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Author Topic: tremx  (Read 77722 times)
G1N0R0G


Turrets: +0/-0
Posts: 39


« Reply #60 on: September 18, 2006, 04:18:40 PM »

Alien: granger his bar bars how the tyrant...


Human: mine, better granade a larger shooting-range, gas grenade, litte cars^^(panzer)^^,
Logged
kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #61 on: September 18, 2006, 04:33:40 PM »

Quote from: "vcxzet"
Quote from: "kevlarman"
also, vcxzet, did you do something to adv dretch damage?

also I add pounce to adv dretch and remove high jump(makes it an easy target Sad )
fixed it. but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)

Quote from: "kevlarman"
tyrant nades need more knockback

added ( though I dont know how much it should be because
-if it pushed tyrant so high it would push humans even higher and they would get fall damage
-if it only pushed tyrant erm it would be as if tyrant was stuffed )

------------
http://www.fileupyours.com/files/60108/vm_tremx.pk3

i was thinking (in g_combat.c, next to all the other knockbacks, like goon and tesla):
Code:

if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
    knockback *= 3; //play with the constant
}
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
vcxzet
Guest
« Reply #62 on: September 18, 2006, 06:56:24 PM »

edit:
removed irrelevant content sorry
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #63 on: September 18, 2006, 10:32:39 PM »

Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Logged

robug


Turrets: +0/-0
Posts: 50


« Reply #64 on: September 18, 2006, 11:36:12 PM »

I Setup a beta server running tremX.  I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)  

Its in the main internet index as Yaknet Lair Tremx beta

Check it out and shoot me an email if I donked on the server config or if you have any coments


and thanks for the hard work, vcxzet

robug
johnATrobugDOTcom
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kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #65 on: September 18, 2006, 11:44:44 PM »

Quote from: "vcxzet"
Quote from: "kevlarman"

Code:

if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
    knockback *= 3; //play with the constant
}

that is what I did, except the targ == attacker (it would only increase tyrants knockback?) but I dont know whether or not it works since they are pointers I am just using this "it is raining aliens and humans Tongue "
Code:
// ... for tyrant bombbbbb
  if( mod == MOD_LEVEL4_EBLOB )
    knockback *= 4;

you can == pointers, it checks if they point to the same address, since every entity is unique, that check should work out, but i'm not 100% sure about my assumption that attacker is the tyrant, it could be the blob itself (though i think that's inflictor)
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
holyknight


Turrets: +4/-2
Posts: 998


« Reply #66 on: September 19, 2006, 12:10:26 AM »

Sweet robug, you are great.
But when I tried to join the server, this thing came up


btw, robug, sorry for swearing in your server Sad
Logged

robug


Turrets: +0/-0
Posts: 50


« Reply #67 on: September 19, 2006, 12:42:45 AM »

Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client.  I read somewhere that you can use the svn client also.  The svn client is new to me so I have no idea.

But try tjw client.  also turn on downloads in options

hope this helps

robug
Logged
holyknight


Turrets: +4/-2
Posts: 998


« Reply #68 on: September 19, 2006, 01:16:05 AM »

tjw client? I read it in the faq thread, but i still don't get it...
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kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #69 on: September 19, 2006, 02:36:07 AM »

Quote from: "holyknight"
tjw client? I read it in the faq thread, but i still don't get it...
go here: http://trem.tjw.org/backport/ , click on readme.txt and follow the directions, it has a bunch of bugfixes, support for the admin system, and http downloads. the mod will definitely not work with the client that comes with tremulous, it appears to work with tjw's client for everyone but me Sad , and it definitely works with svn (if you don't know, don't ask, it's a pain)
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
holyknight


Turrets: +4/-2
Posts: 998


« Reply #70 on: September 19, 2006, 04:08:36 AM »

...sorry but I still don't get it  :oops:  not very good with those codes and I don't understand what the thing is saying
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robug


Turrets: +0/-0
Posts: 50


« Reply #71 on: September 19, 2006, 04:20:24 AM »

All you need to do is download the tremulous.exe from the link above and replace the existing tremulous.exe

That should do it.  

If you are still having problems email me at johnATrobugDOTcom

robug
Logged
vcxzet
Guest
« Reply #72 on: September 19, 2006, 07:01:53 AM »

edit:
removed irrelevant content sorry
Logged
DASPRiD
Administrator

*

Turrets: +21/-2
Posts: 549



WWW
« Reply #73 on: September 19, 2006, 07:52:48 AM »

Quote from: "holyknight"
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?


Never played in development mode? :> /devmap ?

