|
vcxzet
Guest
|
 |
« on: October 24, 2006, 12:48:24 PM » |
|
http://prdownloads.sourceforge.net/tremx/tremx.zip?downloadwell I guess it will run with 1.1.0 binary extract to your tremulous directory then select tremx from mods menu --------------------------------------- special thanks to Greudin for hosting it--------------------------------------- source code is not directly available but you can get the code for svn version from https://svn.sourceforge.net/svnroot/tremx/trunk(tremx.sourceforge.net) then replace cgame/cg_syscalls.asm game/g_syscalls.asm ui/ui_syscalls.asm with the ones from 1.1.0 search and replace all _PC_ with _Parse_ in those files--------------------------------------- thanks to wolfwings for enabling me to release a 1.1.0 compatible version
|
|
|
|
|
Logged
|
|
|
|
|
dispater
Turrets: +0/-0
Posts: 24
|
 |
« Reply #1 on: October 24, 2006, 01:31:47 PM » |
|
nope it has the old problem of ui/menu.txt on startup.
|
|
|
|
|
Logged
|
URL=www.tremulous.net]  [/URL]
|
|
|
Greudin
Turrets: +1/-1
Posts: 131
8R33k020ph7^^
|
 |
« Reply #2 on: October 24, 2006, 06:04:02 PM » |
|
Ty Vcxzet ! GGJ! I tried there : tremx.bricosoft.com ./tremded.x86 +set dedicated 2 +exec server.cfg +set fs_game tremx +set net_port 27960 +ip 88.xx.xx.xx Invisible basi is awesome =) Is there a howto for compiling it on FreeBSD ?[/code]
|
|
|
|
|
Logged
|
url=http://tremulous.bricosoft.com]  [/url]
|
|
|
Ingar
Tremulous Developers
Turrets: +302/-7
Posts: 535
Doomsday device you say?
|
 |
« Reply #3 on: October 24, 2006, 07:02:22 PM » |
|
Just played my first game on the bricosoft server, and I'm already addicted.
The advanced dretch flies better than a goon, and it is damn hard to kill!
Greudin, the mod consists of pk3 files only, if you are able to compile tremulous on FreeBSD, you should be able to run it.
|
|
|
|
|
Logged
|
|
|
|
|
durand
Turrets: +0/-0
Posts: 201
|
 |
« Reply #4 on: October 25, 2006, 05:52:22 PM » |
|
i got it working too...so easy to install. btw, it works on linux. thanks for the great mod, vcxzet! 
|
|
|
|
|
Logged
|
|
|
|
|
DarkRogue
Turrets: +0/-0
Posts: 308
|
 |
« Reply #5 on: October 25, 2006, 10:16:25 PM » |
|
Advanced Dretch...someone deserves a slap.
|
|
|
|
|
Logged
|
n game name: Xiane 
|
|
|
Muffenz
Turrets: +0/-0
Posts: 5
|
 |
« Reply #6 on: October 25, 2006, 10:21:58 PM » |
|
im confused what does this do?
|
|
|
|
|
Logged
|
img]http://img267.imageshack.us/img267/8528/rugedpc2.jpg[/img]
|
|
|
|
Rawr
Turrets: +1/-1
Posts: 919
|
 |
« Reply #7 on: October 26, 2006, 01:39:09 AM » |
|
im assuming you extract the .pk3 files to your base folder?
|
|
|
|
|
Logged
|
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
|
|
|
|
benplaut
Turrets: +0/-0
Posts: 195
|
 |
« Reply #8 on: October 26, 2006, 07:06:08 AM » |
|
Does anyone actually play it?
|
|
|
|
|
Logged
|
img]http://img240.imageshack.us/img240/5443/5863101266io.gif[/img] }MG{benplaut
|
|
|
|
[Kcorp]Noobius
Turrets: +3/-4
Posts: 197
|
 |
« Reply #9 on: October 26, 2006, 08:16:34 AM » |
|
i hate it with a passion. humans spawn as tyrants, it laggs a lot, it nerfs aliens and gives humans some really crappy upgrades given the alien upgrades. i'm avoiding it like the plague.
