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Author Topic: Random Dev. Shots  (Read 360065 times)
c4


Turrets: +9/-22
Posts: 554


« Reply #2400 on: September 22, 2010, 08:52:48 PM »

First, find your own, then add the shader to a pk3 file and your shaderlist.txt
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mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #2401 on: September 23, 2010, 12:12:38 AM »

1. Stop spamming images of your map everywhere, we know why you are doing it.

2. We don't need to see your whole screen, just show the pictures of the map.  Roll Eyes

3. It's ok, but I would leave it there, not good. In order to move up to good, you must either defeat the level 18 wizard, or add more than one color, plus details.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2402 on: September 27, 2010, 02:47:39 PM »

A SPACESHIP! What was meant to be my scene entry. Still not finished, but nearing it, i just need to tweak the lighting and do some easy burshwork.

Just realised its not exactly clear from the angle ive given what some of it is. The red thing in the middle is a chair. Far end is a window.


« Last Edit: September 27, 2010, 02:57:25 PM by amz181 » Logged

your face
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #2403 on: September 27, 2010, 05:09:29 PM »

epic win pipes, although I think the green-ish texture looks like something is wrong with it, perhaps it needs to be set natural or use a different texture altogether.
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2404 on: September 27, 2010, 07:31:38 PM »

thanks for the feedback Tongue

EDIT: gah, just noticed the misaligned textures Sad , i'll fix em later.

NEW AND IMPROVED SPACESHIP!

Yes i know theres a big hole in my ship, but that parts being constructed off site.


Sitting in the cockpit. Dont press the button.




Is the cockpit glass too dark?

If i ever get around to finishing one of my maps, i hope to have this spaceship in it, and hopefully you'll be able to ride in it (hence the big red button)
« Last Edit: September 27, 2010, 07:36:44 PM by amz181 » Logged

c4


Turrets: +9/-22
Posts: 554


« Reply #2405 on: September 27, 2010, 09:06:00 PM »

Misaligned light texture on the left.  Maybe a bit brighter in general, but looking good.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #2406 on: September 28, 2010, 07:52:21 AM »

* CreatureofHell smashes head on big red button
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Quote
<Timbo> posting on the trem forums rarely results in anything good
A Spork
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rawr


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« Reply #2407 on: September 28, 2010, 02:20:30 PM »

* CreatureofHell smashes head on big red button
M.E.G.A.S. XLR ftw?
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DeadMeat


Turrets: +3/-0
Posts: 61


« Reply #2408 on: September 28, 2010, 07:50:47 PM »

i like the cockpit. more instruments with light layers pls Smiley
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amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2409 on: September 28, 2010, 09:39:20 PM »

yessir!

i'll probably turn up the pipespam too. Any ideas for intruments?
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DeadMeat


Turrets: +3/-0
Posts: 61


« Reply #2410 on: September 28, 2010, 09:48:29 PM »

ohhhh, small different displays! little shimmering lights on the panels Smiley
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amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2411 on: September 28, 2010, 09:59:46 PM »

ohhhh, small different displays! little shimmering lights on the panels Smiley

lol i'd love to put on more displays but ive ran out of textures Tongue lights sound good Smiley
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Chomps123


Turrets: +4/-15
Posts: 339


« Reply #2412 on: September 28, 2010, 11:05:36 PM »

you could use some from dryout
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Don't just live life with work.
Find some time every day to have some fun. Wink
Knowitall66

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Turrets: +70/-52
Posts: 489

Oh well. If we fail, it's only death.


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« Reply #2413 on: September 29, 2010, 12:43:53 AM »

ohhhh, small different displays! little shimmering lights on the panels Smiley

lol i'd love to put on more displays but ive ran out of textures Tongue lights sound good Smiley
Then why don't you just make some...
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"Wh-what are you doing..? why are you locking the door? Who are you people?"
c4


Turrets: +9/-22
Posts: 554


« Reply #2414 on: September 29, 2010, 02:07:41 AM »

photoshop ftw
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amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #2415 on: September 29, 2010, 04:59:14 PM »

ohhhh, small different displays! little shimmering lights on the panels Smiley

lol i'd love to put on more displays but ive ran out of textures Tongue lights sound good Smiley
Then why don't you just make some...

