* May 20, 2013, 03:44:53 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Thermal - Final release  (Read 8426 times)
Maltagearion


Turrets: +1/-0
Posts: 86


« on: January 19, 2007, 04:59:03 PM »

So I finally got around to finishing it, sorry about the delay.

Download link: http://www.mediafire.com/?eog2hr2mxvg

I removed almost all the new areas (I got carried away) and trimmed down everything so it should not only run better but look better.

I added several new little holes around the map because I love vents. Earthquake is stronger elevator is faster and all the bugs reported were fixed. The elevator room, by the way, makes a nice base.

I hope you all enjoy Thermal and have fun playing it.
Logged
Paradox

*
*

Turrets: +253/-250
Posts: 2610


I eat babies!


WWW
« Reply #1 on: January 19, 2007, 05:20:57 PM »

What is left, is it the same as version 1, or 2, or a hybrid?
Logged


∧OMG ENTROPY∧
Taiyo.uk

*
*

Turrets: +222/-191
Posts: 2309


WWW
« Reply #2 on: January 19, 2007, 06:44:42 PM »

Aww... You got rid of the best bits!  Sad
Logged
Maltagearion


Turrets: +1/-0
Posts: 86


« Reply #3 on: January 19, 2007, 07:28:00 PM »

Some of the stuff I took out might turn up later in another project. Smiley
Logged
techhead


Turrets: +77/-73
Posts: 1496

I like playing Tremulous, but who here doesn't???


WWW
« Reply #4 on: January 19, 2007, 08:20:39 PM »

When you say you cut out the new areas, what stuff do you mean?
Elevator shaft (dead one), Lava dam, Human default base (v2), Observatory, Lift room, lava tunnel, core turbine, 3rd teleporter, almost all of it gone?
I loved the sheer amount of cool stuff in thermal...

However, the new vents, bug-fixes, and earthquake revision look promising.

Someone out there is bound to do a remix with all of the stuff you removed put back in...
Logged

I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!
Maltagearion


Turrets: +1/-0
Posts: 86


« Reply #5 on: January 19, 2007, 11:44:30 PM »

Most people enjoyed having a smaller map with faster gameplay than a bunch of eye candy. I did like some of the things I had to remove (lava tunnel was pretty cool) but gameplay comes first.
Logged
n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #6 on: January 19, 2007, 11:52:08 PM »

woo i like it
Logged

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
Shafe


Turrets: +0/-0
Posts: 75


« Reply #7 on: January 20, 2007, 01:15:01 AM »

Mediafire is down.. yet again .. is there an alternate link?
Logged

URL=http://www.beer-garden.org/bg2/][/URL]
techhead


Turrets: +77/-73
Posts: 1496

I like playing Tremulous, but who here doesn't???


WWW
« Reply #8 on: January 20, 2007, 02:36:30 AM »

I tried it, the missing teleport did make the map smaller from a game-play perspective, and the lift to nowhere is a little conspicuous, not to mention camping fun-fun.
If you planned on doing more releases I would suggest that you put your storage room under the observatory, and attach the other entrance somewhere else.
The planetarium, although oversized, was nice eye candy, and a dome visible from outside would have been nice flavor.

All said ann done, you are done with the map and we won't force any more changes upon you.
Logged

I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!
CU|CUdyin


Turrets: +0/-0
Posts: 29


WWW
« Reply #9 on: January 21, 2007, 02:59:31 AM »

Quote from: "Shafe"
Mediafire is down.. yet again .. is there an alternate link?


http://www.cu-clan.net/downloads/maps/map-thermal.pk3
Logged
Caveman


Turrets: +93/-192
Posts: 2286


WWW
« Reply #10 on: January 21, 2007, 04:48:03 AM »

http://www.custersoft.de/base/

have fun, and please don't use it as a repository for scripted downloads.
Logged

Aliens' | Humans' | Wrath Public-CW

All other *wrath-server are copycats and not affiliated with us.

News/Status/Forum/Patches: http://wraths.dyndns.org
Janook


Turrets: +2/-5
Posts: 34


WWW
« Reply #11 on: April 01, 2007, 11:39:29 AM »

I like all the changes except one.  I really really loved teh teleport games. Taking away the 3rd teleport ruins my fun.
Logged
n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #12 on: April 01, 2007, 10:21:58 PM »

im glad the shaft got owned, but the lava place is still there :s
Logged

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
sharrakor


Turrets: +0/-1
Posts: 32


« Reply #13 on: April 02, 2007, 11:55:08 AM »

finally this map is DONE!!
Logged

img]http://img340.imageshack.us/img340/1497/userbar364712sc3.gif[/img]
Can i join Zirra? pls answer
In-Game Name:{SheiKerS}Sharrakor
Caveman


Turrets: +93/-192
Posts: 2286


WWW
« Reply #14 on: April 02, 2007, 12:52:02 PM »

nice, and you placed it where?
Logged

Aliens' | Humans' | Wrath Public-CW

All other *wrath-server are copycats and not affiliated with us.

News/Status/Forum/Patches: http://wraths.dyndns.org
whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #15 on: April 02, 2007, 03:32:10 PM »

I am sure I've played it but screenies would be nice ^^
Logged

n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #16 on: April 02, 2007, 09:42:41 PM »

i played it on D*S. its in the rotation there. a nice noob pwner map. the server goes down to like 8 people sometimes :p
Logged

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
illwieckz


Turrets: +0/-0
Posts: 3


WWW
« Reply #17 on: April 24, 2007, 06:07:45 PM »

Sorry,  :oops:  I' found a bug in the previous beta, but I forgot it, and not having played with tremulous for at least two months...
By seeing this release I remembered it... and because I did not defer it, the bug is also in the final version.  :-?

It is never too late (a little nevertheless, yes) : I recorded a demo to put it in scene.
Logged

 memoris mortem †
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!