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UTCS final version
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Topic: UTCS final version (Read 35517 times)
Seffylight
Turrets: +40/-26
Posts: 491
UTCS final version
«
Reply #30 on:
January 12, 2007, 05:16:25 AM »
Quote from: "chompers"
Added a small room at the top in the center.
+1
I have a moderate dislike for UTCS, more so than my slight dislike for ATCS. However, I think this is an improvement that could definitely change my feelings about the map.
Logged
Stop it. Seriously.
holyknight
Turrets: +4/-2
Posts: 998
UTCS final version
«
Reply #31 on:
January 12, 2007, 05:50:18 AM »
yay make more rooms that goes up and up! That'd be a fun game.
Logged
Fluxflashor
Guest
UTCS final version
«
Reply #32 on:
January 23, 2007, 07:23:41 PM »
Quote from: "chompers"
Wow, this thread is a pleasant suprise.
Do humies ever setup base in the bunkers, or do people prefer the default?
Whenever I play I usually [with cover] build under the ledge for the hummies base, and it holds up well til S3 snipers. The bunkers I imedietly at s2 run like an idiot with a conkit to the ones near aliens and build repeater and turrets, help kill dretches passing by
I like the fact though that you used the textures from ATCS, really gives it a nice feel to it. Can't wait to play the final version, definetly I'll be getting that on the MW server rotations.
It is a great map for clan wars because it is identicle, unlike maps like nives or karith, where there are dead end hallways great for bases.
I do see more alien wins there just because of the concentration of the hallways, no one can escape running tyrants, or it's just really hard.
Thanks for all the great work.
Logged
hodge
Turrets: +0/-0
Posts: 66
UTCS final version
«
Reply #33 on:
January 26, 2007, 08:32:01 PM »
Nice chompers, the map is among the better maps for tremulous.
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n00b pl0x
Turrets: +54/-168
Posts: 2415
UTCS final version
«
Reply #34 on:
September 05, 2007, 10:26:30 PM »
bump for great justice
chompers i want you back
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
ACKMAN
Turrets: +9/-20
Posts: 342
Re: UTCS final version
«
Reply #35 on:
August 19, 2008, 05:33:49 PM »
Sorry about bumping but.... where is chompers?
Logged
Death On Ice
Turrets: +126/-141
Posts: 1287
Re: UTCS final version
«
Reply #36 on:
August 19, 2008, 06:12:48 PM »
Quote from: ACKMAN on August 19, 2008, 05:33:49 PM
Sorry about bumping but.... where is chompers?
Dead.
How come I never see the version with that room at the top of the middle played?
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: UTCS final version
«
Reply #37 on:
August 19, 2008, 07:42:32 PM »
does any1 know anything of him??
Logged
Snake
Turrets: +43/-110
Posts: 541
1.1 > 1.2
Re: UTCS final version
«
Reply #38 on:
August 19, 2008, 11:23:18 PM »
Quote from: ACKMAN on August 19, 2008, 07:42:32 PM
does any1 know anything of him??
you dont know how to read?
Quote from: Death On Ice on August 19, 2008, 06:12:48 PM
Dead.
And about the map... it is nice, well, almost i have to do something with this necro post.
Logged
.
ACKMAN
Turrets: +9/-20
Posts: 342
Re: UTCS final version
«
Reply #39 on:
August 20, 2008, 12:26:22 AM »
-.- dead is not an answer(well... if it is true.... U_U)
Logged
Death On Ice
Turrets: +126/-141
Posts: 1287
Re: UTCS final version
«
Reply #40 on:
August 20, 2008, 12:48:37 AM »
Quote from: ACKMAN on August 20, 2008, 12:26:22 AM
-.- dead is not an answer(well... if it is true.... U_U)
A. Dead is an answer.
B. It's not true.
Logged
chompers
Turrets: +4/-0
Posts: 224
Re: UTCS final version
«
Reply #41 on:
October 26, 2008, 07:26:07 PM »
Not dead. I was banned from the one server I used to play on, for 'modding' no less, and being in Australia didn't have any other server options, so I kinda moved on to other games.
Anyway, just got a PM asking about this map, uh, I don't think the final version ever got compiled.
From memory, I still had to go through and replace all the textures so that they aren't shared with ATCS, which in itself seems a bit silly to me, since everyone has ATCS. The other thing is that whenever I played the map, humans always won if they played aggressively enough, so the changes made things easier for s2 aliens, but then I heard that out in the real world humans usually camp and lose on UTCS anyway, so the changes would only make that worse.
