FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 21, 2013, 07:02:49 PM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Community
>
Mod Ideas and Desires
>
tremulous needs aim down sites and ppc support
Pages: [
1
]
Go Down
Print
Author
Topic: tremulous needs aim down sites and ppc support (Read 914 times)
scream2night
Turrets: +0/-1
Posts: 4
tremulous needs aim down sites and ppc support
«
on:
October 30, 2011, 10:02:41 PM »
think of it, CoD, Battlefield, they have aim down sites (ads) so why can't tremulous have it in 1.2 or even 1.3. It would make the guns more accurate,
also i know this would be impossible due to coding limits but it would be cool to choose between first person and 3rd person viewing modes
also when 1.2 is ported to mac, make it universal, not just intel. power pc macs could have worse graphics or something but don't get rid of the ppc crowd completely i have a ppc and I can sometimes get 90 fps on the [][][][][][][][]x server, I would be happy with 20 fps in 1.2
I know nothing of coding so I don't know how hard any of this could be, it was just a thought
Logged
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: tremulous needs aim down sites and ppc support
«
Reply #1 on:
October 30, 2011, 10:22:53 PM »
Tremulous is not like all the other generic fps games. It is different. That's what makes it Tremulous.
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
scream2night
Turrets: +0/-1
Posts: 4
Re: tremulous needs aim down sites and ppc support
«
Reply #2 on:
October 30, 2011, 11:34:13 PM »
good point but it still would be cool
Logged
/dev/humancontroller
Turrets: +19/-375
Posts: 855
Re: tremulous needs aim down sites and ppc support
«
Reply #3 on:
October 31, 2011, 12:05:38 AM »
zomg, 2 random, independent suggestions in one thread!
Quote from: CreatureofHell on October 30, 2011, 10:22:53 PM
Tremulous is not like all the other generic fps games. It is different. That's what makes it Tremulous.
lol, that's the generic, retarded comment used to put off or avoid all kinds of intentions for improvements.
the answer is correctly phrased as: no, Tremulous does
not
need
sites
.
Logged
CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: tremulous needs aim down sites and ppc support
«
Reply #4 on:
October 31, 2011, 11:26:59 AM »
Quote from: /dev/humancontroller on October 31, 2011, 12:05:38 AM
zomg, 2 random, independent suggestions in one thread!
Quote from: CreatureofHell on October 30, 2011, 10:22:53 PM
Tremulous is not like all the other generic fps games. It is different. That's what makes it Tremulous.
lol, that's the generic, retarded comment used to put off or avoid all kinds of intentions for improvements.
the answer is correctly phrased as: no, Tremulous does
not
need
sites
.
But answering like that is boring...
Logged
Quote
<Timbo> posting on the trem forums rarely results in anything good
/dev/humancontroller
Turrets: +19/-375
Posts: 855
Re: tremulous needs aim down sites and ppc support
«
Reply #5 on:
October 31, 2011, 12:35:17 PM »
Quote from: CreatureofHell on October 31, 2011, 11:26:59 AM
Quote from: /dev/humancontroller on October 31, 2011, 12:05:38 AM
zomg, 2 random, independent suggestions in one thread!
Quote from: CreatureofHell on October 30, 2011, 10:22:53 PM
Tremulous is not like all the other generic fps games. It is different. That's what makes it Tremulous.
lol, that's the generic, retarded comment used to put off or avoid all kinds of intentions for improvements.
the answer is correctly phrased as: no, Tremulous does
not
need
sites
.
But answering like that is boring...
boring > retarded
Logged
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: tremulous needs aim down sites and ppc support
«
Reply #6 on:
October 31, 2011, 04:14:38 PM »
Quote from: scream2night on October 30, 2011, 10:02:41 PM
think of it, CoD, Battlefield, they have aim down sites (ads) so why can't tremulous have it in 1.2 or even 1.3. It would make the guns more accurate.
Slows down the gameplay. Quake + building + aliens = Tremulous. None of the earlier mentioned facts have iron sights. I doubt there will be any 1.3 release (as the development speed is about the same as light speed).
Quote from: scream2night on October 30, 2011, 10:02:41 PM
also i know this would be impossible due to coding limits but it would be cool to choose between first person and 3rd person viewing modes
Both ideas can be implemented, using the iron sights of guns has been implemented in a Quake 3 mod named True Combat (which is dead now) but use the same engine as Tremulous. Third person view also has been implemented in some old and abondoned mods of Tremulous, but it gives more view for humans - looking behind corners and being able to see a bit more on the sides and back without the helmet.
Quote from: scream2night on October 30, 2011, 10:02:41 PM
also when 1.2 is ported to mac, make it universal, not just intel. power pc macs could have worse graphics or something but don't get rid of the ppc crowd completely i have a ppc and I can sometimes get 90 fps on the [][][][][][][][]x server, I would be happy with 20 fps in 1.2
What do you mean by these power PCs? Tremulous has always been an open source (well, not really
) game and always supported PC, Linux and Mac. I absolutely don't understand your argument.
