see the launch_grenade() function in g_missile.c, which gets called when a "grenade weapon" is fired. there, in the creation and setup of a new grenade (a missile entity), the velocity of the grenade is set based on the GRENADE_SPEED constant (and the firing direction). in your "copy" of the launch_grenade() function, increase that number.
Thanks I missed that.
not something that flys across the screen
what the clockfuck does that mean?
I meant map, Like all the other weapons that, seemingly, have no maximum range.