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robug
Turrets: +0/-0
Posts: 50
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« Reply #120 on: September 27, 2006, 07:28:19 AM » |
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I put it back up with cheats enabled.... Now how can I give the random player the ability to set alienstage without giving up the rcon password...
anyway its up and running again.
robug
Ya so its running but I cannot get cheats to work... I can run devmap from the console and it will enable cheats for that map but when the map rotates it goes back to sv_cheats 0 and a rcon command reports sv_cheats is read only. So I guess if you are going to check it out you will need a buddy kill to make stage 3 and get the evo needed to try out the new bugs. I will leave it running for a while. If anyone has an idea on how I can make it easier to set alienstage or give funds without compromising the sercurity (giving out rcon pw) please let me know. robug
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durand
Turrets: +0/-0
Posts: 201
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« Reply #121 on: September 27, 2006, 09:33:18 AM » |
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ah...i use linux and yup, the game crashed. I might try compiling it after i finish this edgy eft update.
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vcxzet
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« Reply #122 on: October 08, 2006, 01:46:26 PM » |
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edit: removed irrelevant content sorry
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holyknight
Turrets: +4/-2
Posts: 998
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« Reply #123 on: October 08, 2006, 06:04:54 PM » |
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so that's what adv tyrant's skin looked like! I couldn't see when I was doing it third-person
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Paradox

Turrets: +253/-250
Posts: 2610
I eat babies!
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« Reply #124 on: October 08, 2006, 06:24:33 PM » |
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SST will be running this mod next weekend, if i can get it to work.
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 ∧OMG ENTROPY∧
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Vector_Matt
Turrets: +2/-1
Posts: 732
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« Reply #125 on: October 08, 2006, 08:00:53 PM » |
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I am having trouble downloading this mod. Guess what the one image that doesn't load on the rapidshare page is. That's right the one with the code I need to enter to download it. :roll: could someone mirror it somewhere else mabey? Like at Tremulous.info perhaps?
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vcxzet
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« Reply #126 on: October 08, 2006, 09:44:11 PM » |
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edit: removed irrelevant content sorry
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holyknight
Turrets: +4/-2
Posts: 998
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« Reply #127 on: October 09, 2006, 01:01:58 AM » |
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the file (the bottom one, not the top one) doesn't work
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vcxzet
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« Reply #128 on: October 09, 2006, 08:35:55 AM » |
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edit: removed irrelevant content sorry
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holyknight
Turrets: +4/-2
Posts: 998
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« Reply #129 on: October 09, 2006, 05:34:39 PM » |
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It won't download
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vcxzet
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« Reply #130 on: October 15, 2006, 11:27:00 PM » |
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edit: removed irrelevant content sorry
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Seffylight
Turrets: +40/-26
Posts: 491
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« Reply #131 on: October 16, 2006, 01:55:26 AM » |
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;____;
TremX 2006 - 2006. Nevar forget.
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Stop it. Seriously.
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Sage
Turrets: +0/-0
Posts: 88
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« Reply #132 on: October 16, 2006, 08:27:33 PM » |
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Good idea is add that adv basis dont deal sound when moving like assasins:D
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Vector_Matt
Turrets: +2/-1
Posts: 732
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« Reply #133 on: October 17, 2006, 01:52:24 PM » |
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the end Noooooooooo! Oh well, at least the stupid rapidshare download code finaly showed up, so now I have it.
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durand
Turrets: +0/-0
Posts: 201
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« Reply #134 on: October 17, 2006, 03:57:20 PM » |
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the end? what the hell..um why? That was abrupt!
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Predalienator
Turrets: +0/-0
Posts: 90
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« Reply #135 on: October 19, 2006, 03:47:30 AM » |
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I redownloaded the new version and i cant evolve.I got 8 evo points but i cant evolve.The problem is even with the humans.There,s nothing in the armory.If i sell my rifle,its gone.
