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Author Topic: tremx backport  (Read 7456 times)
vcxzet
Guest
« on: October 24, 2006, 12:48:24 PM »

http://prdownloads.sourceforge.net/tremx/tremx.zip?download
well I guess it will run with 1.1.0 binary
extract to your tremulous directory
then select tremx from mods menu
---------------------------------------
special thanks to Greudin for hosting it
---------------------------------------
source code is not directly available but you can get the code for svn version
from
https://svn.sourceforge.net/svnroot/tremx/trunk
(tremx.sourceforge.net)
then
replace
cgame/cg_syscalls.asm
game/g_syscalls.asm
ui/ui_syscalls.asm
with the ones from 1.1.0
search and replace all _PC_ with _Parse_ in those files

---------------------------------------
thanks to wolfwings for enabling me to release a 1.1.0 compatible version
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dispater


Turrets: +0/-0
Posts: 24


« Reply #1 on: October 24, 2006, 01:31:47 PM »

nope it has the old problem of ui/menu.txt on startup.
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URL=www.tremulous.net][/URL]
Greudin

*

Turrets: +1/-1
Posts: 131

8R33k020ph7^^


WWW
« Reply #2 on: October 24, 2006, 06:04:02 PM »

Ty Vcxzet ! GGJ!

I tried there :

tremx.bricosoft.com

Code:
./tremded.x86 +set dedicated 2 +exec server.cfg +set fs_game tremx +set net_port 27960 +ip 88.xx.xx.xx


Invisible basi is awesome =)

Is there a howto for compiling it on FreeBSD ?[/code]
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url=http://tremulous.bricosoft.com][/url]
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #3 on: October 24, 2006, 07:02:22 PM »

Just played my first game on the bricosoft server,
and I'm already addicted.

The advanced dretch flies better than a goon,
and it is damn hard to kill!

Greudin, the mod consists of pk3 files only, if you
are able to compile tremulous on FreeBSD,
you should be able to run it.
Logged

durand


Turrets: +0/-0
Posts: 201


« Reply #4 on: October 25, 2006, 05:52:22 PM »

i got it working too...so easy to install. btw, it works on linux. thanks for the great mod, vcxzet! Cool
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DarkRogue


Turrets: +0/-0
Posts: 308


« Reply #5 on: October 25, 2006, 10:16:25 PM »

Advanced Dretch...someone deserves a slap.
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n game name: Xiane
Muffenz


Turrets: +0/-0
Posts: 5


WWW
« Reply #6 on: October 25, 2006, 10:21:58 PM »

im confused what does this do?
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img]http://img267.imageshack.us/img267/8528/rugedpc2.jpg[/img]
Rawr


Turrets: +1/-1
Posts: 919


« Reply #7 on: October 26, 2006, 01:39:09 AM »

im assuming you extract the .pk3 files to your base folder?
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img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
benplaut


Turrets: +0/-0
Posts: 195


« Reply #8 on: October 26, 2006, 07:06:08 AM »

Does anyone actually play it?
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img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img]
}MG{benplaut
[Kcorp]Noobius


Turrets: +3/-4
Posts: 197


« Reply #9 on: October 26, 2006, 08:16:34 AM »

i hate it with a passion. humans spawn as tyrants, it laggs a lot, it nerfs aliens and gives humans some really crappy upgrades given the alien upgrades. i'm avoiding it like the plague.

sorry about the rant, i know you must have worked hard on it, but it needs more work.
Logged

It's actualy Noobius but i can't be bothered to change it ^^

Quick, name two famous female inventors. Too tough? Ok, just name one.
vcxzet
Guest
« Reply #10 on: October 26, 2006, 08:22:37 AM »

Quote from: "[Kcorp
Noobius"]humans spawn as tyrants, it laggs a lot

wth a bug that allows you to spawn as tyrant? stupid me
do you think lag is related to the mod or your ping? if it is the mod that means I am doing something really wrong
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[Kcorp]Noobius


Turrets: +3/-4
Posts: 197


« Reply #11 on: October 26, 2006, 08:36:40 AM »

i mean on sst tremulous if i go as human and spawn with a rifle i see things as tyrant unless i buy a new weapon. i see other players in the list with a tyrant icon if they use rifle and the model is drawn as a human without a rifle.

also on bricosoft where my ping is _always_ 50 in the morning i get 200+ now with this mod.
Logged

It's actualy Noobius but i can't be bothered to change it ^^

Quick, name two famous female inventors. Too tough? Ok, just name one.
vcxzet
Guest
« Reply #12 on: October 26, 2006, 08:43:08 AM »

Quote from: "[Kcorp
Noobius"]i mean on sst tremulous if i go as human and spawn with a rifle i see things as tyrant unless i buy a new weapon. i see other players in the list with a tyrant icon if they use rifle and the model is drawn as a human without a rifle.

also on bricosoft where my ping is _always_ 50 in the morning i get 200+ now with this mod.

sst tremulous? what does it have to do with tremx?
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durand


Turrets: +0/-0
Posts: 201


« Reply #13 on: October 26, 2006, 08:43:52 AM »

weird, seems to me like its a bug in your tremulous data and not the mod...
Quote
im assuming you extract the .pk3 files to your base folder?
you dont extract the pk3s, just extract the zip and u should get a folder called tremx, copy that into your main tremulous folder. In linux, its /usr/local/games/tremulous/ . it should be the same folder which has a folder called base in it.

