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Author Topic: Cel Shader Mod  (Read 15464 times)
Kaleo


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« on: November 27, 2006, 10:19:40 AM »

Can somone do a cel shader mod for trem?

http://doom3.filefront.com/file/Cel_Shader_Mod;29234

That's one for doom 3.
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Phenax


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« Reply #1 on: November 27, 2006, 10:42:20 AM »

The underlying problem with that, is you will only be able to play on unpure servers with it.
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vcxzet
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« Reply #2 on: November 27, 2006, 11:19:20 AM »

go watch a cartoon
/me wonders if xreal supports cel-shading
dont we have something like r_picmip 6
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DASPRiD
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« Reply #3 on: November 27, 2006, 11:24:01 AM »

Why that complicated? Simply compile maps with cel-shader, q3map2 does support it. Well, anyway, since Q3 doesn't render light on-the-fly, it would be hard to do cel-shading by the engine itself.
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rasz_pl
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« Reply #4 on: November 27, 2006, 11:39:58 AM »

Quote from: "Phenax"
The underlying problem with that, is you will only be able to play on unpure servers with it.


1 no, render part is in the executable, not in pk3

2 cartoon looking? blah
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Taiyo.uk

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« Reply #5 on: November 27, 2006, 03:31:50 PM »

Want celshading? Play warsow.
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vcxzet
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« Reply #6 on: November 27, 2006, 05:04:01 PM »

IS DAT SUM R_PICMIP 6 ?


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PIE

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それは価値があることを期待します。


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« Reply #7 on: November 27, 2006, 05:45:57 PM »

..... looks like crap. (not the images above, the doom ones).. why would you want this?
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rasz_pl
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« Reply #8 on: November 27, 2006, 06:09:34 PM »

Quote from: "rasz_pl"
vcxzet I raise your crappy pair with my shitty hole !

wait, that didnt sound right ..

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Basilisco

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« Reply #9 on: November 27, 2006, 06:25:08 PM »

Sketch tremulous?
(ya i know that's for quake btw, don't flame)
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Taiyo.uk

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« Reply #10 on: November 27, 2006, 08:51:18 PM »

This is why trem doesn't need celshading.
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Dissapointed and Banned


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« Reply #11 on: November 27, 2006, 09:32:45 PM »

Quote from: "Taiyo.uk"


Nice, I agree... I'd rather the focus been on an engine update rather than cel shading... but hey, its good for a change I guess
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Kaleo


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« Reply #12 on: November 28, 2006, 01:01:27 AM »

In the name of lawl and rawr, somone do it!
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[insert name here]


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« Reply #13 on: April 09, 2007, 10:08:56 PM »

I agree that a cel shader mod for tremulous is a bad idea, but what would be cool is that we keep all the complicated textures but just add black outlines to the edges on the map and player models.
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sleekslacker


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« Reply #14 on: April 09, 2007, 11:08:44 PM »

I know some of the guys are new around here and are digging into the old forum treasure (of threads). But you know, just because you think it's interesting doesn't mean you should necro it after it has died 200 days ago. It is interesting for you but not for us. If you can think of something new, then great. Make a new thread. Otherwise please keep your excitement to yourself Smiley.

Come on guys you can do better than this.
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y last name is Jones, the family motto is "Jones' never give up!"

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Baxter


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« Reply #15 on: April 10, 2007, 06:32:41 AM »

Its been done in quake 3 and felix it is Cell Shading  not cell shader...
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Sometimes soon,maybe.]
f0rqu3
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« Reply #16 on: April 10, 2007, 09:56:11 AM »

http://q3cellshading.sourceforge.net/
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DjSonik


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>_>


« Reply #17 on: April 11, 2007, 04:47:45 PM »

Drivers, people. ATI catalyst already does it.
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f0rqu3
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« Reply #18 on: April 12, 2007, 11:36:51 AM »

Quote from: "DjSonik"
Drivers, people. ATI catalyst already does it.

