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Author Topic: Balance Mod seeks modeller!  (Read 61418 times)
israroot


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« Reply #210 on: August 20, 2007, 04:52:24 PM »

Natural Selection, alien fly:

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{M}IsrarootTdT
Samurai.mac


Turrets: +18/-17
Posts: 317

If it ain't broke, check grammatical correctness.


« Reply #211 on: August 20, 2007, 07:43:25 PM »

Are you still using the fletch, or firefly? If so, I can up with this:
http://files.filefront.com/bugzip/;8361808;;/fileinfo.html
It has a glossier skin than any of the other aliens, but it gives it a sort of smooth, frictionless appearance which works with the flying theme. I also modifie the glow image slightly, and reversed the direction of the shader so that it move towards the tip of the tail rather than towards the body. I tried to add an environment stage to the shader too, but for some reason I couldn't get it to do anything other than 100% opacity.
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Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #212 on: August 21, 2007, 01:37:48 PM »

Quote from: "israroot"
Natural Selection, alien fly:


Is that thing wearing boxer shorts?

That's the single ugliest thing I've ever seen.
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israroot


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Posts: 21


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« Reply #213 on: August 27, 2007, 07:56:05 AM »

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{M}IsrarootTdT
www.rweb.co.nr


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Posts: 44


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« Reply #214 on: August 29, 2007, 10:22:37 AM »

This will be a greate mod! Look, you have made many aliens, but what will hapen with the Humans?? What about new weapons and so? And are the scrpits allready made for the human droid?? Im waiting for it to be done!!! This with the drioid will be super!!!! Somebody has devoleped the script for the droid??? And cant we compile a test game to test the models with their scripts before the proyect is finished??? PLEASE relase the test mod!! PLZ PLZ PLZ!!! This will be a greate mod! If somebody need help ill help in what can I do.

Some ideas for the droids. I donīt think they will move on their own whichout hit a wall, so when you use the droid (Activating it like a grenade or something else) You can control it in 1st person view. Or otherway it can follow the human and protect him

PD. Sorry for my English (Correct me where I've made mistakes,thanks)

Greetings, ViRuS
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color=red]ViRuS[/color]
Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #215 on: August 29, 2007, 05:20:31 PM »

Quote from: "www.rweb.co.nr"
...!...?...!!!...!!!!...Huh?...!!...!!!....
^Wow, Periods must be going extinct.


The droid (if/when it's done) won't be controllable, it will follow the human around, hovering at about head height.


@Risujin: How is the mod going though? You haven't posted about it since June.

I'm guessing that school has put it on hold for now. I know what that's like. Good luck, etc.
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www.rweb.co.nr


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« Reply #216 on: August 29, 2007, 06:22:43 PM »

And a idea can be that when the human die, the droid will be there where the human died so when an other human comes it follows the other human until its destroyed by an alian. Or when a human walks near a alian the droid follows the alian until the alian dies or the alian destroys the droid. It can be a extra function that with the alian follow mode, selectable by the player. Salute all, ViRuS
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color=red]ViRuS[/color]
Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #217 on: August 30, 2007, 01:46:28 PM »

Quote from: "www.rweb.co.nr"
<unintelligeable writing>
Learn to spell. Or get Firefox, now with built-in spellcheck. Or just shut the <Flaming, Undead, Chicken Killer> up.

The droid will die when the human dies.
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #218 on: October 21, 2007, 11:50:58 AM »

so what next...? been some time now... hope its not dead... hope to see it... just like anyone else
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Risujin


Turrets: +33/-13
Posts: 740


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« Reply #219 on: October 22, 2007, 07:22:54 PM »

Quote from: "Redsky"
so what next...? been some time now... hope its not dead... hope to see it... just like anyone else

Only the model is unfinished. The code has been finished for months. I am not working on it as I don't believe a client-download mod can fill servers. There are hardly any servers running custom maps even. I'm waiting for 1.2.
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kotoko


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Posts: 38


« Reply #220 on: October 22, 2007, 11:41:13 PM »

our 24 ppl server running your arcade mod was filled 2 days ago :=)

