Survivor
Turrets: +164/-159
Posts: 1661
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« Reply #90 on: July 08, 2007, 09:09:17 AM » |
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I've talked about fcp longer than he has about fusion :roll:
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I’m busy. I’ll ignore you later.
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Lava Croft
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« Reply #91 on: July 08, 2007, 10:41:44 AM » |
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I've talked about fcp longer than he has about fusion :roll: Will you also show off your hollowed cube?
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Survivor
Turrets: +164/-159
Posts: 1661
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« Reply #92 on: July 08, 2007, 12:55:23 PM » |
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Yes, but only to you lava <3
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I’m busy. I’ll ignore you later.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #93 on: July 08, 2007, 03:13:34 PM » |
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It proves he's made progress. And who are you to say no updates means no work? Personally, I'm glad to see that he's actually working on a map. Infested pumpstation is a great map, what's wrong with it?
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U R A Q T
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Lava Croft
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« Reply #94 on: July 09, 2007, 07:22:24 AM » |
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Infested pumpstation is a great map, what's wrong with it? Only the layout of DarkRogue's gloom3a remake is good, but then again, not even DarkRogue is stupid enough to screw that up. The rest of the map is just a very sad affair and certainly doesn't look like it's made to run on the Quake3 engine. Apart from the fancy shaders on the doors, maybe.
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gareth
Turrets: +38/-89
Posts: 710
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« Reply #95 on: July 09, 2007, 03:13:58 PM » |
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defense computer enabled platform, not working quite right yet. 
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #96 on: July 09, 2007, 04:38:43 PM » |
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Please tell me that's not a -light compile, if so, that's some really ugly lighting. I have a wotking reactor/repeater triggered elevaor in my map, perhaps I could help?
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U R A Q T
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fleash eater
Turrets: +25/-33
Posts: 408
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« Reply #97 on: July 10, 2007, 07:33:29 AM » |
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i dont realy want to show mines cuz its not close to being done
however i am starting a star system and im going to show it to trem all maps will have planets
to add your map to the solar system pm the description of your map and a pic i will be done in a couple weeks
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Risujin
Turrets: +33/-13
Posts: 740
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« Reply #98 on: July 10, 2007, 07:56:57 PM » |
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Damn gareth ... your maps are looking nice! 
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rapha
Turrets: +1/-1
Posts: 164
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« Reply #99 on: July 14, 2007, 01:58:46 PM » |
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Only the work of Hydra and Ingar looks above average, the rest can join the big pile of mediocre work we already have. What about gareth's urban thingy?
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Groove
Turrets: +0/-0
Posts: 32
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« Reply #100 on: July 18, 2007, 09:54:51 PM » |
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Started a new level today.  Feedback is appreciated. I'm not posting here too often, am I?
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #101 on: July 18, 2007, 10:22:51 PM » |
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Started a new level today. Feedback is appreciated. Looks like a good start. I'm not posting here too often, am I? Not at all!
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #102 on: July 22, 2007, 11:40:03 PM » |
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n00b pl0x
Turrets: +54/-168
Posts: 2415
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« Reply #103 on: July 23, 2007, 01:39:09 AM » |
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every one of your rooms has a different colorscheme odin :S
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will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #104 on: July 23, 2007, 02:17:35 AM » |
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The Andromeda set has four colors of lights. They all look badass so I used them all.
By the way, I love the Andromeda set.
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Maltagearion
Turrets: +1/-0
Posts: 86
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« Reply #105 on: July 26, 2007, 06:36:45 PM » |
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I'm only putting a shot up here so I'm bound to produce something soon. I've started and scrapped and restarted this map about 10 times.  edit: It looks dark in this shot, but it's not in the game.
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Odin
Spam Killer

Turrets: +113/-204
Posts: 1764
omgwtfbbq
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« Reply #106 on: July 26, 2007, 07:14:09 PM » |
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Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.
Or use the -gamma argument for q3map2.
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Thorn
Turrets: +409/-60
Posts: 1237
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« Reply #107 on: July 26, 2007, 08:08:28 PM » |
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It doesn't really look that dark... too many overbright maps.
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Flex
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Maltagearion
Turrets: +1/-0
Posts: 86
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« Reply #108 on: July 26, 2007, 10:05:00 PM » |
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Maltagearion: Yes it is. By default that is how dark things are for new users. You have to change your gamma to default when you test maps.
Or use the -gamma argument for q3map2. Holy shit good thing you enlightened me I had no idea.
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #109 on: August 11, 2007, 07:30:52 AM » |
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Early in development, don't hold your breath. 
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Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
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« Reply #110 on: August 11, 2007, 10:50:57 AM » |
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Early in development, don't hold your breath.
<3 Taiyo's mappings
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doomagent13
Turrets: +18/-18
Posts: 506
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« Reply #111 on: August 11, 2007, 05:49:11 PM » |
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Early in development, don't hold your breath.  Uh-oh. 13 fps...
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Taiyo.uk

Turrets: +222/-191
Posts: 2309
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« Reply #112 on: August 11, 2007, 06:58:05 PM » |
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13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem.
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #113 on: August 11, 2007, 07:19:58 PM » |
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13fps at 1280*1024, high detail settings, on Intel 945 integrated graphics, before any optimisation work. Anyone with a graphics card from the last four years or so probably won't have a problem. I just cobbled together a PC from old parts lying around and it beasts this game. It uses DDR memory, of course, no DDR2, or 3 over here!
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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Lava Croft
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« Reply #114 on: August 13, 2007, 01:29:51 PM » |
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Pretty work Taiyo! <3
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fleash eater
Turrets: +25/-33
Posts: 408
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« Reply #115 on: August 14, 2007, 04:11:25 PM » |
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its a wip and a concept from a Q3 map so dont think of this as a disgrace yet basic pics  [IMG]
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Thorn
Turrets: +409/-60
Posts: 1237
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« Reply #116 on: August 14, 2007, 07:14:32 PM » |
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Picture is to small.
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Flex
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Lava Croft
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« Reply #117 on: August 14, 2007, 11:47:49 PM » |
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Picture is to small. It looks better that way.
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doomagent13
Turrets: +18/-18
Posts: 506
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« Reply #118 on: August 15, 2007, 01:17:37 AM » |
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THERE'S NO TEXTURES!!!!!!!!!!!!!!!!!!!!
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fleash eater
Turrets: +25/-33
Posts: 408
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« Reply #119 on: August 15, 2007, 01:27:47 AM » |
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ya i accidently use Q3 textures so they dont show up
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