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Author Topic: Random Dev. Shots  (Read 359990 times)
Survivor

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Turrets: +164/-159
Posts: 1661


« Reply #90 on: July 08, 2007, 09:09:17 AM »

I've talked about fcp longer than he has about fusion :roll:
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I’m busy. I’ll ignore you later.
Lava Croft
Guest
« Reply #91 on: July 08, 2007, 10:41:44 AM »

Quote from: "Survivor"
I've talked about fcp longer than he has about fusion :roll:

Will you also show off your hollowed cube?
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Survivor

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Turrets: +164/-159
Posts: 1661


« Reply #92 on: July 08, 2007, 12:55:23 PM »

Yes, but only to you lava <3
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I’m busy. I’ll ignore you later.
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #93 on: July 08, 2007, 03:13:34 PM »

It proves he's made progress. And who are you to say no updates means no work? Personally, I'm glad to see that he's actually working on a map. Infested pumpstation is a great map, what's wrong with it?
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U R A Q T
Lava Croft
Guest
« Reply #94 on: July 09, 2007, 07:22:24 AM »

Quote from: "Plague Bringer"
Infested pumpstation is a great map, what's wrong with it?

Only the layout of DarkRogue's gloom3a remake is good, but then again, not even DarkRogue is stupid enough to screw that up. The rest of the map is just a very sad affair and certainly doesn't look like it's made to run on the Quake3 engine. Apart from the fancy shaders on the doors, maybe.
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gareth


Turrets: +38/-89
Posts: 710


« Reply #95 on: July 09, 2007, 03:13:58 PM »

defense computer enabled platform, not working quite right yet.

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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #96 on: July 09, 2007, 04:38:43 PM »

Please tell me that's not a -light compile, if so, that's some really ugly lighting. I have a wotking reactor/repeater triggered elevaor in my map, perhaps I could help?
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U R A Q T
fleash eater


Turrets: +25/-33
Posts: 408


« Reply #97 on: July 10, 2007, 07:33:29 AM »

i dont realy want to show mines cuz its not close to being done



however i am starting a star system and im going to show it to trem all maps will have planets

to add your map to the solar system pm the description of your map and a pic
i will be done in a couple weeks
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for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Risujin


Turrets: +33/-13
Posts: 740


WWW
« Reply #98 on: July 10, 2007, 07:56:57 PM »

Damn gareth ... your maps are looking nice! Cool
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rapha


Turrets: +1/-1
Posts: 164


WWW
« Reply #99 on: July 14, 2007, 01:58:46 PM »

Quote from: "Lava Croft"
Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have.


What about gareth's urban thingy?
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NIETS IS NIET ONMOGELIJK!

SatGNU Stats: http://schattenschreiber.org/satgnu
Es' Friends Stats: http://schattenschreiber.org/es_friends

♥ Lava_Croft
Groove


Turrets: +0/-0
Posts: 32


« Reply #100 on: July 18, 2007, 09:54:51 PM »

Started a new level today.

Feedback is appreciated. I'm not posting here too often, am I?
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Taiyo.uk

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Turrets: +222/-191
Posts: 2309


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« Reply #101 on: July 18, 2007, 10:22:51 PM »

Quote from: "Groove"
Started a new level today. Feedback is appreciated.

Looks like a good start.

Quote from: "Groove"
I'm not posting here too often, am I?

Not at all!
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Odin
Spam Killer
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Turrets: +113/-204
Posts: 1764

omgwtfbbq


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« Reply #102 on: July 22, 2007, 11:40:03 PM »

My new map, Phobos.

http://www.slyptonics.com/megatog615/tremulous/phobos/shot0360.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0361.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0362.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0363.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0364.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0365.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0366.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0367.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0368.jpg
http://www.slyptonics.com/megatog615/tremulous/phobos/shot0369.jpg

EVERYTHING is a work in progress, and is subject to change DRASTICALLY.
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n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #103 on: July 23, 2007, 01:39:09 AM »

every one of your rooms has a different colorscheme odin :S
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will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
Odin
Spam Killer
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Turrets: +113/-204
Posts: 1764

omgwtfbbq


WWW
« Reply #104 on: July 23, 2007, 02:17:35 AM »

The Andromeda set has four colors of lights. They all look badass so I used them all.

By the way, I love the Andromeda set.
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Maltagearion


Turrets: +1/-0
Posts: 86


« Reply #105 on: July 26, 2007, 06:36:45 PM »

I'm only putting a shot up here so I'm bound to produce something soon. I've started and scrapped and restarted this map about 10 times.



edit: It looks dark in this shot, but it's not in the game.
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Odin
Spam Killer
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Turrets: +113/-204
Posts: 1764

omgwtfbbq


WWW
« Reply #106 on: July 26, 2007, 07:14:09 PM »

Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.
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Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #107 on: July 26, 2007, 08:08:28 PM »

It doesn't really look that dark... too many overbright maps.
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Flex
Maltagearion


Turrets: +1/-0
Posts: 86


« Reply #108 on: July 26, 2007, 10:05:00 PM »

Quote from: "Odin"
Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.

Or use the -gamma argument for q3map2.


Holy shit good thing you enlightened me I had no idea.
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Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #109 on: August 11, 2007, 07:30:52 AM »

Early in development, don't hold your breath.
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Ingar
Tremulous Developers
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Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #110 on: August 11, 2007, 10:50:57 AM »

Quote from: "Taiyo.uk"
Early in development, don't hold your breath.


<3 Taiyo's mappings
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doomagent13


Turrets: +18/-18
Posts: 506


« Reply #111 on: August 11, 2007, 05:49:11 PM »

Quote from: "Taiyo.uk"
Early in development, don't hold your breath.
Uh-oh.

13 fps...
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Taiyo.uk

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Turrets: +222/-191
Posts: 2309


WWW
« Reply #112 on: August 11, 2007, 06:58:05 PM »

13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.
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ShadowNinjaDudeMan


Turrets: +86/-58
Posts: 1388

NOM!NOM!NOM!


WWW
« Reply #113 on: August 11, 2007, 07:19:58 PM »

Quote from: "Taiyo.uk"
13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.


I just cobbled together a PC from old parts lying around and it beasts this game.

It uses DDR memory, of course, no DDR2, or 3 over here!
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My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!
Lava Croft
Guest
« Reply #114 on: August 13, 2007, 01:29:51 PM »

Pretty work Taiyo! <3
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fleash eater


Turrets: +25/-33
Posts: 408


« Reply #115 on: August 14, 2007, 04:11:25 PM »

its a wip and a concept from a Q3 map so dont think of this as a disgrace yet

basic pics



[IMG]
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for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #116 on: August 14, 2007, 07:14:32 PM »

Picture is to small.
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Flex
Lava Croft
Guest
« Reply #117 on: August 14, 2007, 11:47:49 PM »

Quote from: "Thorn"
Picture is to small.

It looks better that way.
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doomagent13


Turrets: +18/-18
Posts: 506


« Reply #118 on: August 15, 2007, 01:17:37 AM »

THERE'S NO TEXTURES!!!!!!!!!!!!!!!!!!!!
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fleash eater


Turrets: +25/-33
Posts: 408


« Reply #119 on: August 15, 2007, 01:27:47 AM »

ya i accidently use Q3 textures so they dont show up
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for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org
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