A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
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« Reply #2550 on: November 11, 2010, 03:40:31 AM » |
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 Playing with/learning how to work trisoup and Phong. Not sure if this is gonna be a released map or a testing map yet...
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2551 on: November 11, 2010, 03:42:31 AM » |
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as soon as i used that texture set everyone started playing with it  looks good spork! minus the white wierd rails, but that would be a good theme for a full map, you should persue it! some new shots   
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #2552 on: November 11, 2010, 04:13:34 AM » |
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Dear God, Tamaru. That's beautiful.
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U R A Q T
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A Spork
Spam Killer
Turrets: +37/-230
Posts: 1010
rawr
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« Reply #2553 on: November 11, 2010, 04:35:55 AM » |
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Dear God, Tamaru. That's beautiful.
QFT!
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2554 on: November 11, 2010, 06:22:21 AM » |
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Asvarox
Turrets: +41/-35
Posts: 573
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« Reply #2555 on: November 11, 2010, 07:58:05 AM » |
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The map looks great, but it seems that there are only hallways yet. And it's linear. Also I like when map sticks to one design scheme (like niveus, nexus6), it keeps the map solid. From screenshots you posted it seems that every roomhallway has it's own design having almost nothing in common with other rooms.
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I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS 
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2556 on: November 11, 2010, 11:57:50 AM » |
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as soon as i used that texture set everyone started playing with it  You gonna laugh... But im using that one too, lol. Gloom texture set (some parts of it) fits that new texture set very much.
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2557 on: November 11, 2010, 04:16:55 PM » |
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ohhh..... myyyyy...... ghooooood. that is all.  rawr
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2558 on: November 11, 2010, 05:35:03 PM » |
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Why you so anxious by fact that textures using not only you? Many mapmakers use atcs textures and no one care, lol. Anyway, using good brush work you can make texture set look very different.
p.s. About that one... texture set really good, but commonly have only walls/floors. For machinery some parts of gloom texture set fit much better. Thats why i thinked about gloom =]
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2559 on: November 12, 2010, 02:25:54 AM » |
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i'm a joker CATAHA  i didn't mean it. and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls   maintenance halls
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #2560 on: November 12, 2010, 05:28:03 AM » |
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Please please please do grates right.
1. End the texture with a line of metal, no open space.
2. not double sided
3. use trim texture.
It will look so much better.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #2561 on: November 21, 2010, 05:55:23 AM » |
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COLINARY- Mass corporations  A map that I have been working on for 3 weeks now. Its about 80% done.  Uses new textures that are not In other trem maps.( at least I think so)  Has a lot of jump areas to make it more fun  The description is under the description on youtube  Please post any feedback (Feed back is much appreciated)  Check out the in game footage- http://www.youtube.com/watch?v=Avg5K1wT50s  I know the lighting is mest up because my mac net radiant packege is wrong somehow. I made a small test map and it had the dark areas but this map doesnt. But on my pc it does. Any ideas?
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« Last Edit: November 21, 2010, 06:06:48 AM by Firstinaction »
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
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« Reply #2562 on: November 21, 2010, 06:28:22 AM » |
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that looks really nice, though I can see some areas that could use quite a bit of work texture-wise.  also, what's with the lighting? it's fullbright. you need to learn how to make detail and structural brushes.
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #2563 on: November 21, 2010, 08:43:39 AM » |
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that looks really nice, though I can see some areas that could use quite a bit of work texture-wise.  also, what's with the lighting? it's fullbright. you need to learn how to make detail and structural brushes. Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work.
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Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
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« Reply #2564 on: November 21, 2010, 09:30:09 AM » |
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Quite nice. Though you really need to learn 3 point clipping. Also I prefer to view screenshots rather then have to watch a video. - Yellow railing doesn't fit in, change the texture or remove it. - Needs some finer details. - Walls of large rooms are pretty bare. - Alien base seems too open. - Yellow zig-zagging strips also don't fit and should probably be removed. - Balcony from human base should have proper railing.
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 "Wh-what are you doing..? why are you locking the door? Who are you people?"
