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"Avenger"'s builds
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Topic: "Avenger"'s builds (Read 29379 times)
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
"Avenger"'s builds
«
Reply #90 on:
March 25, 2007, 11:25:30 AM »
Quote from: "Risujin"
TK him? Kick him? What are you talking about? You don't even know who it is! xD
Dun dun dun dun, fail!
It
tells
you who took your credits (and how many). If you even bothered to test it or look at the code, you would know that.
Logged
Need help?
Ask intelligently.
If you find a solution on your own, please share it so others can benefit.
Quote from: tuple on February 15, 2008, 11:54:10 PM
Thats what we need, helpful players, not more powerful admins.
Looking for more
Tremulous maps
?
Plague Bringer
Turrets: +147/-187
Posts: 3811
"Avenger"'s builds
«
Reply #91 on:
March 25, 2007, 01:43:24 PM »
Quote from: "Undeference"
Quote from: "Risujin"
TK him? Kick him? What are you talking about? You don't even know who it is! xD
Dun dun dun dun, fail!
It
tells
you who took your credits (and how many). If you even bothered to test it or look at the code, you would know that.
I'd luci his ass off....and then pay the goddamned retribution.
Logged
U R A Q T
Warrior
Turrets: +2/-0
Posts: 230
"Avenger"'s builds
«
Reply #92 on:
May 12, 2007, 05:47:04 PM »
Will we have a new version of this QVM? Or was it discontinued too?
Logged
Warrior
Soviet
Turrets: +0/-0
Posts: 12
"Avenger"'s builds
«
Reply #93 on:
May 21, 2007, 01:21:24 AM »
Hey I was wondering if there was a list of the Admin Tags for Avengers mod? of so could you provide a link or pm me?
Logged
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
"Avenger"'s builds
«
Reply #94 on:
May 21, 2007, 03:05:07 AM »
Quote from: "Warrior"
Will we have a new version of this QVM? Or was it discontinued too?
Pending any major surprises (e.g., if Tremulous 1.2 is released tomorrow), there will be a new release Soon(TM).
(I didn't see that question when it was first posted.)
Quote from: "Soviet"
Hey I was wondering if there was a list of the Admin Tags for Avengers mod? of so could you provide a link or pm me?
With few exceptions, the admin flags are all the same as
tjw's
. The exceptions are:
d - !denybuild/!allowbuild (now in svn),
!designate/!undesignate
# - permanent designated builder status
In the future, the designated builders feature will probably be removed (can you come up with a good reason for keeping it when denybuild is in svn?).
Don't be surprised to see
!layoutsave
(l flag -- that's a lowercase L).
Also, unless there's a good reason to keep it, /take is gone.
Logged
Need help?
Ask intelligently.
If you find a solution on your own, please share it so others can benefit.
Quote from: tuple on February 15, 2008, 11:54:10 PM
Thats what we need, helpful players, not more powerful admins.
Looking for more
Tremulous maps
?
SexyGhost
Turrets: +0/-0
Posts: 20
"Avenger"'s builds
«
Reply #95 on:
May 21, 2007, 11:51:30 AM »
Can you add Share and Donate? I like this VM (If you update it again) better then Risujin's so if you update it I'll use it
Could you also add mark decon?
Logged
on't forget to check out UVache's and Spikers server,
[UVache]
&
{S}
. We run multiple mods.
[size=18]QUACK!
[/size]
Soviet
Turrets: +0/-0
Posts: 12
"Avenger"'s builds
«
Reply #96 on:
May 21, 2007, 07:48:07 PM »
Thanks man
Logged
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
"Avenger"'s builds
«
Reply #97 on:
May 21, 2007, 07:51:41 PM »
Quote from: "SexyGhost"
Could you also add mark decon?
It was removed
for compatibility reasons
. If it weren't for that, I would gladly revert those changes.
Logged
Need help?
Ask intelligently.
If you find a solution on your own, please share it so others can benefit.
Quote from: tuple on February 15, 2008, 11:54:10 PM
Thats what we need, helpful players, not more powerful admins.
Looking for more
Tremulous maps
?
SexyGhost
Turrets: +0/-0
Posts: 20
"Avenger"'s builds
«
Reply #98 on:
May 21, 2007, 08:20:18 PM »
awww.... I luv Mark Decon. I hate playing without it.
