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Author Topic: Cel Shader Mod  (Read 19383 times)
Kaleo


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« on: November 27, 2006, 10:19:40 AM »

Can somone do a cel shader mod for trem?

http://doom3.filefront.com/file/Cel_Shader_Mod;29234

That's one for doom 3.
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Phenax


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« Reply #1 on: November 27, 2006, 10:42:20 AM »

The underlying problem with that, is you will only be able to play on unpure servers with it.
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vcxzet
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« Reply #2 on: November 27, 2006, 11:19:20 AM »

go watch a cartoon
/me wonders if xreal supports cel-shading
dont we have something like r_picmip 6
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DASPRiD
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« Reply #3 on: November 27, 2006, 11:24:01 AM »

Why that complicated? Simply compile maps with cel-shader, q3map2 does support it. Well, anyway, since Q3 doesn't render light on-the-fly, it would be hard to do cel-shading by the engine itself.
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rasz_pl
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« Reply #4 on: November 27, 2006, 11:39:58 AM »

Quote from: "Phenax"
The underlying problem with that, is you will only be able to play on unpure servers with it.


1 no, render part is in the executable, not in pk3

2 cartoon looking? blah
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Taiyo.uk

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« Reply #5 on: November 27, 2006, 03:31:50 PM »

Want celshading? Play warsow.
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vcxzet
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« Reply #6 on: November 27, 2006, 05:04:01 PM »

IS DAT SUM R_PICMIP 6 ?


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PIE

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それは価値があることを期待します。


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« Reply #7 on: November 27, 2006, 05:45:57 PM »

..... looks like crap. (not the images above, the doom ones).. why would you want this?
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rasz_pl
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« Reply #8 on: November 27, 2006, 06:09:34 PM »

Quote from: "rasz_pl"
vcxzet I raise your crappy pair with my shitty hole !

wait, that didnt sound right ..

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Basilisco

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« Reply #9 on: November 27, 2006, 06:25:08 PM »

Sketch tremulous?
(ya i know that's for quake btw, don't flame)
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Taiyo.uk

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« Reply #10 on: November 27, 2006, 08:51:18 PM »

This is why trem doesn't need celshading.
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Dissapointed and Banned


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« Reply #11 on: November 27, 2006, 09:32:45 PM »

Quote from: "Taiyo.uk"


Nice, I agree... I'd rather the focus been on an engine update rather than cel shading... but hey, its good for a change I guess
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Not disappointed, nor am I banned, I really need a name change
Kaleo


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« Reply #12 on: November 28, 2006, 01:01:27 AM »

In the name of lawl and rawr, somone do it!
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Quote from: Stannum
Thou canst not kill that which doth not live,
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[insert name here]


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« Reply #13 on: April 09, 2007, 10:08:56 PM »

I agree that a cel shader mod for tremulous is a bad idea, but what would be cool is that we keep all the complicated textures but just add black outlines to the edges on the map and player models.
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sleekslacker


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Posts: 409


« Reply #14 on: April 09, 2007, 11:08:44 PM »

I know some of the guys are new around here and are digging into the old forum treasure (of threads). But you know, just because you think it's interesting doesn't mean you should necro it after it has died 200 days ago. It is interesting for you but not for us. If you can think of something new, then great. Make a new thread. Otherwise please keep your excitement to yourself Smiley.

Come on guys you can do better than this.
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y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.
Baxter


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« Reply #15 on: April 10, 2007, 06:32:41 AM »

Its been done in quake 3 and felix it is Cell Shading  not cell shader...
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Sometimes soon,maybe.]
f0rqu3
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« Reply #16 on: April 10, 2007, 09:56:11 AM »

http://q3cellshading.sourceforge.net/
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DjSonik


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>_>


« Reply #17 on: April 11, 2007, 04:47:45 PM »

Drivers, people. ATI catalyst already does it.
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f0rqu3
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« Reply #18 on: April 12, 2007, 11:36:51 AM »

Quote from: "DjSonik"
Drivers, people. ATI catalyst already does it.

tell me more
how?Huh?
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f0rqu3
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« Reply #19 on: April 14, 2007, 02:25:10 PM »



thanks it works, cel shade one is broken though

but it is removed in the new catalyst version
so you need to get atioglxx.dll from catalyst 6.3 and extract it to tremulous folder (not the system folder; just the app you want to use smartshaders with)

also pss files are removed I could only find them from the archive.org
http://web.archive.org/web/20041124085941/http://www.beyond3d.com/downloads/smartshader/

if you ask me artist's concept drawing and hdrish are the best
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holyknight


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« Reply #20 on: April 14, 2007, 04:34:31 PM »

celshade looks pretty cool.
But why waste time trying to get it?
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Lava Croft
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« Reply #21 on: April 18, 2007, 05:02:23 AM »


This picture from Quake II Giex! using the AprQ2 engine shows that using only the black outline effect from cellshading can look pretty neat, without having to resort to picmip 6.
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f0rqu3
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« Reply #22 on: April 19, 2007, 02:39:01 PM »






I will post the patch soon Cheesy
well it is not celshading
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Lava Croft
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« Reply #23 on: April 19, 2007, 03:05:39 PM »

I want to nominate f0rqu3 to become President of Turkey for being so awesome. <3 <3 <3
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Odin
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« Reply #24 on: April 20, 2007, 09:55:15 PM »

I really think Tremulous should be a more cartoony kind of game.
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rdizzle


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Posts: 187


« Reply #25 on: April 20, 2007, 10:20:44 PM »

Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.
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Plague Bringer


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« Reply #26 on: April 20, 2007, 10:36:52 PM »

Quote from: "rdizzle"
Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.


Please tell me you guys are fucking around.
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U R A Q T
whitebear


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Pornstar


« Reply #27 on: April 20, 2007, 11:14:15 PM »

Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.

I don't.
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/
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Lava Croft
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« Reply #28 on: April 21, 2007, 02:50:15 AM »

Quote from: "whitebear"
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/

It's not really cellshading, just black outlines, hardly something that will give your hiding position away...
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tomek-k
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« Reply #29 on: April 21, 2007, 11:17:00 AM »

Quote from: "f0rqu3"





I will post the patch soon Cheesy
well it is not celshading


looks cool Cheesy
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