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2565 on: November 21, 2010, 04:10:04 PM » |
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that looks really nice, though I can see some areas that could use quite a bit of work texture-wise.  also, what's with the lighting? it's fullbright. you need to learn how to make detail and structural brushes. Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work. MacRadiant can't compile patch mesh for some reason in -light compiles. just have someone else compile with light when needed
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #2566 on: November 22, 2010, 04:42:30 AM » |
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O.K Imported back on PC and then exported to tremulous on my mac for better quality. Here is my map COLINARY -Mass corporations. About 82% done. Im trying to get help with some of the advanced parts(FOG/particles/ etc) Now With better lighting this time. On the video I had exported the map from my PC to another mac somewhere else that I compiled out of Net radiant so The light was just retarded. Please feel free to post feedback. Hallways  By f1rst18 at 2010-11-21  By f1rst18 at 2010-11-21  By f1rst18 at 2010-11-21 VIewing platform  By f1rst18 at 2010-11-21 Here is the video- http://www.youtube.com/watch?v=Avg5K1wT50sI need to know but Does this map have potential?
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #2567 on: November 22, 2010, 04:57:01 AM » |
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Sure it has potential, but your colors are a bit weak. It's essentially one shade of grey with some black lines, and overlit by blue lighting. Even if you want to stick to a grey-ish scheme, which is fine (see karith), you'll still want to vary the color schemes with whites, different shades of grey, black, maybe a little blue, etc.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Aelita
Turrets: +44/-26
Posts: 573
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« Reply #2568 on: November 22, 2010, 07:53:45 AM » |
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i'm a joker CATAHA  i didn't mean it. and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls images here maintenance halls Highly reminds me of the original Half Life.
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #2569 on: November 22, 2010, 02:40:58 PM » |
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 Are those ment to be like that or are they just fucked up? The map seem nice otherwise. Good job. PS. You have pretty low FPS 
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #2570 on: November 22, 2010, 03:02:33 PM » |
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Isn't that a fucking Halo map?
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #2571 on: November 22, 2010, 04:34:02 PM » |
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All your light textures are fail. None of them fit when you have put them at all.
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 <Timbo> posting on the trem forums rarely results in anything good
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Asvarox
Turrets: +41/-35
Posts: 573
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« Reply #2572 on: November 22, 2010, 08:28:41 PM » |
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I'm worried about the gameplay - map seems to be way too big. Other than that, really nice brushwork and fine texturing too.
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I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS 
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #2573 on: November 22, 2010, 09:02:07 PM » |
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Isn't that a Halo map?
Fixed
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #2574 on: November 22, 2010, 09:14:01 PM » |
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Isn't that a Halo map?
Fixed How is that fixed?
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 <Timbo> posting on the trem forums rarely results in anything good
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #2575 on: November 22, 2010, 10:10:08 PM » |
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Thanks. and no this is not a halo map. I just was bored 3 weeks ago and just made this out of my head. I never seen a halo map looking like this. ' And big maps still play good. Look at (gloom beta 2) and (wrectify) Huge map)
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #2576 on: November 22, 2010, 10:53:32 PM » |
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Isn't that a Halo map?
Fixed How is that fixed? i removed the "Fucking"
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #2577 on: November 22, 2010, 11:24:08 PM » |
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I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that. imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap ramp and if you make it look 'believable' it would greatly enhance the room.
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Firstinaction
Turrets: +18/-131
Posts: 638
My greatest map so far- DRIFT... colony 15
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« Reply #2578 on: November 23, 2010, 12:14:53 AM » |
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I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that. imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap ramp and if you make it look 'believable' it would greatly enhance the room. Thanks. And You can say that Ramp leading all the way up to the top is just a concept of what I will put.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #2579 on: November 23, 2010, 03:51:39 AM » |
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Isn't that a Halo map?
Fixed How is that fixed? i removed the "Fucking" Thank you Creature and sorry cecil. Or swamp. Or swamp-cecil. Reminded me of this map but contrary to my memory they're very different.
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U R A Q T
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