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Author Topic: tremx  (Read 76859 times)
robug


Turrets: +0/-0
Posts: 50


« Reply #120 on: September 27, 2006, 07:28:19 AM »

Quote from: "robug"

I put it back up with cheats enabled....  Now how can I give the random player the ability to set alienstage without giving up the rcon password...

anyway its up and running again.

robug


Ya so its running but I cannot get cheats to work...  I can run devmap from the console and it will enable cheats for that map but when the map rotates it goes back to sv_cheats 0  and a rcon command reports sv_cheats is read only.

So I guess if you are going to check it out you will need a buddy kill to make stage 3 and get the evo needed to try out the new bugs.

I will leave it running for a while.

If anyone has an idea on how I can make it easier to set alienstage or give funds without compromising the sercurity (giving out rcon pw) please let me know.  

robug
Logged
durand


Turrets: +0/-0
Posts: 201


« Reply #121 on: September 27, 2006, 09:33:18 AM »

ah...i use linux and yup, the game crashed. I might try compiling it after i finish this edgy eft update.
Logged

vcxzet
Guest
« Reply #122 on: October 08, 2006, 01:46:26 PM »

edit:
removed irrelevant content sorry
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #123 on: October 08, 2006, 06:04:54 PM »

so that's what adv tyrant's skin looked like! I couldn't see when I was doing it third-person
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Paradox

*
*

Turrets: +253/-250
Posts: 2610


I eat babies!


WWW
« Reply #124 on: October 08, 2006, 06:24:33 PM »

SST will be running this mod next weekend, if i can get it to work.
Logged


∧OMG ENTROPY∧
Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #125 on: October 08, 2006, 08:00:53 PM »

I am having trouble downloading this mod. Guess what the one image that doesn't load on the rapidshare page is. That's right the one with the code I need to enter to download it.  :roll: could someone mirror it somewhere else mabey? Like at Tremulous.info perhaps?
Logged

vcxzet
Guest
« Reply #126 on: October 08, 2006, 09:44:11 PM »

edit:
removed irrelevant content sorry
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #127 on: October 09, 2006, 01:01:58 AM »

the file (the bottom one, not the top one) doesn't work
Logged

vcxzet
Guest
« Reply #128 on: October 09, 2006, 08:35:55 AM »

edit:
removed irrelevant content sorry
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #129 on: October 09, 2006, 05:34:39 PM »

It won't download
Logged

vcxzet
Guest
« Reply #130 on: October 15, 2006, 11:27:00 PM »

edit:
removed irrelevant content sorry
Logged
Seffylight

*

Turrets: +40/-26
Posts: 491


« Reply #131 on: October 16, 2006, 01:55:26 AM »

;____;

TremX
2006 - 2006.
Nevar forget.
Logged

Stop it. Seriously.
Sage


Turrets: +0/-0
Posts: 88


« Reply #132 on: October 16, 2006, 08:27:33 PM »

Good idea is add that adv basis dont deal sound when moving like assasins:D
Logged
Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #133 on: October 17, 2006, 01:52:24 PM »

Quote from: "vcxzet"
the end
Noooooooooo!

Oh well, at least the stupid rapidshare download code finaly showed up, so now I have it.
Logged

durand


Turrets: +0/-0
Posts: 201


« Reply #134 on: October 17, 2006, 03:57:20 PM »

the end? what the hell..um why? That was abrupt!
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Predalienator


Turrets: +0/-0
Posts: 90


« Reply #135 on: October 19, 2006, 03:47:30 AM »

I redownloaded the new version and i cant evolve.I got 8 evo points but i cant evolve.The problem is even with the humans.There,s nothing in the armory.If i sell my rifle,its gone.
Logged

ames in trem:Xn00b,Predalienator,-w0q03-,
Xn00bmassdriverpro
holyknight


Turrets: +4/-2
Posts: 998


« Reply #136 on: October 19, 2006, 04:02:32 AM »

maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?
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Predalienator


Turrets: +0/-0
Posts: 90


« Reply #137 on: October 19, 2006, 10:50:21 AM »

Quote from: "holyknight"
maybe you put g_humanstage 3 or g_alienstage 3?
g_humanstage 0 is human stage 1
g_humanstage 1 is human stage 2
g_humanstage 2 is human stage 3
g_humanstage 3 is human stage 4 and up (which does nothing)
same thing with alien
maybe that's why?

