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Topic: tremx (Read 77722 times)
G1N0R0G
Turrets: +0/-0
Posts: 39
tremx
«
Reply #60 on:
September 18, 2006, 04:18:40 PM »
Alien: granger his bar bars how the tyrant...
Human: mine, better granade a larger shooting-range, gas grenade, litte cars^^(panzer)^^,
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
tremx
«
Reply #61 on:
September 18, 2006, 04:33:40 PM »
Quote from: "vcxzet"
Quote from: "kevlarman"
also, vcxzet, did you do something to adv dretch damage?
also I add pounce to adv dretch and remove high jump(makes it an easy target
)
fixed it. but I think I broke something deeper imho - balance -
adv tyrant destroys 3 turrets in seconds (it has only one shot without the booster but with a booster it has 3/4 shots which is like 2 nades)
Quote from: "kevlarman"
tyrant nades need more knockback
added ( though I dont know how much it should be because
-if it pushed tyrant so high it would push humans even higher and they would get fall damage
-if it only pushed tyrant erm it would be as if tyrant was stuffed )
------------
http://www.fileupyours.com/files/60108/vm_tremx.pk3
i was thinking (in g_combat.c, next to all the other knockbacks, like goon and tesla):
Code:
if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
knockback *= 3; //play with the constant
}
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
vcxzet
Guest
tremx
«
Reply #62 on:
September 18, 2006, 06:56:24 PM »
edit:
removed irrelevant content sorry
Logged
holyknight
Turrets: +4/-2
Posts: 998
tremx
«
Reply #63 on:
September 18, 2006, 10:32:39 PM »
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Logged
robug
Turrets: +0/-0
Posts: 50
Tremx Beta Server Running
«
Reply #64 on:
September 18, 2006, 11:36:12 PM »
I Setup a beta server running tremX. I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)
Its in the main internet index as Yaknet Lair Tremx beta
Check it out and shoot me an email if I donked on the server config or if you have any coments
and thanks for the hard work, vcxzet
robug
johnATrobugDOTcom
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
tremx
«
Reply #65 on:
September 18, 2006, 11:44:44 PM »
Quote from: "vcxzet"
Quote from: "kevlarman"
Code:
if( mod = MOD_LEVEL4_EBLOB && targ == attacker )
{
knockback *= 3; //play with the constant
}
that is what I did, except the targ == attacker (it would only increase tyrants knockback?) but I dont know whether or not it works since they are pointers I am just using this "it is raining aliens and humans
"
Code:
// ... for tyrant bombbbbb
if( mod == MOD_LEVEL4_EBLOB )
knockback *= 4;
you can == pointers, it checks if they point to the same address, since every entity is unique, that check should work out, but i'm not 100% sure about my assumption that attacker is the tyrant, it could be the blob itself (though i think that's inflictor)
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
holyknight
Turrets: +4/-2
Posts: 998
tremx
«
Reply #66 on:
September 19, 2006, 12:10:26 AM »
Sweet robug, you are great.
But when I tried to join the server, this thing came up
btw, robug, sorry for swearing in your server
Logged
robug
Turrets: +0/-0
Posts: 50
ui error
«
Reply #67 on:
September 19, 2006, 12:42:45 AM »
Ya I got that ui error when I was using defaul trem client but I did not get it with the tjw client. I read somewhere that you can use the svn client also. The svn client is new to me so I have no idea.
But try tjw client. also turn on downloads in options
hope this helps
robug
Logged
holyknight
Turrets: +4/-2
Posts: 998
tremx
«
Reply #68 on:
September 19, 2006, 01:16:05 AM »
tjw client? I read it in the faq thread, but i still don't get it...
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
tremx
«
Reply #69 on:
September 19, 2006, 02:36:07 AM »
Quote from: "holyknight"
tjw client? I read it in the faq thread, but i still don't get it...
go here:
http://trem.tjw.org/backport/
, click on readme.txt and follow the directions, it has a bunch of bugfixes, support for the admin system, and http downloads. the mod will definitely not work with the client that comes with tremulous, it appears to work with tjw's client for everyone but me
, and it definitely works with svn (if you don't know, don't ask, it's a pain)
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
holyknight
Turrets: +4/-2
Posts: 998
tremx
«
Reply #70 on:
September 19, 2006, 04:08:36 AM »
...sorry but I still don't get it :oops: not very good with those codes and I don't understand what the thing is saying
Logged
robug
Turrets: +0/-0
Posts: 50
tremx
«
Reply #71 on:
September 19, 2006, 04:20:24 AM »
All you need to do is download the tremulous.exe from the link above and replace the existing tremulous.exe
That should do it.
If you are still having problems email me at johnATrobugDOTcom
robug
Logged
vcxzet
Guest
tremx
«
Reply #72 on:
September 19, 2006, 07:01:53 AM »
edit:
removed irrelevant content sorry
Logged
DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
tremx
«
Reply #73 on:
September 19, 2006, 07:52:48 AM »
Quote from: "holyknight"
Edit Edit: I ahve a question, how do you see if this mod is working? Like, you can't level up yourself. And when I tried to join the server, the game froze. Is there any server that uses this mod? And if there isn't, is there a cheat where I can level up?
Never played in development mode? :> /devmap ?
/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
Logged
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0¤cy_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8]
[/url]
Smokey
Turrets: +23/-58
Posts: 793
orly?
