* May 22, 2013, 04:00:51 AM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: 2nd map: Fort  (Read 2281 times)
Hydra


Turrets: +1/-1
Posts: 170


« on: August 19, 2006, 02:51:07 PM »

yea i kno how did i make 2 maps soo soon... well coffee helps  :wink:
any ways i made a better one, i think this one will have better game play etc etc. any ways let me kno wat u think ( Download )
its like an atcs 2, basicly u have to see for urself.


thats the main room btw.

beta 2 ( if liked that is  :wink: )
vents
improved plant room
and anythink else wanted realli lol
Logged

img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]
Moofed

*

Turrets: +1/-0
Posts: 89


WWW
« Reply #1 on: August 19, 2006, 03:47:02 PM »

Haven't downloaded it yet, but less light.  I thought you forgot to run the lighting compile on it until I saw the 2 shadows in that screenshot.  Remember what Apple has taught us: People love gradients.
Logged
Hydra


Turrets: +1/-1
Posts: 170


« Reply #2 on: August 19, 2006, 04:47:03 PM »

thats just my grama, i cant change it.
Logged

img]http://img386.imageshack.us/img386/735/mdcuserbartemplatecylh3.jpg[/img]
krom

*

Turrets: +0/-0
Posts: 56


« Reply #3 on: August 19, 2006, 07:19:19 PM »

Just tested (alone) the playground.  Here are my two cents advices:

- Overbright map are not a good idea. Trem need some dark areas for alien tactics,
- it looks a lot like ATCS: 2 routes to find a symetrical enemy camp. Maybe rethink the way each camp can be reached and add routes and extra rooms?
- textures are monotonous and not always applied correctly.
- roofs: they are very flat and almost always the same height,
- architecture: brush work look ok, but when adding details like pipes it may need more detailled structures and not end up in a flat surface.
- detail: alien base is not secured even against one human.

/me goes back mapping...
Logged
Thorn


Turrets: +409/-60
Posts: 1237


WWW
« Reply #4 on: August 19, 2006, 10:45:36 PM »

havent downloaded yet. btw your gamma or not , that has NO shadows in your screenie = ambient light at 100 or something
Logged

Flex
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!