* May 20, 2013, 07:32:01 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 ... 85 86 87 88 89 [90] 91 92   Go Down
  Print  
Author Topic: Random Dev. Shots  (Read 359115 times)
Pete


Turrets: +9/-6
Posts: 112


WWW
« Reply #2670 on: March 27, 2011, 04:59:43 PM »

Torture room? They'd better not be torturing grangers there.
Logged
Meisseli
Spam Killer
*

Turrets: +83/-25
Posts: 765


« Reply #2671 on: March 28, 2011, 07:15:52 AM »

Torture room? They'd better not be torturing grangers there.
Oh dear, that's a brilliant - though rather cruel - idea for a map, actually.
Logged

your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #2672 on: March 28, 2011, 04:44:00 PM »

These are not the grangers you are looking for.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #2673 on: April 16, 2011, 05:28:55 PM »

Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2


* Picture 1.png (751.18 KB, 1152x720 - viewed 161 times.)

* Picture 2.png (801.1 KB, 1152x720 - viewed 156 times.)

* Picture 3.png (776.13 KB, 1152x720 - viewed 145 times.)
Logged

Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #2674 on: June 14, 2011, 01:12:59 AM »

Ok I think I'm going to bring this topic back. 
Even though that mapping competition might just not happen. 
I'm going to post screens of some dev shots soon.
Logged

CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #2675 on: June 14, 2011, 07:31:48 AM »

That's what the topic is for.
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #2676 on: June 26, 2011, 02:46:50 AM »



I promised you would never see Beta 4. I did not lie.
This is Station 15 - Beta 5.
Logged
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #2677 on: June 26, 2011, 04:16:04 AM »

that is pretty cool
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #2678 on: June 26, 2011, 04:23:11 AM »

WANT!
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #2679 on: June 26, 2011, 06:14:07 AM »

WANT!

Make it yerself!

Kidding. Mostly.

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2

I am pleased that you find my map inspiring!
« Last Edit: June 26, 2011, 06:19:26 AM by Supertanker » Logged
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #2680 on: June 26, 2011, 08:28:01 AM »

Plenty of green leaves Smiley
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #2681 on: June 26, 2011, 09:43:20 AM »

wow what what.

Supertanker's going to make new beta of Station 15? Shocked

I'll be gladly want see it to released, only problem is that I need to wait... Undecided

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

You're going to finish them, yes? Wink
Logged

amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2682 on: June 26, 2011, 09:55:28 AM »

i cried when you said you were leaving, and n-NOW YOUR BACK! IM SO HAPPEEE.

does this mean ye shall finish it?

this small scale revival of makes me feel like mapping...
« Last Edit: June 26, 2011, 09:58:06 AM by amz181 » Logged

vcxzet


Turrets: +17/-13
Posts: 389


« Reply #2683 on: June 26, 2011, 10:44:57 AM »

someone dropped his seeds in the base
Logged
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #2684 on: June 26, 2011, 02:18:16 PM »

WANT!

Make it yerself!

Kidding. Mostly.

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

Commission bay

An Intergalactic space station orbiting earth containing over 64,000 residents

only 15% done
 
Inspired by spacetracks, and dead space 2

I am pleased that you find my map inspiring!


Yea spacetracks and spacestation 15 inspired me. Especially spacetation 15b3 got me into mapping  Grin
« Last Edit: June 26, 2011, 02:20:15 PM by Firstinaction » Logged

Supertanker


Turrets: +73/-45
Posts: 324



« Reply #2685 on: June 26, 2011, 08:05:29 PM »

wow what what.

Supertanker's going to make new beta of Station 15? Shocked

I'll be gladly want see it to released, only problem is that I need to wait... Undecided

It is quite fortunate I still have station15's .map files, no? (I keep many backups.)

Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...

You're going to finish them, yes? Wink

Maybe.

Station15, definitely. I am searching for betatesters now, then after a few test runs it's a public beta--I trust the community can tell me where the gameplay sucks find the bugs better than I can.

As for spacetracks? It needs work. Here's what I noticed (going to put this in its own thread soon, but just while I have this window open and my mind is in gear:)

* Alien base is horrible
* Too many (slow) doors in the lower hallways near the alien base.
* Both upper and lower elevator rooms are good horrible camping spots from a balance perspective. I have an idea for the upper room--"cracking" open the large blast door in the ceiling and hooking it to a hallway leading to, oh, I don't know, perhaps that locked door by the restrooms--but the lower one will probably need a lot of tweaking.
* The hallways behind the alien base leading up to the stationary tram just...need to die.
* The two cabins, although adding a nice bit of flair for the map, either need to be marked nobuild or somehow made so that they don't have only one entrance each. I was thinking of an air-duct system linking them, which also may link to the lower elevator room.

