It seems to me that early-game, teams are well balanced. Aliens and Humans generally get even amounts of kills. However, when one team gains the upper hand, it is very hard for the "losing" team to make a comeback - the base and lower level units are much weaker than the top level units. This seems to be true for both teams.
This is entirely intended. There is nothing worse than a perfectly balanced game where neither team makes up any ground. [I think it's very important to note that "balance" and "fun" are two related but definitely separate metrics. i.e. you can have a balanced game which is no fun and vice versa]. So it should
be hard for the losing team to come back. If anything I think it's still a little too easy, primarily in terms of the speed at which a base can be rebuilt. In order to fix this however the huds needs extra space to display an extended build time.
Humans seem to have some serious problems attacking, even when Aliens have been reduced to only Builders and Soldiers. I was just in game where Humans had reduced Aliens to low level classes within 15 minutes or so. There was one moment after that where Aliens almost managed a comeback - but still the game lasted for 75 minutes.
Aliens, on the other hand, seem fairly competent at finishing of a weaker Human team.
Another thing to bear in mind here is that the way games are played will inevitably change as players become more experienced. Right now humans tend to wander into the alien base one at a time and rightfully easily get picked off. Such attacks would be much more successful in groups. From the outset I've wanted the aliens to be played as individuals whereas the human side is more teamplay orientated.
Humans seem to be getting their investment in better equipment back very easily. I was observing some humans and they rarely dipped below 2000 credits at death.
Aliens rarely get their frag-investment back once they fight some heavier humans, but have an easy time feeding off of "base marines". This is probably the reason they have so much trouble making a comeback , as well as why they're so good at finishing off a weakened Human team.
I disagree with that, although I have no data to back it up. Playing myself at least, as long as you don't overstretch yourself I found it relatively easy to maintain an investment as a higher class.
Until very recently the balance was in favour of the aliens, then two weeks ago I increased human damage globally by 5%, then 10% next week. For this week it's 7% over the base level since I felt the humans were winning a little too often last week.
Basically, I'd like some feedback on these observations. Do they concur with your own experiences? Have you made any other general observations such as these? What does the Dev team think of each observation? Should it stay that way, or should it change - if so, change in what direction?
I think this is the best way to go if we want to have some good, constructive feedback, while working for the same "goals".
This is a good idea