Quote from: scream2night on October 30, 2011, 10:02:41 PM
I know nothing of coding so I don't know how hard any of this could be, it was just a thought
That's sad. We have extremely many people comming here saying "Ohai i have dis idea XYZ pl0x implement it cuz i now nothing of coding"
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: tremulous needs aim down sites and ppc support
«
Reply #7 on:
October 31, 2011, 07:33:42 PM »
Quote from: Haraldx on October 31, 2011, 04:14:38 PM
What do you mean by these power PCs? Tremulous has always been an open source (well, not really
) game and always supported PC, Linux and Mac. I absolutely don't understand your argument.
Not power PCs, PowerPC based computers, it's a processor architecture that used to be used in Macs until the switch, a few years back, to commodity intel hardware, he just wants a client binary for 1.2(GPP or just the eventual 1.2 release?) built for PPC, this is the most reasonable request in the thread, maybe an ioq3 dev with an obsolete mac could help out.
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
ULTRA Random ViruS
Turrets: +4/-94
Posts: 719
Re: tremulous needs aim down sites and ppc support
«
Reply #8 on:
November 01, 2011, 05:41:38 AM »
Quote from: scream2night on October 30, 2011, 10:02:41 PM
also i know this would be impossible due to coding limits but it would be cool to choose between first person and 3rd person viewing modes
Its easy to add thirdperson in trem, just change a cvar in the qvm. I've already done that, but gpp's thirdperson is modified so the distance between player and camera stays the same. I think i like 1.1's thirdperson waaaay better. For many other reasons as well. Like the fact you see over your head, not at ur shoulder.
Logged
The new wave of feeding
ULTRA
Random
V
i
r
u
S
' has come.
Youtube
- Tremulous + Various Stuff
Haraldx
Turrets: +14/-69
Posts: 371
Kicking human asses since 2006
Re: tremulous needs aim down sites and ppc support
«
Reply #9 on:
November 01, 2011, 05:22:22 PM »
Quote from: Tremulant on October 31, 2011, 07:33:42 PM
Quote from: Haraldx on October 31, 2011, 04:14:38 PM
What do you mean by these power PCs? Tremulous has always been an open source (well, not really
) game and always supported PC, Linux and Mac. I absolutely don't understand your argument.
Not power PCs, PowerPC based computers, it's a processor architecture that used to be used in Macs until the switch, a few years back, to commodity intel hardware, he just wants a client binary for 1.2(GPP or just the eventual 1.2 release?) built for PPC, this is the most reasonable request in the thread, maybe an ioq3 dev with an obsolete mac could help out.
Ah, now I see (something)! Technically it could be a bit difficult due to needed engine changes (as Trem devs seem to not want to really change anything in the engine).
Logged
Quote from: Tremhelper on June 16, 2011, 11:48:36 PM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 07:11:54 PM
I JUST MINED ANIMATED CREATURES
Tremulant
Spam Killer
Turrets: +370/-58
Posts: 1037
It's not over 'til the tremulant sings...
Re: tremulous needs aim down sites and ppc support
«
Reply #10 on:
November 01, 2011, 07:45:38 PM »
Quote from: Haraldx on November 01, 2011, 05:22:22 PM
Ah, now I see (something)! Technically it could be a bit difficult due to needed engine changes (as Trem devs seem to not want to really change anything in the engine).
Difficult how, have they stopped maintaining the PPC version of ioq3 or something?
Logged
Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
swamp-cecil
Turrets: +80/-163
Posts: 770
http://www.grangersba.com/repo/base/
Re: tremulous needs aim down sites and ppc support
«
Reply #11 on:
November 01, 2011, 11:13:50 PM »
Quote from: scream2night on October 30, 2011, 10:02:41 PM
1.3
Back on topic...
The guns are already accurate enough.
It probably would be possible, because the Md allready has a zoom. They would just need to see if ADS = true then make gun accuracy this.
Trem doensn't need ADS. Just more people. Although I wish the game was on steam, but we had that conversation enough, had we?
Logged
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.
rotacak
Turrets: +39/-64
Posts: 761
Re: tremulous needs aim down sites and ppc support
«
Reply #12 on:
November 02, 2011, 11:28:33 AM »
Third person view can be allowed by default, because it is totally unplayable with it.
Logged
>>> Third Team MOD <<<
|
Tremulous servers
R Unlimited CZ
and
R Funserver CZ
|
Ambush MOD
|
Tremball MOD
ULTRA Random ViruS
Turrets: +4/-94
Posts: 719
Re: tremulous needs aim down sites and ppc support
«
Reply #13 on:
November 04, 2011, 09:05:34 AM »
Quote from: rotacak on November 02, 2011, 11:28:33 AM
Third person view can be allowed by default, because it is totally unplayable with it.
Not by default.
Also, if you enable the crosshair to stay there while in thirdperson (such as the very old ARCADE mod with relics from like 2006/7/8?) it is quite play-able. Actually, in the arcade mod and aussie/american p-bot server had thirdperson allowed. Its just not that fun though because pbot-you're versing bots with only one type of skill. With arcade - it died out because not many people lived in Australia/near wherever other server was. (I've never seen a "non-aussie/close to australia" server with arcade mod, unless i never payed attention to it)
Logged
The new wave of feeding
ULTRA
Random
V
i
r
u
S
' has come.
Youtube
- Tremulous + Various Stuff
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...