Please make it XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDD
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Risujin


Turrets: +33/-13
Posts: 740


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« Reply #221 on: October 23, 2007, 05:58:42 AM »

Quote from: "kotoko"
our 24 ppl server running your arcade mod was filled 2 days ago :=)

Ok, correction. Only U.S. players are too impatient to download mods. Sad

I would finish it if I had some time. Isn't there another model in the works in the Open the Sky thread?
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Death_First


Turrets: +4/-6
Posts: 141


« Reply #222 on: October 25, 2007, 11:12:26 PM »

Hey! im not impatient to download mods and im a U.S player!
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #223 on: October 26, 2007, 02:37:33 PM »

Quote from: "Risujin"
Isn't there another model in the works in the Open the Sky thread?

hehe, well you're right, animation more or less done... i'm waiting benmachine and ==Troy== start doing code part of work.
but it different idea. And maybe if you can finish this, well maybe you could help... if you would like to...
back to topic: You said that model is not finished... what is there to do with it? it seems to be ready, is it animations that keep you from puting it into action?

Quote from: "Risujin"
Only the model is unfinished. The code has been finished for months. I am not working on it as I don't believe a client-download mod can fill servers. There are hardly any servers running custom maps even.

Quote from: "And also"
Ok, correction. Only U.S. players are too impatient to download mods.

With all respect to You... i think there are not enough info about your mods and whare can you get it/run it/play it(servers that is).I realy(i REALY do as im sure You wouldnt make no crapy mod) would like to play arcade, but i havent found any server running it so far... if it was all about downloading this mod than(wich i did) i would be playing it right now. Look im just a player, i dont know how to run a server, i know nothing.
And i bet 90% of all players that dont play Arcade are same as me...
Forgive me my ignorance but i would realy like to play it
Thanks
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Death_First


Turrets: +4/-6
Posts: 141


« Reply #224 on: October 27, 2007, 12:17:32 AM »

I like that mod 2
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Risujin


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« Reply #225 on: October 27, 2007, 04:28:36 AM »

Right not the Fletch needs animations and a (better) texture. Oh, chompers where art thou?

Quote from: "Redsky"
i think there are not enough info about your mods and whare can you get it/run it/play it(servers that is).I realy(i REALY do as im sure You wouldnt make no crapy mod) would like to play arcade, but i havent found any server running it so far... if it was all about downloading this mod than(wich i did) i would be playing it right now.

Yeah it was a lot easier to get info out to the masses when mods were posted to the general discussion section. The Mods section doesn't get as much traffic. You can find out more about Arcade on my website:
http://risujin.org/tremulous#arcade
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #226 on: October 27, 2007, 04:24:25 PM »

Quote from: "Risujin"
Right not the Fletch needs animations

Well i could do something about it... but Im not sure if you would like it and if chompers would like to see someone else fooling around with his model
Quote from: "Risujin"
Oh, chompers where art thou?

Come back chompers, we need you!
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Risujin


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« Reply #227 on: October 27, 2007, 04:57:39 PM »

Quote from: "Redsky"
Quote from: "Risujin"
Right not the Fletch needs animations

Well i could do something about it... but Im not sure if you would like it and if chompers would like to see someone else fooling around with his model

Consider him gone for good and by all means, please give it a try! The model files should still be available in the thread.
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #228 on: October 27, 2007, 06:57:52 PM »

Quote from: "Risujin"
Consider him gone for good and by all means, please give it a try! The model files should still be available in the thread.

Ill give it a try, but the only thing i can promise is that ill do my best.
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www.rweb.co.nr


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« Reply #229 on: October 29, 2007, 05:11:28 PM »

PLZ relase the beta!
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color=red]ViRuS[/color]
Risujin


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Posts: 740


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« Reply #230 on: October 29, 2007, 07:37:51 PM »

Quote from: "www.rweb.co.nr"
PLZ relase the beta!

I'll add it to Arcade mod when I get some time.
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