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ames in trem:Xn00b,Predalienator,-w0q03-, Xn00bmassdriverpro 
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holyknight
Turrets: +4/-2
Posts: 998
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« Reply #136 on: October 19, 2006, 04:02:32 AM » |
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maybe you put g_humanstage 3 or g_alienstage 3? g_humanstage 0 is human stage 1 g_humanstage 1 is human stage 2 g_humanstage 2 is human stage 3 g_humanstage 3 is human stage 4 and up (which does nothing) same thing with alien maybe that's why?
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Predalienator
Turrets: +0/-0
Posts: 90
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« Reply #137 on: October 19, 2006, 10:50:21 AM » |
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maybe you put g_humanstage 3 or g_alienstage 3? g_humanstage 0 is human stage 1 g_humanstage 1 is human stage 2 g_humanstage 2 is human stage 3 g_humanstage 3 is human stage 4 and up (which does nothing) same thing with alien maybe that's why? Ahh stupid,stupid me.Thats why i cant evolve :oops:
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ames in trem:Xn00b,Predalienator,-w0q03-, Xn00bmassdriverpro 
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Glunnator
Turrets: +5/-6
Posts: 871
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« Reply #138 on: October 19, 2006, 11:34:27 AM » |
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It must not die! 
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 HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! 
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Predalienator
Turrets: +0/-0
Posts: 90
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« Reply #139 on: October 20, 2006, 02:04:48 AM » |
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Well the mod is finished as in the completion of it.
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ames in trem:Xn00b,Predalienator,-w0q03-, Xn00bmassdriverpro 
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Vector_Matt
Turrets: +2/-1
Posts: 732
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« Reply #140 on: October 20, 2006, 03:29:33 PM » |
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Well the mod is finished as in the completion of it. I thought it still needed balancing or something.
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0z
Turrets: +0/-0
Posts: 86
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« Reply #141 on: October 21, 2006, 08:02:06 AM » |
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Well the mod is finished as in the completion of it. I thought it still needed balancing or something. Humans have nothing to kill that 600 hp tyrant yet.. I heard that vcxzet was about to give some big gun to humans... Read the todo list "update to latest svn repair muzzle point for zap/tyrant blob add drone gun (follows aliens when it touches them boom) clone baricade for humans" This is not finished yet.
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img]http://koti.mbnet.fi/probli/0z.PNG[/img]
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Seffylight
Turrets: +40/-26
Posts: 491
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« Reply #142 on: October 21, 2006, 09:16:22 AM » |
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Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel. To quote Forque: the end
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Stop it. Seriously.
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0z
Turrets: +0/-0
Posts: 86
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« Reply #143 on: October 21, 2006, 10:57:10 AM » |
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Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel. To quote Forque: the end indeed.. :(
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img]http://koti.mbnet.fi/probli/0z.PNG[/img]
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vcxzet
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« Reply #144 on: October 25, 2006, 10:29:24 PM » |
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edit: removed irrelevant content sorry
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holyknight
Turrets: +4/-2
Posts: 998
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« Reply #145 on: October 25, 2006, 10:37:14 PM » |
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download still doesn't work X( or does this neab that you are WORKING on it?
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vcxzet
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« Reply #146 on: October 25, 2006, 10:46:00 PM » |
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edit: removed irrelevant content sorry
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doomagent13
Turrets: +18/-18
Posts: 506
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« Reply #147 on: October 26, 2006, 01:05:33 AM » |
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im on a mac, so where do i put the files?
if i put them in base, it just auto-starts tremx, anywhere else and nothing happens
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kevlarman
Turrets: +291/-295
Posts: 2737
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« Reply #148 on: October 26, 2006, 05:14:22 AM » |
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download still doesn't work X( or does this neab that you are WORKING on it? try tremx backport this is no good till next tremulous release you do realise that the only thing keeping svn from being compatible with 1.1.0 clients is cg_syscalls.asm and ui_syscalls.asm, all you have to do is change all the functions to thier svn835 names and their svn 755 numbers (i think wolfwings has a post somewhere that has a better explanation and a link to the corrected files)
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 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
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vcxzet
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« Reply #149 on: October 26, 2006, 08:13:41 AM » |
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edit: removed irrelevant content sorry
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