/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
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url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]
Smokey


Turrets: +23/-58
Posts: 793

orly?


WWW
« Reply #74 on: September 19, 2006, 10:18:07 AM »

Quote from: "robug"
I Setup a beta server running tremX.  I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)  

Its in the main internet index as Yaknet Lair Tremx beta

Check it out and shoot me an email if I donked on the server config or if you have any coments


and thanks for the hard work, vcxzet

robug
johnATrobugDOTcom


As did i.. dosent work though and forque never really acted as if he wanted to help.  :-?
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whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #75 on: September 19, 2006, 10:56:12 AM »

Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
Logged

dispater


Turrets: +0/-0
Posts: 24


« Reply #76 on: September 19, 2006, 11:57:17 AM »

Quote from: "whitebear"
Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.


same iguess thats what happened to me....devmap works though... ohh and just asking what does biokit do? and the tyrant bomb destroys reactor in two hits...friggin big...
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URL=www.tremulous.net][/URL]
vcxzet
Guest
« Reply #77 on: September 19, 2006, 02:03:26 PM »

edit:
removed irrelevant content sorry
Logged
robug


Turrets: +0/-0
Posts: 50


« Reply #78 on: September 19, 2006, 02:28:44 PM »

client from:
http://tremulous.tjw.org/backport/

And just made a tremx dir in the /usr/local/games/tremulous directory


nohup ./tremded.x86 +set dedicated 2 +set fs_game tremx +set net_port 30723 +exec tremxserver.cfg

Basicly followed kelvermans directions and it worked.  I had to add the net_port command because I already had a server running.

robug

oh ya..  I am also using tjw's server
http://tjw.org/tremulous/
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robug


Turrets: +0/-0
Posts: 50


« Reply #79 on: September 19, 2006, 03:15:00 PM »

Quote from: "DASPRiD"

/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)


Can I put this in the server config on my tremx beta server so people will have s3 aliens by default.   I know this is not fair (or playable) but I am sure the reason any will connect is just to see the new stuff  (adv basi skin ROCKS)
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Glunnator


Turrets: +5/-6
Posts: 871


« Reply #80 on: September 19, 2006, 04:06:28 PM »

(Off topic. Kill me if you must.)

Robug? Nice name! Cheesy

Makes me wanna sing "Rolin"
But then "Robug"

Cheesy Rawhide!


[Sing]...Robug robug robug....[/sing]
Logged


Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! Wink
whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #81 on: September 19, 2006, 04:55:22 PM »

rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
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Someone_else


Turrets: +0/-0
Posts: 3


« Reply #82 on: September 19, 2006, 05:23:30 PM »

Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
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robug


Turrets: +0/-0
Posts: 50


« Reply #83 on: September 19, 2006, 05:39:58 PM »

Quote from: "whitebear"
rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...



Its Yaknet Lair.  should be in the main Internet index
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whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #84 on: September 19, 2006, 05:47:57 PM »

Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?

And why do you think that? Play it before giving sarcastic comments.
Logged

kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #85 on: September 19, 2006, 10:46:41 PM »

Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
that was a bug, where adv dretch would do damage continuously, with no delay in between bites, which has been fixed in the newest qvm.
Quote from: vcxzet
tjw's client works? nice so I can just give the qvm files (and of course along with source)[/code] speaking of the code, i still can't figure out why i can't compile it on my linux box (svn compiles just fine). does it work for you after a 'make clean' ?
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
vcxzet
Guest
« Reply #86 on: September 20, 2006, 06:45:19 AM »

edit:
removed irrelevant content sorry
Logged
tuple

*

Turrets: +97/-80
Posts: 834



« Reply #87 on: September 20, 2006, 02:15:18 PM »

Ubuntu linux OS here, I connected to Yanknet and downloaded.  I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download.  I can now verify that the Yanknet download does not work on linux using TJW's most recent build.  Tongue Crashes the game in fact.
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kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #88 on: September 20, 2006, 04:34:34 PM »

Quote from: "tuple"
Ubuntu linux OS here, I connected to Yanknet and downloaded.  I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download.  I can now verify that the Yanknet download does not work on linux using TJW's most recent build.  Tongue Crashes the game in fact.
actually, the qvms are platform independent (or should be at least, but they appear to behave slightly differently). it works perfectly if you get tremulous.x86 from svn.
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Pioter


Turrets: +0/-0
Posts: 38


WWW
« Reply #89 on: September 20, 2006, 04:46:57 PM »

I downloaded mod but when i loading to local server there is a communicate that "there is no 'ui/menus.txt file" What should i do with it? I've got win xp
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