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Author Topic: UTCS final version  (Read 35642 times)
The Me


Turrets: +19/-21
Posts: 85


« Reply #60 on: October 30, 2008, 04:01:21 PM »

Can we please get back to the topic at hand and stfu about trem servers?


Find/replace on a text editor does work and is fairly easy todo. And as I said before,if you are too busy/lazy, why not give the map to me or someone else and have them do it because I am sure that many people would be willing to help so this map can be released.
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epsy


Turrets: +8/-25
Posts: 205

Personal Text


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« Reply #61 on: October 31, 2008, 01:43:05 PM »

can you fucking spam another thread with your useless crap about tremwars admins?
chompers is already quite discouraged about releasing a final version, and I doubt you can help him by trolling here.

go away
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Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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chompers


Turrets: +4/-0
Posts: 224


« Reply #62 on: December 08, 2008, 10:32:38 PM »

Just when you thought it was never going to happen...

http://www.evilbastard.org/slight/map-UTCSfinal.pk3

Before people go rehosting that file elsewhere, if a couple people could grab it and just double check that everything is order, like no missing textures or whatever, that would be great.

The map is prettymuch the same, only changes are:
-The little top room added
-playerclip brushes added near walls in center for the dretches and basis to wallwalk a bit easier.
-lighting settings are probably quite different

To answer a couple questions, no I haven't played trem in ages, but I will check out the new .au servers as soon as I'm not so damn busy.

Also, the .map file is included in this so anyone can mess with it.

Thanks, I guess, to those who kept bugging me about this, otherwise I'd have forgotten all about it. Wink
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your face
Community Moderators
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Turrets: +109/-407
Posts: 3533


really your face here


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« Reply #63 on: December 08, 2008, 10:42:54 PM »

<3 *bows*
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{NoS}Your Face
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Lakitu7
Tremulous Developers
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Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #64 on: December 08, 2008, 11:15:50 PM »

Wow, I must say I never quite thought I'd see this. Awesome Smiley

Uploaded to mg map repo, mgdev, and puretrem servers.
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Knowitall66

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Turrets: +70/-52
Posts: 489

Oh well. If we fail, it's only death.


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« Reply #65 on: December 08, 2008, 11:31:21 PM »

I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?
« Last Edit: December 08, 2008, 11:38:25 PM by Knowitall66 » Logged


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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #66 on: December 08, 2008, 11:35:38 PM »

<3 *bows*

 Kiss thank you
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chompers


Turrets: +4/-0
Posts: 224


« Reply #67 on: December 09, 2008, 01:24:27 AM »

I had no texture issues ingame. Also looking at your .map file may I ask, Why did you put patch meshes over the caulked crates?(To get textures 'straight'?) Also why havent you caulked any of the map?
Cool, thanks for that.
Patches are just easier to texture when dealing with odd angles like that, and as for not using caulk... from memory, there is caulk in some hard to see places, but for the most part I didn't need it.
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Warp Viper


Turrets: +0/-3
Posts: 36

Points For McTrying Though.


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« Reply #68 on: December 09, 2008, 01:44:18 AM »

xD *Hug*
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[TK]Viper says: Points For McTrying Though.
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Odin
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Turrets: +113/-204
Posts: 1764

omgwtfbbq


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« Reply #69 on: December 09, 2008, 08:21:09 PM »

I'm porting this map to Nexuiz, for CTF Smiley.



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Syntac


Turrets: +118/-104
Posts: 841

Void Website Developer


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« Reply #70 on: December 09, 2008, 08:35:38 PM »

I gotta get me some of that.
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Odin
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omgwtfbbq


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« Reply #71 on: December 09, 2008, 08:36:22 PM »

I'm not done with the normal/bump/gloss maps yet Smiley.
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chompers


Turrets: +4/-0
Posts: 224


« Reply #72 on: December 09, 2008, 09:01:30 PM »

That's awesome Odin.

You know, it never occurred to me until just now to convert it to a standard Q3 CTF map...
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Odin
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« Reply #73 on: December 09, 2008, 09:53:51 PM »

I am done with the normal/bump/gloss maps now. It's almost ready. It just needs tweaked weapon/item locations.
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Odin
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« Reply #74 on: December 09, 2008, 10:34:45 PM »

It is now released for Nexuiz.

The short and sweet announcement.
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Archangel
Guest
« Reply #75 on: December 10, 2008, 02:12:12 AM »

Hot damn. Looks nice. Maybe I should redownload Nexiuz..
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danmal


Turrets: +21/-6
Posts: 244


« Reply #76 on: December 10, 2008, 02:34:59 AM »

Very nice, I'm glad you fixed the wall walking thing. That was my main annoyance with the map before.
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ghostisback


Turrets: +8/-1
Posts: 139


« Reply #77 on: December 10, 2008, 08:54:14 AM »

I lose 50$ yesterday cause i dont know final version was out xD

BTW really a good work... only 1 little thing.. the new central room floor is too much small and a goon can pounch by under all buildings and hummies Smiley

Have Fun !!!
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