Re: Tremx Beta Server Running
«
Reply #74 on:
September 19, 2006, 10:18:07 AM »
Quote from: "robug"
I Setup a beta server running tremX. I was able to connect after I turned on clientside downloads and when I connected it downloaded tremx_vm.pk3 (or some such)
Its in the main internet index as Yaknet Lair Tremx beta
Check it out and shoot me an email if I donked on the server config or if you have any coments
and thanks for the hard work, vcxzet
robug
johnATrobugDOTcom
As did i.. dosent work though and forque never really acted as if he wanted to help. :-?
Logged
Zilla Clan Site
Tremleague
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
tremx
«
Reply #75 on:
September 19, 2006, 10:56:12 AM »
Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
Logged
dispater
Turrets: +0/-0
Posts: 24
tremx
«
Reply #76 on:
September 19, 2006, 11:57:17 AM »
Quote from: "whitebear"
Well i can't join to servers (that has this mod). When i join it gives the ui menu error thingy or it just freezes to this one spot of the map (player intermision) and shows some player model sideways lying on the ground.
this is soooo wierd... devmap works fine.
same iguess thats what happened to me....devmap works though... ohh and just asking what does biokit do? and the tyrant bomb destroys reactor in two hits...friggin big...
Logged
URL=www.tremulous.net]
[/URL]
vcxzet
Guest
Re: ui error
«
Reply #77 on:
September 19, 2006, 02:03:26 PM »
edit:
removed irrelevant content sorry
Logged
robug
Turrets: +0/-0
Posts: 50
tremx
«
Reply #78 on:
September 19, 2006, 02:28:44 PM »
client from:
http://tremulous.tjw.org/backport/
And just made a tremx dir in the /usr/local/games/tremulous directory
nohup ./tremded.x86 +set dedicated 2 +set fs_game tremx +set net_port 30723 +exec tremxserver.cfg
Basicly followed kelvermans directions and it worked. I had to add the net_port command because I already had a server running.
robug
oh ya.. I am also using tjw's server
http://tjw.org/tremulous/
Logged
robug
Turrets: +0/-0
Posts: 50
tremx
«
Reply #79 on:
September 19, 2006, 03:15:00 PM »
Quote from: "DASPRiD"
/g_alienstage 2 (= Stage 3)
/g_humanstage 2 (= Stage 3)
/give funds X (X = evos // credits)
Can I put this in the server config on my tremx beta server so people will have s3 aliens by default. I know this is not fair (or playable) but I am sure the reason any will connect is just to see the new stuff (adv basi skin ROCKS)
Logged
Glunnator
Turrets: +5/-6
Posts: 871
tremx
«
Reply #80 on:
September 19, 2006, 04:06:28 PM »
(Off topic. Kill me if you must.)
Robug? Nice name!
Makes me wanna sing "Rolin"
But then "Robug"
Rawhide!
[Sing]...Robug robug robug....[/sing]
Logged
Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT!
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
tremx
«
Reply #81 on:
September 19, 2006, 04:55:22 PM »
rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
Logged
Someone_else
Turrets: +0/-0
Posts: 3
tremx
«
Reply #82 on:
September 19, 2006, 05:23:30 PM »
Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
Logged
robug
Turrets: +0/-0
Posts: 50
tremx
«
Reply #83 on:
September 19, 2006, 05:39:58 PM »
Quote from: "whitebear"
rugbug... what is your server name and when it is online?
I got on one server today (after setting downloads on) and were able to play...
Its Yaknet Lair. should be in the main Internet index
Logged
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
tremx
«
Reply #84 on:
September 19, 2006, 05:47:57 PM »
Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
Adv Tyrant does 200 dmg /w acid ball...
When u want to make luci that shoots nades or ranged pain saw?
And why do you think that? Play it before giving sarcastic comments.
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
tremx
«
Reply #85 on:
September 19, 2006, 10:46:41 PM »
Quote from: "Someone_else"
Adv Dretch kills mg turret with one bite O_o
that was a bug, where adv dretch would do damage continuously, with no delay in between bites, which has been fixed in the newest qvm.
Quote from: vcxzet
tjw's client works? nice so I can just give the qvm files (and of course along with source)[/code] speaking of the code, i still can't figure out why i can't compile it on my linux box (svn compiles just fine). does it work for you after a 'make clean' ?
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
vcxzet
Guest
tremx
«
Reply #86 on:
September 20, 2006, 06:45:19 AM »
edit:
removed irrelevant content sorry
Logged
tuple
Turrets: +97/-80
Posts: 834
tremx
«
Reply #87 on:
September 20, 2006, 02:15:18 PM »
Ubuntu linux OS here, I connected to Yanknet and downloaded. I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download. I can now verify that the Yanknet download does not work on linux using TJW's most recent build.
Crashes the game in fact.
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
tremx
«
Reply #88 on:
September 20, 2006, 04:34:34 PM »
Quote from: "tuple"
Ubuntu linux OS here, I connected to Yanknet and downloaded. I didn't think it would work if it needs to be compiled for linux, but meh, what the hell, it's just a download. I can now verify that the Yanknet download does not work on linux using TJW's most recent build.
Crashes the game in fact.
actually, the qvms are platform independent (or should be at least, but they appear to behave slightly differently). it works perfectly if you get tremulous.x86 from svn.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Pioter
Turrets: +0/-0
Posts: 38
tremx
«
Reply #89 on:
September 20, 2006, 04:46:57 PM »
I downloaded mod but when i loading to local server there is a communicate that "there is no 'ui/menus.txt file" What should i do with it? I've got win xp
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img]http://img58.imageshack.us/img58/9185/silvoa8.jpg[/img]
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