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Author Topic: Outlines on Models  (Read 758 times)
Gireen


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« on: December 05, 2011, 05:34:32 PM »

How can i get outlines on Player Models?
Is this with shaders possible?
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hermxiv


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« Reply #1 on: December 05, 2011, 06:18:28 PM »

Now why would you want that?
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/dev/humancontroller


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Posts: 866


« Reply #2 on: December 06, 2011, 12:33:13 AM »

How can i get outlines on Player Models?
Is this with shaders possible?
you won't go far with Q3 shaders.
you can draw, along with the original model, a "slightly thickened" copy of the model in which only the inner faces have coloring/texturing.
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Gireen


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Posts: 6


« Reply #3 on: December 06, 2011, 06:51:07 PM »

I found this small tutorial http://cokane.com/lines_tutorial.html this seems to be the way u describe?
It's similar to the method how the helmet is added on the human head?
If I make it so i dont need to write any shader file?
How will the performance be wenn i do this with every Model?


@hermxiv
I try to create a simple cel Shading mod. I saw the cel shading in Tremfusion and think with special textures and better Outlines this coud looks good. Smiley
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/dev/humancontroller


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« Reply #4 on: December 06, 2011, 09:45:01 PM »

I found this small tutorial http://cokane.com/lines_tutorial.html this seems to be the way u describe?
yes, it is.
It's similar to the method how the helmet is added on the human head?
wtfbbq? no, the helmetless-head and head-with-helmet models have no such relation to eachother.
If I make it so i dont need to write any shader file?
if you only want to add outlines, then all you need to use is 1 small shader for a monotonic (black) color.
How will the performance be wenn i do this with every Model?
i suspect that there will only be a minor performance degradation.
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cron
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« Reply #5 on: December 08, 2011, 07:31:00 AM »

It's similar to the method how the helmet is added on the human head?

wtfbbq? no, the helmetless-head and head-with-helmet models have no such relation to eachother.

Actually, the naked and helmeted head are the same model (head.md3), with the naked head mesh named h_head_base and the helmet named h_head_helmet. Attached is a screenshot from Blender showing how I did my 'Lego' helmet:







* head.png (70.43 KB, 867x495 - viewed 74 times.)
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