on: February 19, 2007, 09:07:23 AM »
Quote from: "pluto soldier"
(pics)


That looks great.

Fluxflashor

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« Reply #10 on: February 19, 2007, 12:25:51 PM »
Quote from: "Hydra"
Facility-Gamma:
just 1 room atm
*Pics removed for long page length reasons*



Very nice map you've got going there. Did you make all those vending machine textures yourself? They look good and i've never seen them in any other maps.

To pluto soldier

Also very nice looking map, makes me want to totally do a redo on mine.

m0wlwurf

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Random Dev. Shots
« Reply #11 on: February 19, 2007, 01:14:46 PM »

Hydra

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« Reply #12 on: February 19, 2007, 01:32:01 PM »
Quote from: "DoDFlux"

Did you make all those vending machine textures yourself?


the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

Survivor

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« Reply #13 on: February 19, 2007, 10:37:16 PM »
Quote from: "m0wlwurf"
That are pics from the my map 'Peagasus Station'

http://www.familie-salich.de/peagasus/shot0001.jpg
http://www.familie-salich.de/peagasus/shot0002.jpg
http://www.familie-salich.de/peagasus/shot0003.jpg
http://www.familie-salich.de/peagasus/shot0000.jpg

the Resolution is quiet hight (1440x900)...


Hope you texture up a bit though. Those look bland.
To the rest, nice work so far  :wink:
Iím busy. Iíll ignore you later.

m0wlwurf

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« Reply #14 on: February 20, 2007, 09:47:47 AM »
The Textures are just place holders, they will be replaced with better ones.

Fluxflashor

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« Reply #15 on: February 20, 2007, 12:21:37 PM »
Quote from: "Hydra"
Quote from: "DoDFlux"

Did you make all those vending machine textures yourself?


the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol


Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.

m0wlwurf

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« Reply #16 on: February 20, 2007, 12:35:29 PM »
Quote from: "DoDFlux"

the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol

Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.


Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.

Hydra

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« Reply #17 on: February 20, 2007, 04:42:53 PM »
Quote from: "m0wlwurf"

Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.


make sure you use _ and not spaces that helps lol.
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

gareth

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« Reply #18 on: February 20, 2007, 06:31:23 PM »
alien base entry point, with barrels bobbing in the water:



rough alien base center:

[/img]

Odin

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« Reply #19 on: February 20, 2007, 07:16:26 PM »



« Last Edit: October 10, 2008, 05:52:26 AM by Odin »

Ingar

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« Reply #20 on: February 20, 2007, 07:54:21 PM »
The Sirius Complex




_Equilibrium_

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« Reply #21 on: February 21, 2007, 03:39:33 AM »
@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.

Odin

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« Reply #22 on: February 21, 2007, 08:03:18 AM »
Quote from: "_Equilibrium_"
@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.
Actually that was the goal of my project. I did an alpha gameplay test with }MG{ a while ago and it seems ready to release. It is called "Abyss".

Lava Croft

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« Reply #23 on: February 21, 2007, 11:42:01 AM »
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.

Fluxflashor

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« Reply #24 on: February 21, 2007, 12:25:16 PM »
I would reply to everyone indivisually but would take too long.

Thanks on the note about self made textures. And after that nice looking screenshots.

@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.  I wish GTK could organize the textures in other ways than just originating map, like type. [Transparent, darks, lights, metals]

DASPRiD

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« Reply #25 on: February 21, 2007, 01:37:50 PM »
I have to agree with lava.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Hydra

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« Reply #26 on: February 21, 2007, 05:48:19 PM »
Quote from: "Lava Croft"
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.


me? above average? you feeling ok Lava? lolz
img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]

Ingar

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« Reply #27 on: February 21, 2007, 06:34:05 PM »
Quote from: "DoDFlux"
@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it.


The brick texture was made by me (Gareth, correct me if I'm wrong  :wink: ), I gimped it from a picture of the wall of my parents house.  

I've put it a pk3 file here:
http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3
It contains the bricks, some concrete and the glass shaders I use.

From time to time, the glass shader can causes clipping problems,
so if you use it, make sure your windows properly block players.

Free encouragement for everybody!

gareth

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« Reply #28 on: February 21, 2007, 07:38:34 PM »
heh, i guess it came from you then, it just shows up as from the folder "testicles" and also has a bump and normal map with it.

Shadowgandor

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« Reply #29 on: February 21, 2007, 08:17:16 PM »
I'm personally very excited about plaguebringer and ???'s (srry, forgot name  :oops:) work. They both work really hard on the SG map and it's beginning to look like a real map :)