Logged
on't forget to check out UVache's and Spikers server,
[UVache]
&
{S}
. We run multiple mods.
[size=18]QUACK!
[/size]
player1
Turrets: +527/-401
Posts: 3062
ohaider!
also useful on arachnid & niveus
«
Reply #99 on:
May 21, 2007, 09:02:21 PM »
Quote from: "SexyGhost"
awww.... I luv Mark Decon. I hate playing without it.
it is nice...
keeps people from TKing you when you start the reac move on karith
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
"Avenger"'s builds
«
Reply #100 on:
May 21, 2007, 09:55:55 PM »
Und/Avenger, you could add it, and just leave the cvar at 0 by default.
Logged
∧OMG ENTROPY∧
SexyGhost
Turrets: +0/-0
Posts: 20
"Avenger"'s builds
«
Reply #101 on:
May 21, 2007, 11:11:11 PM »
You'd be my HERO if you added it
Also, if its not too much trouble do the same for g_allowshare, if you'd do that you'd be my UBER HERO.
Logged
on't forget to check out UVache's and Spikers server,
[UVache]
&
{S}
. We run multiple mods.
[size=18]QUACK!
[/size]
doomagent13
Turrets: +18/-18
Posts: 506
"Avenger"'s builds
«
Reply #102 on:
May 21, 2007, 11:40:29 PM »
Quote from: "SexyGhost"
You'd be my HERO if you added it
Also, if its not too much trouble do the same for g_allowshare, if you'd do that you'd be my UBER HERO.
You could just get the code and patch it yourself. Then YOU would be your own hero.
Logged
Morx
Guest
"Avenger"'s builds
«
Reply #103 on:
May 22, 2007, 01:14:17 AM »
Be a hero man1
Logged
SexyGhost
Turrets: +0/-0
Posts: 20
"Avenger"'s builds
«
Reply #104 on:
May 22, 2007, 09:00:14 PM »
Sorry, but one cant be one owns hero >_> Everyone knows that!
Logged
on't forget to check out UVache's and Spikers server,
[UVache]
&
{S}
. We run multiple mods.
[size=18]QUACK!
[/size]
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
"Avenger"'s builds
«
Reply #105 on:
May 29, 2007, 07:45:09 AM »
Quote from: "SexyGhost"
Can you add Share and Donate? I like this VM (If you update it again) better then Risujin's...Could you also add mark decon?
You're probably more interested in
Lakitu7's qvm
.
Quote
If you just want a bunch of cool features, this might not be for you.
Quote from: "Paradox"
Und/Avenger, you could add it, and just leave the cvar at 0 by default.
I could do that with a bunch of other things to. The fact is that marked deconstruction does not work well without requiring a cgame download, but some servers would turn it on anyway. Better to remove the option entirely to prevent people from shooting themselves in the feet.
ἣρως
Logged
Need help?
Ask intelligently.
If you find a solution on your own, please share it so others can benefit.
Quote from: tuple on February 15, 2008, 11:54:10 PM
Thats what we need, helpful players, not more powerful admins.
Looking for more
Tremulous maps
?
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: "Avenger"'s builds
«
Reply #106 on:
October 07, 2007, 09:01:26 PM »
Quote from: Undeference
mkpdev.googlepages.com
which one??? theres 4...
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
doomagent13
Turrets: +18/-18
Posts: 506
"Avenger"'s builds
«
Reply #107 on:
October 07, 2007, 09:04:54 PM »
Use Lakitu's or any other recent one. This is 5+ months old.
Logged
your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
"Avenger"'s builds
«
Reply #108 on:
October 07, 2007, 09:14:21 PM »
oh, lol, isnt there a new avengers mod?
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
"Avenger"'s builds
«
Reply #109 on:
October 08, 2007, 04:48:11 AM »
In terms of what most people are likely to notice without a new cgame, there are very few changes between my r912 release and current svn. In that regard, my last release is still pretty much even with everything else.
There is a possibility I'll release again soon. I just have to make a number of changes to my code for compatibility with 1.1.0, but I don't foresee that happening this week (and I might forget again). In the mean time, my r912 release works fine (with g_takeRatio = 0, of course).
Logged
Need help?
Ask intelligently.
If you find a solution on your own, please share it so others can benefit.
Quote from: tuple on February 15, 2008, 11:54:10 PM
Thats what we need, helpful players, not more powerful admins.
Looking for more
Tremulous maps
?
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