So yeah, I think maybe it wont ever get released.
«
Last Edit: October 26, 2008, 07:27:55 PM by chompers
»
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Stythys
Turrets: +7/-9
Posts: 73
We should not be less than what we are.
Re: UTCS final version
«
Reply #42 on:
October 26, 2008, 07:29:01 PM »
Quote from: chompers on October 26, 2008, 07:26:07 PM
but then I heard that out in the real world humans usually camp and lose on UTCS anyway, so the changes would only make that worse.
bad players is not an excuse to not release a final version
Logged
ACKMAN
Turrets: +9/-20
Posts: 342
Re: UTCS final version
«
Reply #43 on:
October 27, 2008, 09:04:25 PM »
Chompers i love UTCS( favourite map ) and i think you will release it... please
Do it for him-->
:3
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Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: UTCS final version
«
Reply #44 on:
October 27, 2008, 09:21:43 PM »
Yea, its one of the popular custom maps in Tremulous, you can;t just drop it because of players being idiots.
Continue your work man, don't let what others do keep you from doing your work.
«
Last Edit: October 27, 2008, 09:39:01 PM by Hendrich
»
Logged
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Made you look.
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The Me
Turrets: +19/-21
Posts: 85
Re: UTCS final version
«
Reply #45 on:
October 28, 2008, 06:11:44 PM »
Please release it. If you are too lazy/busy, just give it to me (or someone else) and have them quickly fix the textures so all your UTCS fans can play the final version
Logged
Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
Re: UTCS final version
«
Reply #46 on:
October 28, 2008, 06:24:41 PM »
Quote from: chompers on October 26, 2008, 07:26:07 PM
From memory, I still had to go through and replace all the textures so that they aren't shared with ATCS, which in itself seems a bit silly to me, since everyone has ATCS.
Sounds like someone's making you do that, but considering nobody has the authority to make you do that, I'm rather confused. If it's silly to you, don't do it.
Logged
xenom[GER]
Turrets: +1/-1
Posts: 16
Re: UTCS final version
«
Reply #47 on:
October 28, 2008, 07:16:17 PM »
Quote from: Lakitu7 on October 28, 2008, 06:24:41 PM
Quote from: chompers on October 26, 2008, 07:26:07 PM
From memory, I still had to go through and replace all the textures so that they aren't shared with ATCS, which in itself seems a bit silly to me, since everyone has ATCS.
Sounds like someone's making you do that, but considering nobody has the authority to make you do that, I'm rather confused. If it's silly to you, don't do it.
Why not copy the textures to /UTCS/textures/? So he doesn't have to care if ATCS is installed.
It is a standard map of Trem, so I think it doesn't matter if he uses those textures (as long as he gives credits). At least that's what I did in Orion.
«
Last Edit: October 28, 2008, 07:17:49 PM by xenom[GER]
»
Logged
[
Orion I
]]
Fear the giant granger!
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
Re: UTCS final version
«
Reply #48 on:
October 29, 2008, 01:36:15 AM »
Quote from: xenom[GER] on October 28, 2008, 07:16:17 PM
Why not copy the textures to /UTCS/textures/? So he doesn't have to care if ATCS is installed.
It is a standard map of Trem, so I think it doesn't matter if he uses those textures (as long as he gives credits). At least that's what I did in Orion.
1. Because the game won't look in there, unless he changes the textures before compiling (use find+replace in text editor? I think some1 mentioned it can be done.)
2. Point is to not depend on other maps.
Logged
Ingar's NetRadiant
Warp Viper
Turrets: +0/-3
Posts: 36
Points For McTrying Though.
Re: UTCS final version
«
Reply #49 on:
October 29, 2008, 06:22:00 AM »
Well I'm a big fan of the UTCS beta. If you do decide to finish it, I hope you don't muck it up.
I'm Aussie btw - I havn't seen you around in oh, about a year now. Perhaps you've changed names a LONG time ago or simply don't play any more? If you quit and do decide to read this: GA AREN'T THE ONLY AUSSIE SERVERS AROUND NOWADAYS.
Logged
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: UTCS final version
«
Reply #50 on:
October 29, 2008, 06:44:39 AM »
Quote from: Warp Viper on October 29, 2008, 06:22:00 AM
GA AREN'T THE ONLY AUSSIE SERVERS AROUND NOWADAYS.
But when TW is your only alternative (don't get me started on AusScrim), GA is still the best.
