Pete
Turrets: +9/-6
Posts: 112
|
 |
« Reply #2670 on: March 27, 2011, 04:59:43 PM » |
|
Torture room? They'd better not be torturing grangers there.
|
|
|
|
|
Logged
|
|
|
|
Meisseli
Spam Killer
Turrets: +83/-25
Posts: 765
|
 |
« Reply #2671 on: March 28, 2011, 07:15:52 AM » |
|
Torture room? They'd better not be torturing grangers there.
Oh dear, that's a brilliant - though rather cruel - idea for a map, actually.
|
|
|
|
|
Logged
|
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #2672 on: March 28, 2011, 04:44:00 PM » |
|
These are not the grangers you are looking for.
|
|
|
|
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
|
 |
« Reply #2673 on: April 16, 2011, 05:28:55 PM » |
|
Commission bay
An Intergalactic space station orbiting earth containing over 64,000 residents
only 15% done Inspired by spacetracks, and dead space 2
|
|
|
|
Logged
|
|
|
|
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
|
 |
« Reply #2674 on: June 14, 2011, 01:12:59 AM » |
|
Ok I think I'm going to bring this topic back. Even though that mapping competition might just not happen. I'm going to post screens of some dev shots soon.
|
|
|
|
|
Logged
|
|
|
|
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
|
 |
« Reply #2675 on: June 14, 2011, 07:31:48 AM » |
|
That's what the topic is for.
|
|
|
|
|
Logged
|
 <Timbo> posting on the trem forums rarely results in anything good
|
|
|
Supertanker
Turrets: +73/-45
Posts: 324
|
 |
« Reply #2676 on: June 26, 2011, 02:46:50 AM » |
|
 I promised you would never see Beta 4. I did not lie. This is Station 15 - Beta 5.
|
|
|
|
|
Logged
|
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #2677 on: June 26, 2011, 04:16:04 AM » |
|
that is pretty cool
|
|
|
|
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
|
 |
« Reply #2678 on: June 26, 2011, 04:23:11 AM » |
|
WANT!
|
|
|
|
|
Logged
|
|
|
|
Supertanker
Turrets: +73/-45
Posts: 324
|
 |
« Reply #2679 on: June 26, 2011, 06:14:07 AM » |
|
WANT!
Make it yerself! Kidding. Mostly. It is quite fortunate I still have station15's .map files, no? (I keep many backups.) Hmmm. There's a spacetracks_beta1.map in this directory too. Curious... Commission bay
An Intergalactic space station orbiting earth containing over 64,000 residents
only 15% done Inspired by spacetracks, and dead space 2
I am pleased that you find my map inspiring!
|
|
|
|
« Last Edit: June 26, 2011, 06:19:26 AM by Supertanker »
|
Logged
|
|
|
|
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
|
 |
« Reply #2680 on: June 26, 2011, 08:28:01 AM » |
|
Plenty of green leaves 
|
|
|
|
|
Logged
|
 <Timbo> posting on the trem forums rarely results in anything good
|
|
|
|
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
|
 |
« Reply #2681 on: June 26, 2011, 09:43:20 AM » |
|
wow what what. Supertanker's going to make new beta of Station 15?  I'll be gladly want see it to released, only problem is that I need to wait...  It is quite fortunate I still have station15's .map files, no? (I keep many backups.)
Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...
You're going to finish them, yes? 
|
|
|
|
|
Logged
|
|
|
|
|
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
|
 |
« Reply #2682 on: June 26, 2011, 09:55:28 AM » |
|
i cried when you said you were leaving, and n-NOW YOUR BACK! IM SO HAPPEEE.
does this mean ye shall finish it?
this small scale revival of makes me feel like mapping...
|
|
|
|
« Last Edit: June 26, 2011, 09:58:06 AM by amz181 »
|
Logged
|
|
|
|
|
vcxzet
Turrets: +17/-13
Posts: 389
|
 |
« Reply #2683 on: June 26, 2011, 10:44:57 AM » |
|
someone dropped his seeds in the base
|
|
|
|
|
Logged
|
|
|
|
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
|
 |
« Reply #2684 on: June 26, 2011, 02:18:16 PM » |
|
WANT!
Make it yerself! Kidding. Mostly. It is quite fortunate I still have station15's .map files, no? (I keep many backups.) Hmmm. There's a spacetracks_beta1.map in this directory too. Curious... Commission bay
An Intergalactic space station orbiting earth containing over 64,000 residents
only 15% done Inspired by spacetracks, and dead space 2
I am pleased that you find my map inspiring! Yea spacetracks and spacestation 15 inspired me. Especially spacetation 15b3 got me into mapping 
|
|
|
|
« Last Edit: June 26, 2011, 02:20:15 PM by Firstinaction »
|
Logged
|
|
|
|
Supertanker
Turrets: +73/-45
Posts: 324
|
 |
« Reply #2685 on: June 26, 2011, 08:05:29 PM » |
|
wow what what. Supertanker's going to make new beta of Station 15?  I'll be gladly want see it to released, only problem is that I need to wait...  It is quite fortunate I still have station15's .map files, no? (I keep many backups.)