So I have some planning to do before I can work on it.
Logged
swamp-cecil


Turrets: +80/-163
Posts: 770

http://www.grangersba.com/repo/base/


WWW
« Reply #2686 on: July 01, 2011, 12:00:43 PM »

everything sounds good. I used to F2 the map due to the room but when this is finished it would be an F1 all the time!
Logged

these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
nubcake


Turrets: +49/-85
Posts: 529


« Reply #2687 on: July 05, 2011, 04:00:18 AM »


Logged
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #2688 on: July 05, 2011, 08:29:40 AM »

That looks extremely fancy, as per usual.
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
nubcake


Turrets: +49/-85
Posts: 529


« Reply #2689 on: July 05, 2011, 11:13:16 AM »

Been making this map for a little over half a day now

Heres a quick update, almost finished the outside area,just need to add details and more colour. The lighting seems a little off with the new skybox.



Logged
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2690 on: July 05, 2011, 10:55:20 PM »

That windmill better rotate.

looks absolutely fantastic. Youve done a really (really really) good job on those buildings, they look very organic and real, as opposed to the boxiness that is usually present in trem buildings.

As for the lighting, i honestly think the new skybox works better. The yellow lighting makes it seem like warm european/african village, complimenting the architecture, whereas the earlier shots just seem cold, derelict and pretty bland.  

I'd advise you to add a few taller buildings and features behind the gameplay area, just to break up the contrast between the skybox and map a bit. (as long as it doesnt make things lag too much)
« Last Edit: July 05, 2011, 10:58:10 PM by amz181 » Logged

Nux


Turrets: +257/-69
Posts: 1733


« Reply #2691 on: July 06, 2011, 01:16:25 AM »

The lighting is indeed better and you're right that the skybox doesn't match it.

Very nice looking map!
Logged

Odin
Spam Killer
*
*

Turrets: +113/-204
Posts: 1764

omgwtfbbq


WWW
« Reply #2692 on: July 06, 2011, 07:57:06 PM »

I think you might have your q3map_sunExt set wrong.
Logged

CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #2693 on: July 08, 2011, 05:23:50 PM »

Those look fantastic (even when you don't got correct lighting.)

When you aim to release your map? Can't wait to see it Cheesy
Logged

your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #2694 on: July 18, 2011, 05:29:57 PM »



just a little teaser shot for Cruz Exports beta 3 Tongue

another one, but lighting needs some serious work

« Last Edit: July 18, 2011, 05:32:59 PM by your face » Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #2695 on: July 18, 2011, 05:41:04 PM »

OMG....

Your face is back

you have got to be kidding me

No way is one of the greatest mappers back...

Supertanker, now your face...   AWsome
Logged

A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #2696 on: July 19, 2011, 10:51:43 PM »

Want.
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


WWW
« Reply #2697 on: July 19, 2011, 10:54:04 PM »

Ascendancy-b2

Sorry for the too dark images..
im working on mac and there is no way to brighten the shots. even ingame


* Screen shot 2011-07-19 at 6.48.31 PM.png (516.82 KB, 1280x800 - viewed 99 times.)

* Screen shot 2011-07-19 at 6.48.52 PM.png (688.79 KB, 1280x800 - viewed 103 times.)

* Screen shot 2011-07-19 at 6.49.00 PM.png (623.42 KB, 1280x800 - viewed 92 times.)

* Screen shot 2011-07-19 at 6.49.13 PM.png (509.32 KB, 1280x800 - viewed 104 times.)
Logged

your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #2698 on: July 27, 2011, 04:21:22 AM »

firstinaction, that looks great.  when are you going to upload the lightened images?

some updated lighting + ventilation shaft.  WHY IS R.D.S. SO DED.





Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
A Spork
Spam Killer
*

Turrets: +37/-230
Posts: 1010

rawr


WWW
« Reply #2699 on: July 27, 2011, 04:24:47 AM »

WANT
Logged

Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
Basilisk    Basilisk    Basilisk
Pages: 1 ... 85 86 87 88 89 [90] 91 92   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!