Maturity wise, and admin wise. That's right; p0m and rebound are gone.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
nubcake
Turrets: +49/-85
Posts: 529
Re: UTCS final version
«
Reply #51 on:
October 29, 2008, 02:11:57 PM »
Quote from: Kaleo on October 29, 2008, 06:44:39 AM
Quote from: Warp Viper on October 29, 2008, 06:22:00 AM
GA AREN'T THE ONLY AUSSIE SERVERS AROUND NOWADAYS.
But when TW is your only alternative (don't get me started on AusScrim), GA is still the best.
Maturity wise, and admin wise. That's right; p0m and rebound are gone.
Thats interesting seeing as ive NEVER seen you on Auscrim before, and 3/4 of av are admin on it, and play on Auscrim over every other server....
Logged
xenom[GER]
Turrets: +1/-1
Posts: 16
Re: UTCS final version
«
Reply #52 on:
October 29, 2008, 02:53:26 PM »
Quote from: UsaKilleR on October 29, 2008, 01:36:15 AM
Quote from: xenom[GER] on October 28, 2008, 07:16:17 PM
Why not copy the textures to /UTCS/textures/? So he doesn't have to care if ATCS is installed.
It is a standard map of Trem, so I think it doesn't matter if he uses those textures (as long as he gives credits). At least that's what I did in Orion.
1. Because the game won't look in there, unless he changes the textures before compiling (use find+replace in text editor? I think some1 mentioned it can be done.)
2. Point is to not depend on other maps.
1. definately works. I already used that in my map to change some textures :-) Then he only has to make sure the new texturse are the same size as the ols ones.
Logged
[
Orion I
]]
Fear the giant granger!
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: UTCS final version
«
Reply #53 on:
October 29, 2008, 09:10:01 PM »
Quote from: nubcake on October 29, 2008, 02:11:57 PM
Quote from: Kaleo on October 29, 2008, 06:44:39 AM
Quote from: Warp Viper on October 29, 2008, 06:22:00 AM
GA AREN'T THE ONLY AUSSIE SERVERS AROUND NOWADAYS.
But when TW is your only alternative (don't get me started on AusScrim), GA is still the best.
Maturity wise, and admin wise. That's right; p0m and rebound are gone.
Thats interesting seeing as ive NEVER seen you on Auscrim before, and 3/4 of av are admin on it, and play on Auscrim over every other server....
Jake and Chuck... I say no more.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
nubcake
Turrets: +49/-85
Posts: 529
Re: UTCS final version
«
Reply #54 on:
October 30, 2008, 03:10:25 AM »
Oh ok... even though there aer only 5 permabans on Auscrim in its 2 month period? Even though no one complains about admin abuse? As well you whine about EVERYONE so its probably better off without you
Logged
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: UTCS final version
«
Reply #55 on:
October 30, 2008, 05:23:07 AM »
Five permabans doesn't prove anything. It's the fact that one of its owners is banned from TremWars for aimbotting.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
nubcake
Turrets: +49/-85
Posts: 529
Re: UTCS final version
«
Reply #56 on:
October 30, 2008, 08:24:03 AM »
Quote from: Kaleo on October 30, 2008, 05:23:07 AM
Five permabans doesn't prove anything. It's the fact that one of its owners is banned from TremWars for aimbotting.
Thats funny, if you have been on TW at all lately youll see neither one of them is banned
Logged
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: UTCS final version
«
Reply #57 on:
October 30, 2008, 09:24:10 AM »
Yes, that is because TremWars is a fail server that gives people "second chances", no matter how blatantly they hack.
If I was still admin, both of you (or at least Chuck, since he's the one who I have a demo of hacking) would be banned.
On topic
: Love your work, chompers. Not the most balanced of maps, but it looks good and has provided me with hours of entertainment. It's a winner as far as I'm concerned.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
Re: UTCS final version
«
Reply #58 on:
October 30, 2008, 10:30:36 AM »
probably the only non-standard clan war compatible map in the euro scene afaik. very nice.
Logged
success is the ability to go from failure to failure without losing your enthusiasm
+SOUTH P4WN+
+portfolio+
Warp Viper
Turrets: +0/-3
Posts: 36
Points For McTrying Though.
Re: UTCS final version
«
Reply #59 on:
October 30, 2008, 12:14:58 PM »
Quote from: Kaleo on October 30, 2008, 09:24:10 AM
Yes, that is because TremWars is a fail server that gives people "second chances", no matter how blatantly they hack.
Oh, I see now, you're retarded.
Chompers:
Do you still play?
I vote: fix anything that has been bugging you and release it as is. It seems balanced enough to me - matches consistantly swing both ways.
Logged
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator
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