btw: there are a few people playing it on tremx.bricosoft.com and i think it still needs balancing but it is definitely playable.
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[Kcorp]Noobius


Turrets: +3/-4
Posts: 197


« Reply #14 on: October 26, 2006, 08:48:48 AM »

on sst tremulous they have this mod. here are 2 screenshots of what i see.
http://usera.imagecave.com/marlowe13/shot0109.jpg
http://usera.imagecave.com/marlowe13/shot0110.jpg

btw, on bricosoft i don't see these things happening, just the unusual lag.
Logged

It's actualy Noobius but i can't be bothered to change it ^^

Quick, name two famous female inventors. Too tough? Ok, just name one.
durand


Turrets: +0/-0
Posts: 201


« Reply #15 on: October 26, 2006, 09:05:55 AM »

when is the mod running on sst? i just tried the main server, no difference
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[Kcorp]Noobius


Turrets: +3/-4
Posts: 197


« Reply #16 on: October 26, 2006, 09:26:02 AM »

it was a messed up install that caused all that. works fine now, but the unbalancing stuff still stands. thanks to vcxzet for help.
Logged

It's actualy Noobius but i can't be bothered to change it ^^

Quick, name two famous female inventors. Too tough? Ok, just name one.
durand


Turrets: +0/-0
Posts: 201


« Reply #17 on: October 26, 2006, 10:34:59 AM »

are there any servers running tremx? i know there is bricosoft which is good, but there are very few players? where does everyone go?
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Greudin

*

Turrets: +1/-1
Posts: 131

8R33k020ph7^^


WWW
« Reply #18 on: October 26, 2006, 11:02:57 AM »




The Basinvisible !
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url=http://tremulous.bricosoft.com][/url]
Seffylight

*

Turrets: +40/-26
Posts: 491


« Reply #19 on: October 26, 2006, 01:42:08 PM »

tremx is supposed to be balanced? I thought the point was to make a horribly broken Tremulous while making it fun.
Logged

Stop it. Seriously.
Predalienator


Turrets: +0/-0
Posts: 90


« Reply #20 on: October 26, 2006, 02:01:53 PM »

I downloaded it and am having some problems.Trem X says

that i am using the defalut menu.txt or something whenever i start a game.Anyone no the solution?

I also keep some backup files of the old version of trem x on the same place where Trem is installed.Could that be the poblem?

Edit:Problem Solved.

Just needed to delete all the old Trem X files.
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ames in trem:Xn00b,Predalienator,-w0q03-,
Xn00bmassdriverpro
Rawr


Turrets: +1/-1
Posts: 919


« Reply #21 on: October 26, 2006, 02:55:25 PM »

humans tyranting with halmets  Cheesy  Cheesy  Cheesy
Logged

img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #22 on: October 26, 2006, 03:48:46 PM »

Quote from: "Greudin"
Ty Vcxzet ! GGJ!

I tried there :

tremx.bricosoft.com

Code:
./tremded.x86 +set dedicated 2 +exec server.cfg +set fs_game tremx +set net_port 27960 +ip 88.xx.xx.xx


Invisible basi is awesome =)

Is there a howto for compiling it on FreeBSD ?[/code]
it should be no different than on linux (make sure you have make,gcc, and sdl headers, get the code, type make and pray it works)
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Predalienator


Turrets: +0/-0
Posts: 90


« Reply #23 on: October 27, 2006, 08:19:33 AM »

Is there gonna be another Trem X server?
Logged

ames in trem:Xn00b,Predalienator,-w0q03-,
Xn00bmassdriverpro
Greudin

*

Turrets: +1/-1
Posts: 131

8R33k020ph7^^


WWW
« Reply #24 on: October 27, 2006, 10:37:23 AM »

Quote from: "kevlarman"
..it should be no different than on linux (make sure you have make,gcc, and sdl headers, get the code, type make and pray it works)


I was wrong, no need to compile,  put tremx/ close to base/ and add +fs_game tremx in the command line of server.
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url=http://tremulous.bricosoft.com][/url]
vcxzet
Guest
« Reply #25 on: October 30, 2006, 09:01:37 PM »

updated
http://prdownloads.sourceforge.net/tremx/tremx.zip?download
reduced tyrant health
made basi invisible at rest (really)
added surge upgrade
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Rawr


Turrets: +1/-1
Posts: 919


« Reply #26 on: October 30, 2006, 11:04:39 PM »

now then, any servers running tremx? when i go into local servers, that is where the normal internet servers are. and next to each server exept for 2 server is a [UDP] or something. what does that mean?
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img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
vcxzet
Guest
« Reply #27 on: October 30, 2006, 11:23:02 PM »

Quote from: "bazuka_poo"
now then, any servers running tremx? when i go into local servers, that is where the normal internet servers are. and next to each server exept for 2 server is a [UDP] or something. what does that mean?

afaik bricosoft
server browser doesnt make any distinction between base game and tremx
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Rawr


Turrets: +1/-1
Posts: 919


« Reply #28 on: October 31, 2006, 01:25:54 AM »

kthxbai!
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img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
ShAdoW


Turrets: +4/-3
Posts: 134


« Reply #29 on: November 12, 2006, 02:06:42 PM »

I don't know rly if it got fixed but on the bricosoft server,there is a bug with the jetpack.
The bug is when you look to the others back you think he use noclip cause the jetpack is missing and sound.
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