tell me more
how?Huh?
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f0rqu3
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« Reply #19 on: April 14, 2007, 02:25:10 PM »



thanks it works, cel shade one is broken though

but it is removed in the new catalyst version
so you need to get atioglxx.dll from catalyst 6.3 and extract it to tremulous folder (not the system folder; just the app you want to use smartshaders with)

also pss files are removed I could only find them from the archive.org
http://web.archive.org/web/20041124085941/http://www.beyond3d.com/downloads/smartshader/

if you ask me artist's concept drawing and hdrish are the best
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holyknight


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« Reply #20 on: April 14, 2007, 04:34:31 PM »

celshade looks pretty cool.
But why waste time trying to get it?
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Lava Croft
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« Reply #21 on: April 18, 2007, 05:02:23 AM »


This picture from Quake II Giex! using the AprQ2 engine shows that using only the black outline effect from cellshading can look pretty neat, without having to resort to picmip 6.
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f0rqu3
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« Reply #22 on: April 19, 2007, 02:39:01 PM »






I will post the patch soon Cheesy
well it is not celshading
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Lava Croft
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« Reply #23 on: April 19, 2007, 03:05:39 PM »

I want to nominate f0rqu3 to become President of Turkey for being so awesome. <3 <3 <3
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Odin
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« Reply #24 on: April 20, 2007, 09:55:15 PM »

I really think Tremulous should be a more cartoony kind of game.
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rdizzle


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« Reply #25 on: April 20, 2007, 10:20:44 PM »

Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.
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Plague Bringer


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« Reply #26 on: April 20, 2007, 10:36:52 PM »

Quote from: "rdizzle"
Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.


QFT.  I won't be happy until I can drop an anvil on a goon and flatten him like a pancake.


Please tell me you guys are fucking around.
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U R A Q T
whitebear


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Pornstar


« Reply #27 on: April 20, 2007, 11:14:15 PM »

Quote from: "Odin"
I really think Tremulous should be a more cartoony kind of game.

I don't.
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/
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Lava Croft
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« Reply #28 on: April 21, 2007, 02:50:15 AM »

Quote from: "whitebear"
The fact that cell shading can easyly show locations that are not ment to find easyly and hiding as alien is lot harder if humans can see your outlines :/

It's not really cellshading, just black outlines, hardly something that will give your hiding position away...
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tomek-k
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« Reply #29 on: April 21, 2007, 11:17:00 AM »

Quote from: "f0rqu3"





I will post the patch soon Cheesy
well it is not celshading


looks cool Cheesy
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f0rqu3
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« Reply #30 on: April 21, 2007, 12:45:57 PM »

ok I copy pasted the rest

File Size :370025
http://trem.maci.ws/upload/vcxzet/kuwahara.jpg
File Size :191150
http://trem.maci.ws/upload/vcxzet/white1.jpg
File Size :403286
http://trem.maci.ws/upload/vcxzet/white2.jpg
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Odin
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« Reply #31 on: April 21, 2007, 02:50:51 PM »

tomek-k: You did not need to quote the whole thing to say "looks cool".
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Risujin


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« Reply #32 on: April 21, 2007, 04:41:37 PM »

Good work, but it still looks ugly. Undecided
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A_Total_noob


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« Reply #33 on: April 22, 2007, 10:37:37 AM »



OMG, I love this !!


No, seriously, that picture just pwns.
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lawl, people still play Tremulous ?
tomek-k
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« Reply #34 on: April 22, 2007, 11:02:17 AM »

Quote from: "Odin"
tomek-k: You did not need to quote the whole thing to say "looks cool".


heh... I knew someone will write that Tongue
but I just wanted to show which imgs I liked :wink:
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gridbread


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« Reply #35 on: April 27, 2007, 10:38:04 PM »

The pictures f0rqu3 posted look excellent, I'd really like Tremulous to look like that.
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ROW
Kaleo


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« Reply #36 on: April 28, 2007, 05:46:41 AM »

Quote from: "A_Total_noob"


OMG, I love this !!


No, seriously, that picture just pwns.


SIEGE!!!!!!!

