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Author Topic: Tremulous screenshots "contest"  (Read 735 times)
nalf


Turrets: +1/-0
Posts: 26


« on: February 26, 2012, 09:28:37 PM »

I was googling for Tremulous screenshots the other day, and there were just a few I'd call spectacular. So let's make a few.

Just for kicks, let's do a Tremulous screenshots contest. No reward except pride Smiley.

I'd suggest these rules (of course not mandatory, since there is no reward):
  • Unless the author says otherwise, all posted screenshots will be licensed under CC by-nc-sa license so that it can be eventually used for propagating Tremulous etc.
  • They should be taken from a real game, nothing (at least too much) artificial.
  • They must be nice Wink.

If you think this is a silly idea, I respect it, just please don't spam the thread, simply don't reply.
Logged
MothMan


Turrets: +0/-0
Posts: 21


« Reply #1 on: February 27, 2012, 12:18:14 PM »

Actually, trying do gather screenshots and videos in a unique place sounds like a good idea. It could help the community to promote this game by providing some advertising material.
Logged

I'm gonna procrastinate tomorrow...
Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #2 on: March 06, 2012, 06:46:38 PM »

I noticed my Tremulous screenshot gallery got damaged, so I restored it in all its glory.
http://ingar.satgnu.net/tremulous/screenshots/index.html



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Pazuzu


Turrets: +50/-12
Posts: 987

GRANGER IS NOT FOR MEME.


« Reply #3 on: March 06, 2012, 09:47:51 PM »

Code:
/bind PAUSE "set cg_draw2d 0; wait 5; screenshotJPEG; wait 5; set cg_draw2d 1"
Logged


ok, can you give me the tool thingy app that can code?
UniqPhoeniX
Spam Killer
*

Turrets: +66/-32
Posts: 1376


« Reply #4 on: March 06, 2012, 10:15:38 PM »

Code:
bind F11 vstr _ssScr
bind F12 vstr _ssClr

set _ssScr "math _ss_Counter ++;                          vstr _ss_scr;                                    echo Screenshot"
set _ssClr "math _ss_Counter ++; vstr _ss_hideUI; delay 5 vstr _ss_clr; delay 10 vstr _ss_showUI; delay 10 echo Clear Screenshot"
set _ss_hideUI "set _tmp_drawgun \$$cg_drawgun\;cg_drawgun 0;cg_draw2d 0"
set _ss_showUI "set cg_drawgun \$$_tmp_drawgun\;             cg_draw2d 1"
set _ss_scr "screenshotjpeg \$$fs_game\-\$$mapname\-\$$_ss_Counter\-\$$r_width\x\$$r_height\"
set _ss_clr "screenshotjpeg \$$fs_game\-\$$mapname\-\$$_ss_Counter\-\$$r_width\x\$$r_height\-clear"
Ofc requires /math and cvar substitution. Sadly there's no date/time variable nor a way to guarantee not overwriting screenshots if autogen (and _ss_Counter value) is lost.
EDIT: Apparently this needs "/seta _ss_Counter 0" for trem to start storing that value...
« Last Edit: March 10, 2012, 05:34:32 AM by UniqPhoeniX » Logged

Ingar
Tremulous Developers
*

Turrets: +302/-7
Posts: 535


Doomsday device you say?


WWW
« Reply #5 on: March 09, 2012, 05:59:49 PM »

Just join a game, go spectator, cg_draw2 0 and make shots like mad. Delete junk shots.
I also use my screenshot filename patch. (must be on the forum somewhere, too lazy to search)
Logged

ULTRA Random ViruS


Turrets: +4/-94
Posts: 719


« Reply #6 on: March 24, 2012, 08:35:06 AM »

I had about 12 gb of screenshots, but i lost them as i gave my mac back to the school (it was lent to me for schoolwork for year 10 only) because i had no space to put them.
Logged

The new wave of feeding ULTRA Random ViruS' has come.
Youtube- Tremulous + Various Stuff
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