sorry about the rant, i know you must have worked hard on it, but it needs more work.
|
|
|
|
|
Logged
|
It's actualy Noobius but i can't be bothered to change it ^^
Quick, name two famous female inventors. Too tough? Ok, just name one.
|
|
|
|
vcxzet
Guest
|
 |
« Reply #10 on: October 26, 2006, 08:22:37 AM » |
|
Noobius"]humans spawn as tyrants, it laggs a lot wth a bug that allows you to spawn as tyrant? stupid me do you think lag is related to the mod or your ping? if it is the mod that means I am doing something really wrong
|
|
|
|
|
Logged
|
|
|
|
|
[Kcorp]Noobius
Turrets: +3/-4
Posts: 197
|
 |
« Reply #11 on: October 26, 2006, 08:36:40 AM » |
|
i mean on sst tremulous if i go as human and spawn with a rifle i see things as tyrant unless i buy a new weapon. i see other players in the list with a tyrant icon if they use rifle and the model is drawn as a human without a rifle.
also on bricosoft where my ping is _always_ 50 in the morning i get 200+ now with this mod.
|
|
|
|
|
Logged
|
It's actualy Noobius but i can't be bothered to change it ^^
Quick, name two famous female inventors. Too tough? Ok, just name one.
|
|
|
|
vcxzet
Guest
|
 |
« Reply #12 on: October 26, 2006, 08:43:08 AM » |
|
Noobius"]i mean on sst tremulous if i go as human and spawn with a rifle i see things as tyrant unless i buy a new weapon. i see other players in the list with a tyrant icon if they use rifle and the model is drawn as a human without a rifle.
also on bricosoft where my ping is _always_ 50 in the morning i get 200+ now with this mod. sst tremulous? what does it have to do with tremx?
|
|
|
|
|
Logged
|
|
|
|
|
durand
Turrets: +0/-0
Posts: 201
|
 |
« Reply #13 on: October 26, 2006, 08:43:52 AM » |
|
weird, seems to me like its a bug in your tremulous data and not the mod... im assuming you extract the .pk3 files to your base folder? you dont extract the pk3s, just extract the zip and u should get a folder called tremx, copy that into your main tremulous folder. In linux, its /usr/local/games/tremulous/ . it should be the same folder which has a folder called base in it. btw: there are a few people playing it on tremx.bricosoft.com and i think it still needs balancing but it is definitely playable.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
durand
Turrets: +0/-0
Posts: 201
|
 |
« Reply #15 on: October 26, 2006, 09:05:55 AM » |
|
when is the mod running on sst? i just tried the main server, no difference
|
|
|
|
|
Logged
|
|
|
|
|
[Kcorp]Noobius
Turrets: +3/-4
Posts: 197
|
 |
« Reply #16 on: October 26, 2006, 09:26:02 AM » |
|
it was a messed up install that caused all that. works fine now, but the unbalancing stuff still stands. thanks to vcxzet for help.
|
|
|
|
|
Logged
|
It's actualy Noobius but i can't be bothered to change it ^^
Quick, name two famous female inventors. Too tough? Ok, just name one.
|
|
|
|
durand
Turrets: +0/-0
Posts: 201
|
 |
« Reply #17 on: October 26, 2006, 10:34:59 AM » |
|
are there any servers running tremx? i know there is bricosoft which is good, but there are very few players? where does everyone go?
|
|
|
|
|
Logged
|
|
|
|
Greudin
Turrets: +1/-1
Posts: 131
8R33k020ph7^^
|
 |
« Reply #18 on: October 26, 2006, 11:02:57 AM » |
|
  The Basinvisible !
|
|
|
|
|
Logged
|
url=http://tremulous.bricosoft.com]  [/url]
|
|
|
Seffylight
Turrets: +40/-26
Posts: 491
|
 |
« Reply #19 on: October 26, 2006, 01:42:08 PM » |
|
tremx is supposed to be balanced? I thought the point was to make a horribly broken Tremulous while making it fun.
|
|
|
|
|
Logged
|
Stop it. Seriously.
|
|
|
|
Predalienator
Turrets: +0/-0
Posts: 90
|
 |
« Reply #20 on: October 26, 2006, 02:01:53 PM » |
|
I downloaded it and am having some problems.Trem X says
that i am using the defalut menu.txt or something whenever i start a game.Anyone no the solution?