Hurry up Overflow! I wanna plays Siege!
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techhead


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« Reply #37 on: April 28, 2007, 01:18:52 PM »

Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.
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I'm playing Tremulous on a Mac!
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f0rqu3
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« Reply #38 on: April 28, 2007, 02:46:15 PM »

Quote from: "techhead"
Seige need the new 1.2 map features to work.
Don't yell at overflow for Seige, yell at the devs for 1.2.
Soubok is also waiting for 1.2 to finish pulse.

they work; most of the servers are using an up to date tremulous
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techhead


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« Reply #39 on: April 28, 2007, 08:28:05 PM »

They work because the stuff that needs 1.2 hasn't been coded into the maps yet.
Pulse and Seige both currently work, but they aren't anywhere close to done yet.
Anyway, back on topic.
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Kaleo


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« Reply #40 on: April 28, 2007, 10:37:33 PM »

This thread is a walking, talking zombie! This was one of the first I made, and it's been frankenstiened twice!
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
durand


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« Reply #41 on: April 30, 2007, 07:11:26 PM »

WOW, awesome screenies!
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Death_First


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« Reply #42 on: May 09, 2007, 11:59:39 PM »

what map is the last screen shot?
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durand


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« Reply #43 on: May 10, 2007, 04:00:30 PM »

It's Siege by OverFlow. Not completed yet.
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kingo64


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« Reply #44 on: July 08, 2007, 01:54:06 AM »

Catalyst can do all that  Shocked ?? Damn I've got a nVidia 7300Gt, I have to use forceware...  Sad
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Warrior


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« Reply #45 on: July 08, 2007, 05:09:24 AM »

kingo64, why necro the topic to say that?

My point about the subject:
Quake maps and models are made to look like the reality and that cartoon style is a little ugly and not nice to play many times. Warsow is an example.
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.

About Warsow, it seems they are working much more than our devs, they have many nice features and it is getting even more stable/fast every release (they release new versions very often, I noted). Furthermore, considering they created an almost new engine based on Quake2, they did a very good job: it includes a great amount of features we can find in Q3-based games like Trem (I think they don't have the fantastic tjw's admin system though). Their problem is the cartoon-style and the fact they don't have a battle between humans and aliens Wink
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benmachine

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« Reply #46 on: July 08, 2007, 03:46:35 PM »

Quote from: "Warrior"
If Quake based games were made to look like cartoon, new Quake releases would not try to be even more realistic and mappers wouldn't need to make perfect-looking maps. It throws in the trash the efforts to make more realistic textures/shaders/models and map designs.


First of all, Quake based games != Quake. New quake releases will progress pretty much ignoring the progress Tremulous or any other Quake mod makes.
Secondly, quite aside from your assumption that making celshaded graphics necessarily is easier, how is not forcing mappers to make perfect-looking maps a bad thing? Perhaps they'll spend all their new free time on refining gameplay.
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benmachine
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« Reply #47 on: July 08, 2007, 06:10:25 PM »

Because people like to flame ugly maps... and yea I agree with them: ugly maps must be killed or reserved to newbie mappers. With cartoon, some flat-color textures may apply.
I would like to retreat that they don't "need to make perfect-looking maps", because I thought they need to think in shadows/lights and how to combine textures to produce a good blurry effect.
Actual games like Trem, Quake etc. are like Renaissance (or Classical) art (looks like the reality) and cartoon seems to be a new type of Modernism; some like to say Modernism's art is easy to do and ugly, while realistic art is the hard way of painting; some like to say the inverse or that both arts are equally hard...
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[insert name here]


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« Reply #48 on: July 12, 2007, 04:09:56 AM »

If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?
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kevlarman

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« Reply #49 on: July 12, 2007, 04:34:42 AM »

Quote from: "[insert name here
"]If you're looking for art in maps then Tremulous is not the way to go. The graphics in this game are pretty outdated. Sure some maps look nice but there's a limit to how nice it can get compared to more recent games. Cel shading can be a pretty nice effect for games. See "Okami" or "Wind Waker".

btw what ever happened to this mod?
forque gave up after he found that all the algorithms required either a lot of preprocessing or were too slow to do in real time.
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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harraps


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My dream is create games...


« Reply #50 on: June 20, 2010, 05:56:49 PM »

I'm sorry for necro posting but it's just to say where can I download your mod ?
Please

Yes I will look like a little stupid.
Shame on me !!!

But give me the mod, please.
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Hebergement d'image
sorry for my english !
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