Ahh stupid,stupid me.Thats why i cant evolve Tongue
 :oops:
Logged

ames in trem:Xn00b,Predalienator,-w0q03-,
Xn00bmassdriverpro
Glunnator


Turrets: +5/-6
Posts: 871


« Reply #138 on: October 19, 2006, 11:34:27 AM »

It must not die!  Sad
Logged


Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! Wink
Predalienator


Turrets: +0/-0
Posts: 90


« Reply #139 on: October 20, 2006, 02:04:48 AM »

Well the mod is finished as in the completion of it.
Logged

ames in trem:Xn00b,Predalienator,-w0q03-,
Xn00bmassdriverpro
Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #140 on: October 20, 2006, 03:29:33 PM »

Quote from: "Predalienator"
Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.
Logged

0z


Turrets: +0/-0
Posts: 86


« Reply #141 on: October 21, 2006, 08:02:06 AM »

Quote from: "Vector_Matt"
Quote from: "Predalienator"
Well the mod is finished as in the completion of it.
I thought it still needed balancing or something.


Humans have nothing to kill that 600 hp tyrant yet.. I heard that vcxzet was about to give some big gun to humans... Read the todo list

"update to latest svn
repair muzzle point for zap/tyrant blob
add drone gun (follows aliens when it touches them boom)
clone baricade for humans"

This is not finished yet.
Logged

img]http://koti.mbnet.fi/probli/0z.PNG[/img]
Seffylight

*

Turrets: +40/-26
Posts: 491


« Reply #142 on: October 21, 2006, 09:16:22 AM »

Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.

To quote Forque:

Quote from: "vcxzet"
the end
Logged

Stop it. Seriously.
0z


Turrets: +0/-0
Posts: 86


« Reply #143 on: October 21, 2006, 10:57:10 AM »

Quote from: "Seffylight"
Pretty sure Forque said he was giving up on the whole mod in the Tremulous IRC channel.

To quote Forque:

Quote from: "vcxzet"
the end


indeed.. :(
Logged

img]http://koti.mbnet.fi/probli/0z.PNG[/img]
vcxzet
Guest
« Reply #144 on: October 25, 2006, 10:29:24 PM »

edit:
removed irrelevant content sorry
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #145 on: October 25, 2006, 10:37:14 PM »

download still doesn't work X(
or does this neab that you are WORKING on it?
Logged

vcxzet
Guest
« Reply #146 on: October 25, 2006, 10:46:00 PM »

edit:
removed irrelevant content sorry
Logged
doomagent13


Turrets: +18/-18
Posts: 506


« Reply #147 on: October 26, 2006, 01:05:33 AM »

im on a mac, so where do i put the files?

if i put them in base, it just auto-starts tremx, anywhere else and nothing happens
Logged
kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #148 on: October 26, 2006, 05:14:22 AM »

Quote from: "vcxzet"
Quote from: "holyknight"
download still doesn't work X(
or does this neab that you are WORKING on it?

try tremx backport
this is no good till next tremulous release
you do realise that the only thing keeping svn from being compatible with 1.1.0 clients is cg_syscalls.asm and ui_syscalls.asm, all you have to do is change all the functions to thier svn835 names and their svn 755 numbers (i think wolfwings has a post somewhere that has a better explanation and a link to the corrected files)
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
vcxzet
Guest
« Reply #149 on: October 26, 2006, 08:13:41 AM »

edit:
removed irrelevant content sorry
Logged
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