I also keep some backup files of the old version of trem x on the same place where Trem is installed.Could that be the poblem?
Edit:Problem Solved.
Just needed to delete all the old Trem X files.
|
|
|
|
|
Logged
|
ames in trem:Xn00b,Predalienator,-w0q03-, Xn00bmassdriverpro 
|
|
|
|
Rawr
Turrets: +1/-1
Posts: 919
|
 |
« Reply #21 on: October 26, 2006, 02:55:25 PM » |
|
|
|
|
|
|
Logged
|
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
|
|
|
kevlarman
Turrets: +291/-295
Posts: 2737
|
 |
« Reply #22 on: October 26, 2006, 03:48:46 PM » |
|
Ty Vcxzet ! GGJ! I tried there : tremx.bricosoft.com ./tremded.x86 +set dedicated 2 +exec server.cfg +set fs_game tremx +set net_port 27960 +ip 88.xx.xx.xx Invisible basi is awesome =) Is there a howto for compiling it on FreeBSD ?[/code] it should be no different than on linux (make sure you have make,gcc, and sdl headers, get the code, type make and pray it works)
|
|
|
|
|
Logged
|
 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
|
|
|
|
Predalienator
Turrets: +0/-0
Posts: 90
|
 |
« Reply #23 on: October 27, 2006, 08:19:33 AM » |
|
Is there gonna be another Trem X server?
|
|
|
|
|
Logged
|
ames in trem:Xn00b,Predalienator,-w0q03-, Xn00bmassdriverpro 
|
|
|
Greudin
Turrets: +1/-1
Posts: 131
8R33k020ph7^^
|
 |
« Reply #24 on: October 27, 2006, 10:37:23 AM » |
|
..it should be no different than on linux (make sure you have make,gcc, and sdl headers, get the code, type make and pray it works) I was wrong, no need to compile, put tremx/ close to base/ and add +fs_game tremx in the command line of server.
|
|
|
|
|
Logged
|
url=http://tremulous.bricosoft.com]  [/url]
|
|
|
|
|
|
Rawr
Turrets: +1/-1
Posts: 919
|
 |
« Reply #26 on: October 30, 2006, 11:04:39 PM » |
|
now then, any servers running tremx? when i go into local servers, that is where the normal internet servers are. and next to each server exept for 2 server is a [UDP] or something. what does that mean?
|
|
|
|
|
Logged
|
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
|
|
|
|
vcxzet
Guest
|
 |
« Reply #27 on: October 30, 2006, 11:23:02 PM » |
|
now then, any servers running tremx? when i go into local servers, that is where the normal internet servers are. and next to each server exept for 2 server is a [UDP] or something. what does that mean? afaik bricosoft server browser doesnt make any distinction between base game and tremx
|
|
|
|
|
Logged
|
|
|
|
|
Rawr
Turrets: +1/-1
Posts: 919
|
 |
« Reply #28 on: October 31, 2006, 01:25:54 AM » |
|
kthxbai!
|
|
|
|
|
Logged
|
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]
|
|
|
|
ShAdoW
Turrets: +4/-3
Posts: 134
|
 |
« Reply #29 on: November 12, 2006, 02:06:42 PM » |
|
I don't know rly if it got fixed but on the bricosoft server,there is a bug with the jetpack. The bug is when you look to the others back you think he use noclip cause the jetpack is missing and sound.
|
|
|
|
|
Logged
|
|
|
|
|