So you want a player with one 1 game played and 100 kills / 0 death against noobs to be on first place? :roll:
OH F... I wrote A4 poem about it and fokin browser refreshed the page, oh CRAP !!!
(multiply kill effeciency of ppl player killed x times he killed them)/ total kills
so for your player, lets say he killed 100 times this n00b (sorry Tric
0.86 x 100/100 = 0.86, he is as "good" as the ppl he killed. Now I see that my equation is missing the second part
(multiply kill effeciency of ppl that killed player x times they killed him)/ total deaths
so we have to ignore ppl with ~<10 deaths to not skew the statistic, or ~<10 deaths and above 100 kills.
then we can do (multiply Destruction Efficiency of ppl player killed x times he killed them)/ total kills * player Destruction Efficiency .. or not
first both numbers are better while bigger, we could multiply them with each other or do some other fancy stuff with them, but essentially I want THOSE numbers to decide, not some artificial "I play here every day so I pwn" factor
Its kinda hard to avoid killing noobs, so its highly unlikly that someone will thrive selectively killing only good players
, on the other hand avoiding getting killed is a skill no matter who tries to kill you
hmmm hmm, ok, good players playing only with good players, this can be a problem. It will make ppl playing with n00bs look bad. There must be something smart, that has nothing to do with how much you camped the server
hmmm maybe we should compute kill efficiency individually for every map played, and THAT number would multiply against
(multiply kill effeciency of ppl player killed x times he killed them)/ total kills on that particular map
Oh cmon, work with me, throw me a bone here.
ps: one PAINFULL thing is lack of parsing into the database the class/weapon of the player that died (I know it needs patching to have that info). Its one thing to dretch a BS and die 3 times in the process, its the other to tyrr 30 naked rifles. Same goes the other way arround, one thing to die by the tyrr, the other one to get dretched while armored/hatted/shotgunned/and nade loaded