your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
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« Reply #2490 on: October 31, 2010, 11:07:41 PM » |
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good job stealing my texture set that i just spent ages porting into a trem-friendly shader  Don't be mad just because he can make it look better than yours.  also I posted it here for everyone's benefit.
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2491 on: October 31, 2010, 11:22:36 PM » |
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Im calm. =} And ye, it have shader only for q4. And some source images dsnt fit q3 and need to be replaced (some glow maps).
UPD: She, ffs. >.<' Im here years already, and posting not so rarely, lol. And ye, im calm. =)
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« Last Edit: October 31, 2010, 11:25:41 PM by CATAHA »
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #2492 on: November 01, 2010, 01:03:55 AM » |
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CATAHA is a WOMAN not a MAN. Like STEELY but not.
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U R A Q T
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2493 on: November 01, 2010, 02:53:57 AM » |
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haha, those were the days with Ann
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2494 on: November 01, 2010, 02:54:28 AM » |
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
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« Reply #2495 on: November 01, 2010, 03:58:50 AM » |
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door is going into brush D:
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2496 on: November 01, 2010, 03:12:23 PM » |
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Right -- I'll fix that. What should I do in particular to remedy this?
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2497 on: November 01, 2010, 04:38:45 PM » |
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Make channels where door sliding in floor and celling for example. Or just apply different texture to show places on which door sliding )
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2498 on: November 01, 2010, 04:55:58 PM » |
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Another simple boxish sketch using same texture set. Server room? =) 
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #2499 on: November 01, 2010, 07:01:25 PM » |
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Another simple boxish sketch using same texture set. Server room? =)  Is that released anywhere with asset specifically for Q3 or am I going to have to get off my lazy butt and write some more shaders?
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U R A Q T
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2500 on: November 01, 2010, 07:15:12 PM » |
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Seems its very possible will be map. I like set and still trying play with it. If you dont wanna w8 for map - just use simple shaders like:
qer_editorimage textures/temp/pannel.tga q3map_surfacelight 50 { map textures/temp/pannel.tga } { map $lightmap blendfunc filter tcGen lightmap } { map textures/temp/pannel_blend.tga blendfunc add }
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2501 on: November 02, 2010, 02:35:23 AM » |
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2502 on: November 02, 2010, 06:14:38 AM » |
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75% all i need is the upcoming gameplay test, and the detailing (it is supposed to be a small map)  
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2503 on: November 02, 2010, 01:14:30 PM » |
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without detail, it can't be 75%.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2504 on: November 02, 2010, 02:26:28 PM » |
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Hallways seems too straight and too long.
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2505 on: November 02, 2010, 02:41:10 PM » |
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 Seems you still have same problem with doors. Door is hiding into wall. Try make holes in walls for door to slide. For example: 1. Door (open direction - up) 2. Wall guideway hole 3. Small space for bottom side of door. Germetic lock? ) 
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #2506 on: November 02, 2010, 06:58:33 PM » |
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* swamp-cecil snarls retardidly so many epic maps! Maybe if i TRIED i can do this... they all look so epic! screw .particle systems for now. im going to go map.
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2507 on: November 02, 2010, 08:10:51 PM » |
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I remember being 12 (Quite recently), and I recall that something I lacked back then was patience. Maybe it's generic, and that you need a certain level of patience to create a highly well designed map.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
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« Reply #2508 on: November 02, 2010, 08:29:53 PM » |
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maybe....my brother seems to have more patience in mapping but he sucks so much its jokes xD
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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Demolution
Turrets: +157/-64
Posts: 1198
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« Reply #2509 on: November 02, 2010, 10:49:37 PM » |
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I remember being 12 (Quite recently), and I recall that something I lacked back then was patience. Maybe it's generic, and that you need a certain level of patience to create a highly well designed map.
Or a high degree of motivation.
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2510 on: November 03, 2010, 12:11:33 AM » |
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without detail, it can't be 75%.
i'm trying to send this off as a preview, because i want to work on an overall larger project than this.
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2511 on: November 03, 2010, 12:42:21 AM » |
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without detail, it can't be 75%.
i'm trying to send this off as a preview, because i want to work on an overall larger project than this. Then its the type of map not worth releasing.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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Tamaru
Turrets: +12/-23
Posts: 175
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« Reply #2512 on: November 03, 2010, 12:53:36 AM » |
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sorry, almighty father of mapping, you are sooo much more superior....
i will bow down to you and kiss your feet instead of releasing the map.
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2513 on: November 03, 2010, 01:12:13 AM » |
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Bend overrrrr
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2514 on: November 04, 2010, 01:59:08 AM » |
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Ok. I scrapped the door and made a nice looking bunker doorway. crit plz.  
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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CATAHA
Turrets: +8/-18
Posts: 539
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« Reply #2515 on: November 04, 2010, 02:26:16 AM » |
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Ye, you got the idea! Thats exactly what u need. But where is the door? Dont forget, u need to make illusion of properly placed and working door. So u need that holes where door hiding into. Make them way to avoid views that your door hiding in the wall. But except absent door all looks great! If you making just doorway without door dont forget that it should look realistic too. Doorways with place for door but without door looking strange.
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« Last Edit: November 04, 2010, 02:28:38 AM by CATAHA »
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2516 on: November 04, 2010, 02:28:35 AM » |
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Ok. I scrapped the door and made a nice looking bunker doorway. crit plz.
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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c4
Turrets: +9/-22
Posts: 554
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« Reply #2517 on: November 04, 2010, 01:56:24 PM » |
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!  FTW! basiliskwiki
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Silence
Turrets: +2/-2
Posts: 21
Nuclear Winter; The answer to everyone's problems.
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« Reply #2518 on: November 04, 2010, 07:32:19 PM » |
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I liked it with the door better.
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Nuclear Winter; The answer to everyone's problems.
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CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
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« Reply #2519 on: November 06, 2010, 01:50:12 PM » |
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