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Cel Shader Mod
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Topic: Cel Shader Mod (Read 15488 times)
f0rqu3
Guest
Cel Shader Mod
«
Reply #30 on:
April 21, 2007, 12:45:57 PM »
ok I copy pasted the rest
File Size :370025
http://trem.maci.ws/upload/vcxzet/kuwahara.jpg
File Size :191150
http://trem.maci.ws/upload/vcxzet/white1.jpg
File Size :403286
http://trem.maci.ws/upload/vcxzet/white2.jpg
Logged
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Cel Shader Mod
«
Reply #31 on:
April 21, 2007, 02:50:51 PM »
tomek-k: You did not need to quote the whole thing to say "looks cool".
Logged
Risujin
Turrets: +33/-13
Posts: 740
Cel Shader Mod
«
Reply #32 on:
April 21, 2007, 04:41:37 PM »
Good work, but it still looks ugly.
Logged
A_Total_noob
Turrets: +2/-6
Posts: 245
Cel Shader Mod
«
Reply #33 on:
April 22, 2007, 10:37:37 AM »
OMG, I love this !!
No, seriously, that picture just pwns.
Logged
lawl, people still play Tremulous ?
tomek-k
Guest
Cel Shader Mod
«
Reply #34 on:
April 22, 2007, 11:02:17 AM »
Quote from: "Odin"
tomek-k: You did not need to quote the whole thing to say "looks cool".
heh... I knew someone will write that
but I just wanted to show which imgs I liked :wink:
Logged
gridbread
Turrets: +0/-0
Posts: 2
Cel Shader Mod
«
Reply #35 on:
April 27, 2007, 10:38:04 PM »
The pictures f0rqu3 posted look excellent, I'd really like Tremulous to look like that.
Logged
ROW
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Cel Shader Mod
«
Reply #36 on:
April 28, 2007, 05:46:41 AM »
Quote from: "A_Total_noob"
OMG, I love this !!
No, seriously, that picture just pwns.
SIEGE!!!!!!!
Hurry up Overflow! I wanna plays Siege!
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Cel Shader Mod
«
Reply #37 on:
April 28, 2007, 01:18:52 PM »
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.
Logged
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!
f0rqu3
Guest
Cel Shader Mod
«
Reply #38 on:
April 28, 2007, 02:46:15 PM »
Quote from: "techhead"
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.
they work; most of the servers are using an up to date tremulous
Logged
techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Cel Shader Mod
«
Reply #39 on:
April 28, 2007, 08:28:05 PM »
They work because the stuff that needs 1.2 hasn't been coded into the maps yet.
Pulse and Seige both currently work, but they aren't anywhere close to done yet.
Anyway, back on topic.
Logged
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Cel Shader Mod
«
Reply #40 on:
April 28, 2007, 10:37:33 PM »
This thread is a walking, talking zombie! This was one of the first I made, and it's been frankenstiened twice!
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
durand
Turrets: +0/-0
Posts: 201
Cel Shader Mod
«
Reply #41 on:
April 30, 2007, 07:11:26 PM »
WOW, awesome screenies!
Logged
Death_First
Turrets: +4/-6
Posts: 141
Cel Shader Mod
«
Reply #42 on:
May 09, 2007, 11:59:39 PM »
what map is the last screen shot?
Logged
durand
Turrets: +0/-0
Posts: 201
Cel Shader Mod
«
Reply #43 on:
May 10, 2007, 04:00:30 PM »
It's Siege by OverFlow. Not completed yet.
Logged
kingo64
Turrets: +0/-1
Posts: 6
Cel Shader Mod
«
Reply #44 on:
July 08, 2007, 01:54:06 AM »
Catalyst can do all that
?? Damn I've got a nVidia 7300Gt, I have to use forceware...
Logged
Warrior
Turrets: +2/-0
Posts: 230
Cel Shader Mod
«
Reply #45 on:
July 08, 2007, 05:09:24 AM »
kingo64, why necro the topic to say that?
My point about the subject:
Quake maps and models are made to look like the reality and that cartoon style is a little ugly and not nice to play many times.
Warsow
is an example.
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.
About Warsow, it seems they are working much more than our devs, they have many nice features and it is getting even more stable/fast every release (they release new versions very often, I noted). Furthermore, considering they created an almost new engine based on Quake2, they did a very good job: it includes a great amount of features we can find in Q3-based games like Trem (I think they don't have the fantastic tjw's admin system though). Their problem is the cartoon-style and the fact they don't have a battle between humans and aliens
Logged
Warrior
benmachine
Turrets: +99/-76
Posts: 915
Cel Shader Mod
«
Reply #46 on:
July 08, 2007, 03:46:35 PM »
Quote from: "Warrior"
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.
First of all, Quake based games != Quake. New quake releases will progress pretty much ignoring the progress Tremulous or any other Quake mod makes.
Secondly, quite aside from your assumption that making celshaded graphics necessarily is easier, how is not forcing mappers to make perfect-looking maps a bad thing? Perhaps they'll spend all their new free time on refining gameplay.
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b
en
machine
Warrior
Turrets: +2/-0
Posts: 230
Cel Shader Mod
«
Reply #47 on:
July 08, 2007, 06:10:25 PM »
Because people like to flame ugly maps... and yea I agree with them: ugly maps must be killed or reserved to newbie mappers. With cartoon, some flat-color textures may apply.
I would like to retreat that they don't "need to make perfect-looking maps", because I thought they need to think in shadows/lights and how to combine textures to produce a good blurry effect.
Actual games like Trem, Quake etc. are like Renaissance (or Classical) art (looks like the reality) and cartoon seems to be a new type of Modernism; some like to say Modernism's art is easy to do and ugly, while realistic art is the hard way of painting; some like to say the inverse or that both arts are equally hard...
Logged
Warrior
[insert name here]
Turrets: +0/-0
Posts: 41
Cel Shader Mod
«
Reply #48 on:
July 12, 2007, 04:09:56 AM »
If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".
btw what ever happened to this mod?
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
Cel Shader Mod
«
Reply #49 on:
July 12, 2007, 04:34:42 AM »
Quote from: "[insert name here
"]If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".
btw what ever happened to this mod?
forque gave up after he found that all the algorithms required either a lot of preprocessing or were too slow to do in real time.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
harraps
Turrets: +6/-1
Posts: 126
My dream is create games...
Re: Cel Shader Mod
«
Reply #50 on:
June 20, 2010, 05:56:49 PM »
I'm sorry for necro posting but it's just to say where can I download your mod ?
Please
Yes I will look like a little stupid.
Shame on me !!!
But give me the mod, please.
Logged
Hebergement d'image
sorry for my english !
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