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Author Topic: Random Dev. Shots  (Read 359892 times)
CATAHA


Turrets: +8/-18
Posts: 539


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« Reply #2430 on: October 16, 2010, 05:19:23 PM »

Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #2431 on: October 16, 2010, 05:39:15 PM »

OK thanks for the tips.  Grin  
Here is my attempt at plants. And Here is more of my Level. Mecka


By f1rst18 at 2010-10-16
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A Spork
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« Reply #2432 on: October 16, 2010, 06:22:59 PM »

* A Spork is intrigued
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Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #2433 on: October 16, 2010, 08:03:04 PM »

Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
You're using NetRadiant? I just checked and it works.
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U R A Q T
CATAHA


Turrets: +8/-18
Posts: 539


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« Reply #2434 on: October 16, 2010, 08:25:18 PM »

Sure NetRadiant ) Well... im not performed such actions long time, may be its not working in GTK... Anyway, if you making clip/vertexmove actions, this method wont work. =D
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
Knowitall66

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Posts: 489

Oh well. If we fail, it's only death.


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« Reply #2435 on: October 16, 2010, 10:05:12 PM »

Use 'Arbitrary Rotation', you'll know the exact angle and can adjust the texture accordingly.
« Last Edit: October 16, 2010, 10:06:45 PM by Knowitall66 » Logged


"Wh-what are you doing..? why are you locking the door? Who are you people?"
A Spork
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« Reply #2436 on: October 21, 2010, 02:16:22 AM »


Generator(I know I've already posted this room, but I've added some moar pipespam at thetop)


Alien Base(Still under construction)


Silo(Cant figure out whats up with that shadow still >.>)


Human Base


Getting closer and closer...
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #2437 on: October 21, 2010, 05:04:23 AM »

Will those be your final textures for the rocket? Tongue
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
A Spork
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« Reply #2438 on: October 21, 2010, 07:59:30 PM »

For the body, likely, nose cone, probably not, but i have yet to find something better.
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Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

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nubcake


Turrets: +49/-85
Posts: 529


« Reply #2439 on: October 22, 2010, 04:30:37 AM »

This is a nice dirty texture I used for a rocket, I have it in my tremship pk3

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Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #2440 on: October 24, 2010, 02:56:09 PM »

Sparth
 
A Nuclear testic facility


By f1rst18 at 2010-10-24

« Last Edit: October 24, 2010, 04:51:20 PM by Firstinaction » Logged

A Spork
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« Reply #2441 on: October 24, 2010, 03:31:28 PM »

I can't see a thing in your first or last screenshots....
Also, you /screenshotjpeg for you pictures, don't just window your trem and screenshots the whole desktop, it looks very unprofessional.
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Don't shoot friend Basilisk! Friend Basilisk only wants to give you hugz and to be your hat

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Tamaru


Turrets: +12/-23
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« Reply #2442 on: October 25, 2010, 05:33:23 AM »

just an idea, so i mapped it out









meh, i might continue on it.
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Demolution


Turrets: +157/-64
Posts: 1198


« Reply #2443 on: October 25, 2010, 07:10:18 AM »

You better. Love the vibrant colors.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
OhaiReapd
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« Reply #2444 on: October 25, 2010, 11:15:11 AM »

You should, it's very Sauerbraten/Cube-esk.
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jez


Turrets: +4/-2
Posts: 130


« Reply #2445 on: October 25, 2010, 12:19:31 PM »

Looks cool.

Out of interest, for that last screencap how did you get a clean background rather than the hall of mirrors caulk mess?
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #2446 on: October 25, 2010, 01:09:13 PM »

/r_clear 1?
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U R A Q T
jez


Turrets: +4/-2
Posts: 130


« Reply #2447 on: October 25, 2010, 06:45:55 PM »

Thanks.
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Tamaru


Turrets: +12/-23
Posts: 175


« Reply #2448 on: October 25, 2010, 10:52:05 PM »

what plague said.


alright! i might finish it after i finish Timestation.

thanks for the feedback everyone!
« Last Edit: October 26, 2010, 02:38:39 AM by Tamaru » Logged

Tamaru


Turrets: +12/-23
Posts: 175


« Reply #2449 on: October 28, 2010, 04:35:11 AM »

sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.






do you think this should be the theme of my next map?
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #2450 on: October 28, 2010, 04:38:45 AM »

sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.
http://img20.imageshack.us/img20/3383/shot0010a.jpg
http://img248.imageshack.us/img248/8720/shot0011w.jpg
http://img185.imageshack.us/img185/6715/shot0012v.jpg


do you think this should be the theme of my next map?
there are lighting, and texture stretching and resolution problems, but other than that, I think you've got a pretty original look to those shots.
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U R A Q T
Aelita


Turrets: +44/-26
Posts: 573


« Reply #2451 on: October 28, 2010, 06:11:11 AM »


Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.
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Tamaru


Turrets: +12/-23
Posts: 175


« Reply #2452 on: October 28, 2010, 06:18:44 AM »

i have my own personal way of detailing and generating terrain manually... i might do a tuturial though via youtube on it
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Asvarox


Turrets: +41/-35
Posts: 573


« Reply #2453 on: October 28, 2010, 04:46:02 PM »


Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.
you mean http://www.simonoc.com/pages/articles.htm ?
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I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
c4


Turrets: +9/-22
Posts: 554


« Reply #2454 on: October 29, 2010, 04:53:55 PM »




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 Basilisk FTW!basiliskwiki
CATAHA


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« Reply #2455 on: October 29, 2010, 05:00:01 PM »

Very good texture set, i like it too. Screenshots look good too. =)
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Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake
c4


Turrets: +9/-22
Posts: 554


« Reply #2456 on: October 29, 2010, 06:14:00 PM »

Arright.  I might continue this if I get more positive feedback.
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Plague Bringer


Turrets: +147/-187
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« Reply #2457 on: October 29, 2010, 06:52:08 PM »

I like your textures. What's the theme? It looks like it might be a bunker.
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U R A Q T
c4


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« Reply #2458 on: October 29, 2010, 07:10:54 PM »

That was the Idea.
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swamp-cecil


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« Reply #2459 on: October 29, 2010, 08:55:44 PM »

how come i cant map that good Sad
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these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
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