* June 19, 2013, 12:27:50 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 ... 87 88 89 90 91 [92]   Go Down
  Print  
Author Topic: Random Dev. Shots  (Read 364538 times)
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #2730 on: August 14, 2012, 05:29:51 AM »

Cerberus uses stock textures, and it's not half bad...
Logged

/dev/humancontroller


Turrets: +19/-376
Posts: 865


« Reply #2731 on: August 14, 2012, 12:05:14 PM »

i apologize for falsifying other people's comments and shoving my irrelevant bullshit here.

the map looks like shit, btw.
the sole purpose of the above statement is to troll a troll (your_face). in actuality, i make no REAL(TM) statement about the looks of the map.
Logged
ULTRA Random ViruS


Turrets: +4/-94
Posts: 734


WWW
« Reply #2732 on: August 15, 2012, 10:24:41 AM »

tremulous sounds a bit strange
Who agrees that 'tremulous' [the game] does not give a 'tremulous' feeling.
Logged

The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
Viech


Turrets: +2/-0
Posts: 41


« Reply #2733 on: August 16, 2012, 12:25:00 AM »

i apologize for falsifying other people's comments and shoving my irrelevant bullshit here.

the map looks like shit, btw.
the sole purpose of the above statement is to troll a troll (your_face). in actuality, i make no REAL(TM) statement about the looks of the map.
Then you better not test the BETA RELEASE. Smiley
Logged
yalt


Turrets: +7/-2
Posts: 15


« Reply #2734 on: August 23, 2012, 11:08:30 AM »

Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz


* shot0006.jpg (109.74 KB, 1920x1080 - viewed 156 times.)
Logged
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #2735 on: August 25, 2012, 09:24:57 AM »

Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz

That does like interesting  Grin How did you do the terrain? 3D model?
Logged

ULTRA Random ViruS


Turrets: +4/-94
Posts: 734


WWW
« Reply #2736 on: August 26, 2012, 08:29:03 AM »

Ok, now have a look at my crapmap. Its pretty much an atcs clone, but.. just on an asteroid.
greetz

That does like interesting  Grin How did you do the terrain? 3D model?
Someone did a 3d terrain test in the past in like 2007-8 which clearly wasn't made on gtk radiant. Maybe this guy did a similar thing.
Btw, 200 fps? I can't get above 70 on atcs :/
Logged

The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
yalt


Turrets: +7/-2
Posts: 15


« Reply #2737 on: August 26, 2012, 11:41:55 AM »

Ingar: This is done in Radiant (patches) but i converted them to an .ase model.
I tried a model in Blender but got errors with the textures.

ViruS: Do /com_maxfps NUMBER to increase ur fps. i did /com_maxfps 200 (i think higher values cause troubles with connection ingame).

2 new shots from H-base.



* shot0011.jpg (122.3 KB, 1920x1080 - viewed 164 times.)

* shot0010.jpg (90.84 KB, 1920x1080 - viewed 153 times.)
Logged
CreatureofHell


Turrets: +429/-123
Posts: 2356

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


WWW
« Reply #2738 on: August 26, 2012, 11:47:14 AM »

I haven't seen a map look that great in years. I'm shocked.
Logged


Quote
<Timbo> posting on the trem forums rarely results in anything good
CorSair


Turrets: +14/-0
Posts: 431

Never trust a bartender with bad grammar.


« Reply #2739 on: August 26, 2012, 11:55:21 AM »

What the hell I am looking. Too good to be true. Shocked
Logged

Qrntz


Turrets: +204/-12
Posts: 846

BE VIGILANT


« Reply #2740 on: August 26, 2012, 01:20:43 PM »

Dude, this. The day has come. The ATCS killer has arrived.


police
Logged


You make up Qrntz, u always angry, just calmdown. police
I am stupid idiot who dares to open mouth and start debating
/dev/humancontroller


