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Poll
Question: Is good Tremulous AI possible?  (Voting closed: January 24, 2007, 06:41:26 PM)
Yes - 73 (67%)
No - 36 (33%)
Total Voters: 100

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Author Topic: A.I., anybody?  (Read 56621 times)
rapha


Turrets: +1/-1
Posts: 164


WWW
« Reply #150 on: August 05, 2007, 08:17:29 PM »

How's it coming along cyrri? I think if you could get it up to a state where it is a simple mod everybody can install and use this would be great for training offline (especially A)...
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cyrri


Turrets: +3/-1
Posts: 25


« Reply #151 on: August 10, 2007, 09:38:41 PM »

i haven't touched the mod for one month. it's summer!
anyway, i'm not working on a full mod but on basic aas stuff. as noone seams interested in developing on top of it, there won't any offline training mod (this year).
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DHRUVINATOR


Turrets: +12/-12
Posts: 281


« Reply #152 on: August 10, 2007, 11:00:17 PM »

Im no genius but this is hard to make and you get better at Tremulous naturally , would be nice for a AI but nope not necessary.
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Just me.
gcb


Turrets: +0/-0
Posts: 13


« Reply #153 on: August 11, 2007, 08:59:26 PM »

we have hundreds of people playing every seccond.

We could monitor the server for build patterns and attack vectors Smiley

and then make a bot that use the results of this data mining. lots of fun!
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a Turret


Turrets: +1/-1
Posts: 112


« Reply #154 on: August 12, 2007, 12:26:28 AM »

I am just hoping for something that doesnt move, and shoots you if it sees you lol
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doomagent13


Turrets: +18/-18
Posts: 506


« Reply #155 on: August 13, 2007, 02:41:52 PM »

Quote from: "a Turret"
I am just hoping for something that doesnt move, and shoots you if it sees you lol
That's called a turret.
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techhead


Turrets: +77/-73
Posts: 1496

I like playing Tremulous, but who here doesn't???


WWW
« Reply #156 on: August 13, 2007, 11:18:14 PM »

Its also is an aimbotter with no user at the keyboard. :roll:
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