Hmmm. There's a spacetracks_beta1.map in this directory too. Curious...
You're going to finish them, yes?  Maybe. Station15, definitely. I am searching for betatesters now, then after a few test runs it's a public beta--I trust the community can tell me where the gameplay sucks find the bugs better than I can. As for spacetracks? It needs work. Here's what I noticed (going to put this in its own thread soon, but just while I have this window open and my mind is in gear:) * Alien base is horrible * Too many (slow) doors in the lower hallways near the alien base. * Both upper and lower elevator rooms are good horrible camping spots from a balance perspective. I have an idea for the upper room--"cracking" open the large blast door in the ceiling and hooking it to a hallway leading to, oh, I don't know, perhaps that locked door by the restrooms--but the lower one will probably need a lot of tweaking. * The hallways behind the alien base leading up to the stationary tram just...need to die. * The two cabins, although adding a nice bit of flair for the map, either need to be marked nobuild or somehow made so that they don't have only one entrance each. I was thinking of an air-duct system linking them, which also may link to the lower elevator room. So I have some planning to do before I can work on it.
|
|
|
|
|
Logged
|
|
|
|
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
|
 |
« Reply #2686 on: July 01, 2011, 12:00:43 PM » |
|
everything sounds good. I used to F2 the map due to the room but when this is finished it would be an F1 all the time!
|
|
|
|
|
Logged
|
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
|
|
|
|
nubcake
Turrets: +49/-85
Posts: 529
|
 |
« Reply #2687 on: July 05, 2011, 04:00:18 AM » |
|
|
|
|
|
|
Logged
|
|
|
|
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
|
 |
« Reply #2688 on: July 05, 2011, 08:29:40 AM » |
|
That looks extremely fancy, as per usual.
|
|
|
|
|
Logged
|
 <Timbo> posting on the trem forums rarely results in anything good
|
|
|
|
nubcake
Turrets: +49/-85
Posts: 529
|
 |
« Reply #2689 on: July 05, 2011, 11:13:16 AM » |
|
Been making this map for a little over half a day now Heres a quick update, almost finished the outside area,just need to add details and more colour. The lighting seems a little off with the new skybox.   
|
|
|
|
|
Logged
|
|
|
|
|
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
|
 |
« Reply #2690 on: July 05, 2011, 10:55:20 PM » |
|
That windmill better rotate.
looks absolutely fantastic. Youve done a really (really really) good job on those buildings, they look very organic and real, as opposed to the boxiness that is usually present in trem buildings.
As for the lighting, i honestly think the new skybox works better. The yellow lighting makes it seem like warm european/african village, complimenting the architecture, whereas the earlier shots just seem cold, derelict and pretty bland.
I'd advise you to add a few taller buildings and features behind the gameplay area, just to break up the contrast between the skybox and map a bit. (as long as it doesnt make things lag too much)
|
|
|
|
« Last Edit: July 05, 2011, 10:58:10 PM by amz181 »
|
Logged
|
|
|
|
|
Nux
Turrets: +257/-69
Posts: 1733
|
 |
« Reply #2691 on: July 06, 2011, 01:16:25 AM » |
|
The lighting is indeed better and you're right that the skybox doesn't match it.
Very nice looking map!
|
|
|
|
|
Logged
|
|
|
|
Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
|
 |
« Reply #2692 on: July 06, 2011, 07:57:06 PM » |
|
I think you might have your q3map_sunExt set wrong.
|
|
|
|
|
Logged
|
|
|
|
|
CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
|
 |
« Reply #2693 on: July 08, 2011, 05:23:50 PM » |
|
Those look fantastic (even when you don't got correct lighting.) When you aim to release your map? Can't wait to see it 
|
|
|
|
|
Logged
|
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #2694 on: July 18, 2011, 05:29:57 PM » |
|
 just a little teaser shot for Cruz Exports beta 3  another one, but lighting needs some serious work 
|
|
|
|
« Last Edit: July 18, 2011, 05:32:59 PM by your face »
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
|
 |
« Reply #2695 on: July 18, 2011, 05:41:04 PM » |
|
OMG....
Your face is back
you have got to be kidding me
No way is one of the greatest mappers back...
Supertanker, now your face... AWsome
|
|
|
|
|
Logged
|
|
|
|
A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
|
 |
« Reply #2696 on: July 19, 2011, 10:51:43 PM » |
|
Want.
|
|
|
|
|
Logged
|
|
|
|
Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
|
 |
« Reply #2697 on: July 19, 2011, 10:54:04 PM » |
|
Ascendancy-b2
Sorry for the too dark images.. im working on mac and there is no way to brighten the shots. even ingame
|
|
|
|
Logged
|
|
|
|
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
|
 |
« Reply #2698 on: July 27, 2011, 04:21:22 AM » |
|
firstinaction, that looks great. when are you going to upload the lightened images? some updated lighting + ventilation shaft. WHY IS R.D.S. SO DED.   
|
|
|
|
|
Logged
|
{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
|
|
|
A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
|
 |
« Reply #2699 on: July 27, 2011, 04:24:47 AM » |
|
WANT
|
|
|
|
|
Logged
|
|
|
|
|