Turrets: +19/-376
Posts: 865


« Reply #2741 on: August 27, 2012, 02:46:13 AM »

wtf?
Logged
1337-Kynes


Turrets: +105/-2
Posts: 128


« Reply #2742 on: August 27, 2012, 11:58:15 PM »

I don't think I've seen shafts of light like that in other trem maps, am I just blind or is it a fancy underused feature?
Logged

What do you get. When combine. Deuterium pellet. Terrawatt laser.
And primitive Earth leader from Asian steppes.
ANSWER.
KHAN. FUSION.
yalt


Turrets: +7/-2
Posts: 15


« Reply #2743 on: August 28, 2012, 06:09:14 AM »

Tank you guys. Good graphics is just half the battle. Hopefully the gameplay and performance (vis/fps) is also o.k.
One new shot from hive (Alien Base). The map is almost done, btw. Right now i have some weird compile issues but this thread is only for some ran. dev. shots so..


* shot0013.jpg (86.44 KB, 1920x1080 - viewed 233 times.)
Logged
ULTRA Random ViruS


Turrets: +4/-94
Posts: 734


WWW
« Reply #2744 on: August 28, 2012, 12:38:57 PM »

ViruS: Do /com_maxfps NUMBER to increase ur fps. i did /com_maxfps 200 (i think higher values cause troubles with connection ingame).
I ain't dumb. I meant the actual computer cannot render higher than 70 staring at a wall. Normal gameplay is around 40-50 on this 'new' computer.
Com_maxfps [on 1.1 tremfusion] is set to 38, but for some reason the 'real' max framerate is double this value. I'll make a screnshot if you want Cheesy
For gpp, my com_maxfps is 95 but i still only peak out at 70 on atcs. Its my actual computer that's slow. The framerate varies quite a lot when entering the human base and gets quite annoying with my usual 300+ ping on US and 400+ on american servers.
EDIT: Proof:
« Last Edit: September 02, 2012, 02:31:05 AM by ULTRA Random ViruS » Logged

The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
amz181


Turrets: +64/-92
Posts: 887

Smoking KILLS


« Reply #2745 on: August 28, 2012, 12:45:28 PM »

I dont unnerstand.

That looks fantastic. Best looking map i've seen in a long while.

Only piece of criticism I can give, is that in your original shot of the asteroid, the outside looked a little bare, most likely it was just unfinished, but if not add some eyecandy there.

@kynes
You can get light entities to behave like a spotlight, but they dont produce lightbeams, so I'm guessing its a fancy shader.
« Last Edit: August 28, 2012, 12:47:55 PM by amz181 » Logged

krom

*

Turrets: +0/-0
Posts: 56


« Reply #2746 on: August 28, 2012, 03:04:26 PM »

What the hell I am looking. Too good to be true. Shocked
Hell yes, this map looks tremendous. Trem models will look so outdated in this map! Great work!
Logged
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3534


really your face here


WWW
« Reply #2747 on: August 29, 2012, 04:47:22 PM »

I don't think I've seen shafts of light like that in other trem maps, am I just blind or is it a fancy underused feature?
Insanity by Odin. But no one plays it because it's too laggy for most people. Sad
(Apparently loads of epic looking light shaders causes lag.)

And great work, yalt, that looks awesome!! (Where are all these randomly epic map makers coming from?Huh??)
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
hwd


Turrets: +311/-1
Posts: 37


« Reply #2748 on: August 31, 2012, 10:51:46 PM »

(Where are all these randomly epic map makers coming from?Huh??)


It's patently obvious that you're breeding them in your secret underground lab.

Also, a rare flash of intelligence displayed by amz181.
Logged
Taiyo.uk

*
*

Turrets: +222/-191
Posts: 2309


WWW
« Reply #2749 on: September 19, 2012, 01:32:45 AM »

One new shot from hive (Alien Base).

Now that's an alien base.
If the gameplay is as good as it's appearance I think you're onto a winner. Which texture pack(s) did you use btw?
Logged
Pages: 1 ... 87 88 89 90 91 [92]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!