Because i have no idea how and am lazy.
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Chomps123


Turrets: +4/-15
Posts: 339


« Reply #2416 on: October 01, 2010, 07:46:22 PM »

you could use some from dryout
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Find some time every day to have some fun. Wink
Draeke


Turrets: +8/-2
Posts: 56


« Reply #2417 on: October 02, 2010, 12:49:17 PM »

Very nice stuff Pevel and CATAHA.

@amz181:
You can always grab some textures from other maps. The screenshots you posted have blurry textures (very noticeable in this image). Maybe it's a client setting or texture scale but you may want to fix that.

The support structures (holding the glass) at the front of the ship look very nice, perhaps you can add this roundness to other parts of the ship?
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nubcake


Turrets: +49/-85
Posts: 529


« Reply #2418 on: October 12, 2010, 08:49:48 AM »

Just been working on a haunted house map for a bit inspired by left4dead and hopefully will run it for the Z server zombie mod. I can finally put the lightning/rain shader into good use!





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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #2419 on: October 12, 2010, 03:17:56 PM »

Why is the chandelier casting a shadow on the roof?
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Quote
<Timbo> posting on the trem forums rarely results in anything good
nubcake


Turrets: +49/-85
Posts: 529


« Reply #2420 on: October 12, 2010, 11:58:48 PM »

Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)
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your face
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« Reply #2421 on: October 13, 2010, 12:20:26 AM »

Looks good, you should place the spot lights above each light on the chandelier so it casts the shadow downwards, then. Cool
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #2422 on: October 13, 2010, 03:14:06 PM »

Why is the chandelier casting a shadow on the roof?

becayse im currently using spot lights and not shaders (yet)

I noticed that.  Roll Eyes
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Quote
<Timbo> posting on the trem forums rarely results in anything good
c4


Turrets: +9/-22
Posts: 554


« Reply #2423 on: October 14, 2010, 02:00:29 PM »

I need to put some lights with -1 value near that terrain at the bottom.  Otherwise, tell me what you think



* shot0021.jpg (68.95 KB, 640x480 - viewed 66 times.)

* shot0020.jpg (65.72 KB, 640x480 - viewed 70 times.)
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eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 Basilisk FTW!basiliskwiki
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #2424 on: October 14, 2010, 03:19:47 PM »

The thing does look a bit out of place but you seem to say that will be fixed so the thing I want to comment on are the rivets on the pipes connecting to the walls. They seem to be a bit out of place, maybe due to colour and size, I just get the feeling that they don't fit.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Firstinaction


Turrets: +18/-131
Posts: 638

My greatest map so far- DRIFT... colony 15


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« Reply #2425 on: October 16, 2010, 04:54:05 AM »

Mecka    
  or
  THE DOWN FALL OF MECKA

After my own mac computer breaking/freezing and breaking (Face Palm) I went on my dino PC laptop and has broken internet and I began making maps. I have 1 map that is done called Ventech (I was lazy to post screens) , pretty much and my map here called MECKA is about 85% done. In the screens you see now that map was about 35% done. So I'm just showing you the progress in my mecka map. After my own mac gets fixed and back up and running then I will learn how to make my map (Ventech) in a pk3 and all that good stuff. (YOU KNOW)    Please give me feedback if you want. Thanks in advance!!!!!!!!!!
    
 Here is my first take on a destroyed environment.


By f1rst18 at 2010-10-15        MECKA


By f1rst18 at 2010-10-15       MECKA

And my description of Ventech (I will post screens of it later)  
 It has to big hangers and in one hanger there is a control room that over sees one of the hangers. And the alien base lies there. But the doors are locked and you have to go around too elimate the aliens or the Humens.  (Just a quicky description)
« Last Edit: October 16, 2010, 04:55:40 AM by Firstinaction » Logged

mooseberry
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Hello.


« Reply #2426 on: October 16, 2010, 07:14:41 AM »

I really like the way the color scheme works together and the way the differing intensities of the light plays of their differing hues in a complimentary way to the patterns of the textures.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Tamaru


Turrets: +12/-23
Posts: 175


« Reply #2427 on: October 16, 2010, 07:15:34 AM »

First i would respect your want to develop more if you used proper grammer and forum etiquette. You should work on that.
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #2428 on: October 16, 2010, 09:54:24 AM »

Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #2429 on: October 16, 2010, 03:55:30 PM »

Not too bad but it would look better if that texture on the piece you're looking at in the first shot was straight.
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
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