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UTCS final version
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Topic: UTCS final version (Read 35518 times)
The Me
Turrets: +19/-21
Posts: 85
Re: UTCS final version
«
Reply #60 on:
October 30, 2008, 04:01:21 PM »
Can we please get back to the topic at hand and stfu about trem servers?
Find/replace on a text editor does work and is fairly easy todo. And as I said before,if you are too busy/lazy, why not give the map to me or someone else and have them do it because I am sure that many people would be willing to help so this map can be released.
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epsy
Turrets: +8/-25
Posts: 205
Personal Text
Re: UTCS final version
«
Reply #61 on:
October 31, 2008, 01:43:05 PM »
can you fucking spam another thread with your useless crap about tremwars admins?
chompers is already quite discouraged about releasing a final version, and I doubt you can help him by trolling here.
go away
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Warning:
All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.
chompers
Turrets: +4/-0
Posts: 224
Re: UTCS final version
«
Reply #62 on:
December 08, 2008, 10:32:38 PM »
Just when you thought it was never going to happen...
http://www.evilbastard.org/slight/map-UTCSfinal.pk3
Before people go rehosting that file elsewhere, if a couple people could grab it and just double check that everything is order, like no missing textures or whatever, that would be great.
The map is prettymuch the same, only changes are:
-The little top room added
-playerclip brushes added near walls in center for the dretches and basis to wallwalk a bit easier.
-lighting settings are probably quite different
To answer a couple questions, no I haven't played trem in ages, but I will check out the new .au servers as soon as I'm not so damn busy.
Also, the .map file is included in this so anyone can mess with it.
Thanks, I guess, to those who kept bugging me about this, otherwise I'd have forgotten all about it.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: UTCS final version
«
Reply #63 on:
December 08, 2008, 10:42:54 PM »
<3 *bows*
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{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Re: UTCS final version
«
Reply #64 on:
December 08, 2008, 11:15:50 PM »
Wow, I must say I never quite thought I'd see this. Awesome
Uploaded to mg map repo, mgdev, and puretrem servers.
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Knowitall66
Turrets: +70/-52
Posts: 489
Oh well. If we fail, it's only death.
Re: UTCS final version
«
Reply #65 on:
December 08, 2008, 11:31:21 PM »
I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?
«
Last Edit: December 08, 2008, 11:38:25 PM by Knowitall66
»
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"Wh-what are you doing..? why are you locking the door? Who are you people?"
ACKMAN
Turrets: +9/-20
Posts: 342
Re: UTCS final version
«
Reply #66 on:
December 08, 2008, 11:35:38 PM »
Quote from: your face on December 08, 2008, 10:42:54 PM
<3 *bows*
thank you
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chompers
Turrets: +4/-0
Posts: 224
Re: UTCS final version
«
Reply #67 on:
December 09, 2008, 01:24:27 AM »
Quote from: Knowitall66 on December 08, 2008, 11:31:21 PM
I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?
Cool, thanks for that.
Patches are just easier to texture when dealing with odd angles like that, and as for not using caulk... from memory, there is caulk in some hard to see places, but for the most part I didn't need it.
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Warp Viper
Turrets: +0/-3
Posts: 36
Points For McTrying Though.
Re: UTCS final version
«
Reply #68 on:
December 09, 2008, 01:44:18 AM »
xD *Hug*
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[TK]Viper says: Points For McTrying Though.
AussieAssault Operator
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: UTCS final version
«
Reply #69 on:
December 09, 2008, 08:21:09 PM »
I'm porting this map to Nexuiz, for CTF
.
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Syntac
Turrets: +118/-104
Posts: 841
Void Website Developer
Re: UTCS final version
«
Reply #70 on:
December 09, 2008, 08:35:38 PM »
I gotta get me some of that.
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TremRP
1
::
Mirror
Erore coods! Nead hep!
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: UTCS final version
«
Reply #71 on:
December 09, 2008, 08:36:22 PM »
I'm not done with the normal/bump/gloss maps yet
.
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chompers
Turrets: +4/-0
Posts: 224
Re: UTCS final version
«
Reply #72 on:
December 09, 2008, 09:01:30 PM »
That's awesome Odin.
You know, it never occurred to me until just now to convert it to a standard Q3 CTF map...
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: UTCS final version
«
Reply #73 on:
December 09, 2008, 09:53:51 PM »
I am done with the normal/bump/gloss maps now. It's almost ready. It just needs tweaked weapon/item locations.
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: UTCS final version
«
Reply #74 on:
December 09, 2008, 10:34:45 PM »
It is now released for Nexuiz.
The short and sweet announcement.
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Archangel
Guest
Re: UTCS final version
«
Reply #75 on:
December 10, 2008, 02:12:12 AM »
Hot damn. Looks nice. Maybe I should redownload Nexiuz..
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danmal
Turrets: +21/-6
Posts: 244
Re: UTCS final version
«
Reply #76 on:
December 10, 2008, 02:34:59 AM »
Very nice, I'm glad you fixed the wall walking thing. That was my main annoyance with the map before.
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ghostisback
Turrets: +8/-1
Posts: 139
Re: UTCS final version
«
Reply #77 on:
December 10, 2008, 08:54:14 AM »
I lose 50$ yesterday cause i dont know final version was out xD
BTW really a good work... only 1 little thing.. the new central room floor is too much small and a goon can pounch by under all buildings and hummies
Have Fun !!!
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