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gareth
Turrets: +38/-89
Posts: 710
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« on: February 16, 2007, 09:49:18 PM » |
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Put you random wip map shots here: 
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« Last Edit: December 10, 2010, 04:38:41 PM by Ingar, Reason: Changed icon »
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #1 on: February 16, 2007, 09:54:25 PM » |
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 (GATE IS NOW TEXTURED)
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U R A Q T
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #2 on: February 17, 2007, 12:03:10 AM » |
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Is that a map that you're working on? Looks good so far 
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Hydra
Turrets: +1/-1
Posts: 170
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« Reply #3 on: February 18, 2007, 06:53:58 PM » |
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Facility-Gamma: just 1 room atm   
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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img] 
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TinMan
Turrets: +49/-70
Posts: 1020
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« Reply #4 on: February 18, 2007, 08:34:35 PM » |
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OMG! Someone do a mock up of F.E.A.R.'s Cafeteria! <TinMan> Enemy Sighted! <DeFAulT> Roger, what is your position? <TinMan> I'm in the cafeteria <DeFAulT> SO AM I! WHERE R U!?!?! <TinMan> I'm in the other cafeteria. <DeFAulT> Fsck! The whole goddamn map is a cafeteria!
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pluto soldier
Turrets: +2/-0
Posts: 19
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« Reply #5 on: February 18, 2007, 09:13:49 PM » |
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #6 on: February 18, 2007, 10:08:29 PM » |
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pretty....reminds me of Halo for some reason
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U R A Q T
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a Turret
Turrets: +1/-1
Posts: 112
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« Reply #7 on: February 18, 2007, 10:23:50 PM » |
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 (GATE IS NOW TEXTURED) OMG STARGATE FTW!!!!!!!
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #8 on: February 18, 2007, 10:24:41 PM » |
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 (GATE IS NOW TEXTURED) OMG STARGATE FTW!!!!!!!  there's a thread about it too
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TRaK
Turrets: +94/-21
Posts: 442
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« Reply #9 on: February 19, 2007, 09:07:23 AM » |
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Fluxflashor
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« Reply #10 on: February 19, 2007, 12:25:51 PM » |
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Facility-Gamma: just 1 room atm *Pics removed for long page length reasons* Very nice map you've got going there. Did you make all those vending machine textures yourself? They look good and i've never seen them in any other maps. To pluto soldier Also very nice looking map, makes me want to totally do a redo on mine.
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m0wlwurf
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« Reply #11 on: February 19, 2007, 01:14:46 PM » |
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Hydra
Turrets: +1/-1
Posts: 170
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« Reply #12 on: February 19, 2007, 01:32:01 PM » |
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Did you make all those vending machine textures yourself?
the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol
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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img] 
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Survivor
Turrets: +164/-159
Posts: 1661
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« Reply #13 on: February 19, 2007, 10:37:16 PM » |
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Hope you texture up a bit though. Those look bland. To the rest, nice work so far :wink:
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I’m busy. I’ll ignore you later.
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m0wlwurf
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« Reply #14 on: February 20, 2007, 09:47:47 AM » |
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The Textures are just place holders, they will be replaced with better ones.
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Fluxflashor
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« Reply #15 on: February 20, 2007, 12:21:37 PM » |
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Did you make all those vending machine textures yourself?
the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.
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m0wlwurf
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« Reply #16 on: February 20, 2007, 12:35:29 PM » |
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the cold drinks one i did, but the other 2 grey ones are from the all mighty google lol
Lol google, good idea searching there for textures and such, I never thought to. Do you have a tutorial on making your own textures how to import them to GTKRadiant? I can't figure it out.
Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.
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Hydra
Turrets: +1/-1
Posts: 170
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« Reply #17 on: February 20, 2007, 04:42:53 PM » |
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Just put an jpg or tga (or png in further) to base/textures/<foldername> and enjoy.
make sure you use _ and not spaces that helps lol.
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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img] 
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gareth
Turrets: +38/-89
Posts: 710
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« Reply #18 on: February 20, 2007, 06:31:23 PM » |
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alien base entry point, with barrels bobbing in the water:  rough alien base center:  [/img]
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #19 on: February 20, 2007, 07:16:26 PM » |
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« Last Edit: October 10, 2008, 04:52:26 AM by Odin »
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #20 on: February 20, 2007, 07:54:21 PM » |
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The Sirius Complex  
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_Equilibrium_
Turrets: +96/-89
Posts: 1845
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« Reply #21 on: February 21, 2007, 03:39:33 AM » |
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@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up.
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #22 on: February 21, 2007, 08:03:18 AM » |
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@ odin: kinda reminds me of uncreation in a weird way. looks good though. i love uncreation, but everyone always nextmap votes when it comes up. Actually that was the goal of my project. I did an alpha gameplay test with }MG{ a while ago and it seems ready to release. It is called "Abyss".
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Lava Croft
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« Reply #23 on: February 21, 2007, 11:42:01 AM » |
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Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.
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Fluxflashor
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« Reply #24 on: February 21, 2007, 12:25:16 PM » |
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I would reply to everyone indivisually but would take too long.
Thanks on the note about self made textures. And after that nice looking screenshots.
@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it. I wish GTK could organize the textures in other ways than just originating map, like type. [Transparent, darks, lights, metals]
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DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
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« Reply #25 on: February 21, 2007, 01:37:50 PM » |
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I have to agree with lava.
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url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0¤cy_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8]  [/url]
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Hydra
Turrets: +1/-1
Posts: 170
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« Reply #26 on: February 21, 2007, 05:48:19 PM » |
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Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have. me? above average? you feeling ok Lava? lolz
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img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img] 
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #27 on: February 21, 2007, 06:34:05 PM » |
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@ Gareth is that brick texture selfmade, taken from google, or did it come from another map, ive yet to see it. The brick texture was made by me (Gareth, correct me if I'm wrong :wink: ), I gimped it from a picture of the wall of my parents house. I've put it a pk3 file here: http://users.telenet.be/ingar/tremulous/files/ingar-textures.pk3It contains the bricks, some concrete and the glass shaders I use. From time to time, the glass shader can causes clipping problems, so if you use it, make sure your windows properly block players. Free encouragement for everybody!
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gareth
Turrets: +38/-89
Posts: 710
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« Reply #28 on: February 21, 2007, 07:38:34 PM » |
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heh, i guess it came from you then, it just shows up as from the folder "testicles" and also has a bump and normal map with it.
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #29 on: February 21, 2007, 08:17:16 PM » |
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I'm personally very excited about plaguebringer and  's (srry, forgot name :oops:) work. They both work really hard on the SG map and it's beginning to look like a real map 
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